Int DialogChooseTwo( CharPtr fText, CharPtr bOne, CharPtr bTwo ) { FormPtr prevForm, frm; Word hitButton; // Save previous form prevForm = FrmGetActiveForm(); // Init new form frm = FrmInitForm( frmChooseTwo ); // Set it FrmSetActiveForm(frm); FrmDrawForm(frm); // Fill it... CtlSetLabel( GetObjectPtr(btnChooseTwo1), bOne ); CtlSetLabel( GetObjectPtr(btnChooseTwo2), bTwo ); SetFieldTextFromStr( fldChooseTwo, fText ); // Set the handler // FrmSetEventHandler(frm, DialogNewGameHandleEvent); hitButton = FrmDoDialog(frm); // Delete the form, we're not using it FrmDeleteForm(frm); // Restore previous form. if (prevForm) { FrmSetActiveForm(prevForm); } if( hitButton == btnChooseTwo1 ) return 1; if( hitButton == btnChooseTwo2 ) return 2; return ( -1 ); }
static Boolean AppHandleEvent(EventPtr eventP) { Boolean handled = false; FormType *frmP; if (eventP->eType == frmLoadEvent) { /* Initialize and activate the form resource. */ frmP = FrmInitForm(eventP->data.frmLoad.formID); FrmSetActiveForm(frmP); if (eventP->data.frmLoad.formID == MainForm) { dynInputOnMainFormLoad(frmP); FrmSetEventHandler(frmP, MainFormHandleEvent); } handled = true; } else if (eventP->eType == frmOpenEvent) { /* Load the form resource. */ frmP = FrmGetActiveForm(); FrmDrawForm(frmP); handled = true; } else if (eventP->eType == appStopEvent) { /* Unload the form resource. */ frmP = FrmGetActiveForm(); FrmEraseForm(frmP); FrmDeleteForm(frmP); handled = true; } return(handled); }
/* how to exit a popup form that you can enter from more than one place */ void LeaveForm() { FormPtr frm; frm = FrmGetActiveForm(); FrmEraseForm (frm); FrmDeleteForm (frm); FrmSetActiveForm (FrmGetFirstForm ()); }
// Show a registration dialog where a user enters registration code. // if fDeleteAfterCancel is set to true, we'll remove the registration code // from preferences. We want this behavior if "re-enter registration code" was // pressed after registration process failed (this was an invalid registration code // so we don't want the client to send it to the server -> so we erase it). // If this dialog was brought by "Register" menu item, then we don't want to // touch the registration code (we assume it's correct) // TODO: maybe if we're called from "Register" menu and registartion code // is already present (i.e. valid) we should make it harder to edit it by accident // (e.g. make it read only until user makes some action like pressing a "edit" button) static void MainFormHandleRegister(AppContext* appContext, bool fDeleteAfterCancel) { FormType* form=FrmInitForm(formRegistration); if (!form) { FrmAlert(alertMemError); return; } DefaultFormInit(appContext, form); FrmSetEventHandler(form, RegistrationFormHandleEvent); UInt16 button=FrmDoDialog(form); if (buttonRegister!=button) { if (fDeleteAfterCancel) { appContext->prefs.regCode[0] = '\0'; SavePreferencesInoah(appContext); } goto Exit; } UInt16 index=FrmGetObjectIndex(form, fieldRegCode); Assert(frmInvalidObjectId!=index); const FieldType* field=static_cast<FieldType*>(FrmGetObjectPtr(form, index)); Assert(field); const char* regCode=FldGetTextPtr(field); int regCodeLen = (int)FldGetTextLength(field); if ( (NULL != regCode) && (regCodeLen>0) ) { // save the registration code in preferences so that we can // send it in all requests if (regCodeLen>MAX_REG_CODE_LENGTH) { // this is laziness: reg code longer than MAX_REG_CODE_LENGTH // is invalid for sure so we should just display such message // but we'll just use truncated version and go on with normal // processing regCodeLen=MAX_REG_CODE_LENGTH; } SafeStrNCopy((char*)appContext->prefs.regCode, sizeof(appContext->prefs.regCode), regCode, regCodeLen); RemoveNonDigits( (char*)appContext->prefs.regCode ); // save preferences just for sure - so that we don't loose regCode // in case of a crash SavePreferencesInoah(appContext); // send a registration query to the server so that the user // knows if he registered correctly // it doesn't really matter, in the long run, because every time // we send a request, we also send the registration code and // if it's not correct, we'll reject the query StartRegistration(appContext, (const char*)appContext->prefs.regCode); } Exit: FrmDeleteForm(form); }
static Err ModImport(UInt16 volRefNum, UInt8 engine, Boolean *armP) { #ifndef _DEBUG_ENGINE char filename[256]; UInt16 cardNo; LocalID dbID; UInt32 result; FileRef file; #endif char msg[256]; FormPtr ofmP, frmP; Err e = errNone; ofmP = FrmGetActiveForm(); frmP = FrmInitForm(ImportForm); FrmSetActiveForm(frmP); FrmDrawForm(frmP); // In debug mode, the engine files are directly uploaded to the simulator #ifndef _DEBUG_ENGINE // engine file ? BUILD_FILE(engines[engine].fileP, ".engine"); CHECK_FILE("ScummVM engine file was not found !"); IMPRT_FILE("Cannot import engine file !"); // need more files ? dbID = DmFindDatabase(0, "ScummVM-Engine"); // be sure to have the correct dbID e = SysAppLaunch(cardNo, dbID, 0, sysAppLaunchCustomEngineGetInfo, 0, &result); *armP = ((result & GET_MODEARM) == GET_MODEARM); // common file ? if (!e && (result & GET_DATACOMMON)) { BUILD_FILE("common", ".data"); CHECK_FILE("Common data file was not found !"); IMPRT_FILE("Cannot import common data file !"); } // data file ? if (!e && (result & GET_DATAENGINE)) { BUILD_FILE(engines[engine].fileP, ".data"); CHECK_FILE("Engine data file was not found !"); IMPRT_FILE("Cannot import engine data file !"); } #endif // if error, cleanup if (e) ModDelete(); onError: FrmEraseForm(frmP); FrmDeleteForm(frmP); if (e) { if (ofmP) FrmSetActiveForm(ofmP); FrmCustomAlert(FrmErrorAlert, msg, 0, 0); } return e; }
Boolean PostListFormEventHandler(EventPtr event) { static FormPtr gpForm; UInt16 postCount; switch (event->eType) { case frmOpenEvent: { postCount = 10; // If you exceed 10 you pop a warning and it gets trimmed. setup_database(); FrmDrawForm(gpForm = FrmGetActiveForm()); UpdatePostsTable(gpForm, postCount); return true; } case frmCloseEvent: { FrmEraseForm(gpForm); FrmDeleteForm(gpForm); return true; } case ctlSelectEvent: { switch (event->data.ctlSelect.controlID) { case HelpButton: { FrmCustomAlert(TheError, "Oops, looks like our connection goofed here, try again?", NULL, NULL); return true; } case PalmrMainMenuAbout: { FrmAlert(AboutAlert); return true; } } } case tblSelectEvent: { int row = event->data.tblSelect.row; int column = event->data.tblSelect.column; // char strRow[15]; // char strColumn[15]; // // sprintf(strRow, "%i", row); // sprintf(strColumn, "%i", column); // AlertPrintf3( // "You selected:", // strRow, strColumn); FrmGotoForm(PostViewForm); return true; } default: { return false; } } }
static void Help (Int id) { FormPtr frm; frm = FrmInitForm (id); if (frm) { FrmDoDialog (frm); FrmDeleteForm (frm); } }
static Err FlickrGetUserCredentials(FlickrPrefs& prefs) { Err err = errNone; FormType* form = NULL; bool formStateSaved = false; FormActiveStateType activeState; FrmSaveActiveState(&activeState); formStateSaved = true; MenuEraseStatus(NULL); form = FrmInitForm(userCredentialsForm); if (NULL == form) { DMSG("FlickrGetUserCredentials(): unable to initialize form");DENDL; err = exgMemError; goto Finish; } err = UserCredentialsFormInit(form, prefs); if (errNone != err) goto Finish; FrmSetActiveForm(form); FrmDrawForm(form); UInt16 button = FrmDoDialog(form); switch (button) { case cancelButton: err = exgErrUserCancel; goto Finish; case okButton: UserCredentialsFormValidate(form, prefs); break; default: assert(false); } FlickrSavePrefs(prefs); Finish: if (NULL != form) FrmDeleteForm(form); if (formStateSaved) FrmRestoreActiveState(&activeState); return err; }
Err PopupResidentBrowseForm(AppContext* appContext) { Err error=errNone; FormType* form=FrmInitForm(formResidentBrowse); UInt16 buttonId=0; Assert(form); error=DefaultFormInit(appContext, form); if (error) goto OnError; FrmSetEventHandler(form, ResidentBrowseFormHandleEvent); buttonId=FrmDoDialog(form); Assert(!buttonId || buttonCancel==buttonId); OnError: FrmDeleteForm(form); return error; }
// Return the id of the button pressed. static UInt16 display_modal_form(FormPtr form) { FormPtr prev_form = FrmGetActiveForm(); UInt16 button_id; FrmSetActiveForm(form); // We do not need an eventhandler button_id = FrmDoDialog(form); // We do not read any values from the form. if (prev_form) FrmSetActiveForm(prev_form); FrmDeleteForm(form); return button_id; }
