Пример #1
0
// delete corner and adjust arrays
//
void CPolyLine::DeleteCorner( int ic, BOOL bDraw )
{
	Undraw();
	int icont = GetContour( ic );
	int istart = GetContourStart( icont );
	int iend = GetContourEnd( icont );
	BOOL bClosed = icont < GetNumContours()-1 || GetClosed();

	if( !bClosed )
	{
		// open contour, must be last contour
		corner.RemoveAt( ic );
		if( ic != istart )
			side_style.RemoveAt( ic-1 );
		m_ncorners--;
	}
	else
	{
		// closed contour
		corner.RemoveAt( ic );
		side_style.RemoveAt( ic );
		if( ic == iend )
			corner[ic-1].end_contour = TRUE;
		m_ncorners--;
	}
	if( bClosed && GetContourSize(icont) < 3 )
	{
		// delete the entire contour
		RemoveContour( icont );
	}
	if( bDraw )
		Draw();
}
Пример #2
0
int CPolyLine::GetNumSides()
{
	if( GetClosed() )
		return m_ncorners;
	else
		return m_ncorners-1;
}
Пример #3
0
// test to see if a point is inside polyline
//
bool CPolyLine::TestPointInside( int px, int py )
{
    if( !GetClosed() )
    {
        wxASSERT( 0 );
    }

    // Test all polygons.
    // Since the first is the main outline, and other are holes,
    // if the tested point is inside only one contour, it is inside the whole polygon
    // (in fact inside the main outline, and outside all holes).
    // if inside 2 contours (the main outline + an hole), it is outside the poly.
    int     polycount   = GetContoursCount();
    bool    inside      = false;

    for( int icont = 0; icont < polycount; icont++ )
    {
        int istart  = GetContourStart( icont );
        int iend    = GetContourEnd( icont );

         // test point inside the current polygon
        if( TestPointInsidePolygon( m_CornersList, istart, iend, px, py ) )
            inside = not inside;
    }

    return inside;
}
Пример #4
0
// delete corner and adjust arrays
//
void CPolyLine::DeleteCorner( int ic )
{
    UnHatch();
    int     icont   = GetContour( ic );
    int     iend    = GetContourEnd( icont );
    bool    closed = icont < GetContoursCount() - 1 || GetClosed();

    if( !closed )
    {
        // open contour, must be last contour
        m_CornersList.DeleteCorner( ic );
    }
    else
    {
        // closed contour
        m_CornersList.DeleteCorner( ic );

        if( ic == iend )
            m_CornersList[ic - 1].end_contour = true;
    }

    if( closed && GetContourSize( icont ) < 3 )
    {
        // delete the entire contour
        RemoveContour( icont );
    }
}
Пример #5
0
// close last polyline contour
//
void CPolyLine::Close( int style, BOOL bDraw )
{
	if( GetClosed() )
		ASSERT(0);
	Undraw();
	side_style[m_ncorners-1] = style;
	corner[m_ncorners-1].end_contour = TRUE;
	corner.SetSize( m_ncorners );
	side_style.SetSize( m_ncorners );
	if( bDraw )
		Draw();
}
Пример #6
0
// Test for intersection of sides
//
int CPolyLine::TestIntersection( CPolyLine * poly )
{
	if( !GetClosed() )
		ASSERT(0);
	if( !poly->GetClosed() )
		ASSERT(0);
	for( int ic=0; ic<GetNumContours(); ic++ )
	{
		int istart = GetContourStart(ic);
		int iend = GetContourEnd(ic);
		for( int is=istart; is<=iend; is++ )
		{
			int xi = GetX(is);
			int yi = GetY(is);
			int xf, yf;
			if( is < GetContourEnd(ic) )
			{
				xf = GetX(is+1);
				yf = GetY(is+1);
			}
			else
			{
				xf = GetX(istart);
				yf = GetY(istart);
			}
			int style = GetSideStyle(is);
			for( int ic2=0; ic2<poly->GetNumContours(); ic2++ )
			{
				int istart2 = poly->GetContourStart(ic2);
				int iend2 = poly->GetContourEnd(ic2);
				for( int is2=istart2; is2<=iend2; is2++ )
				{
					int xi2 = poly->GetX(is2);
					int yi2 = poly->GetY(is2);
					int xf2, yf2;
					if( is2 < poly->GetContourEnd(ic2) )
					{
						xf2 = poly->GetX(is2+1);
						yf2 = poly->GetY(is2+1);
					}
					else
					{
						xf2 = poly->GetX(istart2);
						yf2 = poly->GetY(istart2);
					}
					int style2 = poly->GetSideStyle(is2);
					// test for intersection between side and side2
				}
			}
		}
	}
	return 0;
}
Пример #7
0
void CPolyLine::MakeVisible( BOOL visible )
{
	if( m_dlist )
	{
		int ns = m_ncorners-1;
		if( GetClosed() )
			ns = m_ncorners;
		for( int is=0; is<ns; is++ )
			m_dlist->Set_visible( dl_side[is], visible );
		for( int ih=0; ih<m_nhatch; ih++ )
			m_dlist->Set_visible( dl_hatch[ih], visible );
	}
}
Пример #8
0
// highlight side by drawing line over it
//
void CPolyLine::HighlightSide( int is )
{
	if( !m_dlist )
		ASSERT(0);
	if( GetClosed() && is >= m_ncorners )
		return;
	if( !GetClosed() && is >= (m_ncorners-1) )
		return;

