Пример #1
0
void QTCode_ForceMovieRedraw(Movie theMovie) 
{
	OSErr 		err = noErr;
	Rect		movieRect;
	RgnHandle	clipRegion = NULL;

	
		if (theMovie == NULL) goto bail;
	
		clipRegion = NewRgn();
		if (clipRegion == NULL) goto bail;
		
		GetClip(clipRegion);
		GetMovieBox(theMovie, &movieRect); 
		ClipRect(&movieRect);
	
		UpdateMovie(theMovie);
		MoviesTask(theMovie, 0);
	
		SetClip(clipRegion);
	
			/* Closure. Clean up if we have handles. */
	bail:	
	
		if	(clipRegion != NULL)
		{
			DisposeRgn(clipRegion);
		}
}
Пример #2
0
OSErr DoPlayMovie(Boolean useOverlay)
{
    Rect movieBounds;
	OSErr err;

    BailErr((err = GetAMovieFile(&mMovie)));
    
    GetMovieBox(mMovie, &movieBounds);
    mMovieController = NewMovieController(mMovie, &movieBounds, mcTopLeftMovie | mcNotVisible);
    
    NormalizeMovieRect(mMovie);
    
    GetMovieBox(mMovie, &movieBounds);
	BailErr((err = InitializeMungData(movieBounds, 
							FrontWindow(), 
							useOverlay, /* overlay */
							true, 		/* clamp */
							false 		/* draw with QT Effect */
							)));
	// This is key, as we need to draw all frames in our
	// offscreen gworld first. Once there, our custom
	// decompressor component can perform overlay drawing
	// or color clamping
    SetMovieGWorld(mMovie, GetMungDataOffscreen(), nil);
	
	// Our DrawCompleteProc calls BlitOneMungData which
    SetupMovieDrawCompleteProc();
    // ---------
    
    SetMovieActive(mMovie, true);
#ifndef __APPLE_CC__
	// Due to a bug in Jaguar, some QT functions are missing from 
	// /System/Library/CFMSupport/CarbonLib, so we must manually
	// grab the function pointers from the QuickTime.framework
	// for CFM Carbon applications. MachO Carbon applications do not
	// have the problem.
    GetMissingQTFunctionPointers();
#endif
    InstallMovieIdlingEventLoopTimer(&mMovieTimerState);
        // start the movie playing
    MCDoAction(mMovieController, mcActionPrerollAndPlay, (void*)Long2Fix(1));

bail:
    return err;

}
Пример #3
0
void NormalizeMovieRect(Movie theMovie)
{
    Rect movieBounds;
    
	GetMovieBox(theMovie, &movieBounds);
	OffsetRect(&movieBounds, -movieBounds.left, -movieBounds.top);
	movieBounds.right = movieBounds.left + 320;
	movieBounds.bottom = movieBounds.top + 240;
	SetMovieBox(theMovie, &movieBounds);
}
Пример #4
0
void QTCode_PositionMovieRectInClientWindow(Movie	theMovie,
											HWND	hwnd)
{
	Rect movieBounds;

	GetMovieBox(theMovie, &movieBounds);

	CenterMovieRectInWindow(hwnd,					/* window where we are placing the image */
							RECT_WIDTH(movieBounds), RECT_HEIGHT(movieBounds),	/* width, height, of the image */
							&movieBounds			/* on output, a Mac Rect centered in the window */
							);

	SetMovieBox(theMovie, &movieBounds);
}
Пример #5
0
OSErr QTDR_PlayMovieFromRAM (Movie theMovie)
{
	WindowPtr				myWindow = NULL;
	Rect					myBounds = {50, 50, 100, 100};
	Rect					myRect;
	StringPtr				myTitle = QTUtils_ConvertCToPascalString(kWindowTitle);
	OSErr					myErr = memFullErr;

	myWindow = NewCWindow(NULL, &myBounds, myTitle, false, 0, (WindowPtr)-1, false, 0);
	if (myWindow == NULL)
		goto bail;
		
	myErr = noErr;
	
	MacSetPort((GrafPtr)GetWindowPort(myWindow));

	GetMovieBox(theMovie, &myRect);
	MacOffsetRect(&myRect, -myRect.left, -myRect.top);
	SetMovieBox(theMovie, &myRect);

	if (!EmptyRect(&myRect))
		SizeWindow(myWindow, myRect.right, myRect.bottom, false);
	else
		SizeWindow(myWindow, 200, 0, false);
		
