Пример #1
0
static int DO_Printer_postScriptSettings (UiForm *dia, const wchar_t *sendingString_dummy, Interpreter *interpreter_dummy, const wchar_t *invokingButtonTitle, bool modified, void *dummy) {
	(void) sendingString_dummy;
	(void) interpreter_dummy;
	(void) invokingButtonTitle;
	(void) modified;
	(void) dummy;
	#if defined (_WIN32) || defined (macintosh)
		thePrinter. allowDirectPostScript = GET_INTEGER (L"Allow direct PostScript");
	#endif
	thePrinter. spots = GET_ENUM (kGraphicsPostscript_spots, L"Grey resolution");
	#if defined (UNIX)
		thePrinter. paperSize = GET_ENUM (kGraphicsPostscript_paperSize, L"Paper size");
	 	if (thePrinter. paperSize == kGraphicsPostscript_paperSize_A3) {
	 		thePrinter. paperWidth = 842 * thePrinter. resolution / 72;
	 		thePrinter. paperHeight = 1191 * thePrinter. resolution / 72;
		} else if (thePrinter. paperSize == kGraphicsPostscript_paperSize_US_LETTER) {
			thePrinter. paperWidth = 612 * thePrinter. resolution / 72;
			thePrinter. paperHeight = 792 * thePrinter. resolution / 72;
		} else {
			thePrinter. paperWidth = 595 * thePrinter. resolution / 72;
			thePrinter. paperHeight = 842 * thePrinter. resolution / 72;
		}
		thePrinter. orientation = GET_ENUM (kGraphicsPostscript_orientation, L"Orientation");
		thePrinter. magnification = GET_REAL (L"Magnification");
		Site_setPrintCommand (GET_STRING (L"printCommand"));
	#endif
	thePrinter. fontChoiceStrategy = GET_ENUM (kGraphicsPostscript_fontChoiceStrategy, L"Font choice strategy");
	#if defined (macintosh)
		thePrinter. epsFilesHavePreview = GET_INTEGER (L"EPS files include preview");
	#endif
	return 1;
}
Пример #2
0
static int GetWindowAttrib(lua_State *L)
    {
    win_t *win = checkwindow(L, 1);
    int attrib = checktarget(L, 2);
    
    switch(attrib)
        {
        case GLFW_FOCUSED:
        case GLFW_ICONIFIED:
        case GLFW_VISIBLE:
        case GLFW_RESIZABLE:
        case GLFW_DECORATED:
        case GLFW_FLOATING:
        case GLFW_MAXIMIZED:
        case GLFW_CENTER_CURSOR:
        case GLFW_TRANSPARENT_FRAMEBUFFER:
        case GLFW_HOVERED:
        case GLFW_FOCUS_ON_SHOW:
        case GLFW_SCALE_TO_MONITOR:
            return GetBoolean(L, win->window, attrib);
        case GLFW_CLIENT_API: GET_ENUM(L, win->window, attrib, pushapi);
        case GLFW_CONTEXT_CREATION_API: GET_ENUM(L, win->window, attrib, pushcontextcreationapi);
        case GLFW_CONTEXT_VERSION_MAJOR:
        case GLFW_CONTEXT_VERSION_MINOR:
        case GLFW_CONTEXT_REVISION:
            return GetInteger(L, win->window, attrib);
        case GLFW_OPENGL_FORWARD_COMPAT:
        case GLFW_OPENGL_DEBUG_CONTEXT:
            return GetBoolean(L, win->window, attrib);
        case GLFW_OPENGL_PROFILE: GET_ENUM(L, win->window, attrib, pushprofile);
        case GLFW_CONTEXT_ROBUSTNESS: GET_ENUM(L, win->window, attrib, pushrobustness);
        case GLFW_CONTEXT_RELEASE_BEHAVIOR: GET_ENUM(L, win->window, attrib, pushreleasebehavior);
        default:
            return luaL_error(L, "invalid attribute '%s'", lua_tostring(L, 2));
        }
    return 0;
    }
vogleditor_stateTreeRenderbufferItem::vogleditor_stateTreeRenderbufferItem(QString name, GLuint64 handle, vogleditor_stateTreeItem *parent, const vogl_renderbuffer_state &state)
    : vogleditor_stateTreeItem(name, "", parent),
      m_handle(handle),
      m_pState(&state),
      m_pDiffBaseState(NULL)
{
    const vogl_renderbuffer_desc &rDesc = m_pState->get_desc();
    int val = 0;
#define GET_INT(name)                                                                                                           \
    if (rDesc.get_int(name, &val, 1))                                                                                           \
    {                                                                                                                           \
        vogleditor_stateTreeRenderbufferIntItem *pItem = new vogleditor_stateTreeRenderbufferIntItem(#name, name, this, state); \
        this->appendChild(pItem);                                                                                               \
        m_diffableItems.push_back(pItem);                                                                                       \
    }
#define GET_ENUM(name)                                                                                                            \
    if (rDesc.get_int(name, &val, 1))                                                                                             \
    {                                                                                                                             \
        vogleditor_stateTreeRenderbufferEnumItem *pItem = new vogleditor_stateTreeRenderbufferEnumItem(#name, name, this, state); \
        this->appendChild(pItem);                                                                                                 \
        m_diffableItems.push_back(pItem);                                                                                         \
    }
    GET_INT(GL_RENDERBUFFER_WIDTH);
    GET_INT(GL_RENDERBUFFER_HEIGHT);
    GET_INT(GL_RENDERBUFFER_SAMPLES);
    GET_ENUM(GL_RENDERBUFFER_INTERNAL_FORMAT);
    GET_INT(GL_RENDERBUFFER_RED_SIZE);
    GET_INT(GL_RENDERBUFFER_GREEN_SIZE);
    GET_INT(GL_RENDERBUFFER_BLUE_SIZE);
    GET_INT(GL_RENDERBUFFER_ALPHA_SIZE);
    GET_INT(GL_RENDERBUFFER_DEPTH_SIZE);
    GET_INT(GL_RENDERBUFFER_STENCIL_SIZE);
#undef GET_INT
#undef GET_ENUM