Boolean DoRenameFigure(void) { FormPtr prevFrm = FrmGetActiveForm(); int numFigures = TFigurerecordGetCount(); if ((currentFigure != noListSelection) && (currentFigure < numFigures)) { TFigure_type *t1 = TFigurerecordGet(currentFigure); if (t1) { FormPtr frm = FrmInitForm(formRenameFigure); FieldPtr field = (FieldPtr) FrmGetObjectPtr(frm, FrmGetObjectIndex (frm, fieldFigureName)); MemHandle oldhText=FldGetTextHandle(field); MemHandle hText = MemHandleNew(DESCSIZE); char *titleptr = (char *) MemHandleLock(hText); StrNCopy(titleptr, t1->name, DESCSIZE); titleptr[DESCSIZE - 1] = 0; MemPtrUnlock(titleptr); FldSetTextHandle(field, (MemHandle) hText); if (oldhText!=NULL) { MemHandleFree(oldhText); } if (FrmDoDialog(frm) == buttonRFOK) { hText = FldGetTextHandle(field); titleptr = (char *) MemHandleLock(hText); if ((titleptr) && StrLen(titleptr) > 0) { StrNCopy(t1->name, titleptr, DESCSIZE); t1->name[DESCSIZE - 1] = 0; TFigurerecordChange(currentFigure, t1); } MemPtrUnlock(titleptr); } TFigureFree(t1); if (prevFrm) FrmSetActiveForm(prevFrm); FrmDeleteForm(frm); } return true; } return false; }
Err FlickrShowUploadCompleted(FlickrSocketContext& context) { if (NULL != context.progress) { PrgStopDialog(context.progress, false); context.progress = NULL; } Err err = errNone; FormType* form = NULL; bool formStateSaved = false; FormActiveStateType activeState; FrmSaveActiveState(&activeState); formStateSaved = true; MenuEraseStatus(NULL); form = FrmInitForm(uploadCompletedForm); if (NULL == form) { err = exgMemError; goto Finish; } FrmSetActiveForm(form); FrmDrawForm(form); FrmDoDialog(form); ControlType* control = (ControlType*)FrmGetObjectPtr(form, FrmGetObjectIndex(form, dontShowUploadCompletedFormCheckbox)); if (NULL != control) { Int16 val = CtlGetValue(control); if (0 != val) err = FlickrDisableUploadCompletedForm(); } Finish: if (NULL != form) FrmDeleteForm(form); if (formStateSaved) FrmRestoreActiveState(&activeState); return err; }
/*********************************************************************** * * FUNCTION: MainFormDoCommand * * DESCRIPTION: This routine performs the menu command specified. * * PARAMETERS: command - menu item id * * RETURNED: nothing * * REVISION HISTORY: * * ***********************************************************************/ static Boolean MainFormDoCommand(UInt16 command) { Boolean handled = false; FormPtr frmP; switch (command) { case MainOptionsAboutStockQuote: MenuEraseStatus(0); // Clear the menu status from the display. frmP = FrmInitForm (AboutForm); FrmDoDialog (frmP); // Display the About Box. FrmDeleteForm (frmP); handled = true; break; } return handled; }
DieType DialogChooseThree( Char* fText, DieType c1, DieType c2, DieType c3 ) { FormPtr prevForm, frm; UInt16 hitButton; if( IsAI( GetCurrPlayer() ) ) { return AIChooseThree( c1, c2, c3 ); } // Save previous form prevForm = FrmGetActiveForm(); // Init new form frm = FrmInitForm( frmChooseThree ); // Set it FrmSetActiveForm(frm); FrmDrawForm(frm); // Fill it... CtlSetLabel( GetObjectPtr(btnChooseThree1), val2name[c1] ); CtlSetLabel( GetObjectPtr(btnChooseThree2), val2name[c2] ); CtlSetLabel( GetObjectPtr(btnChooseThree3), val2name[c3] ); SetFieldTextFromStr( fldChooseThree, fText ); // Set the handler // FrmSetEventHandler(frm, DialogNewGameHandleEvent); hitButton = FrmDoDialog(frm); // Delete the form, we're not using it FrmDeleteForm(frm); // Restore previous form. if (prevForm) { FrmSetActiveForm(prevForm); } if( hitButton == btnChooseThree1 ) return c1; if( hitButton == btnChooseThree2 ) return c2; if( hitButton == btnChooseThree3 ) return c3; return c1; }
Err BookmarksFormLoad(AppContext* appContext) { Err error=errNone; FormType* form=FrmInitForm(formBookmarks); if (!form) { error=memErrNotEnoughSpace; goto OnError; } error=DefaultFormInit(appContext, form); if (!error) { FrmSetActiveForm(form); FrmSetEventHandler(form, BookmarksFormHandleEvent); } else FrmDeleteForm(form); OnError: return error; }
void DialogPreferences() { FormPtr prevForm, frm; UInt16 hitButton; // Save previous form prevForm = FrmGetActiveForm(); // Init new form frm = FrmInitForm( frmPreferences); // Set it FrmSetActiveForm(frm); FrmDrawForm(frm); // Set Controls CtlSetValue( GetObjectPtr(check_NextPlayerPopUp ), GetFlag(flag_NextPlayerPopUp) ); CtlSetValue( GetObjectPtr(check_ForceSoundOff ), GetFlag(flag_NoSound) ); // Set the handler // FrmSetEventHandler(frm, DialogNewGameHandleEvent); hitButton = FrmDoDialog(frm); // Get Controls SetFlag( flag_NextPlayerPopUp, CtlGetValue( GetObjectPtr(check_NextPlayerPopUp) ) ); SetFlag( flag_NoSound, CtlGetValue( GetObjectPtr(check_ForceSoundOff) ) ); // Delete the form, we're not using it FrmDeleteForm(frm); // Restore previous form. if (prevForm) { FrmSetActiveForm(prevForm); } // We don't care, as long as the dialog quits. }
Word ChooseReader( Word itemNum ) { FormPtr prevFrm = FrmGetActiveForm(); FormPtr frm = FrmInitForm( readerFormID ); ListPtr lst = FrmGetObjectPtr( frm, FrmGetObjectIndex( frm, readerListID ) ); Word hitButton; Word newSel; FrmSetActiveForm( frm ); LstSetSelection( lst, itemNum ); hitButton = FrmDoDialog( frm ); newSel = LstGetSelection( lst ); if( newSel==noListSelection ) newSel=-1; if( prevFrm ) FrmSetActiveForm( prevFrm ); FrmDeleteForm( frm ); if( hitButton==readerOkButtonID ) return( newSel ); else return( itemNum ); }
static Boolean RulesFormHandleEvent(EventPtr event) { Boolean handled = false; switch (event->eType) { case ctlRepeatEvent: switch (event->data.ctlRepeat.controlID) { case rulesScrollUp: RulesScroll (winUp, false); break; case rulesScrollDown: RulesScroll (winDown, false); break; } break; case ctlSelectEvent: switch (event->data.ctlSelect.controlID) { case rulesScrollUp: RulesScroll (winUp, false); break; case rulesScrollDown: RulesScroll (winDown, false); break; } break; case keyDownEvent: switch (event->data.keyDown.chr) { case pageDownChr: RulesScroll (winDown, true); handled = true; break; case pageUpChr: RulesScroll (winUp, true); handled = true; break; } break; default: } return handled; } void Rules (void) { FieldPtr field; VoidHand rulesH; rulesH = DmGetResource ('tSTR', ricochetRulesText); if (rulesH) { rulesFrm = FrmInitForm (rulesForm); field = FrmGetObjectPtr (rulesFrm, FrmGetObjectIndex (rulesFrm, rulesText)); FldSetInsPtPosition (field, 0); FldSetTextHandle (field, (Handle) rulesH); RulesSetScrolling (); FrmSetEventHandler (rulesFrm, RulesFormHandleEvent); FrmDoDialog (rulesFrm); FldSetTextHandle (field, 0); DmReleaseResource (rulesH); FrmDeleteForm (rulesFrm); } }
void DialogOK ( Word frmname, Short p1, Short p2 ) { FormPtr prevForm, frm; Word hitButton; Char msg[(MaxName * 2) + 128]; Word fieldname = 0; switch ( frmname ) { case frmNextPlayer: fieldname = fldNextPlayer; if( (stor.numplayers + stor.numcomputers) > 1 ) { StrPrintF( msg, NextPlayerString, stor.player[p1].name, stor.player[p2].name, NULL); } else { StrPrintF( msg, "%s", NextSoloPlayerString, NULL ); } break; case frmSuspend: if( (stor.numplayers + stor.numcomputers) == 1 ) { return; } fieldname = fldSuspend; StrPrintF( msg, SuspendString, stor.player[p1].name, stor.player[p2].name, NULL); break; case frmLost: fieldname = fldLost; StrPrintF( msg, LostString, stor.player[p1].name, NULL ); break; case frmLeader: fieldname = fldLeader; StrPrintF( msg, LeaderString, stor.player[p1].name, NULL ); break; case frmWinner: fieldname = fldWinner; StrPrintF( msg, WinnerString, stor.player[p1].name, NULL ); break; case frmNobodyWon: fieldname = fldNobodyWon; StrPrintF( msg, NobodyWonString, NULL ); break; case frmBump: fieldname = fldBump; StrPrintF( msg, BumpString, stor.player[p2].name, stor.player[p1].name, stor.player[p2].score, stor.player[p1].score, NULL ); break; case frmSampler: fieldname = fldSampler; StrPrintF( msg, SamplerString, stor.player[p1].name, NULL ); break; case frmTrainWreck: fieldname = fldTrainWreck; StrPrintF( msg, TrainWreckString, stor.player[p1].name, stor.player[p1].TWcount, stor.nTrainWrecks, NULL ); break; default: ErrDisplay( "DialogOK: fall through: Programmer sucks." ); return; } // Save previous form prevForm = FrmGetActiveForm(); // Init new form frm = FrmInitForm( frmname ); // Set it FrmSetActiveForm(frm); FrmDrawForm(frm); // Fill it... ErrFatalDisplayIf( fieldname == 0, "DialogOK: ZeroField: Programmer sucks." ); SetFieldTextFromStr( fieldname, msg ); // Set the handler // FrmSetEventHandler(frm, DialogNewGameHandleEvent); hitButton = FrmDoDialog(frm); // Delete the form, we're not using it FrmDeleteForm(frm); // Restore previous form. if (prevForm) { FrmSetActiveForm(prevForm); } // We don't care about which button, there is only one. }
