Пример #1
0
void sdl::DispatchEvent(const SDL_Event &event, IInputEventAcceptor &acceptor)
{
	int x, y;
	SDL_GetMouseState(&x, &y);
	glm::vec2 mousePosition = { float(x), float(y) };

    switch (event.type)
    {
	case SDL_KEYDOWN:
		acceptor.OnKeyDown(event.key, mousePosition);
		break;
	case SDL_KEYUP:
		acceptor.OnKeyUp(event.key, mousePosition);
		break;
	case SDL_MOUSEBUTTONDOWN:
		acceptor.OnDragBegin(GetMousePosition(event.button));
		break;
	case SDL_MOUSEBUTTONUP:
		acceptor.OnDragEnd(GetMousePosition(event.button));
		break;
	case SDL_MOUSEMOTION:
		acceptor.OnDragMotion(GetMousePosition(event.motion));
		break;
    }
}
Пример #2
0
extern "C" _declspec(dllexport) void __cdecl FastClick( TClickType button )
{
  int x = 0, y = 0;
  GetMousePosition( x, y );
  HoldMouse( x, y, button );
  Sleep( RandomRange( 60, 150 ) );
  GetMousePosition( x, y );
  ReleaseMouse( x, y, button );
}
Пример #3
0
extern "C" _declspec(dllexport) void __cdecl DragMouse(int x, int y, TClickType button)
{
  GetMousePosition(x, y);
  HoldMouse(x, y, button);
  Sleep( 50 + rand()% 50);
  Mouse(x,y,0,0,button);
  GetMousePosition(x, y);
  Sleep( 50 + rand()% 50);
  ReleaseMouse(x, y, button);
}
Пример #4
0
extern "C" _declspec(dllexport) void  __cdecl HumanDragMouse( int StartX, int StartY, int SRandX, int SRandY, int EndX, int EndY, int ERandX, int ERandY )
{
  MMouse( StartX, StartY, SRandX, SRandY );
  Sleep( 150 + rand()% 20  );
  GetMousePosition( StartX, StartY );
  HoldMouse( StartX, StartY, mouse_Left );
  Sleep( 250 + rand()% 320  );
  MMouse( EndX, EndY, ERandX, ERandY );
  Sleep( 250 + rand()% 120  );
  GetMousePosition( EndX, EndY );
  ReleaseMouse( EndX, EndY, mouse_Left );
}
Пример #5
0
/*------------------------------------------------------------------------------
process mouse input
------------------------------------------------------------------------------*/
void InputManager::OnMouseMove( int16_t x, int16_t y ) {
    Point oldPosition = GetMousePosition();
    m_mousePosition = Point( x, y );
    m_mouseDelta = GetMousePosition() - oldPosition;

#if 0
    if( g_uiManager.IsMouseOver() ) {
        m_currentGameMouseState[ Button::kLeft  ] = InputState::kUp;
        m_currentGameMouseState[ Button::kRight ] = InputState::kUp;
    }
#endif
}
Пример #6
0
static void PollMouse()
{
	if(IsKeyDown(192))
		g_bDebugMode = !g_bDebugMode;

	if(g_bDebugMode)
		SetCursorVisibility(1);
	else
	{
		SetCursorVisibility(0);

		int winX, winY;
		winX = winY = 0;

		s_window_placement wp = GetWindowLocation();
		int dw = (wp.left + wp.right) / 2;
		int dh = (wp.top + wp.bottom) / 2;

		int mx, my;
		GetMousePosition(mx, my);

		g_globalCam.RotateByMouse(mx - dw, my - dh, dw, dh);

		SetMousePosition(dw, dh);
	}
}
Пример #7
0
extern "C" _declspec(dllexport) void __cdecl ClickMouse( TClickType button )
{
  int a = 0, b = 0, c = 0;
   /* Eventually, should be made to just use Integers */
  GetMousePosition( b, c );
  HoldMouse( b, c, button );
  do
  {
    Sleep( 20 + rand()% 30);
    a = a + 1;
  }
  while ( ! ( a > 4 ) );
  GetMousePosition( b, c );
  ReleaseMouse( b, c, button );
  Sleep( 50 + rand() % 50);
}
Пример #8
0
bool wxUIActionSimulator::MouseDblClick(int button)
{
    CGEventType downtype = CGEventTypeForMouseButton(button, true);
    CGEventType uptype = CGEventTypeForMouseButton(button, false);
    wxCFRef<CGEventRef> event(
                              CGEventCreateMouseEvent(NULL, downtype, GetMousePosition(), CGButtonForMouseButton(button)));
    
    if ( !event )
        return false;
    