    //        { vogleditor_stateTreeContextInfoUIntItem* pItem = new vogleditor_stateTreeContextInfoUIntItem("GL_MAX_PROGRAM_ENV_PARAMETERS_ARB GL_VERTEX_PROGRAM_ARB", &vogl_context_info::get_max_arb_vertex_program_env_params, this, info); m_diffableItems.push_back(pItem); this->appendChild(pItem); }
    //        { vogleditor_stateTreeContextInfoUIntItem* pItem = new vogleditor_stateTreeContextInfoUIntItem("GL_MAX_PROGRAM_ENV_PARAMETERS_ARB GL_FRAGMENT_PROGRAM_ARB", &vogl_context_info::get_max_arb_fragment_program_env_params, this, info); m_diffableItems.push_back(pItem); this->appendChild(pItem); }
    //        { vogleditor_stateTreeContextInfoUIntItem* pItem = new vogleditor_stateTreeContextInfoUIntItem("GL_MAX_PROGRAM_MATRICES_ARB", &vogl_context_info::get_max_arb_program_matrices, this, info); m_diffableItems.push_back(pItem); this->appendChild(pItem); }
    //        { vogleditor_stateTreeContextInfoUIntItem* pItem = new vogleditor_stateTreeContextInfoUIntItem("GL_MAX_COMBINED_TEXTURE_COORDS", &vogl_context_info::get_max_combined_texture_coords, this, info); m_diffableItems.push_back(pItem); this->appendChild(pItem); }
    //        { vogleditor_stateTreeContextInfoUIntItem* pItem = new vogleditor_stateTreeContextInfoUIntItem("GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS", &vogl_context_info::get_max_transform_feedback_separate_attribs, this, info); m_diffableItems.push_back(pItem); this->appendChild(pItem); }
}
Пример #4
0
static void menu_cb_soundScaling (TimeSoundEditor me, EDITOR_ARGS_FORM) {
	EDITOR_FORM (U"Sound scaling", nullptr)
		OPTIONMENU_ENUM (U"Scaling strategy", kTimeSoundEditor_scalingStrategy, my default_sound_scalingStrategy ())
		LABEL (U"", U"For \"fixed height\":");
		POSITIVE (U"Height", my default_sound_scaling_height ())
		LABEL (U"", U"For \"fixed range\":");
		REAL (U"Minimum", my default_sound_scaling_minimum ())
		REAL (U"Maximum", my default_sound_scaling_maximum ())
	EDITOR_OK
		SET_ENUM (U"Scaling strategy", kTimeSoundEditor_scalingStrategy, my p_sound_scalingStrategy)
		SET_REAL (U"Height", my p_sound_scaling_height)
		SET_REAL (U"Minimum", my p_sound_scaling_minimum)
		SET_REAL (U"Maximum", my p_sound_scaling_maximum)
	EDITOR_DO
		my pref_sound_scalingStrategy () = my p_sound_scalingStrategy = GET_ENUM (kTimeSoundEditor_scalingStrategy, U"Scaling strategy");
		my pref_sound_scaling_height  () = my p_sound_scaling_height  = GET_REAL (U"Height");
		my pref_sound_scaling_minimum () = my p_sound_scaling_minimum = GET_REAL (U"Minimum");
		my pref_sound_scaling_maximum () = my p_sound_scaling_maximum = GET_REAL (U"Maximum");
		FunctionEditor_redraw (me);
	EDITOR_END
}
Пример #5
0
static void menu_cb_ExtractSelectedSound_windowed (TimeSoundEditor me, EDITOR_ARGS_FORM) {
	EDITOR_FORM (U"Extract selected sound (windowed)", nullptr)
		WORD (U"Name", U"slice")
		OPTIONMENU_ENUM (U"Window shape", kSound_windowShape, my default_extract_windowShape ())
		POSITIVE (U"Relative width", my default_extract_relativeWidth ())
		BOOLEAN (U"Preserve times", my default_extract_preserveTimes ())
	EDITOR_OK
		SET_ENUM (U"Window shape", kSound_windowShape, my pref_extract_windowShape ())
		SET_REAL (U"Relative width", my pref_extract_relativeWidth ())
		SET_INTEGER (U"Preserve times", my pref_extract_preserveTimes ())
	EDITOR_DO
		Sound sound = my d_sound.data;
		Melder_assert (sound);
		my pref_extract_windowShape () = GET_ENUM (kSound_windowShape, U"Window shape");
		my pref_extract_relativeWidth () = GET_REAL (U"Relative width");
		my pref_extract_preserveTimes () = GET_INTEGER (U"Preserve times");
		autoSound extract = Sound_extractPart (sound, my d_startSelection, my d_endSelection, my pref_extract_windowShape (),
			my pref_extract_relativeWidth (), my pref_extract_preserveTimes ());
