Пример #1
0
void paint( const World& world ) 
{
	//TODAS LAS FUNCIONES ESTAN EXPLICADAS EN mis_funciones.cpp, AUNQUE LOS NOMBRES YA DICEN MUCHO
	Pintar_Boxes(world);
	
	Pintar_Estrellas(world, world.coord);

	Pintar_Tiempo(world);

	Pintar_FPS(world);

	Pintar_Vidas(world);

	Pintar_Mi_Nave(world, world.mi_nave);

	Pintar_Escudos(world);

	Pintar_Enemigos1(world);
	
	Pintar_Enemigos2(world);

	Pintar_Enemigos3(world);

	Pintar_Mis_Balas(world);

	Pintar_Primeros_Enemigos_Balas(world);

	Pintar_Segundos_Enemigos_Balas(world);

	Pintar_Terceros_Enemigos_Balas(world);
 
	You_Win(world);

	Game_Over(world);
}
Пример #2
0
void display(void)
{
  if(Game_HitGround())
    {
      // Check keyboard for reset
      Airplane_Keyboard(&thrust, &yawRate, &pitchRate, &rollRate, &firstPersonView, &resetFlag);
      Game_Over();
      
      if(resetFlag == 1)
	{
	  Game_Reset(&forward, &up, &right, &position, &velocity, &thrust, &yawRate, &pitchRate, &rollRate, 
		     &firstPersonView, &resetFlag, &camera_position, &camera_look, camMatrix);
	}
    }
  else
    {
      // Get user input
      Airplane_Keyboard(&thrust, &yawRate, &pitchRate, &rollRate, &firstPersonView, &resetFlag);
      
      // Update airplane dynamics
      Dynamics_CalcRot(yawRate, pitchRate, rollRate, &forward, &up, &right);
      Dynamics_CalcPos(thrust, &forward, &velocity, &position);
      
      // Update camera
      Camera_Update(firstPersonView, &forward, &up, &position, velocity, &camera_position, &camera_look, camMatrix);
      
      printError("pre display");
      
      // clear the screen
      glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
      
      // Draw ground and skybox
      World_Draw(&camera_position, &camera_look, camMatrix, &position, &up, firstPersonView);
      
      // Check for collision
      Game_CollisionDetection(&position, &forward, &up, &right);
      
      // The game loop
      Game_Loop(position);
      
      // Draw target
      Game_DrawTarget(camMatrix, &camera_position);

      // Draw airplane
      Airplane_Draw(&forward, &up, &right, &position, &camera_position, camMatrix);

      // Reset game?
      if(resetFlag == 1)
      {
	Game_Reset(&forward, &up, &right, &position, &velocity, &thrust, &yawRate, &pitchRate, &rollRate, 
		   &firstPersonView, &resetFlag, &camera_position, &camera_look, camMatrix);
      }
    }
    
    printError("display");
    
    glutSwapBuffers();
}
Пример #3
0
void SceneScriptUG05::sub_402218() {
	int v0 = sub_4021B0();
	if (v0 != -1) {
		Actor_Face_Actor(kActorMcCoy, v0, true);
		Actor_Face_Actor(v0, kActorMcCoy, true);
		Actor_Says(kActorMcCoy, 5535, 13);
		if (v0 == 3) {
			Actor_Says(kActorDektora, 1110, 15);
		} else {
			Actor_Says(kActorLucy, 670, 17);
		}
	}
	Ambient_Sounds_Remove_All_Non_Looping_Sounds(1);
	Ambient_Sounds_Remove_All_Looping_Sounds(1);
	if (v0 == kActorLucy) {
		if (Game_Flag_Query(46)) {
			if (Global_Variable_Query(48) > 3) {
				Outtake_Play(13, 0, -1);
			} else {
				Outtake_Play(14, 0, -1);
			}
		} else {
			Outtake_Play(12, 0, -1);
		}
	} else if (v0 == kActorDektora) {
		if (Game_Flag_Query(47)) {
			if (Global_Variable_Query(48) > 3) {
				Outtake_Play(16, 0, -1);
			} else {
				Outtake_Play(17, 0, -1);
			}
		} else {
			Outtake_Play(15, 0, -1);
		}
	} else {
		Outtake_Play(19, 0, -1);
	}
	Outtake_Play(18, 0, -1);
	Game_Over();
}
Пример #4
0
bool AIScriptClovis::GoalChanged(int currentGoalNumber, int newGoalNumber) {
	switch (newGoalNumber) {
	case kGoalClovisDefault:
		AI_Movement_Track_Flush(kActorClovis);
		AI_Movement_Track_Append(kActorClovis, 33, 0);
		AI_Movement_Track_Repeat(kActorClovis);
		return true;

