static void Check_Palette(void) { if (render.pal.first>render.pal.last) return; GFX_SetPalette(render.pal.first,render.pal.last-render.pal.first+1,(GFX_PalEntry *)&render.pal.rgb[render.pal.first]); /* Setup pal index to startup values */ render.pal.first=256; render.pal.last=0; }
static void ShadeScreen(void) { uint16 i; memmove(g_palette_998A, g_palette1, 256 * 3); for (i = 0; i < 256 * 3; i++) g_palette1[i] = g_palette1[i] / 2; for (i = 0; i < 8; i++) memmove(g_palette1 + ((231 + i) * 3), &g_palette_998A[(231 + i) * 3], 3); GFX_SetPalette(g_palette_998A); }
static void Check_Palette(void) { /* Clean up any previous changed palette data */ if (render.pal.changed) { memset(render.pal.modified, 0, sizeof(render.pal.modified)); render.pal.changed = false; } if (render.pal.first>render.pal.last) return; Bitu i; switch (render.scale.outMode) { case scalerMode8: GFX_SetPalette(render.pal.first,render.pal.last-render.pal.first+1,(GFX_PalEntry *)&render.pal.rgb[render.pal.first]); break; case scalerMode15: case scalerMode16: for (i=render.pal.first;i<=render.pal.last;i++) { Bit8u r=render.pal.rgb[i].red; Bit8u g=render.pal.rgb[i].green; Bit8u b=render.pal.rgb[i].blue; Bit16u newPal = GFX_GetRGB(r,g,b); if (newPal != render.pal.lut.b16[i]) { render.pal.changed = true; render.pal.modified[i] = 1; render.pal.lut.b16[i] = newPal; } } break; case scalerMode32: default: for (i=render.pal.first;i<=render.pal.last;i++) { Bit8u r=render.pal.rgb[i].red; Bit8u g=render.pal.rgb[i].green; Bit8u b=render.pal.rgb[i].blue; Bit32u newPal = GFX_GetRGB(r,g,b); if (newPal != render.pal.lut.b32[i]) { render.pal.changed = true; render.pal.modified[i] = 1; render.pal.lut.b32[i] = newPal; } } break; } /* Setup pal index to startup values */ render.pal.first=256; render.pal.last=0; }
static bool Unknown_25C4_000E(void) { Timer_Init(); if (!Video_Init()) return false; Mouse_Init(); /* Add the general tickers */ Timer_Add(Video_Tick, 1000000 / 60); Timer_Add(Timer_Tick, 1000000 / 60); g_var_7097 = -1; GFX_Init(); GFX_ClearScreen(); if (!Font_Init()) { Error( "--------------------------\n" "ERROR LOADING DATA FILE\n" "\n" "Did you copy the Dune2 1.07eu data files into the data directory ?\n" "\n" ); return false; } Font_Select(g_fontNew8p); g_palette_998A = calloc(256 * 3, sizeof(uint8)); memset(&g_palette_998A[45], 63, 3); GFX_SetPalette(g_palette_998A); Tools_RandomLCG_Seed((unsigned)time(NULL)); Widget_SetCurrentWidget(0); return true; }
/** * Initialize Timer, Video, Mouse, GFX, Fonts, Random number generator * and current Widget */ static bool OpenDune_Init(int screen_magnification, VideoScaleFilter filter) { if (!Font_Init()) { Error( "--------------------------\n" "ERROR LOADING DATA FILE\n" "\n" "Did you copy the Dune2 1.07eu data files into the data directory ?\n" "\n" ); return false; } Timer_Init(); if (!Video_Init(screen_magnification, filter)) return false; Mouse_Init(); /* Add the general tickers */ Timer_Add(Timer_Tick, 1000000 / 60, false); Timer_Add(Video_Tick, 1000000 / 60, true); g_mouseDisabled = -1; GFX_Init(); GFX_ClearScreen(); Font_Select(g_fontNew8p); g_palette_998A = calloc(256 * 3, sizeof(uint8)); memset(&g_palette_998A[45], 63, 3); GFX_SetPalette(g_palette_998A); Tools_RandomLCG_Seed((unsigned)time(NULL)); Widget_SetCurrentWidget(0); return true; }