		Thing_setName (extract.peek(), GET_STRING (U"Name"));
		Editor_broadcastPublication (me, extract.transfer());
	EDITOR_END
}
Пример #6
0
static void menu_cb_learnOneFromPartialOutput (EDITOR_ARGS) {
	EDITOR_IAM (OTGrammarEditor);
	EDITOR_FORM (U"Learn one from partial adult output", 0)
		LABEL (U"", U"Partial adult surface form (e.g. overt form):")
		SENTENCE (U"Partial output", U"")
		REAL (U"Evaluation noise", U"2.0")
		OPTIONMENU_ENUM (U"Update rule", kOTGrammar_rerankingStrategy, kOTGrammar_rerankingStrategy_SYMMETRIC_ALL)
		REAL (U"Plasticity", U"0.1")
		REAL (U"Rel. plasticity spreading", U"0.1")
		BOOLEAN (U"Honour local rankings", 1)
		NATURAL (U"Number of chews", U"1")
	EDITOR_OK
	EDITOR_DO
		Editor_save (me, U"Learn one from partial output");
		OTGrammar_learnOneFromPartialOutput ((OTGrammar) my data, GET_STRING (U"Partial output"),
			GET_REAL (U"Evaluation noise"), GET_ENUM (kOTGrammar_rerankingStrategy, U"Update rule"), GET_INTEGER (U"Honour local rankings"),
			GET_REAL (U"Plasticity"), GET_REAL (U"Rel. plasticity spreading"), GET_INTEGER (U"Number of chews"), TRUE);
		OTGrammar_sort ((OTGrammar) my data);
		Graphics_updateWs (my g);
		Editor_broadcastDataChanged (me);
	EDITOR_END
}
Пример #7
0
static void menu_cb_learnOne (EDITOR_ARGS) {
	EDITOR_IAM (OTGrammarEditor);
	EDITOR_FORM (U"Learn one", U"OTGrammar: Learn one...")
		LABEL (U"", U"Underlying form:")
		SENTENCE (U"Input string", U"")
		LABEL (U"", U"Adult surface form:")
		SENTENCE (U"Output string", U"")
		REAL (U"Evaluation noise", U"2.0")
		OPTIONMENU_ENUM (U"Update rule", kOTGrammar_rerankingStrategy, kOTGrammar_rerankingStrategy_SYMMETRIC_ALL)
		REAL (U"Plasticity", U"0.1")
		REAL (U"Rel. plasticity spreading", U"0.1")
		BOOLEAN (U"Honour local rankings", 1)
	EDITOR_OK
	EDITOR_DO
		Editor_save (me, U"Learn one");
		OTGrammar_learnOne ((OTGrammar) my data, GET_STRING (U"Input string"), GET_STRING (U"Output string"),
			GET_REAL (U"Evaluation noise"), GET_ENUM (kOTGrammar_rerankingStrategy, U"Update rule"), GET_INTEGER (U"Honour local rankings"),
			GET_REAL (U"Plasticity"), GET_REAL (U"Rel. plasticity spreading"), TRUE, TRUE, NULL);
		OTGrammar_sort ((OTGrammar) my data);
		Graphics_updateWs (my g);
		Editor_broadcastDataChanged (me);
	EDITOR_END
}
Пример #8
0
static void menu_cb_learnOne (EDITOR_ARGS) {
	EDITOR_IAM (OTMultiEditor);
	EDITOR_FORM (U"Learn one", U"OTGrammar: Learn one...")
		OPTIONMENU_ENUM (U"Update rule", kOTGrammar_rerankingStrategy, kOTGrammar_rerankingStrategy_SYMMETRIC_ALL)
		OPTIONMENU (U"Direction", 3)
			OPTION (U"forward")
			OPTION (U"backward")
			OPTION (U"bidirectionally")
		REAL (U"Plasticity", U"0.1")
		REAL (U"Rel. plasticity spreading", U"0.1")
	EDITOR_OK
	EDITOR_DO
		Editor_save (me, U"Learn one");
		Melder_free (my form1);
		Melder_free (my form2);
		my form1 = GuiText_getString (my form1Text);
		my form2 = GuiText_getString (my form2Text);
		OTMulti_learnOne ((OTMulti) my data, my form1, my form2,
			GET_ENUM (kOTGrammar_rerankingStrategy, U"Update rule"), GET_INTEGER (U"Direction"),
			GET_REAL (U"Plasticity"), GET_REAL (U"Rel. plasticity spreading"));
		Graphics_updateWs (my g);
		Editor_broadcastDataChanged (me);
	EDITOR_END
}
vogleditor_stateTreeTexEnvItem::vogleditor_stateTreeTexEnvItem(QString name, vogleditor_stateTreeItem *parent, vogl_texenv_state &state, const vogl_context_info &info)
    : vogleditor_stateTreeItem(name, "", parent),
      m_pState(&state),
      m_pDiffBaseState(NULL),
      m_pDiffBaseInfo(NULL)
{
    QString tmp;
    for (uint texcoord_index = 0; texcoord_index < info.get_max_texture_coords(); texcoord_index++)
    {
        vogleditor_stateTreeItem *pTexNode = new vogleditor_stateTreeItem(tmp.sprintf("GL_TEXTURE%u", texcoord_index), "", this);
        this->appendChild(pTexNode);