	case kGoalClovisBB11WalkToMcCoy:
		AI_Movement_Track_Flush(kActorClovis);
		AI_Movement_Track_Append(kActorClovis, 319, 0);
		AI_Movement_Track_Append(kActorClovis, 320, 0);
		AI_Movement_Track_Repeat(kActorClovis);
		return true;

	case kGoalClovisBB11StopSadik:
		Actor_Start_Speech_Sample(kActorClovis, 0);
		AI_Movement_Track_Flush(kActorClovis);
		AI_Movement_Track_Append(kActorClovis, 321, 0);
		AI_Movement_Track_Repeat(kActorClovis);
		return true;

	case kGoalClovisBB11TalkWithSadik:
		Actor_Set_Goal_Number(kActorSadik, kGoalSadikBB11TalkWithClovis);
		Actor_Says(kActorClovis, 10, 15);
		Actor_Says(kActorSadik, 0, kAnimationModeTalk);
		Actor_Face_Actor(kActorClovis, kActorSadik, true);
		Actor_Says(kActorClovis, 20, 13);
		Actor_Says(kActorClovis, 30, 12);
		Actor_Face_Actor(kActorSadik, kActorClovis, true);
		Actor_Says(kActorSadik, 10, kAnimationModeTalk);
		Actor_Says(kActorClovis, 40, 17);
		Actor_Says(kActorSadik, 20, kAnimationModeTalk);
		Actor_Face_Actor(kActorClovis, kActorMcCoy, true);
		Actor_Face_Actor(kActorSadik, kActorMcCoy, true);
		Actor_Says(kActorClovis, 50, 14);
		Actor_Change_Animation_Mode(kActorClovis, kAnimationModeSit);
		return true;

	case kGoalClovisBB11TalkToMcCoy:
		Actor_Says(kActorClovis, 60, 30);
		Actor_Says(kActorSadik, 30, kAnimationModeTalk);
		Actor_Says(kActorClovis, 70, 30);
		Actor_Says(kActorClovis, 80, 30);
		Actor_Change_Animation_Mode(kActorClovis, 29);
		Actor_Says(kActorSadik, 40, kAnimationModeTalk);
		Actor_Says(kActorSadik, 50, kAnimationModeTalk);
		Actor_Says(kActorClovis, 90, 13);
		Actor_Face_Current_Camera(5, true);
		Actor_Says(kActorClovis, 100, 17);
		Delay(1000);
		if (!Game_Flag_Query(kFlagSadikIsReplicant)) {
			Actor_Clue_Acquire(kActorMcCoy, kClueStaggeredbyPunches, true, kActorSadik);
		}
		Game_Flag_Set(kFlagNotUsed383);
		Game_Flag_Reset(kFlagBB11SadikFight);
		Global_Variable_Set(kVariableChapter, 3);
		Actor_Set_Goal_Number(kActorClovis, 200);
		Actor_Set_Goal_Number(kActorSadik, 200);
		Actor_Clue_Acquire(kActorMcCoy, kClueAct2Ended, true, -1);
		Player_Gains_Control();
		Chapter_Enter(3, kSetCT08_CT51_UG12, kSceneCT08);
		Game_Flag_Set(kFlagMcCoyTiedDown);
		Game_Flag_Set(kFlagChapter3Intro);
		return true;

	case 300:
		Actor_Put_In_Set(kActorClovis, kSetUG18);
		Actor_Set_At_XYZ(kActorClovis, -52.26f, 0.0f, 611.02f, 900);
		Actor_Change_Animation_Mode(kActorClovis, kAnimationModeIdle);
		return true;

	case 301:
	case 302:
	case 303:
	case 310:
		return true;

	case 350:
		Actor_Put_In_Set(kActorClovis, kSetFreeSlotA);
		Actor_Set_At_Waypoint(kActorClovis, 33, 0);
		return true;

	case 400:
		AI_Movement_Track_Flush(kActorClovis);
		Actor_Put_In_Set(kActorClovis, kSetFreeSlotA);
		Actor_Set_At_Waypoint(kActorClovis, 33, 0);
		return true;