	int style;
	if( side_style[is] == CPolyLine::STRAIGHT )
		style = DL_LINE;
	else if( side_style[is] == CPolyLine::ARC_CW )
		style = DL_ARC_CW;
	else if( side_style[is] == CPolyLine::ARC_CCW )
		style = DL_ARC_CCW;
	m_dlist->HighLight( style,
		m_dlist->Get_x( dl_side_sel[is] ),
		m_dlist->Get_y( dl_side_sel[is] ),
		m_dlist->Get_xf( dl_side_sel[is] ),
		m_dlist->Get_yf( dl_side_sel[is] ),
		m_dlist->Get_w( dl_side_sel[is]) );
}
Пример #9
0
// make a gpc_polygon for a closed polyline contour
// approximates arcs with multiple straight-line segments
// if icontour = -1, make polygon with all contours,
// combining intersecting contours if possible
// returns data on arcs in arc_array
//
int CPolyLine::MakeGpcPoly( int icontour, CArray<CArc> * arc_array )
{
	if( m_gpc_poly->num_contours )
		FreeGpcPoly();
	if( !GetClosed() && (icontour == (GetNumContours()-1) || icontour == -1))
		return 1;	// error

	// initialize m_gpc_poly
	m_gpc_poly->num_contours = 0;
	m_gpc_poly->hole = NULL;
	m_gpc_poly->contour = NULL;
	int n_arcs = 0;

	int first_contour = icontour;
	int last_contour = icontour;
	if( icontour == -1 )
	{
		first_contour = 0;
		last_contour = GetNumContours() - 1;
	}
	if( arc_array )
		arc_array->SetSize(0);
	int iarc = 0;
	for( int icont=first_contour; icont<=last_contour; icont++ )
	{
		// make gpc_polygon for this contour
		gpc_polygon * gpc = new gpc_polygon;
		gpc->num_contours = 0;
		gpc->hole = NULL;
		gpc->contour = NULL;

