Пример #1
0
void Game4PlayersConfig::SetStartingCoord(
        Game4Players::eGame4_Player_t a_player,
        const Coordinate &a_startingCoord)
{
    int32_t index = GetInternalIndex(a_player);
    m_startingCoords[index] = a_startingCoord;
}
Пример #2
0
void Game4PlayersConfig::GetPlayerColour(
        Game4Players::eGame4_Player_t a_player,
        uint8_t &red,
        uint8_t &green,
        uint8_t &blue) const
{
    int32_t colourIndex = GetInternalIndex(a_player);

    red   = m_redArray[colourIndex];
    green = m_greenArray[colourIndex];
    blue  = m_blueArray[colourIndex];
}
QMimeData* HierarchyTreeControl::mimeData(const QList<QTreeWidgetItem*> items) const
{
	std::list<SortedItems> sortedItems;
	
	for (QList<QTreeWidgetItem*>::const_iterator iter = items.begin(); iter != items.end(); ++iter)
	{
		QTreeWidgetItem* item = (*iter);
		sortedItems.push_back(SortedItems(item, GetInternalIndex(item)));
	}
	
	sortedItems.sort(SortByInternalIndex);
	QList<QTreeWidgetItem* > qSortedItems;
	for (std::list<SortedItems>::iterator iter = sortedItems.begin(); iter != sortedItems.end(); ++iter)
	{
		qSortedItems.push_back(iter->item);
	}
	
	QMimeData* data = QTreeWidget::mimeData(qSortedItems);
	data->setUserData(TREE_MIME_DATA, new HierarchyTreeControlMimeData(qSortedItems));
	return data;
}
uint32 HierarchyTreeControl::GetInternalIndex(QTreeWidgetItem* item, int& factor) const
{
	int idx = 0;
	QTreeWidgetItem* parent = item->parent();
	if (parent)
	{
		idx = parent->indexOfChild(item) + 1;
		int a = GetInternalIndex(parent, factor);
		factor *= 10;
		idx = idx * factor + a;
	}
	else
	{
		for(int i = 0; i < topLevelItemCount(); ++i)
		{
			if (item == topLevelItem(i))
			{
				return i + 1;
			}
		}
	}

	return idx;
}
uint32 HierarchyTreeControl::GetInternalIndex(QTreeWidgetItem* item) const
{
	int factor = 1;
	return GetInternalIndex(item, factor);
}
Пример #6
0
const Coordinate& Game4PlayersConfig::GetStartingCoord(
    Game4Players::eGame4_Player_t a_player) const
{
    int32_t index = GetInternalIndex(a_player);
    return m_startingCoords[index];
}