Пример #1
0
static void Svcmd_PrintQueue_f( void )
{
  char team[ MAX_STRING_CHARS ];

  if( trap_Argc() != 2 )
  {
    G_Printf( "usage: printqueue <team>\n" );
    return;
  }

  trap_Argv( 1, team, sizeof( team ) );

  switch( G_TeamFromString( team ) )
  {
    case TEAM_ALIENS:
      G_PrintSpawnQueue( &level.alienSpawnQueue );
      break;

    case TEAM_HUMANS:
      G_PrintSpawnQueue( &level.humanSpawnQueue );
      break;

    default:
      G_Printf( "unknown team\n" );
  }
}
Пример #2
0
static void Svcmd_AdmitDefeat_f( void )
{
  int  team;
  char teamNum[ 2 ];

  if( trap_Argc( ) != 2 )
  {
    G_Printf("admitdefeat: must provide a team\n");
    return;
  }
  trap_Argv( 1, teamNum, sizeof( teamNum ) );
  team = G_TeamFromString( teamNum );
  if( team == TEAM_ALIENS )
  {
    G_TeamCommand( TEAM_ALIENS, "cp \"Hivemind Link Broken\" 1");
    trap_SendServerCommand( -1, "print \"Alien team has admitted defeat\n\"" );
  }
  else if( team == TEAM_HUMANS )
  {
    G_TeamCommand( TEAM_HUMANS, "cp \"Life Support Terminated\" 1");
    trap_SendServerCommand( -1, "print \"Human team has admitted defeat\n\"" );
  }
  else
  {
    G_Printf("admitdefeat: invalid team\n");
    return;
  }
  level.surrenderTeam = team;
  G_BaseSelfDestruct( team );
}
Пример #3
0
/*
===================
Svcmd_ForceTeam_f

forceteam <player> <team>
===================
*/
static void Svcmd_ForceTeam_f( void )
{
  gclient_t *cl;
  char      str[ MAX_TOKEN_CHARS ];
  team_t    team;

  if( trap_Argc( ) != 3 )
  {
    G_Printf( "usage: forceteam <player> <team>\n" );
    return;
  }

  trap_Argv( 1, str, sizeof( str ) );
  cl = ClientForString( str );

  if( !cl )
    return;

  trap_Argv( 2, str, sizeof( str ) );
  team = G_TeamFromString( str );
  if( team == NUM_TEAMS )
  {
    G_Printf( "forceteam: invalid team \"%s\"\n", str );
    return;
  }
  G_ChangeTeam( &g_entities[ cl - level.clients ], team );
}
Пример #4
0
static void Svcmd_TeamMessage_f( void )
{
	char   teamNum[ 2 ];
	team_t team;
	char   *arg;

	if ( trap_Argc() < 3 )
	{
		G_Printf( "usage: say_team <team> <message>\n" );
		return;
	}

	trap_Argv( 1, teamNum, sizeof( teamNum ) );
	team = G_TeamFromString( teamNum );

	if ( team == NUM_TEAMS )
	{
		G_Printf( "say_team: invalid team \"%s\"\n", teamNum );
		return;
	}

	arg = ConcatArgs( 2 );
	G_TeamCommand( team, va( "chat -1 %d %s", SAY_TEAM, Quote( arg ) ) );
	G_LogPrintf( "SayTeam: -1 \"console\": %s\n", arg );
}
Пример #5
0
/*
============
Svcmd_TeamMessage_f
Sends a Chat Message to a Team from the Console
============
*/
void Svcmd_TeamMessage_f( void )
{
  char   teamNum[ 2 ];
  const char*   prefix;
  team_t team;

  if( trap_Argc( ) < 3 )
  {
    G_Printf( "usage: say_team <team> <message>\n" );
    return;
  }

  trap_Argv( 1, teamNum, sizeof( teamNum ) );
  team = G_TeamFromString( teamNum );

  if( team == TEAM_NUM_TEAMS )
  {
    G_Printf( "say_team: invalid team \"%s\"\n", teamNum );
    return;
  }

  prefix = BG_TeamName( team );
  prefix = va( "[%c] ", toupper( *prefix ) );

  G_TeamCommand( team, va( "tchat \"(console): " S_COLOR_CYAN "%s\"", ConcatArgs( 2 ) ) );
  G_LogPrintf( "sayteam: %sconsole: " S_COLOR_CYAN "%s\n", prefix, ConcatArgs( 2 ) );
}
Пример #6
0
static void Svcmd_TeamWin_f( void )
{
	// this is largely made redundant by admitdefeat <team>
	char cmd[ 6 ];
	team_t team;
	trap_Argv( 0, cmd, sizeof( cmd ) );

	team = G_TeamFromString( cmd );
	if ( TEAM_ALIENS == team || TEAM_HUMANS == team )
	{
		G_BaseSelfDestruct( team );
	}
}
Пример #7
0
static void Svcmd_TeamWin_f( void )
{
  // this is largely made redundant by admitdefeat <team>
  char cmd[ 6 ];
  trap_Argv( 0, cmd, sizeof( cmd ) );

  switch( G_TeamFromString( cmd ) )
  {
    case TEAM_ALIENS:
      G_BaseSelfDestruct( TEAM_HUMANS );
      break;

    case TEAM_HUMANS:
      G_BaseSelfDestruct( TEAM_ALIENS );
      break;

    default:
      return;
  }
}
Пример #8
0
static void Svcmd_PrintQueue_f()
{
    team_t team;
    char teamName[ MAX_STRING_CHARS ];

    if ( trap_Argc() != 2 )
    {
        G_Printf( "usage: printqueue <team>\n" );
        return;
    }

    trap_Argv( 1, teamName, sizeof( teamName ) );

    team = G_TeamFromString(teamName);
    if ( TEAM_ALIENS == team || TEAM_HUMANS == team )
    {
        G_PrintSpawnQueue( &level.team[ team ].spawnQueue );
    }
    else
    {
        G_Printf( "unknown team\n" );
    }
}