Пример #1
0
	//------------------------------------------------------------------------------
	void		CGUIWgtScrollPanel::UpdateDirtyRect()
	{
		CGUIWidget::UpdateDirtyRect();

		//clip rect for client
		if( m_UseSelfCreatedScrollbar )
		{
			if( m_pScrollbarVert->IsOpen() )
			{
				m_aClientClipRect.SetWidth(m_aWidgetRect.GetWidth() - m_pScrollbarVert->GetSize().GetWidth()*m_pScrollbarVert->GetDerivedScale().GetWidth());
			}
			if( m_pScrollbarHorz->IsOpen() )
			{
				m_aClientClipRect.SetHeight(m_aWidgetRect.GetHeight() - m_pScrollbarHorz->GetSize().GetHeight()*m_pScrollbarHorz->GetDerivedScale().GetHeight());
			}
		}

		//update client rect
		m_aClientRect = m_aWidgetRect;
		m_aClientRect.SetSize(m_aScrollClientRect.GetSize());
		CGUIVector2 aWorkPos(m_aClientRect.m_fLeft, m_aClientRect.m_fTop);
		if ( m_pScrollbarHorz && m_pScrollbarHorz->IsOpen())
		{
			aWorkPos.x -=  m_pScrollbarHorz->GetCurrentPos()*GetDerivedScale().m_fWidth;
		}
		if ( m_pScrollbarVert && m_pScrollbarVert->IsOpen())
		{
			aWorkPos.y -= m_pScrollbarVert->GetCurrentPos()*GetDerivedScale().m_fHeight;
		}
		m_aClientRect.SetPosition(aWorkPos);
	}
Пример #2
0
 void DiBone::GetOffsetTransform( DiMat4& m ) const
 {
     DiVec3 locScale = GetDerivedScale() * mBindDerivedInverseScale;
     DiQuat locRotate = GetDerivedOrientation() * mBindDerivedInverseOrientation;
     DiVec3 locTranslate = GetDerivedPosition() +
         locRotate * (locScale * mBindDerivedInversePosition);
     m.makeTransform(locTranslate, locScale, locRotate);
 }
Пример #3
0
    void DiBone::SetBindingPose()
    {
        SetInitialState();

        mBindDerivedInversePosition    = -GetDerivedPosition();
        mBindDerivedInverseScale       = DiVec3::UNIT_SCALE / GetDerivedScale();
        mBindDerivedInverseOrientation = GetDerivedOrientation().Inverse();
    }
Пример #4
0
 void DiBone::GetOffsetTransform(btTransform& t) const
 {
     DiVec3 locScale = GetDerivedScale() * mBindDerivedInverseScale;
     DiQuat locRotate = GetDerivedOrientation() * mBindDerivedInverseOrientation;
     DiVec3 locTranslate = GetDerivedPosition() +
     locRotate * (locScale * mBindDerivedInversePosition);
     t.setOrigin(btVector3(locTranslate.x,locTranslate.y,locTranslate.z));
     btQuaternion qt;
     qt.setValue(locRotate.x,locRotate.y,locRotate.z,locRotate.w);
     t.setRotation(qt);
     t.setBasis(t.getBasis().scaled(btVector3(locScale.x, locScale.y, locScale.z)));
 }