/**
  * @brief  Callback function for movie player. Uses multiple buffering if
  *         available to avoid tearing effects.
  * @param  hMem:         pointer to parent handle
  * @param  Notification: notification ID
  * @param  CurrentFrame: current playing frame
  * @retval None
  */
void _cbNotify(GUI_HMEM hMem, int Notification, U32 CurrentFrame)
{
  long progress;
  WM_HWIN hItem;

  switch (Notification) {
  case GUI_MOVIE_NOTIFICATION_PREDRAW:
    GUI_MULTIBUF_Begin();

    break;
  case GUI_MOVIE_NOTIFICATION_POSTDRAW:
    GUI_MULTIBUF_End();
    progress = 100 * GUI_MOVIE_GetFrameIndex(hMovie)/ Video_Info.NumFrames;
    hItem = WM_GetDialogItem(VIDEOPLAYER_hWin, ID_PROGRESS_SLIDER);
    SLIDER_SetValue(hItem, progress);
    break;
  case GUI_MOVIE_NOTIFICATION_STOP:

    if(GUI_MOVIE_GetFrameIndex(hMovie) >= (Video_Info.NumFrames - 1))
    {
      if( FullScreen == 1)
      {
        WM_InvalidateWindow(hBigFrame);
        WM_Update(hBigFrame);
      }

      _StopPlay();

      if(PlayerSettings.b.repeat != REPEAT_NONE)
      {
        if (PlayerSettings.b.repeat == REPEAT_ALL)
        {
          if(Video_file_pos < (pVideoList->ptr - 1))
          {
            Video_file_pos++;
          }
          else
          {
            Video_file_pos = 0;
          }
          LISTVIEW_SetSel(WM_GetDialogItem(VIDEOPLAYER_hWin, ID_VIDEO_LIST), Video_file_pos);
        }

        _StartPlay((char *)pVideoList->file[Video_file_pos].name);
      }
      else
      {
        hItem = WM_GetDialogItem(VIDEOPLAYER_hWin, ID_PLAY_BUTTON);
        WM_InvalidateWindow(hItem);
        WM_Update(hItem);
      }
    }
    break;
  }
}
/*********************************************************************
*
*       _SliceInfo
*
*  Purpose:
*    Called before the first and after the last animation item of one
*    'slice' is drawn. A 'slice' means one or more animation item
*    which need to be drawn at a determined point in time.
*
*    That mechanism is used here to avoid flickering.
*/
static void _SliceInfo(int State, void * pVoid) {
  GUI_USE_PARA(pVoid);
  switch (State) {
  case GUI_ANIM_START:
    GUI_MULTIBUF_Begin();
    break;
  case GUI_ANIM_END:
    GUI_MULTIBUF_End();
    break;
  }
}
Пример #3
0
/*********************************************************************
*
*       _cbNotify
*
* Purpose:
*   Callback function for movie player. Uses multiple buffering if
*   available to avoid tearing effects.
*/
void _cbNotify(GUI_HMEM hMem, int Notification, U32 CurrentFrame) {
  switch (Notification) {
  case GUI_MOVIE_NOTIFICATION_PREDRAW:
    GUI_MULTIBUF_Begin();
    break;
  case GUI_MOVIE_NOTIFICATION_POSTDRAW:
    GUI_MULTIBUF_End();
    break;
  case GUI_MOVIE_NOTIFICATION_STOP:
    break;
  }
}
Пример #4
0
/* Bounces a small text around the screen */
void drawingLoop(void) {
  int x = 43;
  int y = 27;
  int dx = 1;
  int dy = 2;

  
  while (1) {
    
    /* Draw something */
    GUI_MULTIBUF_Begin();
    GUI_DrawGradientV(0, 0, LCD_WIDTH, LCD_HEIGHT, GUI_BLUE, GUI_GREEN);
    GUI_DrawBitmap(&bmlogo, x, y);
    GUI_MULTIBUF_End();
    
    /* Drawing finished. Buffers will be flipped */
    
    GUI_Delay(30);
    
   
    /* Move the image around the screen. Bounce when it hits edges */
    
    if ( x + dx + bmlogo.XSize > LCD_WIDTH ) {
      dx = -dx;
    }
    
    if ( y + dy + bmlogo.YSize > LCD_HEIGHT ) {
      dy = -dy;
    }
    
    if ( x + dx < 0 ) {
      dx = -dx;
    }
    
    if ( y + dy < 0 ) {
      dy = -dy;
    }
    
    x += dx;
    y += dy;
  }
}
Пример #5
0
/**
  * @brief  Callback function for movie player. Uses multiple buffering if
  *         available to avoid tearing effects.
  * @param  hMem:         pointer to parent handle
  * @param  Notification: notification ID
  * @param  CurrentFrame: current playing frame
  * @retval None
  */
void _cbNotify(GUI_HMEM hMem, int Notification, U32 CurrentFrame) 
{ 

  char tmp[20]; 
  WM_HWIN  hItem;
  switch (Notification) 
  {   
  case GUI_MOVIE_NOTIFICATION_PREDRAW:
    GUI_SelectLayer(0); 
    GUI_MULTIBUF_Begin();
    
