Пример #1
0
/**
 * Initialize weapon info.
 */
void P_InitWeaponInfo(void)
{
#define WPINF               "Weapon Info|"

    int                 i;
    int                 pclass = PCLASS_PLAYER;
    ammotype_t          k;
    char                buf[80];
    char*               data;

    for(i = 0; i < NUM_WEAPON_TYPES; ++i)
    {
        //// \todo Only allows for one type of ammo per weapon.
        sprintf(buf, WPINF "%i|Type", i);
        if(Def_Get(DD_DEF_VALUE, buf, &data))
        {
            // Set the right types of ammo.
            if(!stricmp(data, "noammo"))
            {
                for(k = 0; k < NUM_AMMO_TYPES; ++k)
                {
                    weaponInfo[i][pclass].mode[0].ammoType[k] = false;
                    weaponInfo[i][pclass].mode[0].perShot[k] = 0;
                }
            }
            else
            {
                for(k = 0; k < NUM_AMMO_TYPES; ++k)
                {
                    if(!stricmp(data, ammoTypeNames[k]))
                    {
                        weaponInfo[i][pclass].mode[0].ammoType[k] = true;

                        sprintf(buf, WPINF "%i|Per shot", i);
                        GetDefInt(buf, &weaponInfo[i][pclass].mode[0].perShot[k]);
                        break;
                    }
                }
            }
        }
        // end todo

        sprintf(buf, WPINF "%i|Up", i);
        GetDefState(buf, &weaponInfo[i][pclass].mode[0].upState);
        sprintf(buf, WPINF "%i|Down", i);
        GetDefState(buf, &weaponInfo[i][pclass].mode[0].downState);
        sprintf(buf, WPINF "%i|Ready", i);
        GetDefState(buf, &weaponInfo[i][pclass].mode[0].readyState);
        sprintf(buf, WPINF "%i|Atk", i);
        GetDefState(buf, &weaponInfo[i][pclass].mode[0].attackState);
        sprintf(buf, WPINF "%i|Flash", i);
        GetDefState(buf, &weaponInfo[i][pclass].mode[0].flashState);
        sprintf(buf, WPINF "%i|Static", i);
        weaponInfo[i][pclass].mode[0].staticSwitch = GetDefInt(buf, 0);
    }

#undef WPINF
}
Пример #2
0
// Initialize weapon info, maxammo and clipammo.
void P_InitWeaponInfo()
{
#define PLMAX "Player|Max ammo|"
#define PLCLP "Player|Clip ammo|"
#define WPINF "Weapon Info|"

	int     i, k;
	char    buf[80];
	char   *data;
	char   *ammotypes[] = { "clip", "shell", "cell",
		"misl", "-", "noammo", 0
	};

	// Max ammo.
	GetDefInt(PLMAX "Clip", &maxammo[am_clip]);
	GetDefInt(PLMAX "Shell", &maxammo[am_shell]);
	GetDefInt(PLMAX "Cell", &maxammo[am_cell]);
	GetDefInt(PLMAX "Misl", &maxammo[am_misl]);

	// Clip ammo.
	GetDefInt(PLCLP "Clip", &clipammo[am_clip]);
	GetDefInt(PLCLP "Shell", &clipammo[am_shell]);
	GetDefInt(PLCLP "Cell", &clipammo[am_cell]);
	GetDefInt(PLCLP "Misl", &clipammo[am_misl]);

