Пример #1
0
Enemy::Enemy() :
    m_name(""),
    m_alive(true),
    m_health(30),
    m_dex(5),
    m_str(5),
    m_level(1)
{
    GenerateName();

    GenerateLevel();
}
Пример #2
0
GameLevel::GameLevel()
{
    Left = 0;
    Right = 0;
    Top = 0;
    Bottom = 0;
    levelSeed = 0;
    minRooms = 10;
    maxRooms = 20;
    minRmSize = 5;
    maxRmSize = 15;
    GenerateLevel();
}
Пример #3
0
GameLevel::GameLevel(int minR, int maxR, int minS, int maxS)
{
    Left = 0;
    Right = 0;
    Top = 0;
    Bottom = 0;
    levelSeed = 0;
    minRooms = minR;
    maxRooms = maxR;
    minRmSize = minS;
    maxRmSize = maxS;
    playerStart.x = 1;
    playerStart.y = 1;
    GenerateLevel();
}
Пример #4
0
void GameLevel::GenerateLevel()
{
    GenerateLevel(-1);
}