void ThebesLayerComposite::RenderLayer(const nsIntPoint& aOffset, const nsIntRect& aClipRect) { if (!mBuffer || !mBuffer->IsAttached()) { return; } MOZ_ASSERT(mBuffer->GetCompositor() == mCompositeManager->GetCompositor() && mBuffer->GetLayer() == this, "buffer is corrupted"); gfx::Matrix4x4 transform; ToMatrix4x4(GetEffectiveTransform(), transform); gfx::Rect clipRect(aClipRect.x, aClipRect.y, aClipRect.width, aClipRect.height); #ifdef MOZ_DUMP_PAINTING if (gfxUtils::sDumpPainting) { nsRefPtr<gfxImageSurface> surf = mBuffer->GetAsSurface(); WriteSnapshotToDumpFile(this, surf); } #endif EffectChain effectChain; LayerManagerComposite::AddMaskEffect(mMaskLayer, effectChain); nsIntRegion visibleRegion = GetEffectiveVisibleRegion(); TiledLayerProperties tiledLayerProps; if (mRequiresTiledProperties) { // calculating these things can be a little expensive, so don't // do them if we don't have to tiledLayerProps.mVisibleRegion = visibleRegion; tiledLayerProps.mDisplayPort = GetDisplayPort(); tiledLayerProps.mEffectiveResolution = GetEffectiveResolution(); tiledLayerProps.mCompositionBounds = GetCompositionBounds(); tiledLayerProps.mRetainTiles = !mIsFixedPosition; tiledLayerProps.mValidRegion = mValidRegion; } mBuffer->SetPaintWillResample(MayResample()); mBuffer->Composite(effectChain, GetEffectiveOpacity(), transform, gfx::Point(aOffset.x, aOffset.y), gfx::FILTER_LINEAR, clipRect, &visibleRegion, mRequiresTiledProperties ? &tiledLayerProps : nullptr); if (mRequiresTiledProperties) { mValidRegion = tiledLayerProps.mValidRegion; } LayerManagerComposite::RemoveMaskEffect(mMaskLayer); mCompositeManager->GetCompositor()->MakeCurrent(); }
void ThebesLayerComposite::RenderLayer(const nsIntRect& aClipRect) { if (!mBuffer || !mBuffer->IsAttached()) { return; } PROFILER_LABEL("ThebesLayerComposite", "RenderLayer", js::ProfileEntry::Category::GRAPHICS); MOZ_ASSERT(mBuffer->GetCompositor() == mCompositeManager->GetCompositor() && mBuffer->GetLayer() == this, "buffer is corrupted"); gfx::Rect clipRect(aClipRect.x, aClipRect.y, aClipRect.width, aClipRect.height); #ifdef MOZ_DUMP_PAINTING if (gfxUtils::sDumpPainting) { RefPtr<gfx::DataSourceSurface> surf = mBuffer->GetAsSurface(); if (surf) { WriteSnapshotToDumpFile(this, surf); } } #endif EffectChain effectChain(this); LayerManagerComposite::AutoAddMaskEffect autoMaskEffect(mMaskLayer, effectChain); AddBlendModeEffect(effectChain); const nsIntRegion& visibleRegion = GetEffectiveVisibleRegion(); TiledLayerProperties tiledLayerProps; if (mRequiresTiledProperties) { tiledLayerProps.mVisibleRegion = visibleRegion; tiledLayerProps.mEffectiveResolution = GetEffectiveResolution(); tiledLayerProps.mValidRegion = mValidRegion; } mBuffer->SetPaintWillResample(MayResample()); mBuffer->Composite(effectChain, GetEffectiveOpacity(), GetEffectiveTransform(), gfx::Filter::LINEAR, clipRect, &visibleRegion, mRequiresTiledProperties ? &tiledLayerProps : nullptr); mBuffer->BumpFlashCounter(); if (mRequiresTiledProperties) { mValidRegion = tiledLayerProps.mValidRegion; } mCompositeManager->GetCompositor()->MakeCurrent(); }
gfxRect ThebesLayerComposite::GetDisplayPort() { // We use GetTransform instead of GetEffectiveTransform in this function // as we want the transform of the shadowable layers and not that of the // shadow layers, which may have been modified due to async scrolling/ // zooming. gfx3DMatrix transform = GetTransform(); // Find out the area of the nearest display-port to invalidate retained // tiles. gfxRect displayPort; gfxSize parentResolution = GetEffectiveResolution(); for (ContainerLayer* parent = GetParent(); parent; parent = parent->GetParent()) { const FrameMetrics& metrics = parent->GetFrameMetrics(); if (displayPort.IsEmpty()) { if (!metrics.mDisplayPort.IsEmpty()) { // We use the bounds to cut down on complication/computation time. // This will be incorrect when the transform involves rotation, but // it'd be quite hard to retain invalid tiles correctly in this // situation anyway. displayPort = gfxRect(metrics.mDisplayPort.x, metrics.mDisplayPort.y, metrics.mDisplayPort.width, metrics.mDisplayPort.height); displayPort.ScaleRoundOut(parentResolution.width, parentResolution.height); } parentResolution.width /= metrics.mResolution.scale; parentResolution.height /= metrics.mResolution.scale; } if (parent->UseIntermediateSurface()) { transform.PreMultiply(parent->GetTransform()); } } // If no display port was found, use the widget size from the layer manager. if (displayPort.IsEmpty()) { LayerManagerComposite* manager = static_cast<LayerManagerComposite*>(Manager()); const nsIntSize& widgetSize = manager->GetWidgetSize(); displayPort.width = widgetSize.width; displayPort.height = widgetSize.height; } // Transform the display port into layer space. displayPort = transform.Inverse().TransformBounds(displayPort); return displayPort; }