	for(i = 0; i < NUMWEAPONS; i++)
	{
		sprintf(buf, WPINF "%i|Type", i);
		if(Def_Get(DD_DEF_VALUE, buf, &data))
		{
			// Set the right type of ammo.
			for(k = 0; ammotypes[k]; k++)
				if(!stricmp(data, ammotypes[k]))
				{
					weaponinfo[i].ammo = k;
					break;
				}
		}
		sprintf(buf, WPINF "%i|Per shot", i);
		GetDefInt(buf, &weaponinfo[i].pershot);
		sprintf(buf, WPINF "%i|Up", i);
		GetDefState(buf, &weaponinfo[i].upstate);
		sprintf(buf, WPINF "%i|Down", i);
		GetDefState(buf, &weaponinfo[i].downstate);
		sprintf(buf, WPINF "%i|Ready", i);
		GetDefState(buf, &weaponinfo[i].readystate);
		sprintf(buf, WPINF "%i|Atk", i);
		GetDefState(buf, &weaponinfo[i].atkstate);
		sprintf(buf, WPINF "%i|Flash", i);
		GetDefState(buf, &weaponinfo[i].flashstate);
		sprintf(buf, WPINF "%i|Static", i);
		weaponinfo[i].static_switch = GetDefInt(buf, 0);
	}
}
Пример #3
0
/**
 * Initialize ammo info.
 */
void P_InitAmmoInfo(void)
{
    uint                i;
    char                buf[40];

    for(i = 0; i < NUM_AMMO_TYPES; ++i)
    {
        // Max ammo.
        sprintf(buf, "Player|Max ammo|%s", ammoTypeNames[i]);
        GetDefInt(buf, &maxAmmo[i]);

        // Clip ammo.
        sprintf(buf, "Player|Clip ammo|%s", ammoTypeNames[i]);
        GetDefInt(buf, &clipAmmo[i]);
    }
}
Пример #4
0
void P_InitPlayerValues(player_t *p)
{
    int                 i;
    char                buf[40];

    GetDefInt("Player|Health", &p->health);
    GetDefInt("Player|Weapon", (int *) &p->readyWeapon);
    p->pendingWeapon = p->readyWeapon;

    for(i = 0; i < NUM_WEAPON_TYPES; ++i)
    {
        sprintf(buf, "Weapon Info|%i|Owned", i);
        GetDefInt(buf, (int *) &p->weapons[i].owned);
    }

    for(i = 0; i < NUM_AMMO_TYPES; ++i)
    {
        sprintf(buf, "Player|Init ammo|%s", ammoTypeNames[i]);
        GetDefInt(buf, &p->ammo[i].owned);
    }
}
Пример #5
0
//**************************************************************************
// 	Call BEFORE ANY OTHER CTHM OPERATION!!!. 
//**************************************************************************
void CTHMInitCache(void)
//**************************************************************************
{
	// only allow 1 initialization
	iInitCount++;
	if (iInitCount != 1)
		return;
	GetDefInt(cthmMaxCache, 25);
	cthmNumCache = 0;
	lpCThmFirst = NULL;
	lpCThmLast = NULL;
	bCache = cthmMaxCache ? TRUE:FALSE;
}
Пример #6
0
void P_InitPlayerValues(player_t *p)
{
#define PLINA "Player|Init ammo|"
	int     i;
	char    buf[20];

	GetDefInt("Player|Health", &p->health);
	GetDefInt("Player|Weapon", (int *) &p->readyweapon);
	p->pendingweapon = p->readyweapon;
	for(i = 0; i < NUMWEAPONS; i++)
	{
		sprintf(buf, "Weapon Info|%i|Owned", i);
		GetDefInt(buf, (int *) &p->weaponowned[i]);
	}
	GetDefInt(PLINA "Clip", &p->ammo[am_clip]);
	GetDefInt(PLINA "Shell", &p->ammo[am_shell]);
	GetDefInt(PLINA "Cell", &p->ammo[am_cell]);
	GetDefInt(PLINA "Misl", &p->ammo[am_misl]);
}
Пример #7
0
/**
 * Post Engine Initialization routine.
 * All game-specific actions that should take place at this time go here.
 */
void G_PostInit(void)
{
    int                 p;
    char                file[256];
    char                mapStr[6];

    // Common post init routine
    G_CommonPostInit();

    // Initialize ammo info.
    P_InitAmmoInfo();

    // Initialize weapon info.
    P_InitWeaponInfo();