		// first, calculate number of vertices in contour
		int n_vertices = 0;
		int ic_st = GetContourStart(icont);
		int ic_end = GetContourEnd(icont);
		for( int ic=ic_st; ic<=ic_end; ic++ )
		{
			int style = side_style[ic];
			int x1 = corner[ic].x;
			int y1 = corner[ic].y;
			int x2, y2;
			if( ic < ic_end )
			{
				x2 = corner[ic+1].x;
				y2 = corner[ic+1].y;
			}
			else
			{
				x2 = corner[ic_st].x;
				y2 = corner[ic_st].y;
			}
			if( style == STRAIGHT )
				n_vertices++;
			else
			{
				// style is ARC_CW or ARC_CCW
				int n;	// number of steps for arcs
				n = (abs(x2-x1)+abs(y2-y1))/(CArc::MAX_STEP);
				n = max( n, CArc::MIN_STEPS );	// or at most 5 degrees of arc
				n_vertices += n;
				n_arcs++;
			}
		}
		// now create gcp_vertex_list for this contour
		gpc_vertex_list * g_v_list = new gpc_vertex_list;
		g_v_list->vertex = (gpc_vertex*)calloc( sizeof(gpc_vertex), n_vertices );
		g_v_list->num_vertices = n_vertices;
		int ivtx = 0;
		for( int ic=ic_st; ic<=ic_end; ic++ )
		{
			int style = side_style[ic];
			int x1 = corner[ic].x;
			int y1 = corner[ic].y;
			int x2, y2;
			if( ic < ic_end )
			{
				x2 = corner[ic+1].x;
				y2 = corner[ic+1].y;
			}
			else
			{
				x2 = corner[ic_st].x;
				y2 = corner[ic_st].y;
			}
			if( style == STRAIGHT )
			{
				g_v_list->vertex[ivtx].x = x1;
				g_v_list->vertex[ivtx].y = y1;
				ivtx++;
			}
			else
			{
				// style is arc_cw or arc_ccw
				int n;	// number of steps for arcs
				n = (abs(x2-x1)+abs(y2-y1))/(CArc::MAX_STEP);
				n = max( n, CArc::MIN_STEPS );	// or at most 5 degrees of arc
				double xo, yo, theta1, theta2, a, b;
				a = fabs( (double)(x1 - x2) );
				b = fabs( (double)(y1 - y2) );
				if( style == CPolyLine::ARC_CW )
				{
					// clockwise arc (ie.quadrant of ellipse)
					int i=0, j=0;
					if( x2 > x1 && y2 > y1 )
					{
						// first quadrant, draw second quadrant of ellipse
						xo = x2;
						yo = y1;
						theta1 = pi;
						theta2 = pi/2.0;
					}
					else if( x2 < x1 && y2 > y1 )
					{
						// second quadrant, draw third quadrant of ellipse
						xo = x1;
						yo = y2;
						theta1 = 3.0*pi/2.0;
						theta2 = pi;
					}
					else if( x2 < x1 && y2 < y1 )
					{
						// third quadrant, draw fourth quadrant of ellipse
						xo = x2;
						yo = y1;
						theta1 = 2.0*pi;
						theta2 = 3.0*pi/2.0;
					}
					else
					{
						xo = x1;	// fourth quadrant, draw first quadrant of ellipse
						yo = y2;
						theta1 = pi/2.0;
						theta2 = 0.0;
					}
				}
				else
				{
					// counter-clockwise arc
					int i=0, j=0;
					if( x2 > x1 && y2 > y1 )
					{
						xo = x1;	// first quadrant, draw fourth quadrant of ellipse
						yo = y2;
						theta1 = 3.0*pi/2.0;
						theta2 = 2.0*pi;
					}
					else if( x2 < x1 && y2 > y1 )
					{
						xo = x2;	// second quadrant
						yo = y1;
						theta1 = 0.0;
						theta2 = pi/2.0;
					}
					else if( x2 < x1 && y2 < y1 )
					{
						xo = x1;	// third quadrant
						yo = y2;
						theta1 = pi/2.0;
						theta2 = pi;
					}
					else
					{
						xo = x2;	// fourth quadrant
						yo = y1;
						theta1 = pi;
						theta2 = 3.0*pi/2.0;
					}
				}
				// now write steps for arc
				if( arc_array )
				{
					arc_array->SetSize(iarc+1);
					(*arc_array)[iarc].style = style;
					(*arc_array)[iarc].n_steps = n;
					(*arc_array)[iarc].xi = x1;
					(*arc_array)[iarc].yi = y1;
					(*arc_array)[iarc].xf = x2;
					(*arc_array)[iarc].yf = y2;
					iarc++;
				}
				for( int is=0; is<n; is++ )
				{
					double theta = theta1 + ((theta2-theta1)*(double)is)/n;
					double x = xo + a*cos(theta);
					double y = yo + b*sin(theta);
					if( is == 0 )
					{
						x = x1;
						y = y1;
					}
					g_v_list->vertex[ivtx].x = x;
					g_v_list->vertex[ivtx].y = y;
					ivtx++;
				}
			}
		}
		if( n_vertices != ivtx )
			ASSERT(0);
		// add vertex_list to gpc
		gpc_add_contour( gpc, g_v_list, 0 );
		// now clip m_gpc_poly with gpc, put new poly into result
		gpc_polygon * result = new gpc_polygon;
		if( icontour == -1 && icont != 0 )
			gpc_polygon_clip( GPC_DIFF, m_gpc_poly, gpc, result );	// hole
		else
			gpc_polygon_clip( GPC_UNION, m_gpc_poly, gpc, result );	// outside
		// now copy result to m_gpc_poly
		gpc_free_polygon( m_gpc_poly );
		delete m_gpc_poly;
		m_gpc_poly = result;
		gpc_free_polygon( gpc );
		delete gpc;
		free( g_v_list->vertex );
		free( g_v_list );
	}
	return 0;
}
Пример #10
0
// test to see if a point is inside polyline contour
//
BOOL CPolyLine::TestPointInsideContour( int icont, int x, int y )
{
	if( icont >= GetNumContours() )
		return FALSE;