        int iVals[4] = { 0, 0, 0, 0 };
        float fVals[4] = { 0, 0, 0, 0 };
#define GET_ENUM(target, idx, name, num)                                                                                                                               \
    if (m_pState->get_state(target).get<int>(name, idx, iVals, num))                                                                                                   \
    {                                                                                                                                                                  \
        vogleditor_stateTreeTexEnvStateVecEnumItem *pItem = new vogleditor_stateTreeTexEnvStateVecEnumItem(target, #name, name, idx, iVals, num, pTexNode, *m_pState); \
        m_diffableItems.push_back(pItem);                                                                                                                              \
        pTexNode->appendChild(pItem);                                                                                                                                  \
    }
#define GET_FLOAT(target, idx, name, num)                                                                                                                                \
    if (m_pState->get_state(target).get<float>(name, idx, fVals, num))                                                                                                   \
    {                                                                                                                                                                    \
        vogleditor_stateTreeTexEnvStateVecFloatItem *pItem = new vogleditor_stateTreeTexEnvStateVecFloatItem(target, #name, name, idx, fVals, num, pTexNode, *m_pState); \
        m_diffableItems.push_back(pItem);                                                                                                                                \
        pTexNode->appendChild(pItem);                                                                                                                                    \
    }

        GET_FLOAT(GL_TEXTURE_FILTER_CONTROL, texcoord_index, GL_TEXTURE_LOD_BIAS, 1);
        GET_ENUM(GL_POINT_SPRITE, texcoord_index, GL_COORD_REPLACE, 1);
        GET_ENUM(GL_TEXTURE_ENV, texcoord_index, GL_TEXTURE_ENV_MODE, 1);
        GET_FLOAT(GL_TEXTURE_ENV, texcoord_index, GL_TEXTURE_ENV_COLOR, 4);
        GET_ENUM(GL_TEXTURE_ENV, texcoord_index, GL_COMBINE_RGB, 1);
        GET_ENUM(GL_TEXTURE_ENV, texcoord_index, GL_COMBINE_ALPHA, 1);
        GET_FLOAT(GL_TEXTURE_ENV, texcoord_index, GL_RGB_SCALE, 1);
        GET_FLOAT(GL_TEXTURE_ENV, texcoord_index, GL_ALPHA_SCALE, 1);
        GET_ENUM(GL_TEXTURE_ENV, texcoord_index, GL_SRC0_RGB, 1);
        GET_ENUM(GL_TEXTURE_ENV, texcoord_index, GL_SRC1_RGB, 1);
        GET_ENUM(GL_TEXTURE_ENV, texcoord_index, GL_SRC2_RGB, 1);
        GET_ENUM(GL_TEXTURE_ENV, texcoord_index, GL_SRC0_ALPHA, 1);
        GET_ENUM(GL_TEXTURE_ENV, texcoord_index, GL_SRC1_ALPHA, 1);
        GET_ENUM(GL_TEXTURE_ENV, texcoord_index, GL_SRC2_ALPHA, 1);
        GET_ENUM(GL_TEXTURE_ENV, texcoord_index, GL_OPERAND0_RGB, 1);
        GET_ENUM(GL_TEXTURE_ENV, texcoord_index, GL_OPERAND1_RGB, 1);
        GET_ENUM(GL_TEXTURE_ENV, texcoord_index, GL_OPERAND2_RGB, 1);
        GET_ENUM(GL_TEXTURE_ENV, texcoord_index, GL_OPERAND0_ALPHA, 1);
        GET_ENUM(GL_TEXTURE_ENV, texcoord_index, GL_OPERAND1_ALPHA, 1);
        GET_ENUM(GL_TEXTURE_ENV, texcoord_index, GL_OPERAND2_ALPHA, 1);