    // Print a game mode banner with rulers.
    Con_FPrintf(CBLF_RULER | CBLF_WHITE | CBLF_CENTER,
                gamemode ==
                retail ? "The Ultimate DOOM Startup\n" : gamemode ==
                shareware ? "DOOM Shareware Startup\n" : gamemode ==
                registered ? "DOOM Registered Startup\n" : gamemode ==
                commercial ? (gamemission ==
                              GM_PLUT ?
                              "Final DOOM: The Plutonia Experiment\n" :
                              gamemission ==
                              GM_TNT ? "Final DOOM: TNT: Evilution\n" :
                              "DOOM 2: Hell on Earth\n") : "Public DOOM\n");
    Con_FPrintf(CBLF_RULER, "");

    // Game parameters.
    monsterinfight = GetDefInt("AI|Infight", 0);

    // get skill / episode / map from parms
    gameskill = startskill = SM_NOITEMS;
    startepisode = 1;
    startmap = 1;
    autostart = false;

    // Game mode specific settings
    // Plutonia and TNT automatically turn on the full sky.
    if(gamemode == commercial &&
       (gamemission == GM_PLUT || gamemission == GM_TNT))
    {
        Con_SetInteger("rend-sky-full", 1, true);
    }

    // Command line options
    nomonsters = ArgCheck("-nomonsters");
    respawnparm = ArgCheck("-respawn");
    fastparm = ArgCheck("-fast");
    devparm = ArgCheck("-devparm");

    if(ArgCheck("-altdeath"))
        cfg.netDeathmatch = 2;
    else if(ArgCheck("-deathmatch"))
        cfg.netDeathmatch = 1;

    p = ArgCheck("-skill");
    if(p && p < myargc - 1)
    {
        startskill = Argv(p + 1)[0] - '1';
        autostart = true;
    }

    p = ArgCheck("-episode");
    if(p && p < myargc - 1)
    {
        startepisode = Argv(p + 1)[0] - '0';
        startmap = 1;
        autostart = true;
    }

    p = ArgCheck("-timer");
    if(p && p < myargc - 1 && deathmatch)
    {
        int     time;

        time = atoi(Argv(p + 1));
        Con_Message("Levels will end after %d minute", time);
        if(time > 1)
            Con_Message("s");
        Con_Message(".\n");
    }

    p = ArgCheck("-warp");
    if(p && p < myargc - 1)
    {
        if(gamemode == commercial)
        {
            startmap = atoi(Argv(p + 1));
            autostart = true;
        }
        else if(p < myargc - 2)
        {
            startepisode = Argv(p + 1)[0] - '0';
            startmap = Argv(p + 2)[0] - '0';
            autostart = true;
        }
    }

    // turbo option
    p = ArgCheck("-turbo");
    turboMul = 1.0f;
    if(p)
    {
        int     scale = 200;

        turboparm = true;
        if(p < myargc - 1)
            scale = atoi(Argv(p + 1));
        if(scale < 10)
            scale = 10;
        if(scale > 400)
            scale = 400;

        Con_Message("turbo scale: %i%%\n", scale);
        turboMul = scale / 100.f;
    }

    // Are we autostarting?
    if(autostart)
    {
        if(gamemode == commercial)
            Con_Message("Warp to Map %d, Skill %d\n", startmap, startskill + 1);
        else
            Con_Message("Warp to Episode %d, Map %d, Skill %d\n", startepisode,
                        startmap, startskill + 1);
    }

    // Load a saved game?
    p = ArgCheck("-loadgame");
    if(p && p < myargc - 1)
    {
        SV_GetSaveGameFileName(Argv(p + 1)[0] - '0', file);
        G_LoadGame(file);
    }

    // Check valid episode and map
    if((autostart || IS_NETGAME))
    {
        if(gamemode == commercial)
            sprintf(mapStr,"MAP%2.2d", startmap);
        else
            sprintf(mapStr,"E%d%d",startepisode, startmap);

        if(!W_CheckNumForName(mapStr))
        {
            startepisode = 1;
            startmap = 1;
        }
    }