	enum { MAXPTS = 100 };
	if( !GetClosed() )
		ASSERT(0);

	// define line passing through (x,y), with slope = 2/3;
	// get intersection points
	double xx[MAXPTS], yy[MAXPTS];
	double slope = (double)2.0/3.0;
	double a = y - slope*x;
	int nloops = 0;
	int npts;
	// make this a loop so if my homebrew algorithm screws up, we try it again
	do
	{
		// now find all intersection points of line with polyline sides
		npts = 0;
		int istart = GetContourStart( icont );
		int iend = GetContourEnd( icont );
		for( int ic=istart; ic<=iend; ic++ )
		{
			double x, y, x2, y2;
			int ok;
			if( ic == istart )
				ok = FindLineSegmentIntersection( a, slope,
				corner[iend].x, corner[iend].y,
				corner[istart].x, corner[istart].y,
				side_style[m_ncorners-1],
				&x, &y, &x2, &y2 );
			else
				ok = FindLineSegmentIntersection( a, slope,
				corner[ic-1].x, corner[ic-1].y,
				corner[ic].x, corner[ic].y,
				side_style[ic-1],
				&x, &y, &x2, &y2 );
			if( ok )
			{
				xx[npts] = (int)x;
				yy[npts] = (int)y;
				npts++;
				ASSERT( npts<MAXPTS );	// overflow
			}
			if( ok == 2 )
			{
				xx[npts] = (int)x2;
				yy[npts] = (int)y2;
				npts++;
				ASSERT( npts<MAXPTS );	// overflow
			}
		}
		nloops++;
		a += PCBU_PER_MIL/100;
	} while( npts%2 != 0 && nloops < 3 );
	ASSERT( npts%2==0 );	// odd number of intersection points, error

	// count intersection points to right of (x,y), if odd (x,y) is inside polyline
	int ncount = 0;
	for( int ip=0; ip<npts; ip++ )
	{
		if( xx[ip] == x && yy[ip] == y )
			return FALSE;	// (x,y) is on a side, call it outside
		else if( xx[ip] > x )
			ncount++;
	}
	if( ncount%2 )
		return TRUE;
	else
		return FALSE;
}
Пример #11
0
// draw hatch lines
//
void CPolyLine::Hatch(CDL_job *pDL_job)
{
	if( m_hatch == NO_HATCH )
	{
		m_nhatch = 0;
		return;
	}

	if( m_dlist && GetClosed() )
	{
		enum {
			MAXPTS = 100,
			MAXLINES = 1000
		};
		dl_hatch.SetSize( MAXLINES, MAXLINES );
		int xx[MAXPTS], yy[MAXPTS];