/*********************************************************************** * * FUNCTION: SelectTime * * DESCRIPTION: Display a form showing a start and end time. * Allow the user to change the time and then * return them. * pTimeDiff. * * PARAMETERS: pStartTime - pointer to TimeType * pEndTime - pointer to TimeType * untimed - true if there isn't a time. * title - string containing the title * startOfDay - used when "All Day" button selected. * endOfDay - our used when "All Day" button selected. * startOfDisplay - first hour initially visible * * RETURNED: True if the time was changed by the user. * The first three parameters may change. * * REVISION HISTORY: * Name Date Description * ---- ---- ----------- * roger 12/2/94 Initial Revision * trev 08/12/97 made non modified passed variables constant * css 06/08/99 added new parameter & "All Day" button for gromit change. * ***********************************************************************/ Boolean SelectTime (TimeType * startTimeP, TimeType * endTimeP, Boolean untimed, const Char * titleP, Int16 startOfDay, Int16 endOfDay, Int16 startOfDisplay) { Int16 firstHour; Char startTimeText [timeStringLength]; Char endTimeText [timeStringLength]; Char timeChars [timeStringLength]; TimePtr timeP; FormType *originalForm, *frm; ListPtr hoursLst, minutesLst; ControlPtr startTimeCtl, endTimeCtl; EventType event; Boolean confirmed = false; MemHandle hoursItems; TimeType startTime, endTime, timeDiff; TimeFormatType timeFormat; ChangingTimeType changingTime; // Get the time format from the system preerances; timeFormat = (TimeFormatType)PrefGetPreference(prefTimeFormat); // Because this routine only deals with minutes in five minute // intervals we convert the proposed times from those passed. startTime.hours = startTimeP->hours; startTime.minutes = startTimeP->minutes; endTime.hours = endTimeP->hours; endTime.minutes = endTimeP->minutes; TimeDifference (&endTime, &startTime, &timeDiff); // Make sure the end time is displayable (clips at 11:55 pm) AdjustTimes (&startTime, &endTime, &timeDiff, changingStartTime); // Clear the buffer that holds written characters. *timeChars = 0; startOfDisplay = min (startOfDisplay, 12); originalForm = FrmGetActiveForm(); frm = (FormType *) FrmInitForm (TimeSelectorForm); FrmSetActiveForm (frm); hoursLst = FrmGetObjectPtr (frm, FrmGetObjectIndex (frm, TimeSelectorHourList)); minutesLst = FrmGetObjectPtr (frm, FrmGetObjectIndex (frm, TimeSelectorMinuteList)); startTimeCtl = FrmGetObjectPtr (frm, FrmGetObjectIndex (frm, TimeSelectorStartTimeButton)); endTimeCtl = FrmGetObjectPtr (frm, FrmGetObjectIndex (frm, TimeSelectorEndTimeButton)); // Set list to use either 12 or 24 hour time hoursItems = SysFormPointerArrayToStrings ( ((timeFormat == tfColon24h) || (timeFormat == tfDot24h)) ? (Char *) Hours24Array() : (Char *) Hours12Array(), 24); LstSetListChoices (hoursLst, MemHandleLock(hoursItems), 24); LstSetTopItem (hoursLst, startOfDisplay); // Used to do LstMakeItemVisible (hoursLst, startTime.hours); no longer. if (! untimed) { LstSetSelection (hoursLst, startTime.hours); LstSetSelection (minutesLst, startTime.minutes / 5); CtlSetValue (startTimeCtl, true); changingTime = changingStartTime; } else { // The hour list is dynamically created and doesn't have a selection LstSetSelection (minutesLst, noListSelection); changingTime = changingNoTime; } // Set the start and end time buttons to the current times or blank them // if No Time is selected. SetTimeTriggers (startTime, endTime, startTimeText, endTimeText, timeFormat, untimed); // This needs to be taken out when SelectTimeV33 goes away. It allows for backward // compatibility for this change of adding the end of day variable as a parameter. if (endOfDay != noDisplayOfAllDay) { FrmShowObject (frm, FrmGetObjectIndex (frm, TimeSelectorAllDayButton)); } FrmSetTitle (frm, (Char *) titleP); FrmDrawForm (frm); while (true) { EvtGetEvent (&event, evtWaitForever); if (SysHandleEvent ((EventType *)&event)) continue; if (event.eType == appStopEvent) { // Cancel the dialog and repost this event for the app EvtAddEventToQueue(&event); confirmed = false; break; } // Handle these before the form does to overide the default behavior if (changingTime == changingNoTime && event.eType == lstEnterEvent && event.data.lstEnter.listID == TimeSelectorMinuteList) { SndPlaySystemSound(sndError); continue; } FrmHandleEvent (frm, &event); // If the start or end time buttons are pressed then change // the time displayed in the lists. if (event.eType == ctlSelectEvent) { // "Ok" button pressed? if (event.data.ctlSelect.controlID == TimeSelectorOKButton) { confirmed = true; } // "Cancel" button pressed? else if (event.data.ctlSelect.controlID == TimeSelectorCancelButton) { break; } // Start time button pressed? else if (event.data.ctlSelect.controlID == TimeSelectorStartTimeButton) { if (changingTime != changingStartTime) { if (changingTime == changingNoTime) { SetTimeTriggers (startTime, endTime, startTimeText, endTimeText, timeFormat, false); } CtlSetValue (endTimeCtl, false); LstSetSelection (hoursLst, startTime.hours); LstSetSelection (minutesLst, startTime.minutes / 5); changingTime = changingStartTime; } else CtlSetValue(startTimeCtl, true); } // End time button pressed? else if (event.data.ctlSelect.controlID == TimeSelectorEndTimeButton) { if (changingTime != changingEndTime) { if (changingTime == changingNoTime) { SetTimeTriggers (startTime, endTime, startTimeText, endTimeText, timeFormat, false); } CtlSetValue(startTimeCtl, false); LstSetSelection (hoursLst, endTime.hours); LstSetSelection (minutesLst, endTime.minutes / 5); changingTime = changingEndTime; } else CtlSetValue(endTimeCtl, true); } // No time button pressed? else if (event.data.ctlSelect.controlID == TimeSelectorNoTimeButton) { if (changingTime != changingNoTime) { if (changingTime == changingStartTime) CtlSetValue(startTimeCtl, false); else CtlSetValue(endTimeCtl, false); SetTimeTriggers (startTime, endTime, startTimeText, endTimeText, timeFormat, true); LstSetSelection (hoursLst, noListSelection); LstSetSelection (minutesLst, noListSelection); changingTime = changingNoTime; } // Get us out of this form display now. confirmed = true; } // All day button pressed? else if (event.data.ctlSelect.controlID == TimeSelectorAllDayButton) { if (changingTime != changingNoTime) { if (changingTime == changingStartTime) CtlSetValue(startTimeCtl, false); else CtlSetValue(endTimeCtl, false); LstSetSelection (hoursLst, noListSelection); LstSetSelection (minutesLst, noListSelection); changingTime = changingNoTime; } // No matter what, the minutes are 0 for both because only the hour is registered for start/end // times. startTime.minutes = 0; endTime.minutes = 0; startTime.hours = startOfDay; endTime.hours = endOfDay; // Set the times to the new times. SetTimeTriggers (startTime, endTime, startTimeText, endTimeText, timeFormat, true); // Get us out of this form display now. First set the changing time to anything but the changingNoTime value // so that the pointers at the end of this function get set correctly. changingTime = changingStartTime; confirmed = true; } // Clear the buffer that holds written characters. *timeChars = 0; } // If either list is changed then get the new time. If the // start time is changed then change the end time so that the // the time difference remains the same. If the end time is // changed then make sure the end time isn't before the start // time. Also calculate a new time difference. else if (event.eType == lstSelectEvent) { // First, get the info from the list which has changed. if (event.data.lstSelect.listID == TimeSelectorHourList) { if (changingTime == changingStartTime) startTime.hours = (UInt8) LstGetSelection (hoursLst); else if (changingTime == changingEndTime) endTime.hours = (UInt8) LstGetSelection (hoursLst); else if (changingTime == changingNoTime) { startTime.hours = (UInt8) LstGetSelection (hoursLst); SetTimeTriggers (startTime, endTime, startTimeText, endTimeText, timeFormat, false); CtlSetValue (endTimeCtl, false); LstSetSelection (minutesLst, startTime.minutes / 5); changingTime = changingStartTime; } } else if (event.data.lstSelect.listID == TimeSelectorMinuteList) { if (changingTime == changingStartTime) startTime.minutes = (UInt8) LstGetSelection (minutesLst) * 5; else if (changingTime == changingEndTime) endTime.minutes = (UInt8) LstGetSelection (minutesLst) * 5; else if (changingTime == changingNoTime) { ErrNonFatalDisplay("lstEnterEvent not being filtered."); } } if (AdjustTimes (&startTime, &endTime, &timeDiff, changingTime)) { if (changingTime == changingStartTime) { TimeToAscii (startTime.hours, startTime.minutes, timeFormat, startTimeText); CtlSetLabel (startTimeCtl, startTimeText); } else if (changingTime == changingEndTime) { LstSetSelection (hoursLst, startTime.hours); LstSetSelection (minutesLst, startTime.minutes / 5); } } TimeToAscii(endTime.hours, endTime.minutes, timeFormat, endTimeText); CtlSetLabel(endTimeCtl, endTimeText); // Clear the buffer that holds written characters. *timeChars = 0; } // Handle character written in the time picker. else if (event.eType == keyDownEvent) { if (changingTime == changingEndTime) { timeP = &endTime; firstHour = startTime.hours; } else { timeP = &startTime; firstHour = startOfDisplay; } // If a backspace character was written, change the time picker's // current setting to "no-time". if (event.data.keyDown.chr == backspaceChr) { *timeChars = 0; if (changingTime != changingNoTime) { if (changingTime == changingStartTime) CtlSetValue (startTimeCtl, false); else CtlSetValue (endTimeCtl, false); SetTimeTriggers (startTime, endTime, startTimeText, endTimeText, timeFormat, true); LstSetSelection (hoursLst, noListSelection); LstSetSelection (minutesLst, noListSelection); changingTime = changingNoTime; } } // A linefeed character confirms the dialog box. else if (event.data.keyDown.chr == linefeedChr) { confirmed = true; } // If next-field character toggle between start time in end // time. else if (event.data.keyDown.chr == nextFieldChr) { *timeChars = 0; if (changingTime == changingStartTime) { CtlSetValue (startTimeCtl, false); CtlSetValue (endTimeCtl, true); changingTime = changingEndTime; } else { CtlSetValue (endTimeCtl, false); CtlSetValue (startTimeCtl, true); changingTime = changingStartTime; } } // If a valid time character was written, translate the written // character into a time and update the time picker's UI. else if (TranslateTime (timeFormat, event.data.keyDown.chr, firstHour, timeChars, timeP)) { if (changingTime == changingNoTime) { changingTime = changingStartTime; CtlSetValue (startTimeCtl, true); } AdjustTimes (&startTime, &endTime, &timeDiff, changingTime); SetTimeTriggers (startTime, endTime, startTimeText, endTimeText, timeFormat, false); LstSetSelection (hoursLst, timeP->hours); LstSetSelection (minutesLst, timeP->minutes / 5); } } // Has the dialog been confirmed. if (confirmed) { if (changingTime != changingNoTime) { *startTimeP = startTime; *endTimeP = endTime; } else { TimeToInt(*startTimeP) = noTime; TimeToInt(*endTimeP) = noTime; } break; } } FrmEraseForm (frm); FrmDeleteForm (frm); MemHandleFree (hoursItems); FrmSetActiveForm(originalForm); return (confirmed); }
/*********************************************************************** * * FUNCTION: SelectTimeZone * * DESCRIPTION: Display a form showing a time zone and allow the user * to select a different time zone. This is the time zone * dialog as seen in Date & Dime panel * * PARAMETERS: * ioTimeZoneP <-> pointer to time zone to change * ioLocaleInTimeZoneP <-> Ptr to locale found in time zone. * titleP -> String title for the dialog. * showTimes -> True => show current and new times * anyLocale -> True => ignore ioLocaleInTimeZoneP on entry. * * RETURNED: * true if the OK button was pressed (in which case *ioTimeZoneP and * *ioCountryInTimeZoneP might be changed). * * HISTORY: * 03/02/00 peter Created by Peter Epstein. * 04/03/00 peter Allow NULL currentTimeP. * 04/12/00 peter API changed to get rid of trigger text * 04/14/00 peter Update current & new time as time passes * 07/31/00 kwk Use SysTicksPerSecond() routine vs. sysTicksPerSecond macro. * kwk Re-wrote to use set of resources (name, offset, country), * scrollbar vs. arrows, etc. * 08/01/00 kwk Support scroll-to-key. Fixed scrollbar/list sync bugs. * 08/02/00 kwk New API w/ioCountryInTimeZoneP and anyCountry parameters. * kwk Call FrmHandleEvent _after_ our event handling code has * decided that it doesn't want to handle the event, not before. * 08/03/00 kwk Call LstSetListChoices before calling LstGetVisibleItems, * as otherwise accessing the time zone picker from the * Setup app (when <showTimes> is false) gives you a two- * line high display because LstGetVisibleItems returns 0. * 08/18/00 kwk Play error sound if user writes letter that doesn't * match any entries. * kwk Don't select item if doing scroll-to-view for entry * that matches the letter the user wrote. * 08/21/00 kwk Scroll-to-view with text entry now scrolls to the top * of the list, versus the middle. * 10/09/00 peter Get rid of scroll bar and let list do the scrolling. * 11/17/00 CS Change ioCountryInTimeZoneP to ioLocaleInTimeZoneP, * (and anyCountry to anyLocale, but that doesn't matter), * since CountryType is only a UInt8, and this may * change someday. * ***********************************************************************/ Boolean SelectTimeZone(Int16 *ioTimeZoneP, LmLocaleType* ioLocaleInTimeZoneP, const Char *titleP, Boolean showTimes, Boolean anyLocale) { FormType* originalForm; FormType* dialog; EventType event; Boolean confirmed = false; Boolean done = false; Boolean adjustTimes = false; Boolean foundLocale = false; MemHandle currentTimeHandle, newTimeHandle; ListPtr listP; Int16 oldTimeZone, newTimeZone, testTimeZone; LmLocaleType newTimeZoneLocale; Int16 delta, closestDelta, timeZoneIndex, closestIndex; DateTimeType currentTime, newTime; TimeZoneEntryType* tzArrayP; UInt16 numTimeZones; MemHandle tzNamesH; if (showTimes) { TimSecondsToDateTime(TimGetSeconds(), ¤tTime); } oldTimeZone = *ioTimeZoneP; newTimeZone = oldTimeZone; newTimeZoneLocale = *ioLocaleInTimeZoneP; originalForm = FrmGetActiveForm(); dialog = (FormType *) FrmInitForm (TimeZoneDialogForm); listP = FrmGetObjectPtr (dialog, FrmGetObjectIndex (dialog, TimeZoneDialogTimeZoneList)); if (titleP) { FrmSetTitle (dialog, (Char *) titleP); } FrmSetActiveForm (dialog); // We need to call LstSetListChoices before calling LstSetHeight below, as otherwise // LstGetVisibleItems will return 0. tzArrayP = PrvCreateTimeZoneArray(&tzNamesH, &numTimeZones); LstSetListChoices(listP, (Char**)tzArrayP, numTimeZones); if (showTimes) { currentTimeHandle = MemHandleNew(timeStringLength + 1 + dowLongDateStrLength + 1); ErrFatalDisplayIf (!currentTimeHandle, "Out of memory"); newTimeHandle = MemHandleNew(timeStringLength + 1 + dowLongDateStrLength + 1); ErrFatalDisplayIf (!newTimeHandle, "Out of memory"); PrvSetTimeField(dialog, TimeZoneDialogCurrentTimeField, currentTimeHandle, ¤tTime, false); } else { // Hide the current and new time. FrmHideObject(dialog, FrmGetObjectIndex (dialog, TimeZoneDialogCurrentTimeLabel)); FrmHideObject(dialog, FrmGetObjectIndex (dialog, TimeZoneDialogCurrentTimeField)); FrmHideObject(dialog, FrmGetObjectIndex (dialog, TimeZoneDialogNewTimeLabel)); FrmHideObject(dialog, FrmGetObjectIndex (dialog, TimeZoneDialogNewTimeField)); // Make the list show more items to take up extra the space. LstSetHeight(listP, LstGetVisibleItems(listP) + extraTimeZonesToShowWhenNoTimes); } // Find the time zone in the list closest to the current time zone, and that // matches <*ioLocaleInTimeZoneP> if <anyLocale> is false. closestDelta = hoursInMinutes * hoursPerDay; // so big that all others will be smaller for (timeZoneIndex = 0; timeZoneIndex < numTimeZones; timeZoneIndex++) { Boolean checkDelta = anyLocale; testTimeZone = tzArrayP[timeZoneIndex].tzOffset; delta = Abs(testTimeZone - oldTimeZone); if (!anyLocale) { if (tzArrayP[timeZoneIndex].tzCountry == ioLocaleInTimeZoneP->country) { // If we haven't previously found a matching locale, reset the // delta so that this entry overrides any previous best entry. if (!foundLocale) { foundLocale = true; closestDelta = hoursInMinutes * hoursPerDay; } checkDelta = true; } // If we haven't