void GUIFooter::SetText( const char16 * leftString, const char16 * rightString ) { GUIText *text = (GUIText*)GetByID(ECIDS_FOOTER_ID + 1); text->SetText(leftString); text = (GUIText*)GetByID(ECIDS_FOOTER_ID + 2); text->SetText(rightString); }
void GUIFooter::SetText( int16 leftStringID, int16 rightStringID ) { GUIText *text = (GUIText*)GetByID(ECIDS_FOOTER_ID + 1); text->SetText(leftStringID); text = (GUIText*)GetByID(ECIDS_FOOTER_ID + 2); text->SetText(rightStringID); }
CEDClient* CEDClients::Connect(DWORD nClientID, WORD nClientPort, IN_ADDR* pServerAddress, WORD nServerPort, GGUID* pGUID) { if ( pGUID != NULL ) { if ( CEDClient* pClient = GetByGUID( pGUID ) ) return pClient; } if ( IsFull() ) return NULL; CEDClient* pClient = NULL; if ( CEDPacket::IsLowID( nClientID ) ) { if ( pServerAddress == NULL || nServerPort == 0 ) return NULL; pClient = GetByID( nClientID, pServerAddress, pGUID ); } else { if ( Security.IsDenied( (IN_ADDR*)&nClientID ) ) return NULL; pClient = GetByID( nClientID, NULL, pGUID ); } if ( pClient == NULL ) { pClient = new CEDClient(); pClient->ConnectTo( nClientID, nClientPort, pServerAddress, nServerPort, pGUID ); } return pClient; }
//---------------------------------------------------------------------------------------------- btSequentialImpulseConstraintSolver* TPhysicEngine_Bullet::GetSolver(int id_world) { TWorld world; if(GetByID(id_world, world)) return world.pSolver; return NULL; }
//---------------------------------------------------------------------------------------------- btCollisionDispatcher* TPhysicEngine_Bullet::GetDispatcher(int id_world) { TWorld world; if(GetByID(id_world, world)) return world.pDispatcher; return NULL; }
//---------------------------------------------------------------------------------------------- btBroadphaseInterface* TPhysicEngine_Bullet::GetBroadphase(int id_world) { TWorld world; if(GetByID(id_world, world)) return world.pBroadphase; return NULL; }
//---------------------------------------------------------------------------------------------- btDiscreteDynamicsWorld* TPhysicEngine_Bullet::GetWorld(int id_world) { TWorld world; if(GetByID(id_world, world)) return world.pWorld; return NULL; }
//---------------------------------------------------------------------------------------------- btDefaultCollisionConfiguration* TPhysicEngine_Bullet::GetCollisionConfiguration(int id_world) { TWorld world; if(GetByID(id_world, world)) return world.pCollisionConfiguration; return NULL; }
//---------------------------------------------------------------------------------------------- btSequentialImpulseConstraintSolver* TPhysicEngine_Bullet::GetSolver(int id_world) { TWorld* pWorld = GetByID(id_world); if(pWorld) return pWorld->pSolver; return NULL; }
//---------------------------------------------------------------------------------------------- btDefaultCollisionConfiguration* TPhysicEngine_Bullet::GetCollisionConfiguration(int id_world) { TWorld* pWorld = GetByID(id_world); if(pWorld) return pWorld->pCollisionConfiguration; return NULL; }
//---------------------------------------------------------------------------------------------- btBroadphaseInterface* TPhysicEngine_Bullet::GetBroadphase(int id_world) { TWorld* pWorld = GetByID(id_world); if(pWorld) return pWorld->pBroadphase; return NULL; }
//---------------------------------------------------------------------------------------------- btCollisionDispatcher* TPhysicEngine_Bullet::GetDispatcher(int id_world) { TWorld* pWorld = GetByID(id_world); if(pWorld) return pWorld->pDispatcher; return NULL; }
//---------------------------------------------------------------------------------------------- void TPhysicEngine_Bullet::DeleteWorld(int id_world) { TWorld world; if(GetByID(id_world, world)) world.Done(); mMapIDWorld.erase(id_world); }
//---------------------------------------------------------------------------------------------- btDiscreteDynamicsWorld* TPhysicEngine_Bullet::GetWorld(int id_world) { TWorld* pWorld = GetByID(id_world); if(pWorld) return pWorld->pWorld; return NULL; }
CEDClient* CEDClients::Connect(DWORD nClientID, WORD nClientPort, IN_ADDR* pServerAddress, WORD nServerPort, const Hashes::Guid& oGUID) { CEDClient* pClient = NULL; { CQuickLock oLock( m_pSection ); if ( oGUID ) { pClient = GetByGUID( oGUID ); if ( pClient ) return pClient; } if ( IsFull() ) return NULL; if ( CEDPacket::IsLowID( nClientID ) ) { if ( pServerAddress == NULL || nServerPort == 0 ) return NULL; pClient = GetByID( nClientID, pServerAddress, oGUID ); } else { if ( Security.IsDenied( (IN_ADDR*)&nClientID ) ) return NULL; pClient = GetByID( nClientID, NULL, oGUID ); } } if ( pClient == NULL ) { pClient = new CEDClient(); pClient->ConnectTo( nClientID, nClientPort, pServerAddress, nServerPort, oGUID ); } return pClient; }
C4RoundResultsPlayer *C4RoundResultsPlayers::GetCreateByID(int32_t id) { assert(id); // find existing C4RoundResultsPlayer *pPlr = GetByID(id); // not found: Add new if (!pPlr) { pPlr = new C4RoundResultsPlayer(); pPlr->SetID(id); Add(pPlr); } return pPlr; }
// Get an entry by name CvNotificationEntry* CvNotificationXMLEntries::GetByString(const char* pszName) { if (pszName && pszName[0] != 0) return GetByID(FString::Hash(pszName)); return NULL; }
//---------------------------------------------------------------------------------------------- void TPhysicEngine_Bullet::DeleteWorld(int id_world) { TWorld* pWorld = GetByID(id_world); delete pWorld; mMapIDWorld.erase(id_world); }
void GUIFooter::SetNegativeText( int16 rightStringID ) { GUIText *text = (GUIText*)GetByID(ECIDS_FOOTER_ID + 2); text->SetText(rightStringID); }
void GUIFooter::SetPositiveText( int16 leftStringID ) { GUIText *text = (GUIText*)GetByID(ECIDS_FOOTER_ID + 1); text->SetText(leftStringID); }