    CGEventSetType(event,downtype);
    CGEventPost(tap, event);
    
    CGEventSetType(event, uptype);
    CGEventPost(tap, event);
    
    CGEventSetIntegerValueField(event, kCGMouseEventClickState, 2);
    CGEventSetType(event, downtype);
    CGEventPost(tap, event);
    
    CGEventSetType(event, uptype);
    CGEventPost(tap, event);
    wxCFEventLoop* loop = dynamic_cast<wxCFEventLoop*>(wxEventLoop::GetActive());
    if (loop)
        loop->SetShouldWaitForEvent(true);
    
    return true;
}
Пример #9
0
/** Wake up components that need to run at certain times. */
void Signal(void)
{

   static TimeType last = ZERO_TIME;

   CallbackNode *cp;   
   TimeType now;
   Window w;
   int x, y;

   GetCurrentTime(&now);
   if(GetTimeDifference(&now, &last) < MIN_TIME_DELTA) {
      return;
   }
   last = now;

   GetMousePosition(&x, &y, &w);
   for(cp = callbacks; cp; cp = cp->next) {
      if(cp->freq == 0 || GetTimeDifference(&now, &cp->last) >= cp->freq) {
         cp->last = now;
         (cp->callback)(&now, x, y, w, cp->data);
      }
   }

}
Пример #10
0
HRESULT WINAPI extGetDeviceState(LPDIRECTINPUTDEVICE lpdid, DWORD cbdata, LPDIMOUSESTATE lpvdata)
{
	HRESULT res;
	POINT p = {0, 0};

	OutTraceD("GetDeviceState cbData:%i %i\n", cbdata, dxw.bActive);

	res = (*pGetDeviceState)(lpdid, cbdata, lpvdata);
	if(res) return res;
	if(cbdata == sizeof(DIMOUSESTATE) || cbdata == sizeof(DIMOUSESTATE2)){
		GetMousePosition((int *)&p.x, (int *)&p.y);
		lpvdata->lX = p.x;
		lpvdata->lY = p.y;
		if(!dxw.bDInputAbs){
			if(p.x < iCurMinX) p.x = iCurMinX;
			if(p.x > iCurMaxX) p.x = iCurMaxX;
			if(p.y < iCurMinY) p.y = iCurMinY;
			if(p.y > iCurMaxY) p.y = iCurMaxY;
			lpvdata->lX = p.x - iCursorX;
			lpvdata->lY = p.y - iCursorY;
			iCursorX = p.x;
			iCursorY = p.y;
		}
		if(!dxw.bActive){
			lpvdata->lZ = 0;
			*(DWORD *)lpvdata->rgbButtons = 0;
		}
		OutTraceD("DEBUG: directinput mousestate=(%d,%d)\n", p.x, p.y);
	}
	
	if(cbdata == 256 && !dxw.bActive) ZeroMemory(lpvdata, 256);
	return 0;
}
Пример #11
0
void Window::MouseDown()
{
	if (!_mouseDragging)
	{
		_mouseDragging = true;
		_mouseDragStart = GetMousePosition();
	}
}
Пример #12
0
extern "C" _declspec(dllexport) void __cdecl HumanMMouse( int eX, int eY)
{
    int A = MouseSpeed;
    int x = 0; int y = 0;
    GetMousePosition(x,y);
    int Dist = Distance(x,y,eX,eY);
    int MP = rnd(Dist/100);
     if (MP < 0)
       MP =1;
    float randSpeed = ((rand()%MouseSpeed) / 2.0 + MouseSpeed) / 10.0;
    WindMouse(x, y, RandomRange(eX-(A*MP), eX+(A*MP)), RandomRange(eY-(A*MP), eY+(A*MP)),
            30, 55, 10.0 / randSpeed, 12.0 / randSpeed, 10.0 * randSpeed, 10.0 * randSpeed);
    GetMousePosition(x, y);
    WindMouse(x, y, eX, eY, 30, 55, 10.0 / randSpeed, 12.0 / randSpeed, 10.0 * randSpeed, 10.0 * randSpeed);