/** * Update part of the palette one step. * @param finishNow Finish all steps now. * @return Direction of change for the next call. * @note If \a finishNow, the new palette is not written to the screen. * @see PalettePartDirection */ static uint16 GameLoop_PalettePart_Update(bool finishNow) { Sound_StartSpeech(); if (s_palettePartDirection == PPD_STOPPED) return 0; if (s_paletteAnimationTimeout >= g_timerGUI && !finishNow) return s_palettePartDirection; s_paletteAnimationTimeout = g_timerGUI + 7; if (--s_palettePartCount == 0 || finishNow) { if (s_palettePartDirection == PPD_TO_NEW_PALETTE) { memcpy(s_palettePartCurrent, s_palettePartTarget, 18); } else { memset(s_palettePartCurrent, 0, 18); } s_palettePartDirection = PPD_STOPPED; } else { uint8 i; for (i = 0; i < 18; i++) { if (s_palettePartDirection == PPD_TO_NEW_PALETTE) { s_palettePartCurrent[i] = min(s_palettePartCurrent[i] + s_palettePartChange[i], s_palettePartTarget[i]); } else { s_palettePartCurrent[i] = max(s_palettePartCurrent[i] - s_palettePartChange[i], 0); } } } if (finishNow) return s_palettePartDirection; memcpy(&g_palette_998A[215 * 3], s_palettePartCurrent, 18); GFX_SetPalette(g_palette_998A); return s_palettePartDirection; }
static bool Unknown_25C4_000E() { if (!Video_Init()) return false; /* g_var_7097 = -1; */ GFX_Init(); GFX_ClearScreen(); if (!Font_Init()) { Error( "--------------------------\n" "ERROR LOADING DATA FILE\n" "\n" "Did you copy the Dune2 1.07eu data files into the data directory\n" "%s/data ?\n" "\n", g_dune_data_dir ); return false; } Font_Select(g_fontNew8p); memset(g_palette_998A, 0, 3 * 256); memset(&g_palette_998A[45], 63, 3); GFX_SetPalette(g_palette_998A); srand((unsigned)time(NULL)); Tools_RandomLCG_Seed((unsigned)time(NULL)); Widget_SetCurrentWidget(0); return true; }
/** * Main game loop. */ static void GameLoop_Main(void) { static uint32 l_timerNext = 0; static uint32 l_timerUnitStatus = 0; static int16 l_selectionState = -2; uint16 key; String_Init(); Sprites_Init(); Input_Flags_SetBits(INPUT_FLAG_KEY_REPEAT | INPUT_FLAG_UNKNOWN_0010 | INPUT_FLAG_UNKNOWN_0200 | INPUT_FLAG_UNKNOWN_2000); Input_Flags_ClearBits(INPUT_FLAG_KEY_RELEASE | INPUT_FLAG_UNKNOWN_0400 | INPUT_FLAG_UNKNOWN_0100 | INPUT_FLAG_UNKNOWN_0080 | INPUT_FLAG_UNKNOWN_0040 | INPUT_FLAG_UNKNOWN_0020 | INPUT_FLAG_UNKNOWN_0008 | INPUT_FLAG_UNKNOWN_0004 | INPUT_FLAG_NO_TRANSLATE); Timer_SetTimer(TIMER_GAME, true); Timer_SetTimer(TIMER_GUI, true); g_campaignID = 0; g_scenarioID = 1; g_playerHouseID = HOUSE_INVALID; g_debugScenario = false; g_selectionType = SELECTIONTYPE_MENTAT; g_selectionTypeNew = SELECTIONTYPE_MENTAT; g_palette1 = calloc(1, 256 * 