    // Print a string showing the state of the game parameters
    Con_Message("Game state parameters:%s%s%s%s%s\n",
                 nomonsters? " nomonsters" : "",
                 respawnparm? " respawn" : "",
                 fastparm? " fast" : "",
                 turboparm? " turbo" : "",
                 (cfg.netDeathmatch ==1)? " deathmatch" :
                    (cfg.netDeathmatch ==2)? " altdeath" : "");

    if(G_GetGameAction() != GA_LOADGAME)
    {
        if(autostart || IS_NETGAME)
        {
            G_DeferedInitNew(startskill, startepisode, startmap);
        }
        else
        {
            G_StartTitle();     // start up intro loop
        }
    }
}
Пример #8
0
/**
 * Post Game Initialization routine.
 * All game-specific actions that should take place at this time go here.
 */
void D_PostInit(void)
{
    AutoStr* path;
    Uri* uri;
    int p;

    /// @todo Kludge: Border background is different in DOOM2.
    /// @todo Do this properly!
    if(gameModeBits & GM_ANY_DOOM2)
        borderGraphics[0] = "Flats:GRNROCK";
    else
        borderGraphics[0] = "Flats:FLOOR7_2";

    // Common post init routine
    G_CommonPostInit();

    // Initialize ammo info.
    P_InitAmmoInfo();

    // Initialize weapon info.
    P_InitWeaponInfo();

    // Game parameters.
    monsterInfight = GetDefInt("AI|Infight", 0);

    // Get skill / episode / map from parms.
    gameSkill = startSkill = SM_NOITEMS;
    startEpisode = 0;
    startMap = 0;
    autoStart = false;

    // Command line options.
    noMonstersParm = CommandLine_Check("-nomonsters")? true : false;
    respawnParm = CommandLine_Check("-respawn")? true : false;
    fastParm = CommandLine_Check("-fast")? true : false;
    devParm = CommandLine_Check("-devparm")? true : false;

    if(CommandLine_Check("-altdeath"))
        cfg.netDeathmatch = 2;
    else if(CommandLine_Check("-deathmatch"))
        cfg.netDeathmatch = 1;

    p = CommandLine_Check("-timer");
    if(p && p < myargc - 1 && deathmatch)
    {
        int time = atoi(CommandLine_At(p + 1));
        Con_Message("Maps will end after %d %s", time, time == 1? "minute" : "minutes");
    }

    // Turbo option.
    p = CommandLine_Check("-turbo");
    turboMul = 1.0f;
    if(p)
    {
        int scale = 200;

        turboParm = true;
        if(p < myargc - 1)
            scale = atoi(CommandLine_At(p + 1));
        if(scale < 10)
            scale = 10;
        if(scale > 400)
            scale = 400;

        Con_Message("turbo scale: %i%%", scale);
        turboMul = scale / 100.f;
    }

    // Load a saved game?
    p = CommandLine_Check("-loadgame");
    if(p && p < myargc - 1)
    {
        const int saveSlot = SV_ParseSlotIdentifier(CommandLine_At(p + 1));
        if(SV_IsUserWritableSlot(saveSlot) && G_LoadGame(saveSlot))
        {
            // No further initialization is to be done.
            return;
        }
    }

    p = CommandLine_Check("-skill");
    if(p && p < myargc - 1)
    {
        startSkill = CommandLine_At(p + 1)[0] - '1';
        autoStart = true;
    }

    p = CommandLine_Check("-episode");
    if(p && p < myargc - 1)
    {
        startEpisode = CommandLine_At(p + 1)[0] - '1';
        startMap = 0;
        autoStart = true;
    }

    p = CommandLine_Check("-warp");
    if(p && p < myargc - 1)
    {
        if(gameModeBits & (GM_ANY_DOOM2|GM_DOOM_CHEX))
        {
            startMap = atoi(CommandLine_At(p + 1)) - 1;
            autoStart = true;
        }
        else if(p < myargc - 2)
        {
            startEpisode = CommandLine_At(p + 1)[0] - '1';
            startMap = CommandLine_At(p + 2)[0] - '1';
            autoStart = true;
        }
    }

