Пример #1
0
static Res MVFFInit(Pool pool, ArgList args)
{
  Size extendBy = MVFF_EXTEND_BY_DEFAULT;
  Size avgSize = MVFF_AVG_SIZE_DEFAULT;
  Size align = MVFF_ALIGN_DEFAULT;
  Bool slotHigh = MVFF_SLOT_HIGH_DEFAULT;
  Bool arenaHigh = MVFF_ARENA_HIGH_DEFAULT;
  Bool firstFit = MVFF_FIRST_FIT_DEFAULT;
  MVFF mvff;
  Arena arena;
  Res res;
  void *p;
  ArgStruct arg;

  AVERT(Pool, pool);
  arena = PoolArena(pool);

  /* .arg: class-specific additional arguments; see */
  /* <design/poolmvff/#method.init> */
  /* .arg.check: we do the same checks here and in MVFFCheck */
  /* except for arenaHigh, which is stored only in the segPref. */
  
  if (ArgPick(&arg, args, MPS_KEY_EXTEND_BY))
    extendBy = arg.val.size;
  
  if (ArgPick(&arg, args, MPS_KEY_MEAN_SIZE))
    avgSize = arg.val.size;
  
  if (ArgPick(&arg, args, MPS_KEY_ALIGN))
    align = arg.val.align;

  if (ArgPick(&arg, args, MPS_KEY_MVFF_SLOT_HIGH))
    slotHigh = arg.val.b;
  
  if (ArgPick(&arg, args, MPS_KEY_MVFF_ARENA_HIGH))
    arenaHigh = arg.val.b;
  
  if (ArgPick(&arg, args, MPS_KEY_MVFF_FIRST_FIT))
    firstFit = arg.val.b;

  AVER(extendBy > 0);           /* .arg.check */
  AVER(avgSize > 0);            /* .arg.check */
  AVER(avgSize <= extendBy);    /* .arg.check */
  AVER(SizeIsAligned(align, MPS_PF_ALIGN));
  AVERT(Bool, slotHigh);
  AVERT(Bool, arenaHigh);
  AVERT(Bool, firstFit);

  mvff = Pool2MVFF(pool);

  mvff->extendBy = extendBy;
  if (extendBy < ArenaAlign(arena))
    mvff->minSegSize = ArenaAlign(arena);
  else
    mvff->minSegSize = extendBy;
  mvff->avgSize = avgSize;
  pool->alignment = align;
  mvff->slotHigh = slotHigh;
  mvff->firstFit = firstFit;

  res = ControlAlloc(&p, arena, sizeof(SegPrefStruct), FALSE);
  if (res != ResOK)
    return res;

  mvff->segPref = (SegPref)p;
  SegPrefInit(mvff->segPref);
  SegPrefExpress(mvff->segPref, arenaHigh ? SegPrefHigh : SegPrefLow, NULL);

  mvff->total = 0;
  mvff->free = 0;

  res = FreelistInit(FreelistOfMVFF(mvff), align);
  if (res != ResOK)
    goto failInit;

  res = CBSInit(CBSOfMVFF(mvff), arena, (void *)mvff, align,
                /* fastFind */ TRUE, /* zoned */ FALSE, args);
  if (res != ResOK)
    goto failInit;

  mvff->sig = MVFFSig;
  AVERT(MVFF, mvff);
  EVENT8(PoolInitMVFF, pool, arena, extendBy, avgSize, align,
         BOOL(slotHigh), BOOL(arenaHigh), BOOL(firstFit));
  return ResOK;

failInit:
  ControlFree(arena, p, sizeof(SegPrefStruct));
  return res;
}
Пример #2
0
extern int main(int argc, char *argv[])
{
  mps_arena_t mpsArena;
  Arena arena; /* the ANSI arena which we use to allocate the BT */
  FBMStateStruct state;
  void *p;
  Addr dummyBlock;
  BT allocTable;
  FreelistStruct flStruct;
  CBSStruct cbsStruct;
  Align align;

  randomize(argc, argv);
  align = (1 << rnd() % 4) * MPS_PF_ALIGN;

  NAllocateTried = NAllocateSucceeded = NDeallocateTried =
    NDeallocateSucceeded = 0;

  die(mps_arena_create(&mpsArena, mps_arena_class_vm(), testArenaSIZE),
      "mps_arena_create");
  arena = (Arena)mpsArena; /* avoid pun */

  die((mps_res_t)BTCreate(&allocTable, arena, ArraySize),
      "failed to create alloc table");

  /* We're not going to use this block, but I feel unhappy just */
  /* inventing addresses. */
  die((mps_res_t)ControlAlloc(&p, arena, ArraySize * align,
                              /* withReservoirPermit */ FALSE),
      "failed to allocate block");
  dummyBlock = p; /* avoid pun */

  if (verbose) {
    printf("Allocated block [%p,%p)\n", (void*)dummyBlock,
           (char *)dummyBlock + ArraySize);
  }

  die((mps_res_t)CBSInit(&cbsStruct, arena, arena, align,
                         /* fastFind */ TRUE, /* zoned */ FALSE, mps_args_none),
      "failed to initialise CBS");
  state.type = FBMTypeCBS;
  state.align = align;
  state.block = dummyBlock;
  state.allocTable = allocTable;
  state.the.cbs = &cbsStruct;
  test(&state, nCBSOperations);
  CBSFinish(&cbsStruct);

  die((mps_res_t)FreelistInit(&flStruct, align),
      "failed to initialise Freelist");
  state.type = FBMTypeFreelist;
  state.the.fl = &flStruct;
  test(&state, nFLOperations);
  FreelistFinish(&flStruct);

  mps_arena_destroy(arena);

  printf("\nNumber of allocations attempted: %ld\n", NAllocateTried);
  printf("Number of allocations succeeded: %ld\n", NAllocateSucceeded);
  printf("Number of deallocations attempted: %ld\n", NDeallocateTried);
  printf("Number of deallocations succeeded: %ld\n", NDeallocateSucceeded);
  printf("%s: Conclusion: Failed to find any defects.\n", argv[0]);
  return 0;
}