		// define range for hatch lines
		int min_x = corner[0].x;
		int max_x = corner[0].x;
		int min_y = corner[0].y;
		int max_y = corner[0].y;
		for( int ic=1; ic<m_ncorners; ic++ )
		{
			if( corner[ic].x < min_x )
				min_x = corner[ic].x;
			if( corner[ic].x > max_x )
				max_x = corner[ic].x;
			if( corner[ic].y < min_y )
				min_y = corner[ic].y;
			if( corner[ic].y > max_y )
				max_y = corner[ic].y;
		}
		int slope_flag = 1 - 2*(m_layer%2);	// 1 or -1
		double slope = 0.707106*slope_flag;
		//slope=0;

		int spacing;
		if( m_hatch == DIAGONAL_EDGE )
			spacing = 10*PCBU_PER_MIL;
		else
			spacing = 6*PCBU_PER_MIL;

		int max_a, min_a;
		if( slope_flag == 1 )
		{
			max_a = (int)(max_y - slope*min_x);
			min_a = (int)(min_y - slope*max_x);
		}
		else
		{
			max_a = (int)(max_y - slope*max_x);
			min_a = (int)(min_y - slope*min_x);
		}
		min_a = (min_a/spacing)*spacing;
		int offset;
		if( m_layer < (LAY_TOP_COPPER+2) )
			offset = 0;
		else if( m_layer < (LAY_TOP_COPPER+4) )
			offset = spacing/2;
		else if( m_layer < (LAY_TOP_COPPER+6) )
			offset = spacing/4;
		else if( m_layer < (LAY_TOP_COPPER+8) )
			offset = 3*spacing/4;
		else if( m_layer < (LAY_TOP_COPPER+10) )
			offset = 1*spacing/8;
		else if( m_layer < (LAY_TOP_COPPER+12) )
			offset = 3*spacing/8;
		else if( m_layer < (LAY_TOP_COPPER+14) )
			offset = 5*spacing/8;
		else if( m_layer < (LAY_TOP_COPPER+16) )
			offset = 7*spacing/8;
		else
			ASSERT(0);
		min_a += offset;

		// now calculate and draw hatch lines
		int nc = m_ncorners;
		int nhatch = 0;
		// loop through hatch lines
		for( int a=min_a; a<max_a; a+=spacing )
		{
			// get intersection points for this hatch line
			int nloops = 0;
			int npts;
			// make this a loop in case my homebrew hatching algorithm screws up
			do
			{
				npts = 0;
				int i_start_contour = 0;
				for( int ic=0; ic<nc; ic++ )
				{
					double x, y, x2, y2;
					int ok;
					if( corner[ic].end_contour )
					{
						ok = FindLineSegmentIntersection( a, slope,
								corner[ic].x, corner[ic].y,
								corner[i_start_contour].x, corner[i_start_contour].y,
								side_style[ic],
								&x, &y, &x2, &y2 );
						i_start_contour = ic + 1;
					}
					else
					{
						ok = FindLineSegmentIntersection( a, slope,
								corner[ic].x, corner[ic].y,
								corner[ic+1].x, corner[ic+1].y,
								side_style[ic],
								&x, &y, &x2, &y2 );
					}
					if( ok )
					{
						xx[npts] = (int)x;
						yy[npts] = (int)y;
						npts++;
						ASSERT( npts<MAXPTS );	// overflow
					}
					if( ok == 2 )
					{
						xx[npts] = (int)x2;
						yy[npts] = (int)y2;
						npts++;
						ASSERT( npts<MAXPTS );	// overflow
					}
				}
				nloops++;
				a += PCBU_PER_MIL/100;
			} while( npts%2 != 0 && nloops < 3 );
			ASSERT( npts%2==0 );	// odd number of intersection points, error

