Enemy::Enemy() : m_name(""), m_alive(true), m_health(30), m_dex(5), m_str(5), m_level(1) { GenerateName(); GenerateLevel(); }
GameLevel::GameLevel() { Left = 0; Right = 0; Top = 0; Bottom = 0; levelSeed = 0; minRooms = 10; maxRooms = 20; minRmSize = 5; maxRmSize = 15; GenerateLevel(); }
GameLevel::GameLevel(int minR, int maxR, int minS, int maxS) { Left = 0; Right = 0; Top = 0; Bottom = 0; levelSeed = 0; minRooms = minR; maxRooms = maxR; minRmSize = minS; maxRmSize = maxS; playerStart.x = 1; playerStart.y = 1; GenerateLevel(); }
void GameLevel::GenerateLevel() { GenerateLevel(-1); }