static gl3image_t * LoadWal(char *origname) { miptex_t *mt; int width, height, ofs; gl3image_t *image; char name[256]; Q_strlcpy(name, origname, sizeof(name)); /* Add the extension */ if (strcmp(COM_FileExtension(name), "wal")) { Q_strlcat(name, ".wal", sizeof(name)); } ri.FS_LoadFile(name, (void **)&mt); if (!mt) { R_Printf(PRINT_ALL, "LoadWal: can't load %s\n", name); return gl3_notexture; } width = LittleLong(mt->width); height = LittleLong(mt->height); ofs = LittleLong(mt->offsets[0]); image = GL3_LoadPic(name, (byte *)mt + ofs, width, 0, height, 0, it_wall, 8); ri.FS_FreeFile((void *)mt); return image; }
void GL3_InitParticleTexture(void) { int x, y; byte data[8][8][4]; /* particle texture */ for (x = 0; x < 8; x++) { for (y = 0; y < 8; y++) { data[y][x][0] = 255; data[y][x][1] = 255; data[y][x][2] = 255; data[y][x][3] = dottexture[x][y] * 255; } } gl3_particletexture = GL3_LoadPic("***particle***", (byte *)data, 8, 0, 8, 0, it_sprite, 32); /* also use this for bad textures, but without alpha */ for (x = 0; x < 8; x++) { for (y = 0; y < 8; y++) { data[y][x][0] = dottexture[x & 3][y & 3] * 255; data[y][x][1] = 0; data[y][x][2] = 0; data[y][x][3] = 255; } } gl3_notexture = GL3_LoadPic("***r_notexture***", (byte *)data, 8, 0, 8, 0, it_wall, 32); }
/* * Finds or loads the given image */ gl3image_t * GL3_FindImage(char *name, imagetype_t type) { gl3image_t *image; int i, len; byte *pic; int width, height; char *ptr; char namewe[256]; int realwidth = 0, realheight = 0; const char* ext; if (!name) { return NULL; } ext = COM_FileExtension(name); if(!ext[0]) { /* file has no extension */ return NULL; } len = strlen(name); /* Remove the extension */ memset(namewe, 0, 256); memcpy(namewe, name, len - 4); if (len < 5) { return NULL; } /* fix backslashes */ while ((ptr = strchr(name, '\\'))) { *ptr = '/'; } /* look for it */ for (i = 0, image = gl3textures; i < numgl3textures; i++, image++) { if (!strcmp(name, image->name)) { image->registration_sequence = registration_sequence; return image; } } /* load the pic from disk */ pic = NULL; if (strcmp(ext, "pcx") == 0) { if (gl_retexturing->value) { GetPCXInfo(name, &realwidth, &realheight); if(realwidth == 0) { /* No texture found */ return NULL; } /* try to load a tga, png or jpg (in that order/priority) */ if ( LoadSTB(namewe, "tga", &pic, &width, &height) || LoadSTB(namewe, "png", &pic, &width, &height) || LoadSTB(namewe, "jpg", &pic, &width, &height) ) { /* upload tga or png or jpg */ image = GL3_LoadPic(name, pic, width, realwidth, height, realheight, type, 32); } else { /* PCX if no TGA/PNG/JPEG available (exists always) */ LoadPCX(name, &pic, NULL, &width, &height); if (!pic) { /* No texture found */ return NULL; } /* Upload the PCX */ image = GL3_LoadPic(name, pic, width, 0, height, 0, type, 8); } } else /* gl_retexture is not set */ { LoadPCX(name, &pic, NULL, &width, &height); if (!pic) { return NULL; } image = GL3_LoadPic(name, pic, width, 0, height, 0, type, 8); } } else if (strcmp(ext, "wal") == 0) { if (gl_retexturing->value) { /* Get size of the original texture */ GetWalInfo(name, &realwidth, &realheight); if(realwidth == 0) { /* No texture found */ return NULL; } /* try to load a tga, png or jpg (in that order/priority) */ if ( LoadSTB(namewe, "tga", &pic, &width, &height) || LoadSTB(namewe, "png", &pic, &width, &height) || LoadSTB(namewe, "jpg", &pic, &width, &height) ) { /* upload tga or png or jpg */ image = GL3_LoadPic(name, pic, width, realwidth, height, realheight, type, 32); } else { /* WAL if no TGA/PNG/JPEG available (exists always) */ image = LoadWal(namewe); } if (!image) { /* No texture found */ return NULL; } } else /* gl_retexture is not set */ { image = LoadWal(name); if (!image) { /* No texture found */ return NULL; } } } else if (strcmp(ext, "tga") == 0 || strcmp(ext, "png") == 0 || strcmp(ext, "jpg") == 0) { char tmp_name[256]; realwidth = 0; realheight = 0; strcpy(tmp_name, namewe); strcat(tmp_name, ".wal"); GetWalInfo(tmp_name, &realwidth, &realheight); if (realwidth == 0 || realheight == 0) { /* It's a sky or model skin. */ strcpy(tmp_name, namewe); strcat(tmp_name, ".pcx"); GetPCXInfo(tmp_name, &realwidth, &realheight); } /* TODO: not sure if not having realwidth/heigth is bad - a tga/png/jpg * was requested, after all, so there might be no corresponding wal/pcx? * if (realwidth == 0 || realheight == 0) return NULL; */ if(LoadSTB(name, ext, &pic, &width, &height)) { image = GL3_LoadPic(name, pic, width, realwidth, height, realheight, type, 32); } } else { return NULL; } if (pic) { free(pic); } return image; }