    MouseSpeed = A;
}
Пример #13
0
void QmitkRenderWindow::mouseMoveEvent(QMouseEvent *me)
{
  mitk::Point2D displayPos = GetMousePosition(me);
  mitk::Point3D worldPos = m_Renderer->Map2DRendererPositionTo3DWorldPosition(GetMousePosition(me));

  this->AdjustRenderWindowMenuVisibility(me->pos());

  mitk::MouseMoveEvent::Pointer mMoveEvent = mitk::MouseMoveEvent::New(m_Renderer, displayPos, worldPos, GetButtonState(me),
      GetModifiers(me));

  if (!this->HandleEvent(mMoveEvent.GetPointer()))
  { // TODO: INTERACTION_LEGACY
    mitk::MouseEvent myevent(QmitkEventAdapter::AdaptMouseEvent(m_Renderer, me));
    this->mouseMoveMitkEvent(&myevent);
    QVTKWidget::mouseMoveEvent(me);
  }
}
Пример #14
0
extern "C" _declspec(dllexport) void __cdecl MissMouse( int eX, int eY, int ranx, int rany )
{
  float randSpeed = 0.0;
  int x = 0, y = 0, x2 = 0, y2 = 0, a = 0, dist = 0, MP = 0;
  a = MouseSpeed;
  GetMousePosition( x, y );
  dist = Distance( x, y, eX, eY );
  MP = rnd(  dist  / 150 );
  if ( MP < 0 )
    MP = 1;
  randSpeed = (  rand()% MouseSpeed / 2.0 + MouseSpeed ) / 10.0;
  x2 = RandomRange( eX - ( a * MP ), eX + ( a * MP ) );
  y2 = RandomRange( eY - ( a * MP ), eY + ( a * MP ) );
  ShiftWindMouse( x, y, x2, y2, 11, 8, 10.0 / randSpeed, 12.0 / randSpeed, 10.0 * randSpeed, 10.0 * randSpeed );
  GetMousePosition( x, y );
  MMouse( eX, eY, ranx, rany );
  MouseSpeed = a;
}
Пример #15
0
void QmitkRenderWindow::wheelEvent(QWheelEvent *we)
{
  mitk::Point2D displayPos = GetMousePosition(we);
  mitk::Point3D worldPos = m_Renderer->Map2DRendererPositionTo3DWorldPosition(GetMousePosition(we));

  mitk::MouseWheelEvent::Pointer mWheelEvent = mitk::MouseWheelEvent::New(m_Renderer, displayPos,worldPos, GetButtonState(we),
      GetModifiers(we), GetDelta(we));

  if (!this->HandleEvent(mWheelEvent.GetPointer()))
  { // TODO: INTERACTION_LEGACY
    mitk::WheelEvent myevent(QmitkEventAdapter::AdaptWheelEvent(m_Renderer, we));
    this->wheelMitkEvent(&myevent);
    QVTKWidget::wheelEvent(we);
  }

  if (m_ResendQtEvents)
    we->ignore();
}
Пример #16
0
void QmitkRenderWindow::mouseReleaseEvent(QMouseEvent *me)
{
  mitk::Point2D displayPos = GetMousePosition(me);
  mitk::Point3D worldPos = m_Renderer->Map2DRendererPositionTo3DWorldPosition(GetMousePosition(me));

  mitk::MouseReleaseEvent::Pointer mReleaseEvent = mitk::MouseReleaseEvent::New(m_Renderer, displayPos,worldPos, GetButtonState(me),
      GetModifiers(me), GetEventButton(me));

  if (!this->HandleEvent(mReleaseEvent.GetPointer()))
  { // TODO: INTERACTION_LEGACY
    mitk::MouseEvent myevent(QmitkEventAdapter::AdaptMouseEvent(m_Renderer, me));
    this->mouseReleaseMitkEvent(&myevent);
    QVTKWidget::mouseReleaseEvent(me);
  }

  if (m_ResendQtEvents)
    me->ignore();
}
Пример #17
0
	void Input::Update()
	{
		for (int i = 0; i < (int)KEY_MAX; i++)
		{
			previousKeys[i] = currentKeys[i];
			currentKeys[i] = Platform::keys[i];
			