3); g_palette2 = calloc(1, 256 * 3); g_readBufferSize = 12000; g_readBuffer = calloc(1, g_readBufferSize); ReadProfileIni("PROFILE.INI"); free(g_readBuffer); g_readBuffer = NULL; File_ReadBlockFile("IBM.PAL", g_palette_998A, 256 * 3); memmove(g_palette1, g_palette_998A, 256 * 3); GUI_ClearScreen(SCREEN_0); Video_SetPalette(g_palette1, 0, 256); GFX_SetPalette(g_palette1); GFX_SetPalette(g_palette2); g_paletteMapping1 = malloc(256); g_paletteMapping2 = malloc(256); GUI_Palette_CreateMapping(g_palette1, g_paletteMapping1, 0xC, 0x55); g_paletteMapping1[0xFF] = 0xFF; g_paletteMapping1[0xDF] = 0xDF; g_paletteMapping1[0xEF] = 0xEF; GUI_Palette_CreateMapping(g_palette1, g_paletteMapping2, 0xF, 0x55); g_paletteMapping2[0xFF] = 0xFF; g_paletteMapping2[0xDF] = 0xDF; g_paletteMapping2[0xEF] = 0xEF; Script_LoadFromFile("TEAM.EMC", g_scriptTeam, g_scriptFunctionsTeam, NULL); Script_LoadFromFile("BUILD.EMC", g_scriptStructure, g_scriptFunctionsStructure, NULL); GUI_Palette_CreateRemap(HOUSE_MERCENARY); g_cursorSpriteID = 0; Sprites_SetMouseSprite(0, 0, g_sprites[0]); while (g_mouseHiddenDepth > 1) { GUI_Mouse_Show_Safe(); } Window_WidgetClick_Create(); GameOptions_Load(); Unit_Init(); Team_Init(); House_Init(); Structure_Init(); GUI_Mouse_Show_Safe(); if (g_debugSkipDialogs) { Music_Play(0); free(g_readBuffer); g_readBufferSize = (g_enableVoices == 0) ? 12000 : 20000; g_readBuffer = calloc(1, g_readBufferSize); g_gameMode = GM_NORMAL; } for (;; sleepIdle()) { if (g_gameMode == GM_MENU) { GameLoop_GameIntroAnimationMenu(); if (!g_running) break; if (g_gameMode == GM_MENU) continue; GUI_Mouse_Hide_Safe(); g_canSkipIntro = false; GUI_DrawFilledRectangle(g_curWidgetXBase << 3, g_curWidgetYBase, (g_curWidgetXBase + g_curWidgetWidth) << 3, g_curWidgetYBase + g_curWidgetHeight, 12); Input_History_Clear(); if (s_enableLog != 0) Mouse_SetMouseMode((uint8)s_enableLog, "DUNE.LOG"); GFX_SetPalette(g_palette1); GUI_Mouse_Show_Safe(); } if (g_gameMode == GM_PICKHOUSE) { Music_Play(28); g_playerHouseID = HOUSE_MERCENARY; g_playerHouseID = GUI_PickHouse(); GUI_Mouse_Hide_Safe(); GFX_ClearBlock(SCREEN_0); Sprites_LoadTiles(); GUI_Palette_CreateRemap(g_playerHouseID); Voice_LoadVoices(g_playerHouseID); GUI_Mouse_Show_Safe(); g_gameMode = GM_RESTART; g_scenarioID = 1; g_campaignID = 0; g_strategicRegionBits = 0; } if (g_selectionTypeNew != g_selectionType) { GUI_ChangeSelectionType(g_selectionTypeNew); } GUI_PaletteAnimate(); if (g_gameMode == GM_RESTART) { GUI_ChangeSelectionType(SELECTIONTYPE_MENTAT); Game_LoadScenario(g_playerHouseID, g_scenarioID); if (!g_debugScenario && !g_debugSkipDialogs) GUI_Mentat_ShowBriefing(); g_gameMode = GM_NORMAL; GUI_ChangeSelectionType(g_debugScenario ? SELECTIONTYPE_DEBUG : SELECTIONTYPE_STRUCTURE); Music_Play(Tools_RandomLCG_Range(0, 8) + 8); l_timerNext = g_timerGUI + 300; } if (l_selectionState != g_selectionState) { Map_SetSelectionObjectPosition(0xFFFF); Map_SetSelectionObjectPosition(g_selectionRectanglePosition); l_selectionState = g_selectionState; } if (!Driver_Voice_IsPlaying() && !Sound_StartSpeech()) { if (g_gameConfig.music == 0) { Music_Play(2); g_musicInBattle = 0; } else if (g_musicInBattle > 0) { Music_Play(Tools_RandomLCG_Range(0, 5) + 17); l_timerNext = g_timerGUI + 300; g_musicInBattle = -1; } else { g_musicInBattle = 0; if (g_enableSoundMusic != 0 && g_timerGUI > l_timerNext) { if (!Driver_Music_IsPlaying()) { Music_Play(Tools_RandomLCG_Range(0, 8) + 8); l_timerNext = g_timerGUI + 300; } } } } GFX_Screen_SetActive(SCREEN_0); key = GUI_Widget_HandleEvents(g_widgetLinkedListHead); if (g_selectionType == SELECTIONTYPE_TARGET || g_selectionType == SELECTIONTYPE_PLACE || g_selectionType == SELECTIONTYPE_UNIT || g_selectionType == SELECTIONTYPE_STRUCTURE) { if (g_unitSelected != NULL) { if (l_timerUnitStatus < g_timerGame) { Unit_DisplayStatusText(g_unitSelected); l_timerUnitStatus = g_timerGame + 300; } if (g_selectionType != SELECTIONTYPE_TARGET) { g_selectionPosition = Tile_PackTile(Tile_Center(g_unitSelected->o.position)); } } GUI_Widget_ActionPanel_Draw(false); InGame_Numpad_Move(key); GUI_DrawCredits(g_playerHouseID, 0); GameLoop_Team(); GameLoop_Unit(); GameLoop_Structure(); GameLoop_House(); GUI_DrawScreen(SCREEN_0); } GUI_DisplayText(NULL, 0); if (g_running && !g_debugScenario) { GameLoop_LevelEnd(); } if (!g_running) break; } GUI_Mouse_Hide_Safe(); if (s_enableLog != 0) Mouse_SetMouseMode(INPUT_MOUSE_MODE_NORMAL, "DUNE.LOG"); GUI_Mouse_Hide_Safe(); Widget_SetCurrentWidget(0); GFX_Screen_SetActive(SCREEN_1); GFX_ClearScreen(); GUI_Screen_FadeIn(g_curWidgetXBase, g_curWidgetYBase, g_curWidgetXBase, g_curWidgetYBase, g_curWidgetWidth, g_curWidgetHeight, SCREEN_1, SCREEN_0); }
/** * Intro menu. */ static void GameLoop_GameIntroAnimationMenu(void) { static const uint16 mainMenuStrings[][6] = { {STR_PLAY_A_GAME, STR_REPLAY_INTRODUCTION, STR_EXIT_GAME, STR_NULL, STR_NULL, STR_NULL}, /* Neither HOF nor save. */ {STR_PLAY_A_GAME, STR_REPLAY_INTRODUCTION, STR_LOAD_GAME, STR_EXIT_GAME, STR_NULL, STR_NULL}, /* Has a save game. */ {STR_PLAY_A_GAME, STR_REPLAY_INTRODUCTION, STR_EXIT_GAME, STR_HALL_OF_FAME, STR_NULL, STR_NULL}, /* Has a HOF. */ {STR_PLAY_A_GAME, STR_REPLAY_INTRODUCTION, STR_LOAD_GAME, STR_EXIT_GAME, STR_HALL_OF_FAME, STR_NULL} /* Has a HOF and a save game. */ }; bool loadGame = false; static bool drawMenu = true; static uint16 stringID = STR_REPLAY_INTRODUCTION; uint16 maxWidth; static bool hasSave = false; static bool hasFame = false; static const char *strings[6]; static uint16 index = 0xFFFF; if (index == 0xFFFF) { hasSave = File_Exists("_save000.dat"); hasFame = File_Exists("SAVEFAME.DAT"); index = (hasFame ? 2 : 0) + (hasSave ? 1 : 0); } if (hasSave || File_Exists("ONETIME.DAT")) g_canSkipIntro = true; switch (stringID) { case STR_REPLAY_INTRODUCTION: Music_Play(0); free(g_readBuffer); g_readBufferSize = (g_enableVoices == 0) ? 