void ArenaTeam::Roster(WorldSession *session) { Player *pl = NULL; WorldPacket data(SMSG_ARENA_TEAM_ROSTER, 100); data << uint32(GetId()); // arena team id data << uint32(GetMembersSize()); // members count data << uint32(GetType()); // arena team type? for (MemberList::const_iterator itr = m_members.begin(); itr != m_members.end(); ++itr) { pl = sObjectMgr->GetPlayer(itr->guid); data << uint64(itr->guid); // guid data << uint8((pl ? 1 : 0)); // online flag data << itr->name; // member name data << uint32((itr->guid == GetCaptain() ? 0 : 1));// captain flag 0 captain 1 member data << uint8((pl ? pl->getLevel() : 0)); // unknown, level? data << uint8(itr->Class); // class data << uint32(itr->games_week); // played this week data << uint32(itr->wins_week); // wins this week data << uint32(itr->games_season); // played this season data << uint32(itr->wins_season); // wins this season data << uint32(itr->personal_rating); // personal rating } session->SendPacket(&data); sLog->outDebug("WORLD: Sent SMSG_ARENA_TEAM_ROSTER"); }
void ArenaTeam::Roster(WorldSession* session) { uint8 unk308 = 0; WorldPacket data(SMSG_ARENA_TEAM_ROSTER, 100); data << uint32(GetId()); // team id data << uint8(unk308); // 308 unknown value but affect packet structure data << uint32(GetMembersSize()); // members count data << uint32(GetType()); // arena team type? for (MemberList::const_iterator itr = m_members.begin(); itr != m_members.end(); ++itr) { Player* pl = sObjectMgr.GetPlayer(itr->guid); data << itr->guid; // guid data << uint8((pl ? 1 : 0)); // online flag data << itr->name; // member name data << uint32((itr->guid == GetCaptainGuid() ? 0 : 1));// captain flag 0 captain 1 member data << uint8((pl ? pl->getLevel() : 0)); // unknown, level? data << uint8(itr->Class); // class data << uint32(itr->games_week); // played this week data << uint32(itr->wins_week); // wins this week data << uint32(itr->games_season); // played this season data << uint32(itr->wins_season); // wins this season data << uint32(itr->personal_rating); // personal rating if (unk308) { data << float(0.0); // 308 unk data << float(0.0); // 308 unk } } session->SendPacket(&data); DEBUG_LOG("WORLD: Sent SMSG_ARENA_TEAM_ROSTER"); }
bool ArenaTeam::AddMemberNoSave(Player* pl) { if (GetMembersSize() >= GetMaxMembersSize()) return false; if (pl->GetArenaTeamId(GetSlot())) { sLog.outError("Arena::AddMember() : player already in this sized team"); return false; } Player::RemovePetitionsAndSigns(pl->GetObjectGuid(), GetType()); ArenaTeamMember newmember; newmember.name = pl->GetName(); newmember.guid = pl->GetObjectGuid(); newmember.Class = pl->getClass(); newmember.games_season = 0; newmember.games_week = 0; newmember.wins_season = 0; newmember.wins_week = 0; int32 conf_value = sWorld.getConfig(CONFIG_INT32_ARENA_STARTPERSONALRATING); if (conf_value < 0) // -1 = select by season id { if (sWorld.getConfig(CONFIG_UINT32_ARENA_SEASON_ID) >= 6) { if (m_stats.rating < 1000) newmember.personal_rating = 0; else newmember.personal_rating = 1000; } else { newmember.personal_rating = 1500; } } else newmember.personal_rating = uint32(conf_value); m_members.push_back(newmember); if(pl) { uint8 arenaSlot = GetSlot(); pl->SetInArenaTeam(m_TeamId, arenaSlot, GetType()); pl->SetArenaTeamIdInvited(0); pl->SetArenaTeamInfoField(arenaSlot, ARENA_TEAM_ID, m_TeamId); pl->SetArenaTeamInfoField(arenaSlot, ARENA_TEAM_TYPE, GetType()); pl->SetArenaTeamInfoField(arenaSlot, ARENA_TEAM_MEMBER, (GetCaptainGuid() == pl->GetObjectGuid()) ? 0 : 1); pl->SetArenaTeamInfoField(arenaSlot, ARENA_TEAM_GAMES_WEEK, newmember.games_week); pl->SetArenaTeamInfoField(arenaSlot, ARENA_TEAM_GAMES_SEASON, newmember.games_season); pl->SetArenaTeamInfoField(arenaSlot, ARENA_TEAM_WINS_SEASON, newmember.wins_season); pl->SetArenaTeamInfoField(arenaSlot, ARENA_TEAM_PERSONAL_RATING, newmember.personal_rating); } return true; }