yet found a matching locale, go for the closest delta. else { checkDelta = !foundLocale; } } // If we want to check the time zone delta, do it now. if (checkDelta && (delta < closestDelta)) { closestIndex = timeZoneIndex; closestDelta = delta; } } // Scroll so that time zone is in the center of the screen and select it if it's an exact match. LstSetTopItem(listP, max(0, closestIndex - (LstGetVisibleItems(listP) / 2))); if ((closestDelta == 0) && (anyLocale || foundLocale)) { LstSetSelection(listP, closestIndex); if (showTimes) { newTime = currentTime; PrvSetTimeField(dialog, TimeZoneDialogNewTimeField, newTimeHandle, &newTime, false); } } else { LstSetSelection(listP, noListSelection); } LstSetDrawFunction(listP, PrvTimeZoneListDrawItem); FrmDrawForm (dialog); while (!done) { Boolean handled = false; EvtGetEvent(&event, SysTicksPerSecond()); // so we can update the current and new time if (SysHandleEvent ((EventType *)&event)) { continue; } if (event.eType == nilEvent) { if (showTimes) { PrvUpdateTimeFields( dialog, ¤tTime, &newTime, currentTimeHandle, newTimeHandle, TimeZoneDialogCurrentTimeField, TimeZoneDialogNewTimeField); } } else if (event.eType == ctlSelectEvent) { handled = true; switch (event.data.ctlSelect.controlID) { case TimeZoneDialogOKButton: // Set the new time zone. *ioTimeZoneP = newTimeZone; *ioLocaleInTimeZoneP = newTimeZoneLocale; done = true; confirmed = true; break; case TimeZoneDialogCancelButton: done = true; break; default: ErrNonFatalDisplay("Unknown control in form"); break; } } // User tapped on a time zone in the list. else if (event.eType == lstSelectEvent) { UInt16 localeIndex; ErrNonFatalDisplayIf(event.data.lstSelect.listID != TimeZoneDialogTimeZoneList, "Unknown list in form"); newTimeZone = tzArrayP[event.data.lstSelect.selection].tzOffset; newTimeZoneLocale.country = tzArrayP[event.data.lstSelect.selection].tzCountry; newTimeZoneLocale.language = lmAnyLanguage; if (LmLocaleToIndex(&newTimeZoneLocale, &localeIndex) == errNone) { if (LmGetLocaleSetting( localeIndex, lmChoiceLocale, &newTimeZoneLocale, sizeof(newTimeZoneLocale))) { ErrNonFatalDisplay("Can\'t get locale"); } } adjustTimes = showTimes; handled = true; } else if (event.eType == keyDownEvent) { if (!TxtCharIsHardKey(event.data.keyDown.modifiers, event.data.keyDown.chr)) { // Hard scroll buttons if (EvtKeydownIsVirtual(&event)) { if (event.data.keyDown.chr == vchrPageUp) { handled = true; LstScrollList(listP, winUp, LstGetVisibleItems(listP) - 1); } else if (event.data.keyDown.chr == vchrPageDown) { handled = true; LstScrollList(listP, winDown, LstGetVisibleItems(listP) - 1); } } else if (TxtCharIsPrint(event.data.keyDown.chr)) { Int16 index; handled = true; index = PrvSearchTimeZoneNames(tzArrayP, numTimeZones, event.data.keyDown.chr); if (index != noListSelection) { Int16 delta = index - listP->topItem; if (delta < 0) { LstScrollList(listP, winUp, -delta); } else if (delta > 0) { LstScrollList(listP, winDown, delta); } } else { SndPlaySystemSound(sndError); } } } } else if (event.eType == appStopEvent) { EvtAddEventToQueue (&event); done = true; break; } // If we didn't handle the event, give the form code a crack at it. // This simulates the "normal" method of installing an event handler // for a form, which gets called, and then if it returns false, the // FrmHandleEvent routine gets called. if (!handled) { FrmHandleEvent(dialog, &event); } // If something changed, and we need to update our time display, // do it now. if (adjustTimes) { adjustTimes = false; newTime = currentTime; TimAdjust(&newTime, (Int32)(newTimeZone - oldTimeZone) * minutesInSeconds); PrvSetTimeField(dialog, TimeZoneDialogNewTimeField, newTimeHandle, &newTime, true); } } // end while true if (showTimes) { FldSetTextHandle(FrmGetObjectPtr (dialog, FrmGetObjectIndex (dialog, TimeZoneDialogCurrentTimeField)), NULL); FldSetTextHandle(FrmGetObjectPtr (dialog, FrmGetObjectIndex (dialog, TimeZoneDialogNewTimeField)), NULL); MemHandleFree(currentTimeHandle); MemHandleFree(newTimeHandle); } FrmEraseForm (dialog); FrmDeleteForm (dialog); FrmSetActiveForm(originalForm); PrvDeleteTimeZoneArray(tzArrayP, tzNamesH); return confirmed; } // SelectTimeZone
/*! * \brief the create button is pressed in the new city form */ static void cnCreateButtonPressed(void) { char *pGameName; FormPtr form; UInt8 level = 0; UInt8 width; UInt8 height; FieldPtr fp; MemHandle mh; MemPtr mp; InitGameStruct(); form = FrmGetActiveForm(); if (FrmGetControlValue(form, FrmGetObjectIndex(form, buttonID_Easy))) level = 0; if (FrmGetControlValue(form, FrmGetObjectIndex(form, buttonID_Medium))) level = 1; if (FrmGetControlValue(form, FrmGetObjectIndex(form, buttonID_Hard))) level = 2; setDifficultyLevel(level); if (FrmGetControlValue(form, FrmGetObjectIndex(form, buttonID_dis_off))) level = 0; if (FrmGetControlValue(form, FrmGetObjectIndex(form, buttonID_dis_one))) level = 1; if (FrmGetControlValue(form, FrmGetObjectIndex(form, buttonID_dis_two))) level = 2; if (FrmGetControlValue(form, FrmGetObjectIndex(form, buttonID_dis_three))) level = 3; setDisasterLevel(level); fp = (FieldPtr)GetObjectPtr(form, fieldID_width); mh = FldGetTextHandle(fp); mp = MemHandleLock(mh); width = (UInt8)StrAToI(mp); MemHandleUnlock(mh); fp = (FieldPtr)GetObjectPtr(form, fieldID_height); mh = FldGetTextHandle(fp); mp = MemHandleLock(mh); height = (UInt8)StrAToI(mp); MemHandleUnlock(mh); setMapSize(width, height); ConfigureNewGame(); pGameName = FldGetTextPtr((FieldPtr)GetObjectPtr(form, fieldID_newGameName)); if (pGameName != NULL) { MemSet(game.cityname, CITYNAMELEN, '\0'); StrNCopy((char *)game.cityname, pGameName, CITYNAMELEN); while (GameExists((char *)game.cityname)) { UInt16 slen = StrLen((char *)game.cityname); if (slen < CITYNAMELEN-1) { game.cityname[slen-1] = '0' - 1; game.cityname[slen] = '\0'; slen++; } game.cityname[slen - 1]++; } SaveGameByName((char *)game.cityname); CleanSaveGameList(); if (LoadGameByName((char *)game.cityname) != -1) { FrmEraseForm(form); form = FrmGetFormPtr(formID_files); if (form != NULL) { FrmEraseForm(form); FrmDeleteForm(form); } FrmGotoForm(formID_pocketCity); } else { UpdateSaveGameList(); } } else { game.cityname[0] = '\0'; WriteLog("No name specified\n"); } }
/*********************************************************************** * * FUNCTION: SelectOneTime * * DESCRIPTION: Display a form showing a time and allow the user * to select a different time. This is the single time * dialog as seen in general panel * * PARAMETERS: hour - pointer to hour to change minute - pointer to minute to change * title - string title for the dialog * * RETURNED: true if the OK button was pressed * if true the parameters passed are changed * * REVISION HISTORY: * Name Date Description * ---- ---- ----------- * roger 12/2/94 Initial Revision in General Panel * gavin 3/20/98 Extracted into separate system function * ***********************************************************************/ Boolean SelectOneTime(Int16 *hour,Int16 *minute, const Char * titleP) { FormType * originalForm, * frm; EventType event; Boolean confirmed = false; Boolean handled = false; Boolean done = false; TimeFormatType timeFormat; // Format to display time in Int16 curHour; UInt16 currentTimeButton; UInt8 hoursTimeButtonValue; Char hoursTimeButtonString[3]; UInt8 minuteTensButtonValue; Char minuteTensButtonString[2]; UInt8 minuteOnesButtonValue; Char minuteOnesButtonString[2]; Char separatorString[3]; timeFormat = (TimeFormatType)PrefGetPreference(prefTimeFormat); originalForm = FrmGetActiveForm(); frm = (FormType *) FrmInitForm (SelectOneTimeDialog); if (titleP) FrmSetTitle (frm, (Char *) titleP); FrmSetActiveForm (frm); curHour = *hour; if (Use24HourFormat(timeFormat)) { // Hide the AM & PM ui FrmHideObject (frm, FrmGetObjectIndex (frm, timeAMCheckbox)); FrmHideObject (frm, FrmGetObjectIndex (frm, timePMCheckbox)); } else { if (curHour < 12) CtlSetValue(FrmGetObjectPtr (frm, FrmGetObjectIndex (frm, timeAMCheckbox)), true); else { CtlSetValue(FrmGetObjectPtr (frm, FrmGetObjectIndex (frm, timePMCheckbox)), true); curHour -= 12; } if (curHour == 0) curHour = 12; } // Set the time seperator to the system defined one separatorString[0] = TimeSeparator(timeFormat); separatorString[1] = '\0'; FrmCopyLabel(frm, timeSeparatorLabel, separatorString); // Now set the time displayed in the push