Пример #1
0
void MODEL_render(model_t* model) {
	if (model == NULL) return;
	if (model->textureObject != NULL) {
		GX_LoadTexObj(model->textureObject, GX_TEXMAP0);
	}
	GX_CallDispList(model->modelList, model->modelListSize);
}
Пример #2
0
void DrawScene(Mtx view) {
	Mtx model,modelview; // Various matrices
	guVector axis;                       // Axis to rotate on

	// BUG: Light ignores underlying polygon colors.
	SetLight(view); // Setup the light

	for (yloop = 1; yloop < 6; yloop++) { // Loop through the y plane
		for (xloop = 0; xloop < yloop; xloop++) { // Loop through the x plane
			// Position the cubes on the screen
			guMtxIdentity(model);

			axis.x = 1.0f;
			axis.y = 0;
			axis.z = 0;
			guMtxRotAxisDeg(model,&axis,(45.0f-(2.0f*(float)yloop)+xrot)); // Tilt the cubes up and down

			axis.x = 0;
			axis.y = 1.0f;
			guMtxRotAxisDeg(model,&axis,(45.0f+yrot)); // Spin cubes left and right

			guMtxTransApply(model,model,(1.4f+((float)xloop*2.8f)-((float)yloop*1.4f)),(((6.0f-(float)yloop)*2.2f)-7.0f),-20.0f);

			guMtxConcat(model,view,modelview);
			GX_LoadPosMtxImm(modelview, GX_PNMTX0);

			GX_CallDispList(boxList[yloop-1],boxSize[yloop-1]); // Draw the box
		}
	}
}
Пример #3
0
void GuiFrameImage::Draw()
{
	if(!IsVisible())
		return;

	if(	oldWidth != GetWidth()
		||	oldHeight != GetHeight()
		||	oldX != GetLeft()
		||	oldY != GetTop()
		||	oldZ != 0
		||	oldAlpha != GetAlpha())
	{
		CreateDrawList();
	}

	GX_CallDispList(DrawList, DrawListSize);
}