void ArenaTeam::Roster(WorldSession *session) { Player *pl = NULL; WorldPacket data(SMSG_ARENA_TEAM_ROSTER, 100); data << uint32(GetId()); // arena team id data << uint32(GetMembersSize()); // members count data << uint32(GetType()); // arena team type? for (MemberList::iterator itr = members.begin(); itr != members.end(); ++itr) { pl = objmgr.GetPlayer(itr->guid); if(pl) { data << uint64(pl->GetGUID()); // guid data << uint8(1); // online flag data << pl->GetName(); // member name data << uint32(itr->guid == GetCaptain() ? 0 : 1);// unknown data << uint8(pl->getLevel()); // unknown, probably level data << uint8(pl->getClass()); // class data << uint32(itr->games_week); // played this week data << uint32(itr->wins_week); // wins this week data << uint32(itr->games_season); // played this season data << uint32(itr->wins_season); // wins this season data << uint32(itr->personal_rating); // personal rating } else { data << uint64(itr->guid); // guid data << uint8(0); // online flag data << itr->name; // member name data << uint32(itr->guid == GetCaptain() ? 0 : 1);// unknown data << uint8(0); // unknown, level? data << uint8(itr->Class); // class data << uint32(itr->games_week); // played this week data << uint32(itr->wins_week); // wins this week data << uint32(itr->games_season); // played this season data << uint32(itr->wins_season); // wins this season data << uint32(itr->personal_rating); // personal rating } } session->SendPacket(&data); sLog.outDebug("WORLD: Sent SMSG_ARENA_TEAM_ROSTER"); }
void ArenaTeam::Roster(WorldSession* session) { Player* player = NULL; uint8 unk308 = 0; std::string tempName; WorldPacket data(SMSG_ARENA_TEAM_ROSTER, 100); data << uint32(GetId()); // team id data << uint8(unk308); // 308 unknown value but affect packet structure data << uint32(GetMembersSize()); // members count data << uint32(GetType()); // arena team type? for (MemberList::const_iterator itr = Members.begin(); itr != Members.end(); ++itr) { player = ObjectAccessor::FindPlayerInOrOutOfWorld(itr->Guid); data << uint64(itr->Guid); // guid data << uint8((player ? 1 : 0)); // online flag tempName = ""; sObjectMgr->GetPlayerNameByGUID(itr->Guid, tempName); data << tempName; // member name data << uint32((itr->Guid == GetCaptain() ? 0 : 1));// captain flag 0 captain 1 member data << uint8((player ? player->getLevel() : 0)); // unknown, level? data << uint8(itr->Class); // class data << uint32(itr->WeekGames); // played this week data << uint32(itr->WeekWins); // wins this week data << uint32(itr->SeasonGames); // played this season data << uint32(itr->SeasonWins); // wins this season data << uint32(itr->PersonalRating); // personal rating if (unk308) { data << float(0.0f); // 308 unk data << float(0.0f); // 308 unk } } session->SendPacket(&data); #if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Sent SMSG_ARENA_TEAM_ROSTER"); #endif }
void ArenaTeam::Roster(WorldSession* session) { Player* player = nullptr; uint8 unk308 = 0; WorldPacket data(SMSG_ARENA_TEAM_ROSTER, 100); data << uint32(GetId()); // team id data << uint8(unk308); // 3.0.8 unknown value but affect packet structure data << uint32(GetMembersSize()); // members count data << uint32(GetType()); // arena team type? for (MemberList::const_iterator itr = Members.begin(); itr != Members.end(); ++itr) { player = ObjectAccessor::FindConnectedPlayer(itr->Guid); data << uint64(itr->Guid); // guid data << uint8((player ? 1 : 0)); // online flag data << itr->Name; // member name data << uint32((itr->Guid == GetCaptain() ? 0 : 1)); // captain flag 0 captain 1 member data << uint8((player ? player->getLevel() : 0)); // unknown, level? data << uint8(itr->Class); // class data << uint32(itr->WeekGames); // played this week data << uint32(itr->WeekWins); // wins this week data << uint32(itr->SeasonGames); // played this season data << uint32(itr->SeasonWins); // wins this season data << uint32(itr->PersonalRating); // personal rating //if (unk308) //{ // data << float(0.0f); // 308 unk // data << float(0.0f); // 308 unk //} } session->SendPacket(&data); TC_LOG_DEBUG("network", "WORLD: Sent SMSG_ARENA_TEAM_ROSTER"); }
void ArenaTeam::Roster(WorldSession* session) { Player* pl = NULL; uint8 unk308 = 0; WorldPacket data(SMSG_ARENA_TEAM_ROSTER, 100); data << uint32(GetId()); // team id data << uint8(unk308); // 308 unknown value but affect packet structure data << uint32(GetMembersSize()); // members count data << uint32(GetType()); // arena team type? for (MemberList::const_iterator itr = Members.begin(); itr != Members.end(); ++itr) { pl = sObjectMgr->GetPlayer(itr->Guid); data << uint64(itr->Guid); // guid data << uint8((pl ? 1 : 0)); // online flag data << itr->Name; // member name data << uint32((itr->Guid == GetCaptain() ? 0 : 1));// captain flag 0 captain 1 member data << uint8((pl ? pl->getLevel() : 0)); // unknown, level? data << uint8(itr->Class); // class data << uint32(itr->WeekGames); // played this week data << uint32(itr->WeekWins); // wins this week data << uint32(itr->SeasonGames); // played this season data << uint32(itr->SeasonWins); // wins this season data << uint32(itr->PersonalRating); // personal rating if (unk308) { data << float(0.0); // 308 unk data << float(0.0); // 308 unk } } session->SendPacket(&data); sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Sent SMSG_ARENA_TEAM_ROSTER"); }