			if(currentKeys[i] != previousKeys[i] && handlers.size() > 0)
			{
			    if( currentKeys[i] )
                {
                    for(std::list<EventHandler*>::iterator it = handlers.begin(); it != handlers.end(); it++)
		                (*it)->OnKeyPress((KeyCode)i);
                }else
                {
                    for(std::list<EventHandler*>::iterator it = handlers.begin(); it != handlers.end(); it++)
		                (*it)->OnKeyRelease((KeyCode)i);
                }
			}
		}

		for (int i = 0; i < MOUSE_BUTTON_MAX; i++)
		{
		    previousMouseButtons[i] = currentMouseButtons[i];
			currentMouseButtons[i] = Platform::mouseButtons[i];
			
			if( previousMouseButtons[i] != currentMouseButtons[i] && handlers.size() > 0 )
		    {
		        Vector2 mousePos = GetMousePosition();
		        if(currentMouseButtons[i])
		        {
		            for(std::list<EventHandler*>::iterator it = handlers.begin(); it != handlers.end(); it++)
		                (*it)->OnMousePress(mousePos, (MouseButton)i);
		        }
		        else
		        {
		            for(std::list<EventHandler*>::iterator it = handlers.begin(); it != handlers.end(); it++)
		                (*it)->OnMouseRelease(mousePos, (MouseButton)i);
		        }
		    }
		}
		
		if(Platform::mouseScroll != 0 && handlers.size() > 0)
		{
		    for(std::list<EventHandler*>::iterator it = handlers.begin(); it != handlers.end(); it++)
                (*it)->OnMouseScroll(Platform::mouseScroll);
		}
		lastMouseScroll = Platform::mouseScroll;
		
		if(lastMousePos != Platform::mousePosition && handlers.size() > 0)
		{
		    for(std::list<EventHandler*>::iterator it = handlers.begin(); it != handlers.end(); it++)
                (*it)->OnMouseMove(Platform::mousePosition);
		}
		lastMousePos = Platform::mousePosition;
	}
Пример #18
0
void QmlMitkRenderWindowItem::wheelEvent(QWheelEvent *we)
{
    mitk::Point2D mousePosition = GetMousePosition(we);

    mitk::MouseWheelEvent::Pointer mWheelEvent =
    mitk::MouseWheelEvent::New(mitk::RenderWindowBase::GetRenderer(), mousePosition, GetButtonState(we), GetModifiers(we), we->delta());

    mitk::RenderWindowBase::HandleEvent(mWheelEvent.GetPointer());
    QVTKQuickItem::wheelEvent(we);
}
Пример #19
0
void QmlMitkRenderWindowItem::mouseMoveEvent(QMouseEvent* me)
{
    mitk::Point2D mousePosition = GetMousePosition(me);
    //mousePosition[1] = this->GetRenderer()->GetSizeY() - mousePosition[1];

    mitk::MouseMoveEvent::Pointer mMoveEvent =
    mitk::MouseMoveEvent::New(mitk::RenderWindowBase::GetRenderer(), mousePosition, GetButtonState(me), GetModifiers(me));

    mitk::RenderWindowBase::HandleEvent(mMoveEvent.GetPointer());
    QVTKQuickItem::mouseMoveEvent(me);
}
Пример #20
0
void AMapPlayerController::RightClickPressed()
{
  PressingRightClick = true;

