void GBASerialize(struct GBA* gba, struct GBASerializedState* state) { state->versionMagic = GBA_SAVESTATE_MAGIC; state->biosChecksum = gba->biosChecksum; state->romCrc32 = gba->romCrc32; if (gba->memory.rom) { state->id = ((struct GBACartridge*) gba->memory.rom)->id; memcpy(state->title, ((struct GBACartridge*) gba->memory.rom)->title, sizeof(state->title)); } else { state->id = 0; memset(state->title, 0, sizeof(state->title)); } memcpy(state->cpu.gprs, gba->cpu->gprs, sizeof(state->cpu.gprs)); state->cpu.cpsr = gba->cpu->cpsr; state->cpu.spsr = gba->cpu->spsr; state->cpu.cycles = gba->cpu->cycles; state->cpu.nextEvent = gba->cpu->nextEvent; memcpy(state->cpu.bankedRegisters, gba->cpu->bankedRegisters, 6 * 7 * sizeof(int32_t)); memcpy(state->cpu.bankedSPSRs, gba->cpu->bankedSPSRs, 6 * sizeof(int32_t)); state->biosPrefetch = gba->memory.biosPrefetch; state->cpuPrefetch[0] = gba->cpu->prefetch[0]; state->cpuPrefetch[1] = gba->cpu->prefetch[1]; GBAMemorySerialize(&gba->memory, state); GBAIOSerialize(gba, state); GBAVideoSerialize(&gba->video, state); GBAAudioSerialize(&gba->audio, state); GBASavedataSerialize(&gba->memory.savedata, state, false); state->associatedStreamId = 0; if (gba->rr) { gba->rr->stateSaved(gba->rr, state); } }
void GBASerialize(struct GBA* gba, struct GBASerializedState* state) { STORE_32(GBA_SAVESTATE_MAGIC + GBA_SAVESTATE_VERSION, 0, &state->versionMagic); STORE_32(gba->biosChecksum, 0, &state->biosChecksum); STORE_32(gba->romCrc32, 0, &state->romCrc32); if (gba->memory.rom) { state->id = ((struct GBACartridge*) gba->memory.rom)->id; memcpy(state->title, ((struct GBACartridge*) gba->memory.rom)->title, sizeof(state->title)); } else { state->id = 0; memset(state->title, 0, sizeof(state->title)); } int i; for (i = 0; i < 16; ++i) { STORE_32(gba->cpu->gprs[i], i * sizeof(state->cpu.gprs[0]), state->cpu.gprs); } STORE_32(gba->cpu->cpsr.packed, 0, &state->cpu.cpsr.packed); STORE_32(gba->cpu->spsr.packed, 0, &state->cpu.spsr.packed); STORE_32(gba->cpu->cycles, 0, &state->cpu.cycles); STORE_32(gba->cpu->nextEvent, 0, &state->cpu.nextEvent); for (i = 0; i < 6; ++i) { int j; for (j = 0; j < 7; ++j) { STORE_32(gba->cpu->bankedRegisters[i][j], (i * 7 + j) * sizeof(gba->cpu->bankedRegisters[0][0]), state->cpu.bankedRegisters); } STORE_32(gba->cpu->bankedSPSRs[i], i * sizeof(gba->cpu->bankedSPSRs[0]), state->cpu.bankedSPSRs); } STORE_32(gba->memory.biosPrefetch, 0, &state->biosPrefetch); STORE_32(gba->cpu->prefetch[0], 0, state->cpuPrefetch); STORE_32(gba->cpu->prefetch[1], 4, state->cpuPrefetch); STORE_32(gba->memory.lastPrefetchedPc, 0, &state->lastPrefetchedPc); GBASerializedMiscFlags miscFlags = 0; miscFlags = GBASerializedMiscFlagsSetHalted(miscFlags, gba->cpu->halted); STORE_32(miscFlags, 0, &state->miscFlags); GBAMemorySerialize(&gba->memory, state); GBAIOSerialize(gba, state); GBAVideoSerialize(&gba->video, state); GBAAudioSerialize(&gba->audio, state); GBASavedataSerialize(&gba->memory.savedata, state); #ifndef _MSC_VER struct timeval tv; if (!gettimeofday(&tv, 0)) { uint64_t usec = tv.tv_usec; usec += tv.tv_sec * 1000000LL; STORE_64(usec, 0, &state->creationUsec); } #else struct timespec ts; if (timespec_get(&ts, TIME_UTC)) { uint64_t usec = ts.tv_nsec / 1000; usec += ts.tv_sec * 1000000LL; STORE_64(usec, 0, &state->creationUsec); } #endif else { state->creationUsec = 0; } state->associatedStreamId = 0; if (gba->rr) { gba->rr->stateSaved(gba->rr, state); } }