bool ArenaTeam::AddMember(const uint64& playerGuid) { std::string playerName; uint8 playerClass; // Check if arena team is full (Can't have more than type * 2 players) if (GetMembersSize() >= GetType() * 2) return false; // Get player name and class either from db or ObjectMgr Player* player = ObjectAccessor::FindPlayer(playerGuid); if (player) { playerClass = player->getClass(); playerName = player->GetName(); } else { // 0 1 // SELECT name, class FROM characters WHERE guid = ? PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHARACTER_SELECT_CHARACTER_NAME_CLASS); stmt->setUInt32(0, GUID_LOPART(playerGuid)); PreparedQueryResult result = CharacterDatabase.Query(stmt); if (!result) return false; playerName = (*result)[0].GetString(); playerClass = (*result)[1].GetUInt8(); } // Check if player is already in a similar arena team if ((player && player->GetArenaTeamId(GetSlot())) || Player::GetArenaTeamIdFromDB(playerGuid, GetType()) != 0) { sLog->outError("Arena: Player %s (guid: %u) already has an arena team of type %u", playerName.c_str(), GUID_LOPART(playerGuid), GetType()); return false; } // Set player's personal rating uint32 personalRating = 0; if (sWorld->getIntConfig(CONFIG_ARENA_START_PERSONAL_RATING) >= 0) personalRating = sWorld->getIntConfig(CONFIG_ARENA_START_PERSONAL_RATING); else if (GetRating() >= 1000) personalRating = 1000; // Try to get player's match maker rating from db and fall back to config setting if not found PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHARACTER_SELECT_MATCH_MAKER_RATING); stmt->setUInt32(0, GUID_LOPART(playerGuid)); stmt->setUInt8(1, GetSlot()); PreparedQueryResult result = CharacterDatabase.Query(stmt); uint32 matchMakerRating; if (result) matchMakerRating = (*result)[0].GetUInt32(); else matchMakerRating = sWorld->getIntConfig(CONFIG_ARENA_START_MATCHMAKER_RATING); // Remove all player signatures from other petitions // This will prevent player from joining too many arena teams and corrupt arena team data integrity Player::RemovePetitionsAndSigns(playerGuid, GetType()); // Feed data to the struct ArenaTeamMember newmember; newmember.Name = playerName; newmember.Guid = playerGuid; newmember.Class = playerClass; newmember.SeasonGames = 0; newmember.WeekGames = 0; newmember.SeasonWins = 0; newmember.WeekWins = 0; newmember.PersonalRating = personalRating; newmember.MatchMakerRating = matchMakerRating; Members.push_back(newmember); // Save player's arena team membership to db stmt = CharacterDatabase.GetPreparedStatement(CHARACTER_INSERT_ARENA_TEAM_MEMBER); stmt->setUInt32(0, TeamId); stmt->setUInt32(1, GUID_LOPART(playerGuid)); CharacterDatabase.Execute(stmt); // Inform player if online if (player) { player->SetInArenaTeam(TeamId, GetSlot(), GetType()); player->SetArenaTeamIdInvited(0); // Hide promote/remove buttons if (CaptainGuid != playerGuid) player->SetArenaTeamInfoField(GetSlot(), ARENA_TEAM_MEMBER, 1); } sLog->outArena("Player: %s [GUID: %u] joined arena team type: %u [Id: %u].", playerName.c_str(), GUID_LOPART(playerGuid), GetType(), GetId()); return true; }