// TODO:
//{ "glGetTexEnv",	'E',	1,	"GL_SOURCE3_RGB_NV",  0x8583},
//{ "glGetTexEnv",	'E',	1,	"GL_SOURCE3_ALPHA_NV",  0x858B},
//{ "glGetTexEnv",	'E',	1,	"GL_OPERAND3_RGB_NV",  0x8593},
//{ "glGetTexEnv",	'E',	1,	"GL_OPERAND3_ALPHA_NV",  0x859B},
//{ "glGetTexEnv",	'E',	1,	"GL_RGBA_UNSIGNED_DOT_PRODUCT_MAPPING_NV",  0x86D9},
//{ "glGetTexEnv",	'E',	1,	"GL_SHADER_OPERATION_NV",  0x86DF},
//{ "glGetTexEnv",	'E',	4,	"GL_CULL_MODES_NV",  0x86E0},
//{ "glGetTexEnv",	'F',	4,	"GL_OFFSET_TEXTURE_MATRIX_NV",  0x86E1},
//{ "glGetTexEnv",	'F',	1,	"GL_OFFSET_TEXTURE_SCALE_NV",  0x86E2},
//{ "glGetTexEnv",	'F',	1,	"GL_OFFSET_TEXTURE_BIAS_NV",  0x86E3},
//{ "glGetTexEnv",	'E',	1,	"GL_PREVIOUS_TEXTURE_INPUT_NV",  0x86E4},
//{ "glGetTexEnv",	'F',	3,	"GL_CONST_EYE_NV",  0x86E5},
//{ "glGetTexEnv",	'E',	1,	"GL_BUMP_TARGET_ATI",  0x877C},

#undef GET_FLOAT
#undef GET_ENUM
#define GET_ENUM(target, idx, name, num)                                                                                                                                           \
    if (m_pState->get_state(target).get<int>(name, idx, iVals, num))                                                                                                               \
    {                                                                                                                                                                              \
        vogleditor_stateTreeTexEnvStateVecEnumItem *pItem = new vogleditor_stateTreeTexEnvStateVecEnumItem(target, #target " " #name, name, idx, iVals, num, pTexNode, *m_pState); \
        m_diffableItems.push_back(pItem);                                                                                                                                          \
        pTexNode->appendChild(pItem);                                                                                                                                              \
    }
#define GET_FLOAT(target, idx, name, num)                                                                                                                                            \
    if (m_pState->get_state(target).get<float>(name, idx, fVals, num))                                                                                                               \
    {                                                                                                                                                                                \
        vogleditor_stateTreeTexEnvStateVecFloatItem *pItem = new vogleditor_stateTreeTexEnvStateVecFloatItem(target, #target " " #name, name, idx, fVals, num, pTexNode, *m_pState); \
        m_diffableItems.push_back(pItem);                                                                                                                                            \
        pTexNode->appendChild(pItem);                                                                                                                                                \
    }