buttons. hoursTimeButtonValue = curHour; StrIToA(hoursTimeButtonString, hoursTimeButtonValue); CtlSetLabel(FrmGetObjectPtr (frm, FrmGetObjectIndex (frm, timeHourButton)), hoursTimeButtonString); minuteTensButtonValue = *minute / 10; StrIToA(minuteTensButtonString, minuteTensButtonValue); CtlSetLabel(FrmGetObjectPtr (frm, FrmGetObjectIndex (frm, timeMinutesTensButton)), minuteTensButtonString); minuteOnesButtonValue = *minute % 10; StrIToA(minuteOnesButtonString, minuteOnesButtonValue); CtlSetLabel(FrmGetObjectPtr (frm, FrmGetObjectIndex (frm, timeMinutesOnesButton)), minuteOnesButtonString); // Set the hour time button to be the one set by the arrows currentTimeButton = defaultTimeButton; CtlSetValue(FrmGetObjectPtr (frm, FrmGetObjectIndex (frm, defaultTimeButton)), true); FrmDrawForm (frm); while (!done) { EvtGetEvent (&event, evtWaitForever); if (! SysHandleEvent ((EventType *)&event)) FrmHandleEvent (frm,&event); if (event.eType == ctlSelectEvent) { switch (event.data.ctlSelect.controlID) { case timeOkButton: frm = FrmGetActiveForm(); // Set the new time (seconds are cleared). if (Use24HourFormat(timeFormat)) *hour = hoursTimeButtonValue; else { *hour = hoursTimeButtonValue % 12 + // 12am is 0 hours! (CtlGetValue(FrmGetObjectPtr (frm, FrmGetObjectIndex (frm, timePMCheckbox))) ? 12 : 0); } *minute = minuteTensButtonValue * 10 + minuteOnesButtonValue; done = true; confirmed = true; break; case timeCancelButton: done = true; break; case timeDecreaseButton: case timeIncreaseButton: frm = FrmGetActiveForm(); switch (currentTimeButton) { // MemHandle increasing and decreasing the time for each time digit case timeHourButton: if (event.data.ctlSelect.controlID == timeDecreaseButton) { if (Use24HourFormat(timeFormat)) if (hoursTimeButtonValue > 0) hoursTimeButtonValue--; else hoursTimeButtonValue = 23; else if (hoursTimeButtonValue > 1) hoursTimeButtonValue--; else hoursTimeButtonValue = 12; } else { if (Use24HourFormat(timeFormat)) if (hoursTimeButtonValue < 23) hoursTimeButtonValue++; else hoursTimeButtonValue = 0; else if (hoursTimeButtonValue < 12) hoursTimeButtonValue++; else hoursTimeButtonValue = 1; } StrIToA(hoursTimeButtonString, hoursTimeButtonValue); CtlSetLabel(FrmGetObjectPtr (frm, FrmGetObjectIndex (frm, timeHourButton)), hoursTimeButtonString); break; case timeMinutesTensButton: if (event.data.ctlSelect.controlID == timeDecreaseButton) { if (minuteTensButtonValue > 0) minuteTensButtonValue--; else minuteTensButtonValue = 5; } else { if (minuteTensButtonValue < 5) minuteTensButtonValue++; else minuteTensButtonValue = 0; } StrIToA(minuteTensButtonString, minuteTensButtonValue); CtlSetLabel(FrmGetObjectPtr (frm, FrmGetObjectIndex (frm, timeMinutesTensButton)), minuteTensButtonString); break; case timeMinutesOnesButton: if (event.data.ctlSelect.controlID == timeDecreaseButton) { if (minuteOnesButtonValue > 0) minuteOnesButtonValue--; else minuteOnesButtonValue = 9; } else { if (minuteOnesButtonValue < 9) minuteOnesButtonValue++; else minuteOnesButtonValue = 0; } StrIToA(minuteOnesButtonString, minuteOnesButtonValue); CtlSetLabel(FrmGetObjectPtr (frm, FrmGetObjectIndex (frm, timeMinutesOnesButton)), minuteOnesButtonString); break; } handled = true; break; // timeDecreaseButton & timeIncreaseButton case timeHourButton: currentTimeButton = timeHourButton; break; case timeMinutesTensButton: currentTimeButton = timeMinutesTensButton; break; case timeMinutesOnesButton: currentTimeButton = timeMinutesOnesButton; break; } } else if (event.eType == appStopEvent) { EvtAddEventToQueue (&event); done = true; break; } } // end while true FrmEraseForm (frm); FrmDeleteForm (frm); FrmSetActiveForm(originalForm); return (confirmed); }
Boolean DialogGetNames() { FormPtr prevForm, frm; Word hitButton; Boolean retVal = false; CharPtr text; Int i; FieldPtr fp; VoidPtr vPtr; Word oIdx; // Save previous form prevForm = FrmGetActiveForm(); // Init new form frm = FrmInitForm( frmGetNames); // Set it FrmSetActiveForm(frm); // Set Controls for( i = stor.tmpplayers ; i<MaxPlayers ; i++ ) { fp = GetObjectPtr( fieldGetNamesPlayer[i] ); FldSetUsable ( fp, false ); FldEraseField( fp ); ShowControl( fieldGetNamesLabel[i], 0 ); } FrmDrawForm(frm); for( i=0; i < stor.tmpplayers ; i++ ) { SetFieldTextFromStr( fieldGetNamesPlayer[i], stor.player[i].name ); } FrmSetFocus( frm, FrmGetObjectIndex(frm, fieldGetNamesPlayer[0]) ); // Set the handler // FrmSetEventHandler(frm, DialogNewGameHandleEvent); hitButton = FrmDoDialog(frm); // Get Controls if ( hitButton == btn_OK_frmGetNames ) { for( i=0 ; i<stor.tmpplayers ; i++ ) { oIdx = FrmGetObjectIndex( frm, fieldGetNamesPlayer[i]); vPtr = FrmGetObjectPtr( frm, oIdx ); text = FldGetTextPtr( vPtr ); StrCopy( stor.player[i].name, text ); } retVal = true; } // Delete the form, we're not using it FrmDeleteForm(frm); // Restore previous form. if (prevForm) { FrmSetActiveForm(prevForm); } return retVal; }
/* Event handler for the main form */ Boolean FormHandleEvent ( EventType* event ) { Boolean handled; handled = false; switch ( event->eType ) { case ctlSelectEvent: switch ( event->data.ctlEnter.controlID ) { case frmPrefsButton: if ( buttonList[ PREF ].status == VALID && FrmAlert( confirmPrefs ) == 0 ) HandleButton( &buttonList[ PREF ] ); handled = true; break; case frmTempButton: if ( buttonList[ TEMP ].status == VALID && FrmAlert( confirmTemp ) == 0 ) HandleButton( &buttonList[ TEMP ] ); handled = true; break; case frmDocListButton: if ( buttonList[ DOCLIST ].status == VALID && FrmAlert( confirmDocList ) == 0 ) HandleButton( &buttonList[ DOCLIST ] ); handled = true; break; case frmFontCacheButton: if ( buttonList[ FONTCACHE ].status == VALID && FrmAlert( confirmFontCache ) == 0 ) HandleButton( &buttonList[ FONTCACHE ] ); handled = true; break; case frmDone: { EventType stopEvent; stopEvent.eType = appStopEvent; EvtAddEventToQueue( &stopEvent ); handled = true; break; } case frmWhatIsThis: FrmHelp( strWhatIsThis ); handled = true; break; default: break; } break; case menuEvent: switch ( event->data.menu.itemID ) { case menuHelpWhatIsThis: FrmHelp( strWhatIsThis ); handled = true; break; case menuHelpAbout: { FormType* form; form = FrmInitForm( frmAbout ); FrmDoDialog( form ); FrmDeleteForm( form ); handled = true; break; } } break; case frmOpenEvent: FormInit(); handled = true; break; case frmCloseEvent: FreeMemory(); handled = false; break; default: handled = false; break; } return handled; }
/*************************************************************************** * Function: cryptSwitch * Description: handles changing the system password based upon the * password change screen. Basically checks that current password is correct, * checks that the new password was entered correctly, then re-encrypts the * databases based upon the new password. * ************************************************************************/ static void cryptSwitch (int v) { // total number of records to re-write UInt16 totalAItems = DmNumRecordsInCategory (AccountDB, dmAllCategories); UInt16 totalSItems = DmNumRecordsInCategory (SystemDB, dmAllCategories); MemPtr pac = NULL, scratch = NULL, scratch2 = NULL; UInt16 i = 0, senc = 0, aenc = 0; MemHandle rH; char s[5], a[5]; StripPrefType prefs; UInt16 prefsSize, prefsVersion; FormType *preF = FrmGetActiveForm (); FormType *f = FrmInitForm (pleaseWait); FrmDrawForm (f); // re-encrypt the password if ((rH = DmGetRecord (PasswordDB, 0))) { if ((scratch = MemPtrNew (getSCSize(sizeof(md_hash))))) { PackPassword (scratch, &NewSysPass); writeRecord (scratch, rH); MemPtrFree (scratch); } DmReleaseRecord (PasswordDB, 0, true); } // loop through the systems and re-encrypt for (i = 0; i < totalSItems; i++) { System_old sys; if ((rH = DmGetRecord (SystemDB, i))) { pac = MemHandleLock (rH); if ((scratch = MemPtrNew (MemPtrSize (pac)))) { // decrypt the system with old password switch (v) { case 0: UnpackSystem_old (&sys, pac, scratch, SysPass, MemHandleSize (rH), true, 1); scratch2 = MemPtrNew (getSystemSize((System *)&sys, true)); break; case 1: UnpackSystem_old (&sys, pac, scratch, SysPass, MemHandleSize (rH), true, 2); scratch2 = MemPtrNew (getSystemSize ((System *)&sys,true) ); break; case 2: UnpackSystem_old (&sys, pac, scratch, SysPass, MemHandleSize (rH), true, 0); scratch2 = MemPtrNew (getSystemSize ((System *)&sys, true )); break; } if (scratch2) { PackSystem(scratch2, *((System *) &sys), &NewSysPass, true); MemHandleUnlock (rH); writeRecord (scratch2, rH); senc++; MemPtrFree (scratch2); } MemPtrFree (scratch); } DmReleaseRecord (SystemDB, i, true); } } // loop through the accounts and re-encrypt for (i = 0; i < totalAItems; i++) { Account_old ac; Account ac_new; if ((rH = DmGetRecord (AccountDB, i))) { pac = MemHandleLock (rH); if ((scratch = MemPtrNew (MemPtrSize (pac)))) { // decrypt the system with old password switch (v) { case 0: UnpackAccount_old(&ac, pac, scratch, SysPass, MemHandleSize (rH), true, true, 1); ChangeAccountFormat(i, &ac, &ac_new); scratch2 = MemPtrNew (getAccountSize(&ac_new, true)); break; case 1: UnpackAccount_old (&ac, pac, scratch, SysPass, MemHandleSize (rH), true, true, 2); ChangeAccountFormat(i, &ac, &ac_new); scratch2 = MemPtrNew (getAccountSize(&ac_new, true)); break; case 2: UnpackAccount_old(&ac, pac, scratch, SysPass, MemHandleSize (rH), true, true, 0); ChangeAccountFormat(i, &ac, &ac_new); scratch2 = MemPtrNew (getAccountSize(&ac_new,true)); break; } if (scratch2) { PackAccount(scratch2, ac_new, &NewSysPass, true); MemHandleUnlock (rH); writeRecord (scratch2, rH); aenc++; MemPtrFree (scratch2); } MemPtrFree (scratch); } DmReleaseRecord (AccountDB, i, true); } } FrmEraseForm (f); FrmDeleteForm (f); FrmSetActiveForm (preF); // close databases. DmCloseDatabase (SystemDB); DmCloseDatabase (AccountDB); DmCloseDatabase (PasswordDB); { UInt16 cardNo; UInt32 type; LocalID dbID; DmSearchStateType search; type = systemDBType; DmGetNextDatabaseByTypeCreator(true, &search, systemDBTypeOld, StripCreator, true, &cardNo, &dbID); DmSetDatabaseInfo(cardNo, dbID, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, &type, NULL); type = accountDBType; DmGetNextDatabaseByTypeCreator(true, &search, accountDBTypeOld, StripCreator, true, &cardNo, &dbID); DmSetDatabaseInfo(cardNo, dbID, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, &type, NULL); type = passwordDBType; DmGetNextDatabaseByTypeCreator(true, &search, passwordDBTypeOld, StripCreator, true, &cardNo, &dbID); DmSetDatabaseInfo(cardNo, dbID, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, &type, NULL); } prefsSize = sizeof (StripPrefType); prefsVersion = PrefGetAppPreferences (StripCreator, StripPrefID, &prefs, &prefsSize, true); if (prefsVersion != StripVersionNumber) { prefs.smart_beaming = false; PrefSetAppPreferences (StripCreator, StripPrefID, StripVersionNumber, &prefs, sizeof (StripPrefType), true); prefsVersion = PrefGetAppPreferences (StripCreator, StripPrefID, &prefs, &prefsSize, true); } StrIToA (s, senc); StrIToA (a, aenc); FrmCustomAlert (infoDialog, s, a, NULL); StopApplication (); SysReset (); }
void DialogNewGame() { FormPtr prevForm, frm; UInt16 hitButton; Char tmpString[5]; Char *text; UInt16 x; UInt16 num; // Save previous form prevForm = FrmGetActiveForm(); FrmSetFocus( prevForm, noFocus ); // Init new form frm = FrmInitForm( frmNewGame ); // Set it FrmSetActiveForm(frm); FrmDrawForm(frm); for( x = 0; x < MaxPlayers; x++ ) { tmppref[x].type = GetPlayerType( x ); StrCopy( tmppref[x].hname, pref.player[x].hname ); StrCopy( tmppref[x].aname, pref.player[x].aname ); DrawUserType( x, tmppref[x].type ); NewGameSetPlayerName( fldNGname0+x, x ); } // Fill in WinScore with previous value. if ( pref.winscore > 9999 ) { // Sanity check... pref.winscore = DEFAULT_WINSCORE; } StrIToA( tmpString, pref.winscore ); SetFieldTextFromStr( fld_winscore, tmpString ); // Fill in Opening Roll with previous value. if ( pref.openingroll > pref.winscore || pref.openingroll <= 0 ) { // Sanity check... pref.openingroll = DEFAULT_OPENINGROLL; } StrIToA( tmpString, pref.openingroll ); SetFieldTextFromStr( fld_openingroll, tmpString ); SetFocus( fld_openingroll ); // Set the handler FrmSetEventHandler(frm, DialogNewGameHandleEvent); hitButton = FrmDoDialog(frm); FrmSetFocus( frm, noFocus ); if ( hitButton == btn_OK_frmNewGame ) { /* Get the score needed to win */ pref.winscore = DEFAULT_WINSCORE; text = FldGetTextPtr( GetObjectPtr( fld_winscore ) ); if ( text != NULL ) { num = StrAToI( text ); if( num <= 9999 && num >= 50 ) { pref.winscore = num; } } /* Get the score needed to open game */ pref.openingroll = DEFAULT_OPENINGROLL; text = FldGetTextPtr( GetObjectPtr( fld_openingroll ) ); if ( text != NULL ) { num = StrAToI( text ); if( num <= pref.winscore && num >= 0 ) { pref.openingroll = num; } } pref.totalplayers = 0; for( x = 0; x < MaxPlayers; x++ ) { pref.player[x].type = tmppref[x].type; NewGameGetPlayerName( fldNGname0 + x, x ); StrCopy( pref.player[x].hname, tmppref[x].hname ); StrCopy( pref.player[x].aname, tmppref[x].aname ); if( tmppref[x].type != PlayerNone ) { pref.totalplayers++; } } if( pref.totalplayers > 0 ) { NewGame(); } } // Delete the form, we're not using it FrmDeleteForm(frm); // Restore previous form. if (prevForm) { FrmSetActiveForm(prevForm); } DrawState(); }
void DialogVarients() { FormPtr prevForm, frm; Word hitButton; Word fldIndex; Char tmpString[3]; CharPtr text; // Save previous form prevForm = FrmGetActiveForm(); // Init new form frm = FrmInitForm( frmVariants ); // Set it FrmSetActiveForm(frm); FrmDrawForm(frm); // Set Controls CtlSetValue( GetObjectPtr(check_Bump ), stor.flags & flag_Bump ); CtlSetValue( GetObjectPtr(check_Eclipse ), stor.flags & flag_Eclipse ); CtlSetValue( GetObjectPtr(check_Sampler ), stor.flags & flag_Sampler ); CtlSetValue( GetObjectPtr(check_nTW ), stor.flags & flag_nTW ); CtlSetValue( GetObjectPtr(check_FullHouse), stor.flags & flag_FullHouse ); CtlSetValue( GetObjectPtr(check_Suspend ), stor.flags & flag_Suspend ); // Fill in WinScore with previous value. StrIToA( tmpString, stor.nTrainWrecks ); SetFieldTextFromStr( fldnTrainWrecks, tmpString ); StrIToA( tmpString, stor.nSuspend ); SetFieldTextFromStr( fldnSuspend, tmpString ); // Set the focus to this field so the user can just start typing. fldIndex = FrmGetObjectIndex(frm, fldnTrainWrecks); FrmSetFocus( frm, fldIndex ); // Set the handler FrmSetEventHandler(frm, DialogVariantsHandleEvent); hitButton = FrmDoDialog(frm); // Get Controls text = FldGetTextPtr( FrmGetObjectPtr( frm, fldIndex ) ); if( text != NULL ) { stor.nTrainWrecks = StrAToI( text ); } else { stor.nTrainWrecks = 3; } fldIndex = FrmGetObjectIndex(frm, fldnSuspend); text = FldGetTextPtr( FrmGetObjectPtr( frm, fldIndex ) ); if( text != NULL ) { stor.nSuspend = StrAToI( text ); } else { stor.nSuspend = 10; } // Delete the form, we're not using it FrmDeleteForm(frm); // Restore previous form. if (prevForm) { FrmSetActiveForm(prevForm); } }
void DialogNewGame() { FormPtr prevForm, frm; Word hitButton; Char tmpString[5]; CharPtr text; Word fldIndex; Int x; // Save previous form prevForm = FrmGetActiveForm(); // Init new form frm = FrmInitForm( frmNewGame ); // Set it FrmSetActiveForm(frm); FrmDrawForm(frm); // Set Controls // cbtnVal & pbtnVal stor.tmpplayers = stor.numplayers; stor.tmpcomputers = stor.numcomputers; if ( stor.numplayers > 0 ) { x = stor.numplayers; } else { x = 1; } CtlSetValue( GetObjectPtr( pbtnVal[x - 1] ), true ); if ( stor.numcomputers > 0 ) { x = stor.numcomputers; } else { x = 0; } CtlSetValue( GetObjectPtr( cbtnVal[x] ), true ); // Fill in WinScore with previous value. if ( stor.winscore > 9999 ) { // Sanity check... stor.winscore = 300; } StrIToA( tmpString, stor.winscore ); SetFieldTextFromStr( fld_winscore, tmpString ); // Set the focus to this field so the user can just start typing. fldIndex = FrmGetObjectIndex(frm, fld_winscore); FrmSetFocus( frm, fldIndex ); // Set the handler FrmSetEventHandler(frm, DialogNewGameHandleEvent); hitButton = FrmDoDialog(frm); if ( hitButton == btn_OK_frmNewGame ) { text = FldGetTextPtr( FrmGetObjectPtr (frm, fldIndex) ); if ( text != NULL ) { stor.winscore = StrAToI( text ); } else { stor.winscore = 300; } stor.numplayers = stor.tmpplayers; stor.numcomputers = stor.tmpcomputers; } // Delete the form, we're not using it FrmDeleteForm(frm); // Restore previous form. if (prevForm) { FrmSetActiveForm(prevForm); } if ( hitButton == btn_OK_frmNewGame ) { NewGame(); } DrawState(); }