    // Are we autostarting?
    if(autoStart)
    {
        if(gameModeBits & (GM_ANY_DOOM2|GM_DOOM_CHEX))
            Con_Message("Warp to Map %d, Skill %d", startMap+1, startSkill + 1);
        else
            Con_Message("Warp to Episode %d, Map %d, Skill %d", startEpisode+1, startMap+1, startSkill + 1);
    }

    // Validate episode and map.
    uri = G_ComposeMapUri((gameModeBits & (GM_DOOM|GM_DOOM_SHAREWARE|GM_DOOM_ULTIMATE))? startEpisode : 0, startMap);
    path = Uri_Compose(uri);
    if((autoStart || IS_NETGAME) && !P_MapExists(Str_Text(path)))
    {
        startEpisode = 0;
        startMap = 0;
    }
    Uri_Delete(uri);

    if(autoStart || IS_NETGAME)
    {
        G_DeferredNewGame(startSkill, startEpisode, startMap, 0/*default*/);
    }
    else
    {
        G_StartTitle(); // Start up intro loop.
    }
}
Пример #9
0
void LoadAllPreferences(BOOL fMemOnly)
/************************************************************************/
{
LPSTR lp;
int i, English, Didot;
STRING tmp;

if (fMemOnly) // memory related info only
	{
	// Memory Group Preferences
	GetDefStr( Control.RamDisk, Control.ProgHome );
	FixPath( Lowercase( Control.RamDisk ) );
	GetDefInt( Control.MainMemMin, 1024 );
	GetDefInt( Control.MainMemFactor, 100 );
	if (  Control.MainMemFactor < 10 )
		Control.MainMemFactor = 10;
	if (  Control.MainMemFactor > 100 )
		Control.MainMemFactor = 100;
	GetDefInt( Control.LineArtAsGray, NO );
	FrameSettings( Control.RamDisk, Control.MainMemMin, Control.MainMemFactor);

	// Get Gamma settings
	GetDefFix( BltSettings.RGamma, 1 );
	GetDefFix( BltSettings.GGamma, 1 );
	GetDefFix( BltSettings.BGamma, 1 );
	return;
	}

AstralCursor( IDC_WAIT );
if ( !szPreferenceFile[0] )
	{
	if ( !AstralStr( IDS_INIFILE, &lp ) ) lp = PRIVATE_INI;
	lstrcpy( szPreferenceFile, lp );
	GetIniPath( szPreferenceFile );
	}

// Recall List
Control.RecallCount = 0;
for ( i=0; i<MAX_RECALL; i++ )
	{
	GetDefaultString( itoa(i,tmp,10), "",
		Control.RecallImage[i], sizeof(Control.RecallImage[i]) );
	if ( *Control.RecallImage[i] )
		Control.RecallCount++;
	}

// Undo Group Preferences
GetDefInt( Control.NoUndo, FALSE );
GetDefInt( Control.UseApply, NO );
GetDefInt( Control.UndoObjects, NO );
GetDefInt( Control.UndoMasks, NO );

// Miscellaneous Group Preferences
#ifdef _MAC
lstrcpy(Control.PouchPath, ":files:");
#else
GetDefStr( Control.PouchPath, Control.ProgHome );
if ( Control.PouchPath[1] != ':' )
	{
	lstrcpy( tmp, Control.ProgHome );
	lstrcat( tmp, Control.PouchPath );
	lstrcpy( Control.PouchPath, tmp );
	}
FixPath( Lowercase( Control.PouchPath ) );
#endif // _MAC	
GetDefInt( Control.UseWacom, 0 );
GetDefInt( Control.MaskTint, 0 ); // Red
GetDefInt( Control.IndependentSettings, YES );
GetDefInt( Control.bNoTheme, NO );