	case 401:
		AI_Movement_Track_Flush(kActorClovis);
		AI_Movement_Track_Append(kActorClovis, 341, 0);
		AI_Movement_Track_Append(kActorClovis, 342, 0);
		AI_Movement_Track_Repeat(kActorClovis);
		return true;

	case 402:
		Player_Loses_Control();
		Actor_Force_Stop_Walking(kActorMcCoy);
		Actor_Face_Actor(kActorMcCoy, kActorClovis, 1);
		Loop_Actor_Walk_To_Actor(kActorClovis, kActorMcCoy, 48, 0, 1);
		Actor_Face_Actor(kActorClovis, kActorMcCoy, 1);
		Actor_Change_Animation_Mode(kActorClovis, 6);
		if (Player_Query_Combat_Mode()) {
			Actor_Change_Animation_Mode(kActorMcCoy, 49);
		} else {
			Actor_Change_Animation_Mode(kActorMcCoy, 48);
		}
		Delay(3000);
		Actor_Retired_Here(kActorMcCoy, 12, 48, 1, kActorClovis);
		return true;

	case 500:
		Actor_Set_Goal_Number(kActorClovis, 510);
		return true;

	case 510:
		if (Game_Flag_Query(653)) {
			Actor_Set_Goal_Number(kActorClovis, 513);
		} else {
			Actor_Set_Goal_Number(kActorClovis, 511);
			Game_Flag_Set(685);
		}
		return true;

	case 511:
		Actor_Put_In_Set(kActorClovis, kSetKP05_KP06);
		Actor_Set_At_XYZ(kActorClovis, -1072.0f, 8.26f, -708.0f, 530);
		return true;

	case 512:
		Actor_Says(kActorClovis, 110, kAnimationModeTalk);
		Actor_Says(kActorMcCoy, 2255, kAnimationModeTalk);
		Actor_Says(kActorClovis, 120, kAnimationModeTalk);
		Actor_Says(kActorClovis, 130, kAnimationModeTalk);
		Actor_Says(kActorClovis, 140, kAnimationModeTalk);
		Actor_Says(kActorMcCoy, 2260, kAnimationModeTalk);
		Actor_Says(kActorClovis, 150, kAnimationModeTalk);
		Actor_Set_Goal_Number(kActorClovis, 513);
		return true;

	case 513:
		Actor_Put_In_Set(kActorClovis, kSetKP07);
		Actor_Set_Targetable(kActorClovis, true);
		if (Game_Flag_Query(653)) {
			Global_Variable_Set(kVariableReplicants, 0);
			Global_Variable_Increment(kVariableReplicants, 1);
			Actor_Set_At_XYZ(kActorClovis, 45.0f, -41.52f, -85.0f, 750);
		} else {
			Actor_Set_At_XYZ(kActorClovis, 84.85f, -50.56f, -68.87f, 800);
			Actor_Face_Heading(kActorClovis, 1022, false);
		}
		someAnim();
		return true;

	case 514:
		Actor_Says(kActorMcCoy, 2345, 16);
		Actor_Says(kActorClovis, 170, -1);
		Actor_Says(kActorClovis, 180, kAnimationModeTalk);
		Actor_Says(kActorMcCoy, 2350, 17);
		if (!Game_Flag_Query(714)) {
			Actor_Says(kActorMcCoy, 2355, 11);
		}
		Actor_Says(kActorClovis, 190, -1);
		Actor_Says(kActorClovis, 200, kAnimationModeTalk);
		Actor_Says(kActorMcCoy, 2360, 18);
		Actor_Says(kActorClovis, 210, kAnimationModeTalk);
		Actor_Says(kActorClovis, 220, -1);
		Actor_Set_Goal_Number(kActorClovis, 515);
		return true;

	case 515:
		ADQ_Add(kActorClovis, 240, -1);
		ADQ_Add(kActorClovis, 250, -1);
		ADQ_Add(kActorClovis, 260, -1);
		ADQ_Add(kActorClovis, 270, -1);
		ADQ_Add_Pause(1000);
		ADQ_Add(kActorClovis, 280, -1);
		ADQ_Add(kActorClovis, 290, -1);
		ADQ_Add(kActorClovis, 300, -1);
		return true;