    
      FrameIndex = GUI_MOVIE_GetFrameIndex(hvideo);
      
      if(FrameIndex < PrevFrameIndex)
      {
        PrevFrameIndex = FrameIndex;
        previous_total = 0;
      }
      
      LostFrames += (FrameIndex - PrevFrameIndex);
      if((FrameIndex - previous_total) >= VIDEO_FRAME_TIME)
      {
        hItem = WM_GetDialogItem(playbackwin, ID_FPS);
        if((VIDEO_FRAME_TIME - LostFrames + 1) < VIDEO_FRAME_TIME)
        {
          sprintf(tmp, "Rate : %d fps", VIDEO_FRAME_TIME - LostFrames + 4 < 15 ? 15 : VIDEO_FRAME_TIME - LostFrames + 4);
          TEXT_SetText(hItem, tmp);
        }
        LostFrames = 0;
        previous_total = FrameIndex;
      }
      PrevFrameIndex = FrameIndex + 1;    
    
    break;
    
  case GUI_MOVIE_NOTIFICATION_POSTDRAW:
    GUI_MULTIBUF_End();
    GUI_SelectLayer(1); 
    break;
    
  case GUI_MOVIE_NOTIFICATION_STOP:
    {
      
      if(GUI_MOVIE_GetFrameIndex(hvideo) >= (Video_Info.NumFrames - 1))
      { 
        _StopPlay(&hvideo, &Video_File);
        
        if(file_pos < (VideoList.ptr - 1))
        {
          file_pos++;
        }
        else 
        {        
          file_pos = 0; 
        }        
        _StartPlay(&hvideo, (char *)VideoList.file[file_pos].name, &Video_File, 0, 0);        
      }
    }
    break;
  }
}
Пример #6
0
void Test_Font_Drawing_Performance()
{
    GUI_TIMER_TIME StartTime, EndTime;
    int Sec, ms;
    char cString[65];
    
    GUI_UC_SetEncodeUTF8();
    
    //繁體中文 速度測試
    GUI_MULTIBUF_Begin();
    GUI_Clear();
    GUI_SetFont(&GUI_FontAR_Mingti_Medium_B523);
    StartTime = GUI_GetTime();
    DisplayArticle((const char*)_acTraditionalCHN_Article);
    EndTime = GUI_GetTime();
    Sec = (EndTime - StartTime) / 1000;
    ms  = (EndTime - StartTime) % 1000;
    GUI_MULTIBUF_End();
    GUI_Delay(1500); 
    GUI_MULTIBUF_Begin();
    GUI_Clear();
    GUI_DispStringAt("繁體中文字數",280,200);
    snprintf(cString, sizeof(cString)-1,"%d", sizeof(_acTraditionalCHN_Article)/2);
    GUI_DispStringAt(cString,500,200);
    GUI_DispStringAt("總花費時間",280,280);
    snprintf(cString, sizeof(cString)-1,"%d.%d",Sec,ms);
    GUI_DispStringAt(cString,460,280);
    GUI_DispStringAt("秒",600,280);
    GUI_MULTIBUF_End();
    GUI_Delay(3000);
    
    
    //簡體中文 速度測試 
    GUI_MULTIBUF_Begin();
    GUI_Clear();
    GUI_SetFont(&GUI_FontHG_GB_Gothic23);
    StartTime = GUI_GetTime();
    DisplayArticle((const char*)_acSimplifiedCHN_Article);
    EndTime = GUI_GetTime();
    Sec = (EndTime - StartTime) / 1000;
    ms  = (EndTime - StartTime) % 1000;
    GUI_MULTIBUF_End();
    GUI_Delay(1500);
    GUI_MULTIBUF_Begin();
    GUI_Clear();
    GUI_DispStringAt("简体中文字数",280,200);
    snprintf(cString, sizeof(cString)-1,"%d", sizeof(_acSimplifiedCHN_Article)/2);
    GUI_DispStringAt(cString,500,200);
    GUI_DispStringAt("总花费时间",280,280);
    snprintf(cString, sizeof(cString)-1,"%d.%d",Sec,ms);
    GUI_DispStringAt(cString,460,280);
    GUI_DispStringAt("秒",600,280);
    GUI_MULTIBUF_End();
    GUI_Delay(3000); 
    
    //日文 速度測試 
    GUI_MULTIBUF_Begin();
    GUI_Clear();
    GUI_SetFont(&GUI_FontHGGothicB19);
    StartTime = GUI_GetTime();
    DisplayArticle((const char*)_acJapanese_Article);
    EndTime = GUI_GetTime();
    Sec = (EndTime - StartTime) / 1000;
    ms  = (EndTime - StartTime) % 1000;
    GUI_MULTIBUF_End();
    GUI_Delay(1500);
    GUI_MULTIBUF_Begin();
    GUI_Clear();
    GUI_DispStringAt("日文字數",280,200);
    snprintf(cString, sizeof(cString)-1,"%d", sizeof(_acJapanese_Article)/2);
    GUI_DispStringAt(cString,440,200);
    GUI_DispStringAt("總花費時間:",280,280);
    snprintf(cString, sizeof(cString)-1,"%d.%d",Sec,ms);
    GUI_DispStringAt(cString,460,280);
    GUI_DispStringAt("秒",600,280);
    GUI_MULTIBUF_End();
    GUI_Delay(3000);
}