#ifdef USEWAVEMIX
GetDefInt( Control.bUseWaveMix, YES );
#endif // USEWAVEMIX

GetPrivateProfileString( "Drivers", "Wave", "none", tmp, sizeof(STRING),
  "system.ini");

// if they have no wave driver or the speaker.drv installed, disable
// using the wavemix.dll
#ifdef USEWAVEMIX
if ( (! lstrcmpi( tmp, "none")) || (! lstrcmpi( tmp, "Speaker.drv")) ||
  (! lstrcmpi( tmp, "")) )
	Control.bUseWaveMix = NO;
#endif // USEWAVEMIX

GetDefInt( Control.iAdventBrush, BRUSH_SIZE_MEDIUM );
GetDefInt( Control.iMaxAnimations, 10 );
GetDefInt( Control.iScrnSaverTime, 2 );
IntermissionSetTimeout ((DWORD)Control.iScrnSaverTime * 60000);

// Units Group Preferences
English = GetProfileInt( "intl", "iMeasure", 1 ); // 1 = English
if ( GetDefInt( Didot, -1 ) >= 0 ) // If Didot is overridden...
	Control.Points = ( !Didot ? 723 : 676 );
else	Control.Points = ( English ? 723 : 676 );
GetDefInt( Control.Units, !English ); Control.Units += IDC_PREF_UNITINCHES;
GetDefFix( Control.ScreenWidth, 9 );
GetDefInt( View.UseRulers, NO );
GetDefInt( Control.DisplayPixelValue, NO );

// Object Group Preferences
GetDefInt( Control.MultipleObjects, YES );
GetDefInt( Control.UseMaskAndObjects, YES );

// New Dialog
GetDefInt( Control.NewDepth, 3 );
GetDefInt( Control.NewWidth, 480 );
GetDefInt( Control.NewHeight, 360 );
GetDefInt( Control.NewResolution, 50 );

// Monitor Gamma Dialog
GetDefInt( Control.GammaLock, NO );

// Save file options
GetDefInt( Save.bSaveMask, NO );
GetDefInt( Save.OKtoSavePath, NO );
GetDefInt( Save.Compressed, YES );

// Clipboard settings
GetDefInt( Control.DoPicture, NO );
GetDefInt( Control.DoBitmap, YES );

// Miscellaneous
GetDefInt( Control.ScreenColor, NO );
GetDefRGB( Control.rgbBackground, "0,0,0" );
GetDefInt( Control.xImage, 4 );
GetDefInt( Control.yImage, 4 );
GetDefInt( Control.Hints, YES );
GetDefInt( Control.Save24BitWallpaper, FALSE);
GetDefInt( Control.UseObjectMarquee, NO );

// Extended Names
GetDefStr( Names.ColorMap, "" );
GetDefStr( Names.Special, "" );
GetDefStr( Names.Mask, "" );
GetDefStr( Names.Printer, "" );
GetDefStr( Names.PrintStyle, "" );
GetDefStr( Names.Clipboard, "" );
GetDefStr( Names.CustomBrush, "" );

// Print Style
LoadPrintStyle( Names.PrintStyle );

// Print Dialog
GetDefInt( Page.Type, 1 ); Page.Type += IDC_PRINTER_IS_MONO;
GetDefInt( Page.PrintNumeric, NO );
GetDefInt( Page.OutputType, 0 ); Page.OutputType += IDC_PRINT_GRAY;
GetDefInt( Page.ScatterPrint, NO );
GetDefInt( Page.Centered, YES );
GetDefFix( Page.OffsetX, 0 );
GetDefFix( Page.OffsetY, 0 );
GetDefInt( Page.SepFlags, 0 );
GetDefInt( Page.TrimMarks, NO );
GetDefInt( Page.RegMarks, NO );
GetDefInt( Page.Labels, NO );
GetDefInt( Page.StepScale, NO );
GetDefInt( Page.Negative, NO );
GetDefInt( Page.EmulsionDown, NO );
GetDefInt( Page.BinaryPS, NO ); // Binary Postscript
GetDefInt( Page.BinaryEPS, NO ); // Binary Encapsulated Postscript
GetDefInt( Page.UsePrinterScreening, YES );