12000 : 28000; g_readBuffer = calloc(1, g_readBufferSize); GUI_Mouse_Hide_Safe(); Driver_Music_FadeOut(); GameLoop_GameIntroAnimation(); Sound_Output_Feedback(0xFFFE); File_ReadBlockFile("IBM.PAL", g_palette_998A, 256 * 3); memmove(g_palette1, g_palette_998A, 256 * 3); if (!g_canSkipIntro) { File_Create("ONETIME.DAT"); g_canSkipIntro = true; } Music_Play(0); free(g_readBuffer); g_readBufferSize = (g_enableVoices == 0) ? 12000 : 20000; g_readBuffer = calloc(1, g_readBufferSize); GUI_Mouse_Show_Safe(); Music_Play(28); drawMenu = true; break; case STR_EXIT_GAME: g_running = false; return; case STR_HALL_OF_FAME: GUI_HallOfFame_Show(0xFFFF); GFX_SetPalette(g_palette2); hasFame = File_Exists("SAVEFAME.DAT"); drawMenu = true; break; case STR_LOAD_GAME: GUI_Mouse_Hide_Safe(); GUI_SetPaletteAnimated(g_palette2, 30); GUI_ClearScreen(SCREEN_0); GUI_Mouse_Show_Safe(); GFX_SetPalette(g_palette1); if (GUI_Widget_SaveLoad_Click(false)) { loadGame = true; if (g_gameMode == GM_RESTART) break; g_gameMode = GM_NORMAL; } else { GFX_SetPalette(g_palette2); drawMenu = true; } break; default: break; } if (drawMenu) { uint16 i; g_widgetProperties[21].height = 0; for (i = 0; i < 6; i++) { strings[i] = NULL; if (mainMenuStrings[index][i] == 0) { if (g_widgetProperties[21].height == 0) g_widgetProperties[21].height = i; continue; } strings[i] = String_Get_ByIndex(mainMenuStrings[index][i]); } GUI_DrawText_Wrapper(NULL, 0, 0, 0, 0, 0x22); maxWidth = 0; for (i = 0; i < g_widgetProperties[21].height; i++) { if (Font_GetStringWidth(strings[i]) <= maxWidth) continue; maxWidth = Font_GetStringWidth(strings[i]); } maxWidth += 7; g_widgetProperties[21].width = maxWidth >> 3; g_widgetProperties[13].width = g_widgetProperties[21].width + 2; g_widgetProperties[13].xBase = 19 - (maxWidth >> 4); g_widgetProperties[13].yBase = 160 - ((g_widgetProperties[21].height * g_fontCurrent->height) >> 1); g_widgetProperties[13].height = (g_widgetProperties[21].height * g_fontCurrent->height) + 11; Sprites_LoadImage(String_GenerateFilename("TITLE"), SCREEN_1, NULL); GUI_Mouse_Hide_Safe(); GUI_ClearScreen(SCREEN_0); GUI_Screen_Copy(0, 0, 0, 0, SCREEN_WIDTH / 8, SCREEN_HEIGHT, SCREEN_1, SCREEN_0); GUI_SetPaletteAnimated(g_palette1, 30); GUI_DrawText_Wrapper("V1.07", 319, 192, 133, 0, 0x231, 0x39); GUI_DrawText_Wrapper(NULL, 0, 0, 0, 0, 0x22); Widget_SetCurrentWidget(13); GUI_Widget_DrawBorder(13, 2, 1); GameLoop_DrawMenu(strings); GUI_Mouse_Show_Safe(); drawMenu = false; } if (loadGame) return; stringID = GameLoop_HandleEvents(strings); if (stringID != 0xFFFF) stringID = mainMenuStrings[index][stringID]; GUI_PaletteAnimate(); if (stringID == STR_PLAY_A_GAME) g_gameMode = GM_PICKHOUSE; }
static void UnshadeScreen(void) { memmove(g_palette1, g_palette_998A, 256 * 3); GFX_SetPalette(g_palette1); }