			// sort points in order of descending x (if more than 2)
			if( npts>2 )
			{
				for( int istart=0; istart<(npts-1); istart++ )
				{
					int max_x = INT_MIN;
					int imax;
					for( int i=istart; i<npts; i++ )
					{
						if( xx[i] > max_x )
						{
							max_x = xx[i];
							imax = i;
						}
					}

					int temp = xx[istart];
					xx[istart] = xx[imax];
					xx[imax] = temp;

					temp = yy[istart];
					yy[istart] = yy[imax];
					yy[imax] = temp;
				}
			}

			// draw lines
            int width = spacing/3;
			for( int ip=0; ip<npts; ip+=2 )
			{
				id hatch_id = m_id;
				hatch_id.sst = ID_HATCH;
				hatch_id.ii = nhatch;

				int dx = xx[ip+1] - xx[ip];

				const int edge_width = 20;

				if( m_hatch == DIAGONAL_FULL || abs(dx) < edge_width*2*NM_PER_MIL )
				{
					dl_element * dl = m_dlist->Add( pDL_job, hatch_id, 0, m_layer, DL_LINE, 1, width, 0, 0, xx[ip], yy[ip], xx[ip+1], yy[ip+1], 0, 0 );

					dl_hatch.SetAtGrow(nhatch, dl);
					nhatch++;
				}
				else
				{
					int dy = yy[ip+1] - yy[ip];
					double slope = double(dy)/dx;

					if( dx > 0 )
						dx = edge_width*NM_PER_MIL;
					else
						dx = -edge_width*NM_PER_MIL;

					int x1 = xx[ip] + dx;
					int x2 = xx[ip+1] - dx;
					int y1 = yy[ip] + dx*slope;
					int y2 = yy[ip+1] - dx*slope;

					dl_element * dl;

					dl = m_dlist->Add( pDL_job, hatch_id, 0, m_layer, DL_LINE, 1, width, 0, 0, xx[ip], yy[ip], x1, y1, 0, 0 );
					dl_hatch.SetAtGrow(nhatch, dl);

					dl = m_dlist->Add( pDL_job, hatch_id, 0, m_layer, DL_LINE, 1, width, 0, 0, xx[ip+1], yy[ip+1], x2, y2, 0, 0 );
					dl_hatch.SetAtGrow(nhatch+1, dl);

					nhatch += 2;
				}
			}
		} // end for
		m_nhatch = nhatch;
		dl_hatch.SetSize( m_nhatch );
	}
}
Пример #12
0
// start dragging corner to new position, make adjacent sides and hatching invisible
//
void CPolyLine::StartDraggingToMoveCorner( CDC * pDC, int ic, int x, int y, int crosshair )
{
	if( !m_dlist )
		ASSERT(0);

	// see if corner is the first or last corner of an open contour
	int icont = GetContour( ic );
	int istart = GetContourStart( icont );
	int iend = GetContourEnd( icont );
	if( !GetClosed()
		&& icont == GetNumContours() - 1
		&& (ic == istart || ic == iend) )
	{
		// yes
		int style, xi, yi, iside;
		if( ic == istart )
		{
			// first corner
			iside = ic;
			xi = GetX( ic+1 );
			yi = GetY( ic+1 );
			style = GetSideStyle( iside );
			// reverse arc since we are drawing from corner 1 to 0
			if( style == CPolyLine::ARC_CW )
				style = CPolyLine::ARC_CCW;
			else if( style == CPolyLine::ARC_CCW )
				style = CPolyLine::ARC_CW;
		}
		else
		{
			// last corner
			iside = ic - 1;
			xi = GetX( ic-1 );
			yi = GetY( ic-1);
			style = GetSideStyle( iside );
		}
		m_dlist->StartDraggingArc( pDC, style, GetX(ic), GetY(ic), xi, yi, LAY_SELECTION, 1, crosshair );
		m_dlist->CancelHighLight();
		m_dlist->Set_visible( dl_side[iside], 0 );
		for( int ih=0; ih<m_nhatch; ih++ )
			m_dlist->Set_visible( dl_hatch[ih], 0 );
	}
	else
	{
		// no
		// get indexes for preceding and following corners
		int pre_c, post_c;
		int poly_side_style1, poly_side_style2;
		int style1, style2;
		if( ic == istart )
		{
			pre_c = iend;
			post_c = istart+1;
			poly_side_style1 = side_style[iend];
			poly_side_style2 = side_style[istart];
		}
		else if( ic == iend )
		{
			// last side
			pre_c = ic-1;
			post_c = istart;
			poly_side_style1 = side_style[ic-1];
			poly_side_style2 = side_style[ic];
		}
		else
		{
			pre_c = ic-1;
			post_c = ic+1;
			poly_side_style1 = side_style[ic-1];
			poly_side_style2 = side_style[ic];
		}
		if( poly_side_style1 == STRAIGHT )
			style1 = DSS_STRAIGHT;
		else if( poly_side_style1 == ARC_CW )
			style1 = DSS_ARC_CW;
		else if( poly_side_style1 == ARC_CCW )
			style1 = DSS_ARC_CCW;
		if( poly_side_style2 == STRAIGHT )
			style2 = DSS_STRAIGHT;
		else if( poly_side_style2 == ARC_CW )
			style2 = DSS_ARC_CW;
		else if( poly_side_style2 == ARC_CCW )
			style2 = DSS_ARC_CCW;
		int xi = corner[pre_c].x;
		int yi = corner[pre_c].y;
		int xf = corner[post_c].x;
		int yf = corner[post_c].y;
		m_dlist->StartDraggingLineVertex( pDC, x, y, xi, yi, xf, yf,
			LAY_SELECTION, LAY_SELECTION, 1, 1, style1, style2,
			0, 0, 0, 0, crosshair );
		m_dlist->CancelHighLight();
		m_dlist->Set_visible( dl_side[pre_c], 0 );
		m_dlist->Set_visible( dl_side[ic], 0 );
		for( int ih=0; ih<m_nhatch; ih++ )
			m_dlist->Set_visible( dl_hatch[ih], 0 );
	}
}
Пример #13
0
void CPolyLine::Hatch()
{
    m_HatchLines.clear();