	case 516:
		Actor_Says(kActorMcCoy, 8501, kAnimationModeTalk);
		Actor_Says(kActorClovis, 1260, kAnimationModeTalk);
		Actor_Says(kActorMcCoy, 8502, kAnimationModeTalk);
		Actor_Says(kActorClovis, 1270, kAnimationModeTalk);
		Actor_Says(kActorMcCoy, 8504, kAnimationModeTalk);
		Actor_Says(kActorClovis, 1290, kAnimationModeTalk);
		Actor_Says(kActorMcCoy, 8505, kAnimationModeTalk);
		Actor_Says(kActorClovis, 1300, kAnimationModeTalk);
		Actor_Says(kActorClovis, 1310, kAnimationModeTalk);
		Ambient_Sounds_Remove_All_Non_Looping_Sounds(true);
		Ambient_Sounds_Remove_All_Looping_Sounds(1);
		Outtake_Play(kOuttakeEnd4A, 0, -1);
		if (Global_Variable_Query(kVariableAffectionTowards) == kAffectionTowardsLucy
		 && Game_Flag_Query(kFlagLucyIsReplicant)
		) {
			Outtake_Play(kOuttakeEnd4B, 0, -1);
		} else if (Global_Variable_Query(kVariableAffectionTowards) == kAffectionTowardsDektora
		       && Game_Flag_Query(kFlagDektoraIsReplicant)
		) {
			Outtake_Play(kOuttakeEnd4C, 0, -1);
		}
		Outtake_Play(kOuttakeEnd4D, 0, -1);
		Game_Over();
		return true;

	case 517:
		if (Global_Variable_Query(kVariableChapter) == 5 && Actor_Query_In_Set(kActorLucy, kSetKP07)) {
			Actor_Set_Goal_Number(kActorLucy, 599);
			Global_Variable_Decrement(kVariableReplicants, 1);
		}
		if (Global_Variable_Query(kVariableChapter) == 5 && Actor_Query_In_Set(kActorLuther, kSetKP07)) {
			Actor_Set_Goal_Number(kActorLuther, 599);
			Global_Variable_Decrement(kVariableReplicants, 1);
		}
		if (Global_Variable_Query(kVariableChapter) == 5 && Actor_Query_In_Set(kActorDektora, kSetKP07)) {
			Non_Player_Actor_Combat_Mode_On(kActorDektora, kActorCombatStateIdle, false, kActorMcCoy, 19, kAnimationModeCombatIdle, kAnimationModeCombatWalk, kAnimationModeCombatRun, 0, 0, 100, 10, 300, false);
		}
		if (Global_Variable_Query(kVariableChapter) == 5 && Actor_Query_In_Set(kActorZuben, kSetKP07)) {
			Non_Player_Actor_Combat_Mode_On(kActorZuben, kActorCombatStateIdle, false, kActorMcCoy, 19, kAnimationModeCombatIdle, kAnimationModeCombatWalk, kAnimationModeCombatRun, 0, 0, 100, 10, 300, false);
		}
		if (Global_Variable_Query(kVariableChapter) == 5 && Actor_Query_In_Set(kActorSadik, kSetKP07)) {
			Non_Player_Actor_Combat_Mode_On(kActorSadik, kActorCombatStateIdle, true, kActorMcCoy, 19, kAnimationModeCombatIdle, kAnimationModeCombatWalk, kAnimationModeCombatRun, 0, 0, 100, 10, 300, false);
		}
		if (Global_Variable_Query(kVariableChapter) == 5 && Actor_Query_In_Set(kActorIzo, kSetKP07)) {
			Non_Player_Actor_Combat_Mode_On(kActorIzo, kActorCombatStateIdle, false, kActorMcCoy, 19, kAnimationModeCombatIdle, kAnimationModeCombatWalk, kAnimationModeCombatRun, 0, 0, 100, 10, 300, false);
		}
		if (Global_Variable_Query(kVariableChapter) == 5 && Actor_Query_In_Set(kActorGordo, kSetKP07)) {
			Non_Player_Actor_Combat_Mode_On(kActorGordo, kActorCombatStateIdle, true, kActorMcCoy, 19, kAnimationModeCombatIdle, kAnimationModeCombatWalk, kAnimationModeCombatRun, 0, 0, 100, 10, 300, false);
		}
		if (Global_Variable_Query(kVariableChapter) == 5 && Actor_Query_In_Set(kActorClovis, kSetKP07)) {
			Non_Player_Actor_Combat_Mode_On(kActorClovis, kActorCombatStateIdle, false, kActorMcCoy, 19, kAnimationModeCombatIdle, kAnimationModeCombatWalk, kAnimationModeCombatRun, 0, 0, 100, 10, 300, false);
		}
		return true;