        GET_ENUM(GL_S, texcoord_index, GL_TEXTURE_GEN_MODE, 1);
        GET_FLOAT(GL_S, texcoord_index, GL_OBJECT_PLANE, 4);
        GET_FLOAT(GL_S, texcoord_index, GL_EYE_PLANE, 4);

        GET_ENUM(GL_T, texcoord_index, GL_TEXTURE_GEN_MODE, 1);
        GET_FLOAT(GL_T, texcoord_index, GL_OBJECT_PLANE, 4);
        GET_FLOAT(GL_T, texcoord_index, GL_EYE_PLANE, 4);

        GET_ENUM(GL_R, texcoord_index, GL_TEXTURE_GEN_MODE, 1);
        GET_FLOAT(GL_R, texcoord_index, GL_OBJECT_PLANE, 4);
        GET_FLOAT(GL_R, texcoord_index, GL_EYE_PLANE, 4);

        GET_ENUM(GL_Q, texcoord_index, GL_TEXTURE_GEN_MODE, 1);
        GET_FLOAT(GL_Q, texcoord_index, GL_OBJECT_PLANE, 4);
        GET_FLOAT(GL_Q, texcoord_index, GL_EYE_PLANE, 4);
#undef GET_FLOAT
#undef GET_ENUM
    }
}
Пример #10
0
		praat_new (thee.transfer(), my name, L"_mean");
	}
END

/***** ERPTier & Table *****/

FORM (ERPTier_Table_extractEventsWhereColumn_number, L"Extract events where column (number)", 0)
	WORD (L"Extract all events where column...", L"")
	RADIO_ENUM (L"...is...", kMelder_number, DEFAULT)
	REAL (L"...the number", L"0.0")
	OK
DO
	ERPTier erpTier = FIRST (ERPTier);
	Table table = FIRST (Table);
	long columnNumber = Table_getColumnIndexFromColumnLabel (table, GET_STRING (L"Extract all events where column..."));
	autoERPTier thee = erpTier -> f_extractEventsWhereColumn_number (table, columnNumber, GET_ENUM (kMelder_number, L"...is..."), GET_REAL (L"...the number"));
	praat_new (thee.transfer(), erpTier -> name);
END

FORM (ERPTier_Table_extractEventsWhereColumn_text, L"Extract events where column (text)", 0)
	WORD (L"Extract all events where column...", L"")
	OPTIONMENU_ENUM (L"...", kMelder_string, DEFAULT)
	SENTENCE (L"...the text", L"hi")
	OK
DO
	ERPTier erpTier = FIRST (ERPTier);
	Table table = FIRST (Table);
	long columnNumber = Table_getColumnIndexFromColumnLabel (table, GET_STRING (L"Extract all events where column..."));
	autoERPTier thee = erpTier -> f_extractEventsWhereColumn_string (table, columnNumber, GET_ENUM (kMelder_string, L"..."), GET_STRING (L"...the text"));
	praat_new (thee.transfer(), erpTier -> name);
END
Пример #11
0
	LOOP {
		iam (ERP);
		ERP_drawScalp (me, GRAPHICS, GET_REAL (U"left Time range"), GET_REAL (U"right Time range"),
			GET_REAL (U"left Voltage range"), GET_REAL (U"right Voltage range"), GET_ENUM (kGraphics_colourScale, U"Colour scale"), GET_INTEGER (U"Garnish"));
	}
END2 }

FORM (ERP_drawScalp_garnish, U"ERP: Draw scalp (garnish)", nullptr) {
	REAL (U"left Voltage range (V)", U"10e-6")
	REAL (U"right Voltage range", U"-10e-6")
	RADIO_ENUM (U"Colour scale", kGraphics_colourScale, BLUE_TO_RED)
	OK2
DO
	autoPraatPicture picture;
	ERP_drawScalp_garnish (GRAPHICS,
		GET_REAL (U"left Voltage range"), GET_REAL (U"right Voltage range"), GET_ENUM (kGraphics_colourScale, U"Colour scale"));
END2 }