bool ArenaTeam::AddMember(const uint64& PlayerGuid) { std::string plName; uint8 plClass; uint32 plPRating; uint32 plMMRating; // arena team is full (can't have more than type * 2 players!) if (GetMembersSize() >= GetType() * 2) return false; Player *pl = sObjectMgr.GetPlayer(PlayerGuid); if (pl) { if (pl->GetArenaTeamId(GetSlot())) { sLog.outError("Arena::AddMember() : player already in this sized team"); return false; } plClass = pl->getClass(); plName = pl->GetName(); } else { // 0 1 QueryResult result = CharacterDatabase.PQuery("SELECT name, class FROM characters WHERE guid='%u'", GUID_LOPART(PlayerGuid)); if (!result) return false; plName = (*result)[0].GetString(); plClass = (*result)[1].GetUInt8(); // check if player already in arenateam of that size if (Player::GetArenaTeamIdFromDB(PlayerGuid, GetType()) != 0) { sLog.outError("Arena::AddMember() : player already in this sized team"); return false; } } plMMRating = sWorld.getIntConfig(CONFIG_ARENA_START_MATCHMAKER_RATING); plPRating = 0; if (sWorld.getIntConfig(CONFIG_ARENA_START_PERSONAL_RATING) > 0) plPRating = sWorld.getIntConfig(CONFIG_ARENA_START_PERSONAL_RATING); else if (GetRating() >= 1000) plPRating = 1000; sWorld.getIntConfig(CONFIG_ARENA_START_PERSONAL_RATING); QueryResult result = CharacterDatabase.PQuery("SELECT matchmaker_rating FROM character_arena_stats WHERE guid='%u' AND slot='%u'", GUID_LOPART(PlayerGuid), GetSlot()); if (result) plMMRating = (*result)[0].GetUInt32(); // remove all player signs from another petitions // this will be prevent attempt joining player to many arenateams and corrupt arena team data integrity Player::RemovePetitionsAndSigns(PlayerGuid, GetType()); ArenaTeamMember newmember; newmember.name = plName; newmember.guid = PlayerGuid; newmember.Class = plClass; newmember.games_season = 0; newmember.games_week = 0; newmember.wins_season = 0; newmember.wins_week = 0; newmember.personal_rating = plPRating; newmember.matchmaker_rating = plMMRating; m_members.push_back(newmember); CharacterDatabase.PExecute("INSERT INTO arena_team_member (arenateamid, guid) VALUES ('%u', '%u')", m_TeamId, GUID_LOPART(newmember.guid)); if (pl) { pl->SetInArenaTeam(m_TeamId, GetSlot(), GetType()); pl->SetArenaTeamIdInvited(0); // hide promote/remove buttons if (m_CaptainGuid != PlayerGuid) pl->SetArenaTeamInfoField(GetSlot(), ARENA_TEAM_MEMBER, 1); sLog.outArena("Player: %s [GUID: %u] joined arena team type: %u [Id: %u].", pl->GetName(), pl->GetGUIDLow(), GetType(), GetId()); } return true; }
bool ArenaTeam::AddMember(ObjectGuid playerGuid) { std::string playerName; uint8 playerClass; // Check if arena team is full (Can't have more than type * 2 players) if (GetMembersSize() >= GetType() * 2) return false; // Get player name and class either from db or character cache Player* player = ObjectAccessor::FindPlayer(playerGuid); if (player) { playerClass = player->getClass(); playerName = player->GetName(); } else { CharacterCacheEntry const* cInfo = sCharacterCache->GetCharacterCacheByGuid(playerGuid); if (!cInfo) return false; playerName = cInfo->Name; playerClass = cInfo->Class; } // Check if player is already in a similar arena team if ((player && player->GetArenaTeamId(GetSlot())) || sCharacterCache->GetCharacterArenaTeamIdByGuid(playerGuid, GetType()) != 0) { TC_LOG_DEBUG("bg.arena", "Arena: %s %s already has an arena team of type %u", playerGuid.ToString().c_str(), playerName.c_str(), GetType()); return false; } // Set player's personal rating uint32 personalRating = 0; if (sWorld->getIntConfig(CONFIG_ARENA_START_PERSONAL_RATING) > 0) personalRating = sWorld->getIntConfig(CONFIG_ARENA_START_PERSONAL_RATING); else if (GetRating() >= 1000) personalRating = 1000; // Try to get player's match maker rating from db and fall back to config setting if not found PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_MATCH_MAKER_RATING); stmt->setUInt32(0, playerGuid.GetCounter()); stmt->setUInt8(1, GetSlot()); PreparedQueryResult result = CharacterDatabase.Query(stmt); uint32 matchMakerRating; if (result) matchMakerRating = (*result)[0].GetUInt16(); else matchMakerRating = sWorld->getIntConfig(CONFIG_ARENA_START_MATCHMAKER_RATING); // Remove all player signatures from other petitions // This will prevent player from joining too many arena teams and corrupt arena team data integrity Player::RemovePetitionsAndSigns(playerGuid, static_cast<CharterTypes>(GetType())); // Feed data to the struct ArenaTeamMember newMember; newMember.Name = playerName; newMember.Guid = playerGuid; newMember.Class = playerClass; newMember.SeasonGames = 0; newMember.WeekGames = 0; newMember.SeasonWins = 0; newMember.WeekWins = 0; newMember.PersonalRating = personalRating; newMember.MatchMakerRating = matchMakerRating; Members.push_back(newMember); sCharacterCache->UpdateCharacterArenaTeamId(playerGuid, GetSlot(), GetId()); // Save player's arena team membership to db stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_ARENA_TEAM_MEMBER); stmt->setUInt32(0, TeamId); stmt->setUInt32(1, playerGuid.GetCounter()); CharacterDatabase.Execute(stmt); // Inform player if online if (player) { player->SetInArenaTeam(TeamId, GetSlot(), GetType()); player->SetArenaTeamIdInvited(0); // Hide promote/remove buttons if (CaptainGuid != playerGuid) player->SetArenaTeamInfoField(GetSlot(), ARENA_TEAM_MEMBER, 1); } TC_LOG_DEBUG("bg.arena", "Player: %s [%s] joined arena team type: %u [Id: %u, Name: %s].", playerName.c_str(), playerGuid.ToString().c_str(), GetType(), GetId(), GetName().c_str()); return true; }