	case 518:
		Actor_Set_At_XYZ(kActorClovis, 84.85f, -50.56f, -68.87f, 800);
		Actor_Face_Heading(kActorClovis, 1022, false);
		Actor_Set_Targetable(kActorClovis, true);
		Game_Flag_Set(685);
		someAnim();
		return true;

	default:
		break;
	}
	return false;
}
Пример #5
0
void ScriptKP06::PlayerWalkedIn() {
	if (!Game_Flag_Query(653) && Game_Flag_Query(579)) {
		Game_Flag_Reset(579);
		if (Actor_Query_Goal_Number(1) == 499) {
			Actor_Face_Actor(1, 0, true);
			Actor_Says(1, 2530, 13);
			Actor_Face_Actor(0, 1, true);
			Actor_Says(0, 6200, 11);
			Actor_Says(1, 2540, 15);
			Actor_Says(1, 2550, 12);
			Actor_Says(0, 6205, 14);
			if (Actor_Query_Friendliness_To_Other(1, 0) < 50) {
				Actor_Says(1, 2560, 12);
				Actor_Says(0, 6210, 14);
				Actor_Says(1, 2570, 13);
				Actor_Says(0, 6215, 14);
				Actor_Says(1, 2580, 15);
				Actor_Says(1, 2590, 12);
			}
			Async_Actor_Walk_To_Waypoint(0, 551, 0, 0);
			Delay(1000);
			Actor_Says(0, 6220, -1);
			Delay(3000);
			Ambient_Sounds_Remove_All_Non_Looping_Sounds(1);
			Ambient_Sounds_Remove_All_Looping_Sounds(1);
			Outtake_Play(25, 0, -1);
			Game_Over();
			//return true;
			return;
		} else {
			Actor_Set_Goal_Number(53, 499);
			Actor_Face_Actor(53, 0, true);
			Actor_Says(53, 220, 13);
			Actor_Face_Actor(0, 53, true);
			Actor_Says(0, 6245, 11);
			Actor_Says(53, 230, 14);
			if (Game_Flag_Query(714)) {
				Actor_Says(0, 6250, 15);
				Actor_Says(53, 240, 13);
				Delay(1000);
				Actor_Says(0, 6255, 17);
				Actor_Says(53, 250, 14);
				Delay(1000);
			}
			Actor_Says(53, 260, 12);
			Actor_Says(0, 6260, 15);
			Actor_Says(53, 270, 13);
			Actor_Says(53, 280, 15);
			Actor_Says(0, 6265, 14);
			Actor_Says(53, 290, 14);
			Actor_Says(53, 300, 15);
			Actor_Says(0, 6270, 11);
			Async_Actor_Walk_To_Waypoint(0, 550, 0, 0);
			Async_Actor_Walk_To_Waypoint(53, 551, 0, 0);
			Actor_Says(53, 310, -1);
			Delay(3000);
			Outtake_Play(26, 0, -1);
			Game_Over();
			//return true;
			return;
		}
	} else {
		if (Actor_Query_Goal_Number(8) == 414) {
			Loop_Actor_Walk_To_XYZ(0, -809.0f, 8.26f, -619.0f, 0, 0, false, 0);
			Actor_Face_Actor(0, 8, true);
			Actor_Set_Goal_Number(8, 415);
		}
		if (Actor_Query_Goal_Number(1) == 431) {
			Actor_Set_Goal_Number(1, 432);
		}
		//return false;
		return;
	}
}
Пример #6
0
int main(int argc, char *argv[])
{

    char dossier[] = CHEMIN_CARTE;
    char JeuxDeCarte[MAX][MAX];
    int JeuxActuel[NB_CARTE] = RAZ_CARTE;

    //Déclaration des variables vidéo
    SDL_Surface *ecran = NULL;
    SDL_Surface *carte[NB_CARTE] = RAZ_CARTE;
    SDL_Rect position_carte[NB_CARTE];
    SDL_Rect position_credit;
    SDL_Rect position_credit_reel;
    SDL_Event event;
    SDL_Surface *Affiche_Credit = NULL;
    SDL_Surface *Affiche_Credit_Reel = NULL;