FORM (ERP_extractOneChannelAsSound, U"ERP: Extract one channel as Sound", nullptr) {
	WORD (U"Channel name", U"Cz")
	OK2
DO
	LOOP {
		iam (ERP);
		const char32 *channelName = GET_STRING (U"Channel name");
		long channelNumber = ERP_getChannelNumber (me, channelName);
		if (channelNumber == 0) Melder_throw (me, U": no channel named \"", channelName, U"\".");
		autoSound thee = Sound_extractChannel (me, channelNumber);
		praat_new (thee.move(), my name, U"_", channelName);
	}
END2 }
vogleditor_stateTreeTextureItem::vogleditor_stateTreeTextureItem(QString name, QString value, vogleditor_stateTreeItem* parentNode, vogl_texture_state* pState, const vogl_context_info& info)
   : vogleditor_stateTreeItem(name, value, parentNode),
     m_pTexture(pState),
     m_pDiffBaseState(NULL)
{
   QString tmp;

   float fVals[16];
   int iVals[16];

#define STR_INT1(val) tmp.sprintf("%d", val[0])


#define GET_INT(name, num) if (m_pTexture->get_params().get<int>(name, 0, iVals, num)) { vogleditor_stateTreeStateVecIntItem* pItem = new vogleditor_stateTreeStateVecIntItem(#name, name, 0, m_pTexture->get_params(), iVals, num, false, this); m_diffableItems.push_back(pItem); this->appendChild(pItem); }
#define GET_ENUM(name, num) if (m_pTexture->get_params().get<int>(name, 0, iVals, num)) { vogleditor_stateTreeStateVecEnumItem* pItem = new vogleditor_stateTreeStateVecEnumItem(#name, name, 0, m_pTexture->get_params(), iVals, num, false, this); m_diffableItems.push_back(pItem); this->appendChild(pItem); }
#define GET_FLOAT(name, num) if (m_pTexture->get_params().get<float>(name, 0, fVals, num)) { vogleditor_stateTreeStateVecFloatItem* pItem = new vogleditor_stateTreeStateVecFloatItem(#name, name, 0, m_pTexture->get_params(), fVals, num, false, this); m_diffableItems.push_back(pItem); this->appendChild(pItem); }
                  GET_INT(GL_TEXTURE_BASE_LEVEL, 1);
                  int base_level = iVals[0];
                  GET_INT(GL_TEXTURE_MAX_LEVEL, 1);
                  GET_FLOAT(GL_TEXTURE_BORDER_COLOR, 4);
                  GET_ENUM(GL_TEXTURE_COMPARE_MODE, 1);
                  GET_ENUM(GL_TEXTURE_COMPARE_FUNC, 1);
                  GET_FLOAT(GL_TEXTURE_LOD_BIAS, 1);
                  GET_ENUM(GL_TEXTURE_MIN_FILTER, 1);
                  GET_ENUM(GL_TEXTURE_MAG_FILTER, 1);
                  GET_FLOAT(GL_TEXTURE_MIN_LOD, 1);
                  GET_FLOAT(GL_TEXTURE_MAX_LOD, 1);
                  GET_ENUM(GL_TEXTURE_SWIZZLE_R, 1);
                  GET_ENUM(GL_TEXTURE_SWIZZLE_G, 1);
                  GET_ENUM(GL_TEXTURE_SWIZZLE_B, 1);
                  GET_ENUM(GL_TEXTURE_SWIZZLE_A, 1);
                  GET_ENUM(GL_TEXTURE_SWIZZLE_RGBA, 4);
                  GET_ENUM(GL_TEXTURE_WRAP_S, 1);
                  GET_ENUM(GL_TEXTURE_WRAP_T, 1);
                  GET_ENUM(GL_TEXTURE_WRAP_R, 1);

                  if (!info.is_core_profile())
                  {
                     GET_ENUM(GL_GENERATE_MIPMAP, 1);
                  }

                  GET_INT(GL_TEXTURE_IMMUTABLE_FORMAT, 1);

                  if (info.supports_extension("GL_EXT_texture_filter_anisotropic"))
                  {
                     GET_FLOAT(GL_TEXTURE_MAX_ANISOTROPY_EXT, 1);
                  }

                  if (info.supports_extension("GL_EXT_texture_sRGB_decode"))
                  {
                     GET_ENUM(GL_TEXTURE_SRGB_DECODE_EXT, 1);
                  }

                  if (!info.is_core_profile() && info.supports_extension("GL_ARB_shadow_ambient"))
                  {
                     GET_FLOAT(GL_TEXTURE_COMPARE_FAIL_VALUE_ARB, 1);
                  }