bool ArenaTeam::LoadMembersFromDB(QueryResult *arenaTeamMembersResult) { if(!arenaTeamMembersResult) return false; bool captainPresentInTeam = false; do { Field *fields = arenaTeamMembersResult->Fetch(); //prevent crash if db records are broken, when all members in result are already processed and current team hasn't got any members if (!fields) break; uint32 arenaTeamId = fields[0].GetUInt32(); if (arenaTeamId < m_TeamId) { //there is in table arena_team_member record which doesn't have arenateamid in arena_team table, report error sLog.outErrorDb("ArenaTeam %u does not exist but it has record in arena_team_member table, deleting it!", arenaTeamId); CharacterDatabase.PExecute("DELETE FROM arena_team_member WHERE arenateamid = '%u'", arenaTeamId); continue; } if (arenaTeamId > m_TeamId) //we loaded all members for this arena_team already, break cycle break; ArenaTeamMember newmember; newmember.guid = ObjectGuid(HIGHGUID_PLAYER, fields[1].GetUInt32()); newmember.games_week = fields[2].GetUInt32(); newmember.wins_week = fields[3].GetUInt32(); newmember.games_season = fields[4].GetUInt32(); newmember.wins_season = fields[5].GetUInt32(); newmember.personal_rating = fields[6].GetUInt32(); newmember.name = fields[7].GetCppString(); newmember.Class = fields[8].GetUInt8(); if (GetType() == ARENA_TYPE_2v2) { QueryResult *result = CharacterDatabase.PQuery("SELECT rating2 FROM hidden_rating WHERE guid='%u'", fields[1].GetUInt32()); if (!result) { CharacterDatabase.PExecute("INSERT INTO hidden_rating (guid, rating2, rating3, rating5) VALUES""('%u', '%u', '%u', '%u')", fields[1].GetUInt32(), 1500, 1500, 1500); newmember.matchmaker_rating = 1500; } else { newmember.matchmaker_rating = (*result)[0].GetUInt32(); delete result; } } if (GetType() == ARENA_TYPE_3v3) { QueryResult *result = CharacterDatabase.PQuery("SELECT rating3 FROM hidden_rating WHERE guid='%u'", fields[1].GetUInt32()); if (!result) { CharacterDatabase.PExecute("INSERT INTO hidden_rating (guid, rating2, rating3, rating5) VALUES""('%u', '%u', '%u', '%u')", fields[1].GetUInt32(), 1500, 1500, 1500); newmember.matchmaker_rating = 1500; } else { newmember.matchmaker_rating = (*result)[0].GetUInt32(); delete result; } } if (GetType() == ARENA_TYPE_5v5) { QueryResult *result = CharacterDatabase.PQuery("SELECT rating5 FROM hidden_rating WHERE guid='%u'", fields[1].GetUInt32()); if (!result) { CharacterDatabase.PExecute("INSERT INTO hidden_rating (guid, rating2, rating3, rating5) VALUES""('%u', '%u', '%u', '%u')", fields[1].GetUInt32(), 1500, 1500, 1500); newmember.matchmaker_rating = 1500; } else { newmember.matchmaker_rating = (*result)[0].GetUInt32(); delete result; } } //check if member exists in characters table if (newmember.name.empty()) { CharacterDatabase.PExecute("DELETE FROM hidden_rating where guid = '%u'", fields[1].GetUInt32()); sLog.outErrorDb("ArenaTeam %u has member with empty name - probably player %s doesn't exist, deleting him from memberlist!", arenaTeamId, newmember.guid.GetString().c_str()); DelMember(newmember.guid); continue; } // arena team can't be > 2 * arenatype (2 for 2x2, 3 for 3x3, 5 for 5x5) if (GetMembersSize() >= GetMaxMembersSize()) return false; if (newmember.guid == GetCaptainGuid()) captainPresentInTeam = true; m_members.push_back(newmember); } while (arenaTeamMembersResult->NextRow()); if (Empty() || !captainPresentInTeam) { // arena team is empty or captain is not in team, delete from db sLog.outErrorDb("ArenaTeam %u does not have any members or its captain is not in team, disbanding it...", m_TeamId); return false; } return true; }
