//The AA multipliers are set to be 5, but were 2 on WR //The resistant discipline which I think should be here is implemented //in Mob::ResistSpell int32 Client::CalcMR() { //racial bases switch(GetBaseRace()) { case HUMAN: MR = 25; break; case BARBARIAN: MR = 25; break; case ERUDITE: MR = 30; break; case WOOD_ELF: MR = 25; break; case HIGH_ELF: MR = 25; break; case DARK_ELF: MR = 25; break; case HALF_ELF: MR = 25; break; case DWARF: MR = 30; break; case TROLL: MR = 25; break; case OGRE: MR = 25; break; case HALFLING: MR = 25; break; case GNOME: MR = 25; break; case IKSAR: MR = 25; break; case VAHSHIR: MR = 25; break; case FROGLOK: MR = 30; break; case DRAKKIN: MR = 35; break; default: MR = 20; } MR += itembonuses.MR + spellbonuses.MR + aabonuses.MR; if(GetClass() == WARRIOR) MR += GetLevel() / 2; if(MR < 1) MR = 1; if(MR > GetMaxMR()) MR = GetMaxMR(); return(MR); }
//The AA multipliers are set to be 5, but were 2 on WR //The resistant discipline which I think should be here is implemented //in Mob::ResistSpell int32 Client::CalcMR() { //racial bases switch (GetBaseRace()) { case HUMAN: MR = 25; break; case BARBARIAN: MR = 25; break; case ERUDITE: MR = 30; break; case WOOD_ELF: MR = 25; break; case HIGH_ELF: MR = 25; break; case DARK_ELF: MR = 25; break; case HALF_ELF: MR = 25; break; case DWARF: MR = 30; break; case TROLL: MR = 25; break; case OGRE: MR = 25; break; case HALFLING: MR = 25; break; case GNOME: MR = 25; break; case IKSAR: MR = 25; break; case VAHSHIR: MR = 25; break; case FROGLOK: MR = 30; break; case DRAKKIN: { MR = 25; if (GetDrakkinHeritage() == 2) MR += 10; else if (GetDrakkinHeritage() == 5) MR += 2; break; } default: MR = 20; } MR += itembonuses.MR + spellbonuses.MR + aabonuses.MR; if (GetClass() == WARRIOR || GetClass() == BERSERKER) { MR += GetLevel() / 2; } if (MR < 1) { MR = 1; } if (MR > GetMaxMR()) { MR = GetMaxMR(); } return (MR); }