	MacShowWindow(myWindow);

	SetMovieGWorld(theMovie, GetWindowPort(myWindow), NULL);
	GoToBeginningOfMovie(theMovie);
	MoviesTask(theMovie, 0);
	StartMovie(theMovie);
	
	myErr = GetMoviesError();
	if (myErr != noErr)
		goto bail;
	
	while (!IsMovieDone(theMovie))
		MoviesTask(theMovie, 0);

bail:
	free(myTitle);
	
	if (theMovie != NULL)
		DisposeMovie(theMovie);

	if (myWindow != NULL)
		DisposeWindow(myWindow);
		
	return(myErr);
}
Пример #6
0
static void QTFrame_CalcWindowMinMaxInfo (HWND theWnd, LPMINMAXINFO lpMinMax)
{
	WindowObject				myWindowObject = NULL;
	Movie						myMovie = NULL;
	MovieController				myMC = NULL;
	GraphicsImportComponent		myImporter = NULL;
	Rect						myRect;
	ComponentResult				myErr = noErr;
	
	myWindowObject = QTFrame_GetWindowObjectFromWindow(theWnd);
	if (myWindowObject != NULL) {
		myMC = (**myWindowObject).fController;
		myMovie = (**myWindowObject).fMovie;
		myImporter = (**myWindowObject).fGraphicsImporter;
	}
	
	// we're expecting a window with either an image or a movie
	if ((myImporter == NULL) && (myMovie == NULL))
		return;

	if (myImporter != NULL) {
		myErr = GraphicsImportGetBoundsRect(myImporter, &myRect);
		if (myErr != noErr)
			return;
	}
	
	if (myMovie != NULL) {
		GetMovieBox(myMovie, &myRect);
		if (myMC != NULL)
			if (MCGetVisible(myMC))
				MCGetControllerBoundsRect(myMC, &myRect);
	}
	
	// we currently don't allow images or movies to be resized, so we return both 
	// min and max rectangles set to the current image or movie size, plus the 
	// appropriate window frame and caption sizes
	lpMinMax->ptMinTrackSize.x = myRect.right + (2 * GetSystemMetrics(SM_CXFRAME));
	lpMinMax->ptMinTrackSize.y = myRect.bottom + (2 * GetSystemMetrics(SM_CXFRAME)) + GetSystemMetrics(SM_CYCAPTION);

	lpMinMax->ptMaxTrackSize.x = lpMinMax->ptMinTrackSize.x;
	lpMinMax->ptMaxTrackSize.y = lpMinMax->ptMinTrackSize.y;
	
	lpMinMax->ptMaxSize.x = lpMinMax->ptMinTrackSize.x;
	lpMinMax->ptMaxSize.y = lpMinMax->ptMinTrackSize.y;
}
Пример #7
0
quicktime_player* quicktime_player::open( const char *path ) {
    OSErr err;
    OSType dataRefType;
    Handle dataRef = NULL;
    short resID = 0;
    impl *m = new impl;

    std::string pathStd = path;
    #ifdef WIN32
    for (std::string::iterator p = pathStd.begin(); p != pathStd.end(); ++p) if (*p == '/') *p = '\\';
    #endif
    
    CFStringRef cfPath = CFStringCreateWithCString(NULL, pathStd.c_str(), kCFStringEncodingISOLatin1);
    err = QTNewDataReferenceFromFullPathCFString(cfPath, (QTPathStyle)kQTNativeDefaultPathStyle, 0, &dataRef, &dataRefType);
    CFRelease(cfPath);
    if (err != noErr) {
        delete m;
        return NULL;
    }

    err = NewMovieFromDataRef(&m->movie, newMovieActive, &resID, dataRef, dataRefType);
    DisposeHandle(dataRef);
    if (err != noErr) {
        delete m;
        return NULL;
    }   

    m->track = GetMovieIndTrackType(m->movie, 1, VisualMediaCharacteristic, movieTrackCharacteristic);
    m->media = GetTrackMedia(m->track);

    Rect bounds;
    GetMovieBox(m->movie, &bounds);
    m->width = bounds.right;
    m->height = bounds.bottom;

    m->buffer = (unsigned char*)malloc(4 * m->width * m->height);
    err = QTNewGWorldFromPtr(&m->gworld, k32BGRAPixelFormat, &bounds, NULL, NULL, 0, m->buffer, 4 * m->width);
    if (err != noErr) {
        delete m;
        return NULL;
    }
    SetMovieGWorld(m->movie, m->gworld, NULL);

    return new quicktime_player(m);
}
//---------------------------------------------------------------------------
bool ofQuickTimePlayer::loadMovie(string name){