bool ArenaTeam::AddMember(ObjectGuid playerGuid) { std::string plName; uint8 plClass; // arena team is full (can't have more than type * 2 players!) if (GetMembersSize() >= GetMaxMembersSize()) return false; Player *pl = sObjectMgr.GetPlayer(playerGuid); if (pl) { if (pl->GetArenaTeamId(GetSlot())) { sLog.outError("Arena::AddMember() : player already in this sized team"); return false; } plClass = pl->getClass(); plName = pl->GetName(); } else { // 0 1 QueryResult *result = CharacterDatabase.PQuery("SELECT name, class FROM characters WHERE guid='%u'", playerGuid.GetCounter()); if (!result) return false; plName = (*result)[0].GetCppString(); plClass = (*result)[1].GetUInt8(); delete result; // check if player already in arenateam of that size if (Player::GetArenaTeamIdFromDB(playerGuid, GetType()) != 0) { sLog.outError("Arena::AddMember() : player %s already in this sized team", playerGuid.GetString().c_str()); return false; } } // remove all player signs from another petitions // this will be prevent attempt joining player to many arenateams and corrupt arena team data integrity Player::RemovePetitionsAndSigns(playerGuid, GetType()); ArenaTeamMember newmember; newmember.name = plName; newmember.guid = playerGuid; newmember.Class = plClass; newmember.games_season = 0; newmember.games_week = 0; newmember.wins_season = 0; newmember.wins_week = 0; if (GetType() == ARENA_TYPE_2v2) { QueryResult *result = CharacterDatabase.PQuery("SELECT rating2 FROM hidden_rating WHERE guid='%u'", playerGuid.GetCounter()); if (!result) { CharacterDatabase.PExecute("INSERT INTO hidden_rating (guid, rating2, rating3, rating5) VALUES""('%u', '%u', '%u', '%u')", playerGuid.GetCounter(), 1500, 1500, 1500); newmember.matchmaker_rating = 1500; } else { newmember.matchmaker_rating = (*result)[0].GetUInt32(); delete result; } } if (GetType() == ARENA_TYPE_3v3) { QueryResult *result = CharacterDatabase.PQuery("SELECT rating3 FROM hidden_rating WHERE guid='%u'", playerGuid.GetCounter()); if (!result) { CharacterDatabase.PExecute("INSERT INTO hidden_rating (guid, rating2, rating3, rating5) VALUES""('%u', '%u', '%u', '%u')", playerGuid.GetCounter(), 1500, 1500, 1500); newmember.matchmaker_rating = 1500; } else { newmember.matchmaker_rating = (*result)[0].GetUInt32(); delete result; } } if (GetType() == ARENA_TYPE_5v5) { QueryResult *result = CharacterDatabase.PQuery("SELECT rating5 FROM hidden_rating WHERE guid='%u'", playerGuid.GetCounter()); if (!result) { CharacterDatabase.PExecute("INSERT INTO hidden_rating (guid, rating2, rating3, rating5) VALUES""('%u', '%u', '%u', '%u')", playerGuid.GetCounter(), 1500, 1500, 1500); newmember.matchmaker_rating = 1500; } else { newmember.matchmaker_rating = (*result)[0].GetUInt32(); delete result; } } int32 conf_value = sWorld.getConfig(CONFIG_INT32_ARENA_STARTPERSONALRATING); if (conf_value < 0) // -1 = select by season id { if (sWorld.getConfig(CONFIG_UINT32_ARENA_SEASON_ID) >= 6) { if (m_stats.rating < 1000) newmember.personal_rating = 0; else newmember.personal_rating = 1000; } else { newmember.personal_rating = 1500; } } else newmember.personal_rating = uint32(conf_value); m_members.push_back(newmember); CharacterDatabase.PExecute("INSERT INTO arena_team_member (arenateamid, guid, personal_rating) VALUES ('%u', '%u', '%u')", m_TeamId, newmember.guid.GetCounter(), newmember.personal_rating ); if(pl) { pl->SetInArenaTeam(m_TeamId, GetSlot(), GetType()); pl->SetArenaTeamIdInvited(0); pl->SetArenaTeamInfoField(GetSlot(), ARENA_TEAM_PERSONAL_RATING, newmember.personal_rating); // hide promote/remove buttons if (m_CaptainGuid != playerGuid) pl->SetArenaTeamInfoField(GetSlot(), ARENA_TEAM_MEMBER, 1); } return true; }
bool ArenaTeam::AddMember(const uint64& PlayerGuid) { std::string plName; uint8 plClass; // arena team is full (can't have more than type * 2 players!) if(GetMembersSize() >= GetType() * 2) return false; Player *pl = objmgr.GetPlayer(PlayerGuid); if(pl) { if(pl->GetArenaTeamId(GetSlot())) { sLog.outError("Arena::AddMember() : player already in this sized team"); return false; } plClass = pl->getClass(); plName = pl->GetName(); } else { // 0 1 QueryResult *result = CharacterDatabase.PQuery("SELECT name, class FROM characters WHERE guid='%u'", GUID_LOPART(PlayerGuid)); if(!result) return false; plName = (*result)[0].GetCppString(); plClass = (*result)[1].GetUInt8(); delete result; // check if player already in arenateam of that size if(Player::GetArenaTeamIdFromDB(PlayerGuid, GetType()) != 