    if( m_hatchStyle == NO_HATCH || m_hatchPitch == 0 )
        return;

    if( !GetClosed() ) // If not closed, the poly is beeing created and not finalised. Not not hatch
        return;

    // define range for hatch lines
    int min_x   = m_CornersList[0].x;
    int max_x   = m_CornersList[0].x;
    int min_y   = m_CornersList[0].y;
    int max_y   = m_CornersList[0].y;

    for( unsigned ic = 1; ic < m_CornersList.GetCornersCount(); ic++ )
    {
        if( m_CornersList[ic].x < min_x )
            min_x = m_CornersList[ic].x;

        if( m_CornersList[ic].x > max_x )
            max_x = m_CornersList[ic].x;

        if( m_CornersList[ic].y < min_y )
            min_y = m_CornersList[ic].y;

        if( m_CornersList[ic].y > max_y )
            max_y = m_CornersList[ic].y;
    }

    // Calculate spacing between 2 hatch lines
    int spacing;

    if( m_hatchStyle == DIAGONAL_EDGE )
        spacing = m_hatchPitch;
    else
        spacing = m_hatchPitch * 2;

    // set the "length" of hatch lines (the lenght on horizontal axis)
    double  hatch_line_len = m_hatchPitch;

    // To have a better look, give a slope depending on the layer
    LAYER_NUM layer = GetLayer();
    int     slope_flag = (layer & 1) ? 1 : -1;  // 1 or -1
    double  slope = 0.707106 * slope_flag;      // 45 degrees slope
    int     max_a, min_a;

    if( slope_flag == 1 )
    {
        max_a   = KiROUND( max_y - slope * min_x );
        min_a   = KiROUND( min_y - slope * max_x );
    }
    else
    {
        max_a   = KiROUND( max_y - slope * max_x );
        min_a   = KiROUND( min_y - slope * min_x );
    }

    min_a = (min_a / spacing) * spacing;

    // calculate an offset depending on layer number,
    // for a better look of hatches on a multilayer board
    int offset = (layer * 7) / 8;
    min_a += offset;

    // now calculate and draw hatch lines
    int nc = m_CornersList.GetCornersCount();

    // loop through hatch lines
    #define MAXPTS 200      // Usually we store only few values per one hatch line
                            // depending on the compexity of the zone outline

    static std::vector <wxPoint> pointbuffer;
    pointbuffer.clear();
    pointbuffer.reserve( MAXPTS + 2 );

    for( int a = min_a; a < max_a; a += spacing )
    {
        // get intersection points for this hatch line

