Пример #1
0
const float3& CGround::GetNormalAboveWater(float x, float z, bool synced)
{
	if (GetHeightReal(x, z, synced) <= 0.0f)
		return UpVector;

	return (GetNormal(x, z, synced));
}
Пример #2
0
float CGround::GetHeightAboveWater(float x, float z, bool synced)
{
	return std::max(0.0f, GetHeightReal(x, z, synced));
}
Пример #3
0
float CGround::GetHeightAboveWater(float x, float y, bool synced) const
{
	return std::max(0.0f, GetHeightReal(x, y, synced));
}