	//--------------------------------------
	#ifdef OF_VIDEO_PLAYER_QUICKTIME
	//--------------------------------------

		initializeQuicktime();			// init quicktime
		closeMovie();					// if we have a movie open, close it
		bLoaded 				= false;	// try to load now

		if( name.substr(0, 7) == "http://" || name.substr(0,7) == "rtsp://" ){
			if(! createMovieFromURL(name, moviePtr) ) return false;
		}else{
			name 					= ofToDataPath(name);
			if( !createMovieFromPath((char *)name.c_str(), moviePtr) ) return false;
		}

		bool bDoWeAlreadyHaveAGworld = false;
		if (width != 0 && height != 0){
			bDoWeAlreadyHaveAGworld = true;
		}
		Rect 				movieRect;
		GetMovieBox(moviePtr, &(movieRect));
		if (bDoWeAlreadyHaveAGworld){
			// is the gworld the same size, then lets *not* de-allocate and reallocate:
			if (width == movieRect.right &&
				height == movieRect.bottom){
				SetMovieGWorld (moviePtr, offscreenGWorld, nil);
			} else {
				width 	= movieRect.right;
				height 	= movieRect.bottom;
				pixels.clear();
				delete(offscreenGWorldPixels);
				if ((offscreenGWorld)) DisposeGWorld((offscreenGWorld));
				createImgMemAndGWorld();
			}
		} else {
			width	= movieRect.right;
			height 	= movieRect.bottom;
			createImgMemAndGWorld();
		}

		if (moviePtr == NULL){
			return false;
		}

		//----------------- callback method
	    myDrawCompleteProc = NewMovieDrawingCompleteUPP (DrawCompleteProc);
		SetMovieDrawingCompleteProc (moviePtr, movieDrawingCallWhenChanged,  myDrawCompleteProc, (long)this);

		// ------------- get the total # of frames:
		nFrames				= 0;
		TimeValue			curMovieTime;
		curMovieTime		= 0;
		TimeValue			duration;

		//OSType whichMediaType	= VIDEO_TYPE; // mingw chokes on this
		OSType whichMediaType	= FOUR_CHAR_CODE('vide');

		short flags				= nextTimeMediaSample + nextTimeEdgeOK;

		while( curMovieTime >= 0 ) {
			nFrames++;
			GetMovieNextInterestingTime(moviePtr,flags,1,&whichMediaType,curMovieTime,0,&curMovieTime,&duration);
			flags = nextTimeMediaSample;
		}
		nFrames--; // there's an extra time step at the end of themovie




		// ------------- get some pixels in there ------
		GoToBeginningOfMovie(moviePtr);
		SetMovieActiveSegment(moviePtr, -1,-1);
		MoviesTask(moviePtr,0);

		#if defined(TARGET_OSX) && defined(__BIG_ENDIAN__)
			convertPixels(offscreenGWorldPixels, pixels.getPixels(), width, height);
		#endif

		bStarted 				= false;
		bLoaded 				= true;
		bPlaying 				= false;
		bHavePixelsChanged 		= false;
		speed 					= 1;

		return true;

	//--------------------------------------
	#endif
	//--------------------------------------



}
//---------------------------------------------------------------------------
bool ofQuickTimePlayer::loadMovie(string name) {


    //--------------------------------------
#ifdef OF_VIDEO_PLAYER_QUICKTIME
    //--------------------------------------

    initializeQuicktime();			// init quicktime
    closeMovie();					// if we have a movie open, close it
    bLoaded 				= false;	// try to load now


    // from : https://github.com/openframeworks/openFrameworks/issues/244
    // http://developer.apple.com/library/mac/#documentation/QuickTime/RM/QTforWindows/QTforWindows/C-Chapter/3BuildingQuickTimeCa.html
    // Apple's documentation *seems* to state that a Gworld should have been set prior to calling NewMovieFromFile
    // So I set a dummy Gworld (1x1 pixel) before calling createMovieFromPath
    // it avoids crash at the creation of objet ofVideoPlayer after a previous ofVideoPlayer have been deleted