        // Note: because we should have an even number of intersections with the
        // current hatch line and the zone outline (a closed polygon,
        // or a set of closed polygons), if an odd count is found
        // we skip this line (should not occur)
        pointbuffer.clear();
        int i_start_contour = 0;

        for( int ic = 0; ic<nc; ic++ )
        {
            double  x, y, x2, y2;
            int     ok;

            if( m_CornersList[ic].end_contour ||
                ( ic == (int) (m_CornersList.GetCornersCount() - 1) ) )
            {
                ok = FindLineSegmentIntersection( a, slope,
                                                  m_CornersList[ic].x, m_CornersList[ic].y,
                                                  m_CornersList[i_start_contour].x,
                                                  m_CornersList[i_start_contour].y,
                                                  &x, &y, &x2, &y2 );
                i_start_contour = ic + 1;
            }
            else
            {
                ok = FindLineSegmentIntersection( a, slope,
                                                  m_CornersList[ic].x, m_CornersList[ic].y,
                                                  m_CornersList[ic + 1].x, m_CornersList[ic + 1].y,
                                                  &x, &y, &x2, &y2 );
            }

            if( ok )
            {
                wxPoint point( KiROUND( x ), KiROUND( y ) );
                pointbuffer.push_back( point );
            }

            if( ok == 2 )
            {
                wxPoint point( KiROUND( x2 ), KiROUND( y2 ) );
                pointbuffer.push_back( point );
            }

            if( pointbuffer.size() >= MAXPTS )    // overflow
            {
                wxASSERT( 0 );
                break;
            }
        }

        // ensure we have found an even intersection points count
        // because intersections are the ends of segments
        // inside the polygon(s) and a segment has 2 ends.
        // if not, this is a strange case (a bug ?) so skip this hatch
        if( pointbuffer.size() % 2 != 0 )
            continue;

        // sort points in order of descending x (if more than 2) to
        // ensure the starting point and the ending point of the same segment
        // are stored one just after the other.
        if( pointbuffer.size() > 2 )
            sort( pointbuffer.begin(), pointbuffer.end(), sort_ends_by_descending_X );

        // creates lines or short segments inside the complex polygon
        for( unsigned ip = 0; ip < pointbuffer.size(); ip += 2 )
        {
            double dx = pointbuffer[ip + 1].x - pointbuffer[ip].x;

            // Push only one line for diagonal hatch,
            // or for small lines < twice the line len
            // else push 2 small lines
            if( m_hatchStyle == DIAGONAL_FULL || fabs( dx ) < 2 * hatch_line_len )
            {
                m_HatchLines.push_back( CSegment( pointbuffer[ip], pointbuffer[ip + 1] ) );
            }
            else
            {
                double  dy      = pointbuffer[ip + 1].y - pointbuffer[ip].y;
                double  slope   = dy / dx;

                if( dx > 0 )
                    dx = hatch_line_len;
                else
                    dx = -hatch_line_len;

                double  x1  = pointbuffer[ip].x + dx;
                double  x2  = pointbuffer[ip + 1].x - dx;
                double  y1  = pointbuffer[ip].y + dx * slope;
                double  y2  = pointbuffer[ip + 1].y - dx * slope;

                m_HatchLines.push_back( CSegment( pointbuffer[ip].x,
                                                  pointbuffer[ip].y,
                                                  KiROUND( x1 ), KiROUND( y1 ) ) );

                m_HatchLines.push_back( CSegment( pointbuffer[ip + 1].x,
                                                  pointbuffer[ip + 1].y,
                                                  KiROUND( x2 ), KiROUND( y2 ) ) );
            }
        }
    }
}
Пример #14
0
int inventory_visible(){
    return !GetClosed();
}
Пример #15
0
int inventory_accessible(){
    return !GetClosed();
}
Пример #16
0
int GetOpen(){
    return !(Closed);
    if(GetClosed()) return 0;
    else return 1;
}