/** * Logos at begin of intro. */ static void Gameloop_Logos(void) { Screen oldScreenID; void *wsa; uint16 frame; oldScreenID = GFX_Screen_SetActive(SCREEN_0); GFX_SetPalette(g_palette2); GFX_ClearScreen(); File_ReadBlockFile("WESTWOOD.PAL", g_palette_998A, 256 * 3); frame = 0; wsa = WSA_LoadFile("WESTWOOD.WSA", GFX_Screen_Get_ByIndex(SCREEN_1), GFX_Screen_GetSize_ByIndex(SCREEN_1) + GFX_Screen_GetSize_ByIndex(SCREEN_2) + GFX_Screen_GetSize_ByIndex(SCREEN_3), true); WSA_DisplayFrame(wsa, frame++, 0, 0, SCREEN_0); GUI_SetPaletteAnimated(g_palette_998A, 60); Music_Play(0x24); g_timerTimeout = 360; while (WSA_DisplayFrame(wsa, frame++, 0, 0, SCREEN_0)) Timer_Sleep(6); WSA_Unload(wsa); if (Input_Keyboard_NextKey() != 0 && g_canSkipIntro) goto logos_exit; Voice_LoadVoices(0xFFFF); for (; g_timerTimeout != 0; sleepIdle()) { if (Input_Keyboard_NextKey() != 0 && g_canSkipIntro) goto logos_exit; } GUI_SetPaletteAnimated(g_palette2, 60); while (Driver_Music_IsPlaying()) sleepIdle(); GUI_SetPaletteAnimated(g_palette2, 60); GFX_ClearScreen(); Sprites_LoadImage(String_GenerateFilename("AND"), SCREEN_1, g_palette_998A); GUI_Screen_Copy(0, 0, 0, 0, SCREEN_WIDTH / 8, SCREEN_HEIGHT, SCREEN_1, SCREEN_0); GUI_SetPaletteAnimated(g_palette_998A, 30); for (g_timerTimeout = 60; g_timerTimeout != 0; sleepIdle()) { if (Input_Keyboard_NextKey() != 0 && g_canSkipIntro) goto logos_exit; } GUI_SetPaletteAnimated(g_palette2, 30); GUI_ClearScreen(SCREEN_0); Sprites_LoadImage("VIRGIN.CPS", SCREEN_1, g_palette_998A); GUI_Screen_Copy(0, 0, 0, 0, SCREEN_WIDTH / 8, SCREEN_HEIGHT, SCREEN_1, SCREEN_0); GUI_SetPaletteAnimated(g_palette_998A, 30); for (g_timerTimeout = 180; g_timerTimeout != 0; sleepIdle()) { if (Input_Keyboard_NextKey() != 0 && g_canSkipIntro) goto logos_exit; } logos_exit: GUI_SetPaletteAnimated(g_palette2, 30); GUI_ClearScreen(SCREEN_0); GFX_Screen_SetActive(oldScreenID); }
/** * Shows the game credits. */ static void GameLoop_GameCredits(void) { static const uint8 colours[] = {0, 0, 12, 0, 0, 0, 0, 0, 0, 0, 0, 0}; uint16 i; uint8 *memory; GUI_Mouse_Hide_Safe(); Widget_SetCurrentWidget(20); Sprites_LoadImage("BIGPLAN.CPS", SCREEN_1, g_palette_998A); GUI_ClearScreen(SCREEN_0); GUI_Screen_Copy(g_curWidgetXBase, g_curWidgetYBase, g_curWidgetXBase, g_curWidgetYBase, g_curWidgetWidth, g_curWidgetHeight, SCREEN_1, SCREEN_0); GUI_SetPaletteAnimated(g_palette_998A, 60); Music_Play(0); GameLoop_Uninit(); Music_Play(33); memory = GFX_Screen_Get_ByIndex(SCREEN_2); for (i = 0; i < 256; i++) { uint8 loc06; uint8 loc04; memory[i] = i & 0xFF; loc06 = i / 16; loc04 = i % 16; if (loc06 == 9 && loc04 <= 6) { memory[i] = (g_playerHouseID * 16) + loc04 + 144; } } Sprites_LoadImage("MAPPLAN.CPS", SCREEN_1, g_palette_998A); GUI_Palette_RemapScreen(g_curWidgetXBase << 3, g_curWidgetYBase, g_curWidgetWidth << 3, g_curWidgetHeight, SCREEN_1, memory); GUI_Screen_FadeIn2(g_curWidgetXBase << 3, g_curWidgetYBase, g_curWidgetWidth << 3, g_curWidgetHeight, SCREEN_1, SCREEN_0, 1, false); GameCredits_LoadPalette(); GUI_Mouse_Hide_Safe(); GUI_InitColors(colours, 0, lengthof(colours) - 1); g_fontCharOffset = -1; GFX_SetPalette(g_palette1); for (;; sleepIdle()) { File_ReadBlockFile(String_GenerateFilename("CREDITS"), s_buffer_1832, GFX_Screen_GetSize_ByIndex(SCREEN_3)); GameCredits_Play(s_buffer_1832, 20, SCREEN_1, SCREEN_2, 6); if (Input_Keyboard_NextKey() != 0) break; Music_Play(33); } GUI_SetPaletteAnimated(g_palette2, 60); Driver_Music_FadeOut(); GFX_ClearScreen(); }
