Пример #1
0
void Command_Ping_f(void)
{
#ifndef NEWPING
	if(server)
	{
#endif
		INT32 i;
		for (i = 0; i < MAXPLAYERS;i++)
		{
#ifndef NEWPING
			const INT32 node = playernode[i];
			if (playeringame[i] && node != 0)
				CONS_Printf(M_GetText("%.2d : %s\n %d tics, %d ms.\n"), i, player_names[i],
				GetLag(node), G_TicsToMilliseconds(GetLag(node)));
#else
			if (playeringame[i] && i != 0)
				CONS_Printf(M_GetText("%.2d : %s\n %d ms\n"), i, player_names[i], playerpingtable[i]);
#endif
		}
#ifndef NEWPING
	}
	else
		CONS_Printf(M_GetText("Only the server can use this.\n"));
#endif
}
Пример #2
0
void Command_Ping_f(void)
{
#ifndef NEWPING
	if(server)
	{
#endif
		INT32 i;
		for (i = 0; i < MAXPLAYERS;i++)
		{
#ifndef NEWPING
			const INT32 node = playernode[i];
			if (playeringame[i] && node != 0)
				CONS_Printf(text[CMD_PING], i, player_names[i],
				GetLag(node), G_TicsToMilliseconds(GetLag(node)));
#else
			if (playeringame[i] && i != 0)
				CONS_Printf(text[CMD_PING], i, player_names[i], playerpingtable[i]);
#endif
		}
#ifndef NEWPING
	}
	else CONS_Printf("%s", text[YOUARENOTTHESERVER]);
#endif
}