    //Declaration des variables concernant le jeu
    int i = 1;
    int MainGagnante[NB_CARTE] = RAZ_CARTE;
    int continuer = 1;
    int Selection_Carte[NB_CARTE] = RAZ_SELECTION;
    int MainJouer[NB_CARTE] = RAZ_MAIN;
    int MainGarder[NB_CARTE] = RAZ_CARTE;
    char *JeuxActuel1[NB_CARTE] = RAZ_CARTE;
    int Credit = CREDIT;
    //Declaration du flag permettant de gerer les etapes du jeu
    FLAG FLAG;


    Initialisation_Accueil(&ecran, &FLAG, position_carte);

    Initialisation_Jeux(dossier, &JeuxDeCarte, &i);



     while (continuer)
     {

         SDL_WaitEvent(&event);
         switch(event.type)
         {
             case SDL_QUIT:
                continuer = 0;
                break;

            case SDL_KEYDOWN:
                switch (event.key.keysym.sym)
                {
                     case SDLK_KP_ENTER:
                             if (FLAG.FLAG_JEUX == 1){
                                Retirer_Credit(&Credit);
                                Generation_Visuel_Credit(&ecran, &Affiche_Credit, &position_credit, &Affiche_Credit_Reel, &position_credit_reel, &Credit);
                            }
                            Gestion_Jeux(&ecran, &carte[6], &JeuxDeCarte, &position_carte, &MainJouer, &FLAG, &Selection_Carte, &JeuxActuel[NB_CARTE], JeuxActuel1, MainGagnante, &MainGarder, &Credit);
                            break;

                     case SDLK_KP1:
                        if (FLAG.FLAG_SELECTION == 1){
                            if (Selection_Carte[0] == 0){
                                RetirerCarte(&ecran, &carte[6], &position_carte, &MainJouer, &FLAG, &Selection_Carte, &MainGarder, 0);
                                Generation_Visuel_Credit(&ecran, &Affiche_Credit, &position_credit, &Affiche_Credit_Reel, &position_credit_reel, &Credit);
                                SDL_Flip(ecran);
                                break;

                            }else if(Selection_Carte[0] == 1){
                                GarderCarte(&MainJouer, &FLAG, &Selection_Carte, &position_carte, &ecran, &MainGarder, 0);
                                break;
                            }

                         }
                         break;
                     case SDLK_KP2:
                         if (FLAG.FLAG_SELECTION == 1){
                            if (Selection_Carte[1] == 0){
                                RetirerCarte(&ecran, &carte[6], &position_carte, &MainJouer, &FLAG, &Selection_Carte, &MainGarder, 1);
                                Generation_Visuel_Credit(&ecran, &Affiche_Credit, &position_credit, &Affiche_Credit_Reel, &position_credit_reel, &Credit);
                                SDL_Flip(ecran);
                                break;
                            }else if(Selection_Carte[1] == 1){
                                GarderCarte(&MainJouer, &FLAG, &Selection_Carte, &position_carte, &ecran, &MainGarder, 1);
                                break;
                            }
                         }
                         break;
                     case SDLK_KP3:
                         if (FLAG.FLAG_SELECTION == 1){
                            if (Selection_Carte[2] == 0){
                                RetirerCarte(&ecran, &carte[6], &position_carte, &MainJouer, &FLAG, &Selection_Carte, &MainGarder, 2);
                                Generation_Visuel_Credit(&ecran, &Affiche_Credit, &position_credit, &Affiche_Credit_Reel, &position_credit_reel, &Credit);
                                SDL_Flip(ecran);
                                break;
                            }else if(Selection_Carte[2] == 1){
                                GarderCarte(&MainJouer, &FLAG, &Selection_Carte, &position_carte, &ecran, &MainGarder, 2);
                                break;
                            }
                         }
                         break;
                     case SDLK_KP4:
                         if (FLAG.FLAG_SELECTION == 1){
                            if (Selection_Carte[3] == 0){
                                RetirerCarte(&ecran, &carte[6], &position_carte, &MainJouer, &FLAG, &Selection_Carte, &MainGarder, 3);
                                Generation_Visuel_Credit(&ecran, &Affiche_Credit, &position_credit, &Affiche_Credit_Reel, &position_credit_reel, &Credit);
                                SDL_Flip(ecran);
                                break;
                            }else if(Selection_Carte[3] == 1){
                                GarderCarte(&MainJouer, &FLAG, &Selection_Carte, &position_carte, &ecran, &MainGarder, 3);
                                break;
                            }
                         }
                         break;
                     case SDLK_KP5:
                         if (FLAG.FLAG_SELECTION == 1){
                            if (Selection_Carte[4] == 0){
                                RetirerCarte(&ecran, &carte[6], &position_carte, &MainJouer, &FLAG, &Selection_Carte, &MainGarder, 4);
                                Generation_Visuel_Credit(&ecran, &Affiche_Credit, &position_credit, &Affiche_Credit_Reel, &position_credit_reel, &Credit);
                                SDL_Flip(ecran);
                                break;
                            }else if(Selection_Carte[4] == 1){
                                GarderCarte(&MainJouer, &FLAG, &Selection_Carte, &position_carte, &ecran, &MainGarder, 4);
                                break;
                            }
                         }
                         break;
                     case SDLK_SPACE:

                         if (Credit == 0){
                            Game_Over(&ecran);
                         }else{
                         if (FLAG.FLAG_INI == 1){
                             //Ecran RAZ
                            SDL_FillRect(ecran, NULL, SDL_MapRGB(ecran->format, 0, 0, 255));
                            Generation_Visuel_Credit(&ecran, &Affiche_Credit, &position_credit, &Affiche_Credit_Reel, &position_credit_reel, &Credit);
                            NouvellePartie(&ecran, &carte[6],  &position_carte, &FLAG, &Affiche_Credit, position_credit, &Affiche_Credit_Reel, position_credit_reel);// Initialisation de l'application video

                            }}
                         break;
                     default:
                        break;
                }break;
            break;
         }





     }

    SDL_FreeSurface(Affiche_Credit_Reel);
    SDL_FreeSurface(Affiche_Credit);
    SDL_FreeSurface(carte[0]);
    SDL_FreeSurface(carte[1]);
    SDL_FreeSurface(carte[2]);
    SDL_FreeSurface(carte[3]);
    SDL_FreeSurface(carte[4]);

     SDL_Quit();

    return EXIT_SUCCESS;
}
Пример #7
0
void Move_Snake()						//让蛇动起来
 {
     int ix, iy;
     
    for(ix = 0; ix < LEN; ++ix)			//先标记蛇头
         for(iy = 0; iy < WID; ++iy)
             if(Snake[ix][iy] == 1)
             {
                switch(Sna_Hea_Dir)		//根据新的蛇头方向标志蛇头
                 {
                     case 'W':
                         if(iy == 0)
                             Game_Over();
                         else
                             Sna_Hea_Y = iy - 1;
                         Sna_Hea_X = ix;
                       
                        break;
                     case 'S':
                         if(iy == (WID -1))
                                 Game_Over();
                         else
                             Sna_Hea_Y = iy + 1;
                         Sna_Hea_X = ix;
                     
                         break;
                     case 'A':
                         if(ix == 0)
                                 Game_Over();
                         else
                             Sna_Hea_X = ix - 1;
                         Sna_Hea_Y = iy;
                     
                         break;
                     case 'D':
                         if(ix == (LEN - 1))
                                 Game_Over();
                         else
                             Sna_Hea_X = ix + 1;
                         Sna_Hea_Y = iy;
                 
                        break;
                     default:
                         break;
                 }
             }
      
     if(Snake[Sna_Hea_X][Sna_Hea_Y]!=1&&Snake[Sna_Hea_X][Sna_Hea_Y]!=0&&Snake[Sna_Hea_X][Sna_Hea_Y]!=-1)
         Game_Over();
 
    if(Snake[Sna_Hea_X][Sna_Hea_Y] < 0)	//吃到苹果
     {
         ++Snake_Len;
         Eat_Apple = 1;
     }
     for(ix = 0; ix < LEN; ++ix)		//处理蛇尾
         for(iy = 0; iy < WID; ++iy)
         {
             if(Snake[ix][iy] > 0)
             {
                 if(Snake[ix][iy] != Snake_Len)
                     Snake[ix][iy] += 1;
                 else
                     Snake[ix][iy] = 0;
             }
         }

Snake[Sna_Hea_X][Sna_Hea_Y] = 1;		//处理蛇头    
}