static void GameCredits_Play(char *data, uint16 windowID, Screen memory, Screen screenID, uint16 delay) { uint16 loc02; uint16 stringCount = 0; uint32 loc0C; uint16 spriteID = 514; bool loc10 = false; uint16 spriteX; uint16 spriteY; uint16 spritePos = 0; struct { uint16 x; int16 y; char *text; uint8 separator; uint8 charHeight; uint8 type; } strings[33]; struct { uint16 x; uint16 y; } positions[6]; uint16 stage = 4; uint16 counter = 60; Widget_SetCurrentWidget(windowID); spriteX = (g_curWidgetWidth << 3) - Sprite_GetWidth(g_sprites[spriteID]); spriteY = g_curWidgetHeight - Sprite_GetHeight(g_sprites[spriteID]); positions[0].x = spriteX; positions[0].y = 0; positions[1].x = 0; positions[1].y = spriteY / 2; positions[2].x = spriteX; positions[2].y = spriteY; positions[3].x = 0; positions[3].y = 0; positions[4].x = spriteX; positions[4].y = spriteY / 2; positions[5].x = 0; positions[5].y = spriteY; GUI_Screen_Copy(0, 0, 0, 0, SCREEN_WIDTH / 8, SCREEN_HEIGHT, SCREEN_0, memory); GUI_Screen_Copy(0, 0, 0, 0, SCREEN_WIDTH / 8, SCREEN_HEIGHT, memory, screenID); GameCredits_SwapScreen(g_curWidgetYBase, g_curWidgetHeight, memory, s_buffer_182E); GFX_Screen_SetActive(SCREEN_0); loc0C = g_timerSleep; Input_History_Clear(); while (true) { while (loc0C > g_timerSleep) sleepIdle(); loc0C = g_timerSleep + delay; while ((g_curWidgetHeight / 6) + 2 > stringCount && *data != 0) { char *text = data; uint16 y; if (stringCount != 0) { y = strings[stringCount - 1].y; if (strings[stringCount - 1].separator != 5) y += strings[stringCount - 1].charHeight + strings[stringCount - 1].charHeight / 8; } else { y = g_curWidgetHeight; } text = data; data = strpbrk(data, "\x05\r"); if (data == NULL) data = strchr(text, '\0'); strings[stringCount].separator = *data; *data = '\0'; if (strings[stringCount].separator != 0) data++; strings[stringCount].type = 0; if (*text == 3 || *text == 4) strings[stringCount].type = *text++; if (*text == 1) { text++; Font_Select(g_fontNew6p); } else if (*text == 2) { text++; Font_Select(g_fontNew8p); } strings[stringCount].charHeight = g_fontCurrent->height; switch (strings[stringCount].type) { case 3: strings[stringCount].x = 157 - Font_GetStringWidth(text); break; case 4: strings[stringCount].x = 161; break; default: strings[stringCount].x = 1 + (SCREEN_WIDTH - Font_GetStringWidth(text)) / 2; break; } strings[stringCount].y = y; strings[stringCount].text = text; stringCount++; } switch (stage) { case 0: GUI_ClearScreen(memory); if (spriteID == 514) GUI_ClearScreen(screenID); stage++; counter = 2; break; case 1: case 4: if (counter-- == 0) { counter = 0; stage++; } break; case 2: if (spriteID == 525) spriteID = 514; GUI_DrawSprite(memory, g_sprites[spriteID], positions[spritePos].x, positions[spritePos].y, windowID, 