#ifdef TARGET_WIN32
    if (width != 0 && height != 0) {
        pixels.clear();
        delete [] offscreenGWorldPixels;
    }
    width = 1;
    height = 1;
    createImgMemAndGWorld();
#endif


    if( name.substr(0, 7) == "http://" || name.substr(0,7) == "rtsp://" ) {
        if(! createMovieFromURL(name, moviePtr) ) return false;
    } else {
        name 					= ofToDataPath(name);
        if( !createMovieFromPath((char *)name.c_str(), moviePtr) ) return false;
    }

    bool bDoWeAlreadyHaveAGworld = false;
    if (width != 0 && height != 0) {
        bDoWeAlreadyHaveAGworld = true;
    }
    Rect 				movieRect;
    GetMovieBox(moviePtr, &(movieRect));
    if (bDoWeAlreadyHaveAGworld) {
        // is the gworld the same size, then lets *not* de-allocate and reallocate:
        if (width == movieRect.right &&
                height == movieRect.bottom) {
            SetMovieGWorld (moviePtr, offscreenGWorld, nil);
        } else {
            width 	= movieRect.right;
            height 	= movieRect.bottom;
            pixels.clear();
            delete [] offscreenGWorldPixels;
            if ((offscreenGWorld)) DisposeGWorld((offscreenGWorld));
            createImgMemAndGWorld();
        }
    } else {
        width	= movieRect.right;
        height 	= movieRect.bottom;
        createImgMemAndGWorld();
    }

    if (moviePtr == NULL) {
        return false;
    }

    //----------------- callback method
    myDrawCompleteProc = NewMovieDrawingCompleteUPP (DrawCompleteProc);
    SetMovieDrawingCompleteProc (moviePtr, movieDrawingCallWhenChanged,  myDrawCompleteProc, (long)this);

    // ------------- get the total # of frames:
    nFrames				= 0;
    TimeValue			curMovieTime;
    curMovieTime		= 0;
    TimeValue			duration;

    //OSType whichMediaType	= VIDEO_TYPE; // mingw chokes on this
    OSType whichMediaType	= FOUR_CHAR_CODE('vide');

    short flags				= nextTimeMediaSample + nextTimeEdgeOK;

    while( curMovieTime >= 0 ) {
        nFrames++;
        GetMovieNextInterestingTime(moviePtr,flags,1,&whichMediaType,curMovieTime,0,&curMovieTime,&duration);
        flags = nextTimeMediaSample;
    }
    nFrames--; // there's an extra time step at the end of themovie




    // ------------- get some pixels in there ------
    GoToBeginningOfMovie(moviePtr);
    SetMovieActiveSegment(moviePtr, -1,-1);
    MoviesTask(moviePtr,0);

#if defined(TARGET_OSX) && defined(__BIG_ENDIAN__)
    convertPixels(offscreenGWorldPixels, pixels.getPixels(), width, height);
#endif

    bStarted 				= false;
    bLoaded 				= true;
    bPlaying 				= false;
    bHavePixelsChanged 		= false;
    speed 					= 1;

    return true;

    //--------------------------------------
#endif
    //--------------------------------------



}
//---------------------------------------------------------------------------
bool ofVideoPlayer::loadMovie(string name){


	//--------------------------------------
	#ifdef OF_VIDEO_PLAYER_QUICKTIME
	//--------------------------------------

		initializeQuicktime();			// init quicktime
		closeMovie();					// if we have a movie open, close it
		bLoaded 				= false;	// try to load now
		
		if( name.substr(0, 7) == "http://"){
			if(! createMovieFromURL(name, moviePtr) ) return false;
		}else{
			name 					= ofToDataPath(name);
			if( !createMovieFromPath((char *)name.c_str(), moviePtr) ) return false;
		}
		
		bool bDoWeAlreadyHaveAGworld = false;
		if (width != 0 && height != 0){
			bDoWeAlreadyHaveAGworld = true;
		}
		Rect 				movieRect;
		GetMovieBox(moviePtr, &(movieRect));
		if (bDoWeAlreadyHaveAGworld){
			// is the gworld the same size, then lets *not* de-allocate and reallocate:
			if (width == movieRect.right &&
				height == movieRect.bottom){
				SetMovieGWorld (moviePtr, offscreenGWorld, nil);
			} else {
				width 	= movieRect.right;
				height 	= movieRect.bottom;
				delete(pixels);
				delete(offscreenGWorldPixels);
				if ((offscreenGWorld)) DisposeGWorld((offscreenGWorld));
				createImgMemAndGWorld();
			}
		} else {
			width	= movieRect.right;
			height 	= movieRect.bottom;
			createImgMemAndGWorld();
		}