0) { sLog.outError("Arena::AddMember() : player already in this sized team"); return false; } } // remove all player signs from another petitions // this will be prevent attempt joining player to many arenateams and corrupt arena team data integrity Player::RemovePetitionsAndSigns(PlayerGuid, GetType()); ArenaTeamMember newmember; newmember.name = plName; newmember.guid = PlayerGuid; newmember.Class = plClass; newmember.games_season = 0; newmember.games_week = 0; newmember.wins_season = 0; newmember.wins_week = 0; if (sWorld.getConfig(CONFIG_ARENA_SEASON_ID) >= 6) { if (m_stats.rating < 1000) newmember.personal_rating = m_stats.rating; else newmember.personal_rating = 1000; } else { newmember.personal_rating = 1500; } m_members.push_back(newmember); CharacterDatabase.PExecute("INSERT INTO arena_team_member (arenateamid, guid, personal_rating) VALUES ('%u', '%u', '%u')", m_TeamId, GUID_LOPART(newmember.guid), newmember.personal_rating ); if(pl) { pl->SetInArenaTeam(m_TeamId, GetSlot(), GetType()); pl->SetArenaTeamIdInvited(0); pl->SetUInt32Value(PLAYER_FIELD_ARENA_TEAM_INFO_1_1 + (GetSlot() * ARENA_TEAM_END) + ARENA_TEAM_PERSONAL_RATING, newmember.personal_rating ); // hide promote/remove buttons if(m_CaptainGuid != PlayerGuid) pl->SetUInt32Value(PLAYER_FIELD_ARENA_TEAM_INFO_1_1 + (GetSlot() * ARENA_TEAM_END) + ARENA_TEAM_MEMBER, 1); } return true; }
bool ArenaTeam::AddMember(uint64 playerGuid) { std::string playerName; uint8 playerClass; // Check if arena team is full (Can't have more than type * 2 players) if (GetMembersSize() >= GetType() * 2) return false; // xinef: Get player name and class from player storage or global data storage Player* player = ObjectAccessor::FindPlayerInOrOutOfWorld(playerGuid); if (player) { playerClass = player->getClass(); playerName = player->GetName(); } else { GlobalPlayerData const* playerData = sWorld->GetGlobalPlayerData(GUID_LOPART(playerGuid)); if (!playerData) return false; playerName = playerData->name; playerClass = playerData->playerClass; } // Check if player is already in a similar arena team if ((player && player->GetArenaTeamId(GetSlot())) || Player::GetArenaTeamIdFromStorage(GUID_LOPART(playerGuid), GetSlot()) != 0) { sLog->outError("Arena: Player %s (guid: %u) already has an arena team of type %u", playerName.c_str(), GUID_LOPART(playerGuid), GetType()); return false; } // Set player's personal rating uint32 personalRating = 0; if (sWorld->getIntConfig(CONFIG_ARENA_START_PERSONAL_RATING) > 0) personalRating = sWorld->getIntConfig(CONFIG_ARENA_START_PERSONAL_RATING); else if (GetRating() >= 1000) personalRating = 1000; // xinef: zomg! sync query // Try to get player's match maker rating from db and fall back to config setting if not found PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_MATCH_MAKER_RATING); stmt->setUInt32(0, GUID_LOPART(playerGuid)); stmt->setUInt8(1, GetSlot()); PreparedQueryResult result = CharacterDatabase.Query(stmt); uint16 matchMakerRating; uint16 maxMMR; if (result) { matchMakerRating = (*result)[0].GetUInt16(); uint16 Max = (*result)[1].GetUInt16(); maxMMR = std::max(Max, matchMakerRating); } else { matchMakerRating = sWorld->getIntConfig(CONFIG_ARENA_START_MATCHMAKER_RATING); maxMMR = matchMakerRating; } // Remove all player signatures from other petitions // This will prevent player from joining too many arena teams and corrupt arena team data integrity Player::RemovePetitionsAndSigns(playerGuid, GetType()); // Feed data to the struct ArenaTeamMember newMember; //newMember.Name = playerName; newMember.Guid = playerGuid; newMember.Class = playerClass; newMember.SeasonGames = 0; newMember.WeekGames = 0; newMember.SeasonWins = 0; newMember.WeekWins = 0; newMember.PersonalRating = personalRating; newMember.MatchMakerRating = matchMakerRating; newMember.MaxMMR = maxMMR; Members.push_back(newMember); sWorld->UpdateGlobalPlayerArenaTeam(GUID_LOPART(playerGuid), GetSlot(), GetId()); // Save player's arena team membership to db stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_ARENA_TEAM_MEMBER); stmt->setUInt32(0, TeamId); stmt->setUInt32(1, GUID_LOPART(playerGuid)); CharacterDatabase.Execute(stmt); // Inform player if online if (player) { player->SetInArenaTeam(TeamId, GetSlot(), GetType()); player->SetArenaTeamIdInvited(0); // Hide promote/remove buttons if (CaptainGuid != playerGuid) player->SetArenaTeamInfoField(GetSlot(), ARENA_TEAM_MEMBER, 1); } return true; }