  /** Camera draggin' **/
  float x; float y;
  GetMousePosition(x, y);
  CameraFirstRightClick.X = x;
  CameraFirstRightClick.Y = y;
  CameraInitialPosition = GetPawn()->GetActorLocation();
}
Пример #21
0
extern "C" _declspec(dllexport) void __cdecl BrakeMMouse( int eX, int eY, int ranx, int rany )
{
  float randSpeed = 0.0;
  int x = 0, y = 0, MS = 0;
  srand(time(NULL));
  MS = MouseSpeed;
  randSpeed = ( double( rand()% MouseSpeed  ) / 2.0 + MouseSpeed ) / 10.0;
  GetMousePosition( x, y );
  BrakeWindMouse( x, y, eX, eY, 9, 5, 10.0 / randSpeed, 15.0 / randSpeed, 10.0 * randSpeed );
  MouseSpeed = MS;
}
Пример #22
0
void sdl::DispatchEvent(const SDL_Event &event, IInputEventAcceptor &acceptor)
{
    switch (event.type)
    {
    case SDL_KEYDOWN:
        acceptor.OnKeyDown(event.key);
        break;
    case SDL_KEYUP:
        acceptor.OnKeyUp(event.key);
        break;
    case SDL_MOUSEBUTTONDOWN:
        acceptor.OnDragBegin(GetMousePosition(event.button));
        break;
    case SDL_MOUSEBUTTONUP:
        acceptor.OnDragEnd(GetMousePosition(event.button));
        break;
    case SDL_MOUSEMOTION:
        acceptor.OnDragMotion(GetMousePosition(event.motion));
        break;
    }
}
Пример #23
0
// Level06 Screen Update logic
void UpdateLevel06Screen(void)
{
    // Update Level06 screen variables here!
    framesCounter++;

    if (!done)
    {
        for (int i = 0; i < 4; i++)
        {
            if (!stoppedRec[i]) movingRecs[i].x += speedRecs[i];
            
            if (movingRecs[i].x >= GetScreenWidth()) movingRecs[i].x = -movingRecs[i].width;
            
            if (CheckCollisionPointRec(GetMousePosition(), movingRecs[i]))
            {
                mouseOverNum = i;
                
                if (IsMouseButtonPressed(MOUSE_LEFT_BUTTON))
                {
                    if (i == 0) stoppedRec[3] = !stoppedRec[3];
                    else if (i == 1) stoppedRec[2] = !stoppedRec[2];
                    else if (i == 2) stoppedRec[0] = !stoppedRec[0];
                    else if (i == 3) stoppedRec[1] = !stoppedRec[1];
                }
            }
        }

        // Check if all boxes are aligned
        if (((movingRecs[0].x > centerRec.x) && ((movingRecs[0].x + movingRecs[0].width) < (centerRec.x + centerRec.width))) &&
            ((movingRecs[1].x > centerRec.x) && ((movingRecs[1].x + movingRecs[1].width) < (centerRec.x + centerRec.width))) &&
            ((movingRecs[2].x > centerRec.x) && ((movingRecs[2].x + movingRecs[2].width) < (centerRec.x + centerRec.width))) &&
            ((movingRecs[3].x > centerRec.x) && ((movingRecs[3].x + movingRecs[3].width) < (centerRec.x + centerRec.width))))
        {
            done = true;
            PlaySound(levelWin);
        }
    }

    
    if (done && !levelFinished)
    {
        levelTimeSec = framesCounter/60;
        levelFinished = true;
        framesCounter = 0;
    }
    
    if (levelFinished)
    {
        framesCounter++;
        
        if ((framesCounter > 90) && (IsMouseButtonPressed(MOUSE_LEFT_BUTTON))) finishScreen = true;
    }
}
Пример #24
0
void CDebugger::Update(const CPlayer& Player, CBullets& Bullets, CEnemies& Enemies)
{
    static std::stringstream ss;
    static int mouse_x, mouse_y;
    static SDL_Surface* debug   = NULL;
    static SDL_Color white      = create_color(WHITE);

    if(this->IsDebug())
    {
        GetMousePosition(mouse_x, mouse_y);

        /* First, place (x, y) coordinates next to the player sprite. */
        ss << "(" << (int)Player.GetX() << ", " << (int)Player.GetY() << ")";
        debug = render_text(this->debug_font, ss.str(), NULL, white, CREATE_SURFACE | TRANSPARENT_BG);
        this->Display.Blit(debug, (int)Player.GetX(), (int)Player.GetY() - get_text_height(this->debug_font, ss.str()));

        SDL_FreeSurface(debug); // Free memory
        ss.str(std::string());

        /* Then, place (x, y) coordinates next to the mouse. */
        ss << "(" << mouse_x << ", " << mouse_y << ")";
        debug = render_text(this->debug_font, ss.str(), NULL, white, CREATE_SURFACE | TRANSPARENT_BG);
        this->Display.Blit(debug, mouse_x, mouse_y - get_text_height(this->debug_font, ss.str()));

        SDL_FreeSurface(debug); // Free memory
        ss.str(std::string());