		if (moviePtr == NULL){
			return false;
		}

		//----------------- callback method
	    MovieDrawingCompleteUPP myDrawCompleteProc;
	    myDrawCompleteProc = NewMovieDrawingCompleteUPP (DrawCompleteProc);
		SetMovieDrawingCompleteProc (moviePtr, movieDrawingCallWhenChanged,  myDrawCompleteProc, (long)this);

		// ------------- get some pixels in there ------
		GoToBeginningOfMovie(moviePtr);
		SetMovieActiveSegment(moviePtr, -1,-1);
		MoviesTask(moviePtr,0);
		convertPixels(offscreenGWorldPixels, pixels, width, height);
		if (bUseTexture == true){
			tex.loadData(pixels, width, height, GL_RGB);
		}
		
		bStarted 				= false;
		bLoaded 				= true;
		bPlaying 				= false;
		bHavePixelsChanged 		= false;
		speed 					= 1;

		return true;

	//--------------------------------------
	#else
	//--------------------------------------

		bLoaded      		= false;
		bPaused 			= false;
		speed 				= 1.0f;
		bHavePixelsChanged 	= false;
		name 					= ofToDataPath(name);
		fobsDecoder 		= new omnividea::fobs::Decoder(name.c_str());
		omnividea::fobs::ReturnCode error = fobsDecoder->open();

		width 					= fobsDecoder->getWidth();
		height 					= fobsDecoder->getHeight();
		pixels					= new unsigned char[width*height*3];

		if (!fobsDecoder->isVideoPresent()){
			return false;
		}

		bLoaded = true;

		if (bUseTexture){
			// create the texture, set the pixels to black and
			// upload them to the texture (so at least we see nothing black the callback)
			tex.allocate(width,height,GL_RGB);
			memset(pixels, 0, width*height*3);
			tex.loadData(pixels, width, height, GL_RGB);
		}


		error = fobsDecoder->setFrame(0);

		if(error == omnividea::fobs::NoFrameError) {
			error = omnividea::fobs::OkCode;
			printf("NoFrameError\n");
		}

		if(omnividea::fobs::isOk(error)){
			// get some pixels in:
			unsigned char *rgb = fobsDecoder->getRGB();
			if(rgb == NULL) error = omnividea::fobs::GenericError;
			if(isOk(error))
			{
				memcpy(pixels, rgb, width*height*3);
				tex.loadData(pixels, width, height, GL_RGB);
			}
		}


		iTotalFrames		= (int)(fobsDecoder->getFrameRate()*fobsDecoder->getDurationSeconds());
		positionPct 		= 0;
		timeLastIdle 		= ofGetElapsedTimef();
        durationMillis      = fobsDecoder->getDurationSeconds() * 1000.0f;


		return true;


	//--------------------------------------
	#endif
	//--------------------------------------



}
/*
 *  PsychQTGetTextureFromMovie() -- Create an OpenGL texture map from a specific videoframe from given movie object.
 *
 *  win = Window pointer of onscreen window for which a OpenGL texture should be created.
 *  moviehandle = Handle to the movie object.
 *  checkForImage = true == Just check if new image available, false == really retrieve the image, blocking if necessary.
 *  timeindex = When not in playback mode, this allows specification of a requested frame by presentation time.
 *              If set to -1, or if in realtime playback mode, this parameter is ignored and the next video frame is returned.
 *  out_texture = Pointer to the Psychtoolbox texture-record where the new texture should be stored.
 *  presentation_timestamp = A ptr to a double variable, where the presentation timestamp of the returned frame should be stored.
 *
 *  Returns true (1) on success, false (0) if no new image available, -1 if no new image available and there won't be any in future.
 */
int PsychQTGetTextureFromMovie(PsychWindowRecordType *win, int moviehandle, int checkForImage, double timeindex, PsychWindowRecordType *out_texture, double *presentation_timestamp)
{
	static TimeValue myNextTimeCached = -2;
	static TimeValue nextFramesTimeCached = -2;
    TimeValue		myCurrTime;
    TimeValue		myNextTime;
    TimeValue       nextFramesTime=0;
    short		myFlags;
    OSType		myTypes[1];
    OSErr		error = noErr;
    Movie               theMovie;
    CVOpenGLTextureRef newImage = NULL;
    QTVisualContextRef  theMoviecontext;
    unsigned int failcount=0;
    float lowerLeft[2];
    float lowerRight[2];    
    float upperRight[2];    
    float upperLeft[2];
    GLuint texid;
    Rect rect;
    float rate;
    double targetdelta, realdelta, frames;
	PsychRectType outRect;

    if (!PsychIsOnscreenWindow(win)) {
        PsychErrorExitMsg(PsychError_user, "Need onscreen window ptr!!!");
    }
    