bool ArenaTeam::AddMember(const uint64& playerGuid) { std::string plName; uint8 plClass; // arena team is full (can't have more than type * 2 players!) if (GetMembersSize() >= GetType() * 2) return false; Player *pl = objmgr.GetPlayer(playerGuid); if (pl) { if (pl->GetArenaTeamId(GetSlot())) { sLog.outError("Arena::AddMember() : player already in this sized team"); return false; } plClass = pl->getClass(); plName = pl->GetName(); } else { // 0 1 QueryResult_AutoPtr result = CharacterDatabase.PQuery("SELECT name, class FROM characters WHERE guid='%u'", GUID_LOPART(playerGuid)); if (!result) return false; plName = (*result)[0].GetCppString(); plClass = (*result)[1].GetUInt8(); // check if player already in arenateam of that size if (Player::GetArenaTeamIdFromDB(playerGuid, GetType()) != 0) { sLog.outError("Arena::AddMember() : player %llu already in this sized team", playerGuid); return false; } } // remove all player signs from another petitions // this will be prevent attempt joining player to many arenateams and corrupt arena team data integrity Player::RemovePetitionsAndSigns(playerGuid, GetType()); ArenaTeamMember newmember; newmember.name = plName; newmember.guid = playerGuid; newmember.Class = plClass; newmember.games_season = 0; newmember.games_week = 0; newmember.wins_season = 0; newmember.wins_week = 0; newmember.personal_rating = ARENA_NEW_PERSONAL_RATING; m_members.push_back(newmember); CharacterDatabase.PExecute("INSERT INTO arena_team_member (arenateamid, guid, personal_rating) VALUES ('%u', '%u', '%u')", m_TeamId, GUID_LOPART(newmember.guid), newmember.personal_rating); if (pl) { pl->SetInArenaTeam(m_TeamId, GetSlot()); pl->SetArenaTeamIdInvited(0); pl->SetArenaTeamInfoField(GetSlot(), ARENA_TEAM_PERSONAL_RATING, newmember.personal_rating); // hide promote/remove buttons if (m_CaptainGuid != playerGuid) pl->SetArenaTeamInfoField(GetSlot(), ARENA_TEAM_MEMBER, 1); sLog.outArena("Player: %s [GUID: %u] joined arena team type: %u [Id: %u].", pl->GetName(), pl->GetGUIDLow(), GetType(), GetId()); } return true; }
bool ArenaTeam::AddMember(uint64 PlayerGuid) { std::string plName; uint8 plClass; // arena team is full (can't have more than type * 2 players!) if(GetMembersSize() >= GetType() * 2) return false; Player *pl = objmgr.GetPlayer(PlayerGuid); if(pl) { if(pl->GetArenaTeamId(GetSlot())) { sLog.outError("Arena::AddMember() : player already in this sized team"); return false; } plClass = (uint8)pl->getClass(); plName = pl->GetName(); } else { // 0 1 QueryResult *result = CharacterDatabase.PQuery("SELECT name, class FROM characters WHERE guid='%u'", GUID_LOPART(PlayerGuid)); if(!result) return false; plName = (*result)[0].GetCppString(); plClass = (*result)[1].GetUInt8(); delete result; // check if player already in arenateam of that size if(Player::GetArenaTeamIdFromDB(PlayerGuid, GetType()) != 0) { sLog.outError("Arena::AddMember() : player already in this sized team"); return false; } } // remove all player signs from another petitions // this will be prevent attempt joining player to many arenateams and corrupt arena team data integrity Player::RemovePetitionsAndSigns(PlayerGuid, GetType()); ArenaTeamMember newmember; newmember.name = plName; newmember.guid = PlayerGuid; newmember.Class = plClass; newmember.games_season = 0; newmember.games_week = 0; newmember.wins_season = 0; newmember.wins_week = 0; newmember.personal_rating = 1500; members.push_back(newmember); CharacterDatabase.PExecute("INSERT INTO arena_team_member (arenateamid,guid) VALUES ('%u', '%u')", Id, GUID_LOPART(newmember.guid)); if(pl) { pl->SetInArenaTeam(Id, GetSlot()); pl->SetArenaTeamIdInvited(0); // hide promote/remove buttons if(CaptainGuid != PlayerGuid) pl->SetUInt32Value(PLAYER_FIELD_ARENA_TEAM_INFO_1_1 + 1 + (GetSlot() * 6), 1); } else { Tokens tokens; if(Player::LoadValuesArrayFromDB(tokens,PlayerGuid)) { Player::SetUInt32ValueInArray(tokens,PLAYER_FIELD_ARENA_TEAM_INFO_1_1 + (GetSlot() * 6), Id); // hide promote/remove buttons if(CaptainGuid != PlayerGuid) Player::SetUInt32ValueInArray(tokens,PLAYER_FIELD_ARENA_TEAM_INFO_1_1 + 1 + (GetSlot() * 6), 1); Player::SaveValuesArrayInDB(tokens,PlayerGuid); } } return true; }