0x4000); counter = 8; stage++; spriteID++; if (++spritePos > 5) spritePos = 0;; break; case 3: if (counter < 8) GFX_SetPalette(g_palette1 + 256 * 3 * counter); if (counter-- == 0) { stage++; counter = 20; } break; case 5: if (counter > 0) GFX_SetPalette(g_palette1 + 256 * 3 * counter); if (counter++ >= 8) stage = 0; break; default: break; } GUI_Screen_Copy(g_curWidgetXBase, g_curWidgetYBase, g_curWidgetXBase, g_curWidgetYBase, g_curWidgetWidth, g_curWidgetHeight, memory, screenID); for (loc02 = 0; loc02 < stringCount; loc02++) { if ((int16)strings[loc02].y < g_curWidgetHeight) { GFX_Screen_SetActive(screenID); Font_Select(g_fontNew8p); if (strings[loc02].charHeight != g_fontCurrent->height) Font_Select(g_fontNew6p); GUI_DrawText(strings[loc02].text, strings[loc02].x, strings[loc02].y + g_curWidgetYBase, 255, 0); GFX_Screen_SetActive(SCREEN_0); } strings[loc02].y--; } GameCredits_SwapScreen(g_curWidgetYBase, g_curWidgetHeight, screenID, s_buffer_182E); if ((int16)strings[0].y < -10) { strings[0].text += strlen(strings[0].text); *strings[0].text = strings[0].separator; stringCount--; memcpy(&strings[0], &strings[1], stringCount * sizeof(*strings)); } if ((g_curWidgetHeight / 6 + 2) > stringCount) { if (strings[stringCount - 1].y + strings[stringCount - 1].charHeight < g_curWidgetYBase + g_curWidgetHeight) loc10 = true; } if (loc10 && stage == 0) break; if (Input_Keyboard_NextKey() != 0) break; } GUI_SetPaletteAnimated(g_palette2, 120); GUI_ClearScreen(SCREEN_0); GUI_ClearScreen(memory); GUI_ClearScreen(screenID); }
/** * Intro menu. */ static void GameLoop_GameIntroAnimationMenu() { Timer_SetTimer(TIMER_GUI, true); g_techLevel = 0; g_campaignID = 0; g_scenarioID = 1; g_playerHouseID = HOUSE_INVALID; g_debugScenario = false; g_selectionType = SELECTIONTYPE_MENTAT; g_selectionTypeNew = SELECTIONTYPE_MENTAT; memset(g_palette1, 0, 3 * 256); memset(g_palette2, 0, 3 * 256); g_readBufferSize = 12000; g_readBuffer = NULL; File_ReadBlockFile("IBM.PAL", g_palette_998A, 256 * 3); memmove(g_palette1, g_palette_998A, 256 * 3); GUI_ClearScreen(SCREEN_0); GFX_SetPalette(g_palette1); GFX_SetPalette(g_palette2); GUI_Palette_CreateMapping(g_palette1, g_paletteMapping1, 0xC, 0x55); g_paletteMapping1[0xFF] = 0xFF; g_paletteMapping1[0xDF] = 0xDF; g_paletteMapping1[0xEF] = 0xEF; GUI_Palette_CreateMapping(g_palette1, g_paletteMapping2, 0xF, 0x55); g_paletteMapping2[0xFF] = 0xFF; g_paletteMapping2[0xDF] = 0xDF; g_paletteMapping2[0xEF] = 0xEF; Script_LoadFromFile("TEAM.EMC", g_scriptTeam, g_scriptFunctionsTeam, NULL); Script_LoadFromFile("BUILD.EMC", g_scriptStructure, g_scriptFunctionsStructure, NULL); GUI_Palette_CreateRemap(HOUSE_MERCENARY); Video_SetCursor(SHAPE_CURSOR_NORMAL); Window_WidgetClick_Create(); Unit_Init(); UnitAI_ClearSquads(); Team_Init(); House_Init(); Structure_Init(); { Audio_PlayMusic(MUSIC_STOP); free(g_readBuffer); g_readBufferSize = 0x6D60; g_readBuffer = calloc(1, g_readBufferSize); Menu_GameStarted(); } GFX_SetPalette(g_palette1); }