                  if (!info.is_core_profile())
                  {
                     GET_ENUM(GL_DEPTH_TEXTURE_MODE, 1);
                     // TODO
                     //GL_TEXTURE_PRIORITY
                     //GL_TEXTURE_RESIDENT
                  }

                  int num_actual_levels = m_pTexture->get_num_levels();
                  uint num_faces = (m_pTexture->get_target() == GL_TEXTURE_CUBE_MAP) ? 6 : 1;

                  for (uint face = 0; face < num_faces; face++)
                  {
                     GLenum face_target_to_query = m_pTexture->get_target();
                     if (m_pTexture->get_target() == GL_TEXTURE_CUBE_MAP)
                        face_target_to_query = GL_TEXTURE_CUBE_MAP_POSITIVE_X + face;

                     vogleditor_stateTreeItem* pFaceNode = this;

                     if (m_pTexture->get_target() == GL_TEXTURE_CUBE_MAP)
                     {
                        pFaceNode = new vogleditor_stateTreeItem(enum_to_string(face_target_to_query), "", this);
                        this->appendChild(pFaceNode);
                     }

                     for (int level = base_level; level < num_actual_levels; level++)
                     {
                        vogleditor_stateTreeItem* pLevelNode = new vogleditor_stateTreeItem(tmp.sprintf("Mip level %d", level), "", pFaceNode);
                        pFaceNode->appendChild(pLevelNode);

                        const vogl_state_vector& level_params = m_pTexture->get_level_params(face, level);

                        // TODO: Check for core vs. compat profiles and not query the old stuff
#undef GET_INT
#undef GET_ENUM
#define GET_INT(name, num) if (level_params.get<int>(name, 0, iVals, num)) { pLevelNode->appendChild(new vogleditor_stateTreeStateVecIntItem(#name, name, 0, level_params, iVals, num, false, pLevelNode)); }
#define GET_ENUM(name, num) if (level_params.get<int>(name, 0, iVals, num)) { pLevelNode->appendChild(new vogleditor_stateTreeStateVecEnumItem(#name, name, 0, level_params, iVals, num, false, pLevelNode)); }
                        GET_INT(GL_TEXTURE_WIDTH, 1);
                        GET_INT(GL_TEXTURE_HEIGHT, 1);
                        GET_INT(GL_TEXTURE_DEPTH, 1);
                        GET_ENUM(GL_TEXTURE_INTERNAL_FORMAT, 1);

                        GET_INT(GL_TEXTURE_SAMPLES, 1);
                        GET_ENUM(GL_TEXTURE_FIXED_SAMPLE_LOCATIONS, 1);

                        GET_INT(GL_TEXTURE_RED_SIZE, 1);
                        GET_INT(GL_TEXTURE_GREEN_SIZE, 1);
                        GET_INT(GL_TEXTURE_BLUE_SIZE, 1);
                        GET_INT(GL_TEXTURE_ALPHA_SIZE, 1);
                        GET_INT(GL_TEXTURE_DEPTH_SIZE, 1);
                        GET_INT(GL_TEXTURE_STENCIL_SIZE, 1);
                        GET_INT(GL_TEXTURE_LUMINANCE_SIZE, 1);
                        GET_INT(GL_TEXTURE_INTENSITY_SIZE, 1);
                        GET_INT(GL_TEXTURE_SHARED_SIZE, 1);
                        GET_INT(GL_TEXTURE_COMPRESSED, 1);
                        bool is_compressed = (bool)iVals[0];

                        if (info.supports_extension("GL_ARB_depth_texture"))
                        {
                           GET_INT(GL_TEXTURE_DEPTH_SIZE, 1);
                           GET_INT(GL_TEXTURE_DEPTH_TYPE, 1);
                        }

                        if (info.supports_extension("GL_EXT_packed_depth_stencil"))
                           GET_INT(GL_TEXTURE_STENCIL_SIZE_EXT, 1);

                        if (m_pTexture->get_target() == GL_TEXTURE_BUFFER)
                        {
                           GET_INT(GL_TEXTURE_BUFFER_DATA_STORE_BINDING, 1);
                           GET_INT(GL_TEXTURE_BUFFER_OFFSET, 1);
                           GET_INT(GL_TEXTURE_BUFFER_SIZE, 1);
                        }

                        if (is_compressed)
                        {
                           GET_INT(GL_TEXTURE_COMPRESSED_IMAGE_SIZE, 1);
                        }
                     }
                  }
#undef GET_FLOAT
#undef GET_ENUM
#undef GET_INT

}