// Size Dialog
GetDefInt( Edit.SmartSize, NO );

// Convert settings
GetDefInt( Convert.MiniType, 0); Convert.MiniType += IDC_MINI256;
GetDefInt( Convert.fOptimize, YES );
GetDefInt( Convert.fScatter, NO );
GetDefInt( Convert.fDither, NO );

// Selector Tool

// Mask Transformer Tool
GetDefInt( Mask.TransformImage, 1 );
Mask.TransformImage = Mask.TransformImage + IDC_COPYIMAGE;

// Object Transformer Tool
GetDefInt( Mask.iTransformModes, SHAPE_DEFAULT );
GetDefInt( Mask.PasteQuality, NO );
GetDefInt( Mask.TransMode, 0 ); Mask.TransMode += IDC_TRANSMODEFIRST;
GetDefInt( Mask.TransformOpacity, 255 );
Mask.TransformOpacity = bound( Mask.TransformOpacity, 0, 255 );
GetDefMergeMode( Mask.TransformMergeMode, (int)MM_NORMAL );

// Paint Tools
HandleBrushSettings( IDC_PAINT, NO );
HandleBrushSettings( IDC_CRAYON, NO );
HandleBrushSettings( IDC_MARKER, NO );
HandleBrushSettings( IDC_LINES, NO );
HandleBrushSettings( IDC_SHAPES, NO );
HandleBrushSettings( IDC_ERASER, NO );

// Gradient Tool
GetDefInt( Vignette.Gradient, 0 ); Vignette.Gradient += IDC_VIGLINEAR;
GetDefInt( Vignette.RepeatCount, 1 );
GetDefInt( Vignette.SoftTransition, YES );
GetDefInt( Vignette.VigColorModel, 0);
GetDefInt( Vignette.VigOpacity, 255 );
GetDefMergeMode( Vignette.VigMergeMode, (int)MM_NORMAL );
GetDefInt( Vignette.Midpoint, 128 );

// Texture Fill Tool
GetDefStr( Texture.TextureName, "" );
GetDefInt( Texture.fHorzFlip, NO );
GetDefInt( Texture.fVertFlip, NO );
GetDefInt( Texture.TextureOpacity, 255 );
GetDefMergeMode( Texture.TextureMergeMode, (int)MM_NORMAL );

// Tint Fill Tool
GetDefInt( Fill.FillOpacity, 255 );
GetDefMergeMode( Fill.FillMergeMode, (int)MM_NORMAL );

// Magic Fill Tool
GetDefInt( Fill.FloodRange, 2 );
GetDefInt( Fill.idFillColorModel, 0);
GetDefInt( Fill.FloodOpacity, 255 );
GetDefMergeMode( Fill.FloodMergeMode, (int)MM_NORMAL );

// Custom View Tool
GetDefInt( View.ZoomOut, NO );
GetDefInt( View.ZoomWindow, NO );
GetDefInt( View.ZoomDefaultSize, 0x6000);
GetDefInt( View.FullScreen, NO );

// Text Tool
GetDefInt( Text.nFont, 0 );
GetDefInt( Text.Size, 48 );
GetDefInt( Text.Italic, NO );
GetDefInt( Text.Underline, NO );
GetDefInt( Text.Strikeout, NO );
GetDefInt( Text.Weight, NO );
GetDefInt( Text.AntiAlias, NO );
GetDefInt( Text.AutoFill, YES );
GetDefMergeMode( Text.TextMergeMode, (int)MM_NORMAL );
GetDefInt( Text.TextOpacity, 255 );

// Load Common Tool Settings
GetDefInt( Common.Opacity, 255 );
GetDefMergeMode( Common.MergeMode, (int)MM_NORMAL );
GetDefInt( Common.BrushSize, 15 );

SetCommonSettings();
Shields( ON );

LoadFileLocations();
AstralCursor( NULL );
}