        /* Every bullet also gets (x, y) info next to it. */
        for(CBullets::iterator i = Bullets.begin(); i != Bullets.end(); i++)
        {
            ss << "(" << (int)(*i)->GetX() << ", " << (int)(*i)->GetY() << ")";
            debug = render_text(this->debug_font, ss.str(), NULL, white, CREATE_SURFACE | TRANSPARENT_BG);
            this->Display.Blit(debug, (int)(*i)->GetX(), (int)(*i)->GetY() - get_text_height(this->debug_font, ss.str()));

            SDL_FreeSurface(debug); // Free memory
            ss.str(std::string());
        }

        ss.str(std::string());

        /* And finally, every enemy gets (x, y) as well. */
        for(CEnemies::iterator i = Enemies.begin(); i != Enemies.end(); i++)
        {
            ss << "(" << (int)(*i)->GetX() << ", " << (int)(*i)->GetY() << ")";
            debug = render_text(this->debug_font, ss.str(), NULL, white, CREATE_SURFACE | TRANSPARENT_BG);
            this->Display.Blit(debug, (int)(*i)->GetX(), (int)(*i)->GetY() - get_text_height(this->debug_font, ss.str()));

            SDL_FreeSurface(debug);
            ss.str(std::string());
        }
    }
}
Пример #25
0
extern "C" _declspec(dllexport) void __cdecl MMouse( int x, int y, int rx, int ry )
{
  int cx = 0, cy = 0;
  float randSpeed = 0.0;
  srand(time(NULL));
  GetMousePosition( cx, cy );
  randSpeed = (  rand()% MouseSpeed  / 2.0 + MouseSpeed ) / 10.0;
  if ( randSpeed<=0.0 )
    randSpeed = 0.1;
  x = x + rand()% rx;
  y = y + rand()% ry;
  WindMouse( cx, cy, x, y, 9.0, 3.0, 10.0 / randSpeed, 15.0 / randSpeed, 10.0 * randSpeed, 10.0 * randSpeed );
}
Пример #26
0
bool wxUIActionSimulator::MouseDown(int button)
{
    CGEventType type = CGEventTypeForMouseButton(button, true);
    wxCFRef<CGEventRef> event(
            CGEventCreateMouseEvent(NULL, type, GetMousePosition(), button));

    if ( !event )
        return false;

    CGEventSetType(event, type);
    CGEventPost(tap, event);

    return true;
}
Пример #27
0
void QmitkRenderWindow::wheelEvent(QWheelEvent *we)
{
  mitk::Point2D displayPos = GetMousePosition(we);
  mitk::MouseWheelEvent::Pointer mWheelEvent = mitk::MouseWheelEvent::New(m_Renderer, displayPos, GetButtonState(we),
      GetModifiers(we), GetDelta(we));

  if (!this->HandleEvent(mWheelEvent.GetPointer()))
  {
    QVTKWidget::wheelEvent(we);
  }

  if (m_ResendQtEvents)
    we->ignore();
}
Пример #28
0
void AutotestingSystem::Draw()
{
    if(!isInit) return;

    if(!touches.empty())
    {
        for(Map<int32, UIEvent>::iterator it = touches.begin(); it != touches.end(); ++it)
        {
            Vector2 point = it->second.point;
            RenderHelper::Instance()->DrawCircle(point, 25.0f, RenderState::RENDERSTATE_2D_BLEND);
        }
    }
    RenderHelper::Instance()->DrawCircle(GetMousePosition(), 15.0f, RenderState::RENDERSTATE_2D_BLEND);
}
Пример #29
0
/** Get the screen the mouse is currently on. */
const ScreenType *GetMouseScreen() {
#ifdef USE_XINERAMA

   int x, y;

   GetMousePosition(&x, &y);
   return GetCurrentScreen(x, y);

#else

   return &screens[0];

#endif
}
Пример #30
0
bool InputManager::MouseOver(sf::FloatRect Rect)
{
  sf::Vector2i mousePos = GetMousePosition();

  if (mousePos.x <= Rect.left + Rect.width && mousePos.x >= Rect.left &&
    mousePos.y <= Rect.top + Rect.height && mousePos.y >= Rect.top)
  {
    return true;
  }
  else
  {
    return false;
  }
}