Boolean StartScummVM() { Char **argvP; UInt8 lightspeed, argc = 0; UInt32 stackSize; Boolean toLauncher, direct, isARM; UInt8 engine; Char num[6]; UInt16 index = GamGetSelected(); argvP = ArgsInit(); direct = false; // start command line (exec name) ArgsAdd(&argvP[argc], "-", NULL, &argc); // no game selected if (index == dmMaxRecordIndex) { ListPtr listP; UInt16 whichButton; // init form FormPtr frmP = FrmInitForm(EngineForm); listP = (ListType *)FrmGetObjectPtr(frmP, FrmGetObjectIndex(frmP, EngineListList)); itemsText = (Char **)MemPtrNew(ENGINE_COUNT * sizeof(Char *)); for (int i = 0; i < ENGINE_COUNT; i++) itemsText[i] = (Char *)engines[i].nameP; LstSetListChoices (listP, itemsText, ENGINE_COUNT); LstSetSelection(listP, 0); whichButton = FrmDoDialog(frmP); engine = LstGetSelection(listP); FrmDeleteForm(frmP); MemPtrFree(itemsText); itemsText = NULL; if (whichButton == EngineCancelButton) { if (bDirectMode) { // and force exit if nothing selected EventType event; event.eType = keyDownEvent; event.data.keyDown.chr = vchrLaunch; event.data.keyDown.modifiers = commandKeyMask; EvtAddUniqueEventToQueue(&event, 0, true); } // free args ArgsFree(argvP); return false; } // default values if (bDirectMode) gPrefs->card.volRefNum = parseCards(); // always use the first removable card available (?) gVars->filter = true; gVars->palmVolume = 50; gVars->fmQuality = FM_QUALITY_INI; direct = true; // somthing selected } else { Char pathP[256]; MemHandle recordH; GameInfoType *gameInfoP; recordH = DmQueryRecord(gameDB,index); gameInfoP = (GameInfoType *)MemHandleLock(recordH); engine = gameInfoP->engine; // build path StrCopy(pathP,"/Palm/Programs/ScummVM/Games/"); if (gameInfoP->pathP[0] == '/') StrCopy(pathP, gameInfoP->pathP); else if (!(gameInfoP->pathP[0] == '.' && StrLen(gameInfoP->pathP) == 1)) StrCat(pathP, gameInfoP->pathP); // path ArgsAdd(&argvP[argc], "-p", pathP, &argc); // language if (gameInfoP->language > 0) { const Char *lang = "zh\0cz\0gb\0en\0fr\0de\0hb\0it\0jp\0kr\0pl\0pt\0ru\0es\0se\0"; ArgsAdd(&argvP[argc], "-q", (lang + (gameInfoP->language - 1) * 3), &argc); } // fullscreen ? if (gameInfoP->fullscreen) ArgsAdd(&argvP[argc], "-f", NULL, &argc); // aspect-ratio ? ArgsAdd(&argvP[argc], (gameInfoP->aspectRatio ? "--aspect-ratio" : "--no-aspect-ratio"), NULL, &argc); // gfx mode gVars->filter = gameInfoP->filter; switch (gameInfoP->renderMode) { case 1: ArgsAdd(&argvP[argc], "--render-mode=", "amiga", &argc); break; case 2: ArgsAdd(&argvP[argc], "--render-mode=", "cga", &argc); break; case 3: ArgsAdd(&argvP[argc], "--render-mode=", "ega", &argc); break; case 4: ArgsAdd(&argvP[argc], "--render-mode=", "hercAmber", &argc); break; case 5: ArgsAdd(&argvP[argc], "--render-mode=", "hercGreen", &argc); break; } switch (gameInfoP->gfxMode) { case 1: ArgsAdd(&argvP[argc], "-g", "wide", &argc); break; default: ArgsAdd(&argvP[argc], "-g", "1x", &argc); break; } // load state if (gameInfoP->autoLoad) { StrIToA(num, gameInfoP->loadSlot); ArgsAdd(&argvP[argc], "-x", num, &argc); } // boot script parameter if (gameInfoP->bootParam) { StrIToA(num, gameInfoP->bootValue); ArgsAdd(&argvP[argc], "-b", num, &argc); } // not a PC version if (gameInfoP->setPlatform) { static const char *platform[] = { "3do", "acorn", "amiga", "atari", "c64", "pc", "fmtowns", "linux", "mac", "nes", "segacd", "windows" }; ArgsAdd(&argvP[argc], "--platform=", platform[gameInfoP->platform], &argc); } // subtitles if (gameInfoP->subtitles) ArgsAdd(&argvP[argc], "-n", NULL, &argc); // multi midi ? if (gameInfoP->musicInfo.sound.multiMidi) ArgsAdd(&argvP[argc], "--multi-midi", NULL, &argc); if (engine == ENGINE_SCUMM) { // music tempo StrIToA(num, gameInfoP->musicInfo.sound.tempo); ArgsAdd(&argvP[argc], "--tempo=", num, &argc); } // talk speed if (gameInfoP->talkSpeed) { StrIToA(num, gameInfoP->talkValue); ArgsAdd(&argvP[argc], "--talkspeed=", num, &argc); } // music driver if (gameInfoP->musicInfo.sound.music) { static char *drv[] = { "auto", "null", "adlib", "towns", "pcjr", "native", "pcspk" }; if (StrCompare(drv[gameInfoP->musicInfo.sound.drvMusic], "native") == 0) { if (OPTIONS_TST(kOptDeviceZodiac)) ArgsAdd(&argvP[argc], "-e", "zodiac", &argc); // Tapwave Zodiac else if (OPTIONS_TST(kOptSonyPa1LibAPI)) ArgsAdd(&argvP[argc], "-e", "ypa1", &argc); // Pa1Lib devices else ArgsAdd(&argvP[argc], "-e", "auto", &argc); // no driver, switch to auto } else { ArgsAdd(&argvP[argc], "-e", drv[gameInfoP->musicInfo.sound.drvMusic], &argc); } // output rate UInt32 rates[] = {4000, 8000, 11025, 22050, 44100}; StrIToA(num, rates[gameInfoP->musicInfo.sound.rate]); ArgsAdd(&argvP[argc], "--output-rate=", num, &argc); // FM quality gVars->fmQuality = gameInfoP->fmQuality; } else { ArgsAdd(&argvP[argc], "-e", "null", &argc); } // volume control StrIToA(num, gameInfoP->musicInfo.volume.sfx); ArgsAdd(&argvP[argc], "-s", num, &argc); StrIToA(num, gameInfoP->musicInfo.volume.music); ArgsAdd(&argvP[argc], "-m", num, &argc); StrIToA(num, gameInfoP->musicInfo.volume.speech); ArgsAdd(&argvP[argc], "-r", num, &argc); // game name ArgsAdd(&argvP[argc], gameInfoP->gameP, NULL, &argc); // others globals data gVars->CD.enable = gameInfoP->musicInfo.sound.CD; gVars->CD.driver = gameInfoP->musicInfo.sound.drvCD; gVars->CD.format = gameInfoP->musicInfo.sound.frtCD; gVars->CD.volume = gameInfoP->musicInfo.volume.audiocd; gVars->CD.defaultTrackLength = gameInfoP->musicInfo.sound.defaultTrackLength; gVars->CD.firstTrack = gameInfoP->musicInfo.sound.firstTrack; gVars->palmVolume = gameInfoP->musicInfo.sound.music ? gameInfoP->musicInfo.volume.palm : 0; MemHandleUnlock(recordH); } // end no game / game selected // common command line options // debug level if (gPrefs->debug) { StrIToA(num, gPrefs->debugLevel); ArgsAdd(&argvP[argc], "-d", num, &argc); } if (engine == ENGINE_QUEEN || engine == ENGINE_SKY) { // alternative intro ? if (gPrefs->altIntro) ArgsAdd(&argvP[argc], "--alt-intro", NULL, &argc); } if (engine == ENGINE_SCUMM) { // demo mode ? if (gPrefs->demoMode) ArgsAdd(&argvP[argc], "--demo-mode", NULL, &argc); } // copy protection ? if (gPrefs->copyProtection) ArgsAdd(&argvP[argc], "--copy-protection", NULL, &argc); // exceed max args ? if (argc > MAX_ARG) FrmCustomAlert(FrmErrorAlert, "Too many parameters.",0,0); // set some common options stackSize = (gPrefs->setStack ? STACK_LARGER : STACK_DEFAULT); lightspeed= (gPrefs->lightspeed.enable ? gPrefs->lightspeed.mode : 255); toLauncher= (gPrefs->exitLauncher); // gVars values // (gVars->HRrefNum defined in checkHRmode on Clié) gVars->VFS.volRefNum = gPrefs->card.volRefNum; gVars->vibrator = gPrefs->vibrator; gVars->stdPalette = gPrefs->stdPalette; gVars->VFS.cacheSize = (gPrefs->card.useCache ? gPrefs->card.cacheSize : 0); gVars->indicator.showLED= gPrefs->card.showLED; gVars->stylusClick = gPrefs->stylusClick; gVars->autoSave = (gPrefs->autoSave ? gPrefs->autoSavePeriod : -1); gVars->advancedMode = gPrefs->advancedMode; gVars->arrowKeys = gPrefs->arrowKeys; // user params HWR_RSTALL(); if (gPrefs->goLCD) HWR_SET(INIT_GOLCD); else OPTIONS_RST(kOptGoLcdAPI); if (!gPrefs->autoOff) HWR_SET(INIT_AUTOOFF); if (gVars->vibrator) HWR_SET(INIT_VIBRATOR); /* ???? if ( musicDriver == 1 || musicDriver == 3 || musicDriver == 4 || musicDriver == sysInvalidRefNum) { HWR_SET(INIT_PA1LIB); } */ if (ModImport(gVars->VFS.volRefNum, engine, &isARM) != errNone) { if (bDirectMode) { // and force exit if nothing selected EventType event; event.eType = keyDownEvent; event.data.keyDown.chr = vchrLaunch; event.data.keyDown.modifiers = commandKeyMask; EvtAddUniqueEventToQueue(&event, 0, true); } ArgsFree(argvP); return false; } // reset mode if screen rotation occured (DIA only) if (!direct && OPTIONS_TST(kOptCollapsible)) { UInt8 mode = PalmScreenSize(0,0, &(gVars->screenFullWidth), &(gVars->screenFullHeight)); OPTIONS_RST(kOptModeLandscape); OPTIONS_SET((mode == PALM_LANDSCAPE) ? kOptModeLandscape : kOptNone); } // free and save globals pref memory GamCloseDatabase(false); FrmCloseAllForms(); SavePrefs(); { UInt16 cardNo; UInt32 dbID; LaunchParamType *cmdPBP = (LaunchParamType *)MemPtrNew(sizeof(LaunchParamType)); MemPtrSetOwner(cmdPBP, 0); MemPtrSetOwner(gVars, 0); ArgsSetOwner(argvP, 0); cardNo = 0; dbID = DmFindDatabase(0, "ScummVM-Engine"); if (isARM) FtrSet(appFileCreator, ftrStack , (stackSize * 4)); else ModSetStack(stackSize, cardNo, dbID); cmdPBP->args.argc = argc; cmdPBP->args.argv = argvP; cmdPBP->gVars = gVars; cmdPBP->lightspeed = lightspeed; cmdPBP->exitLauncher = toLauncher; SysUIAppSwitch(cardNo, dbID, sysAppLaunchCmdNormalLaunch, cmdPBP); bLaunched = true; } return false; }