    // Activate OpenGL context of target window:
    PsychSetGLContext(win);

    // Explicitely disable Apple's Client storage extensions. For now they are not really useful to us.
    glPixelStorei(GL_UNPACK_CLIENT_STORAGE_APPLE, GL_FALSE);
    
    if (moviehandle < 0 || moviehandle >= PSYCH_MAX_MOVIES) {
        PsychErrorExitMsg(PsychError_user, "Invalid moviehandle provided.");
    }
    
    if ((timeindex!=-1) && (timeindex < 0 || timeindex >= 10000.0)) {
        PsychErrorExitMsg(PsychError_user, "Invalid timeindex provided.");
    }
    
    if (NULL == out_texture && !checkForImage) {
        PsychErrorExitMsg(PsychError_internal, "NULL-Ptr instead of out_texture ptr passed!!!");
    }
    
    // Fetch references to objects we need:
    theMovie = movieRecordBANK[moviehandle].theMovie;
    theMoviecontext = movieRecordBANK[moviehandle].QTMovieContext;

    if (theMovie == NULL) {
        PsychErrorExitMsg(PsychError_user, "Invalid moviehandle provided. No movie associated with this handle.");
    }

    // Check if end of movie is reached. Rewind, if so...
    if (IsMovieDone(theMovie) && movieRecordBANK[moviehandle].loopflag > 0) {
        if (GetMovieRate(theMovie)>0) {
            GoToBeginningOfMovie(theMovie);
        } else {
            GoToEndOfMovie(theMovie);
        }
    }
    
    // Is movie actively playing (automatic async playback, possibly with synced sound)?
    // If so, then we ignore the 'timeindex' parameter, because the automatic playback
    // process determines which frames should be delivered to PTB when. This function will
    // simply wait or poll for arrival/presence of a new frame that hasn't been fetched
    // in previous calls.
    if (0 == GetMovieRate(theMovie)) {
        // Movie playback inactive. We are in "manual" mode: No automatic async playback,
        // no synced audio output. The user just wants to manually fetch movie frames into
        // textures for manual playback in a standard Matlab-loop.

		// First pass - checking for new image?
		if (checkForImage) {
			// Image for specific point in time requested?
			if (timeindex >= 0) {
				// Yes. We try to retrieve the next possible image for requested timeindex.
				myCurrTime = (TimeValue) ((timeindex * (double) GetMovieTimeScale(theMovie)) + 0.5f);
			}
			else {
				// No. We just retrieve the next frame, given the current movie time.
				myCurrTime = GetMovieTime(theMovie, NULL);
			}
            
			// Retrieve timeindex of the closest image sample after myCurrTime:
			myFlags = nextTimeStep + nextTimeEdgeOK;	// We want the next frame in the movie's media.
			myTypes[0] = VisualMediaCharacteristic;		// We want video samples.
			GetMovieNextInterestingTime(theMovie, myFlags, 1, myTypes, myCurrTime, FloatToFixed(1), &myNextTime, &nextFramesTime);
			error = GetMoviesError();
			if (error != noErr) {
				PsychErrorExitMsg(PsychError_internal, "Failed to fetch texture from movie for given timeindex!");
			}
			
			// Found useful event?
			if (myNextTime == -1) {
				if (PsychPrefStateGet_Verbosity() > 3) printf("PTB-WARNING: Bogus timevalue in movie track for movie %i. Trying to keep going.\n", moviehandle);
				
				// No. Just push timestamp to current time plus a little bit in the hope
				// this will get us unstuck:
				myNextTime = myCurrTime + (TimeValue) 1;
				nextFramesTime = (TimeValue) 0;
			}
			
			if (myNextTime != myNextTimeCached) {
				// Set movies current time to myNextTime, so the next frame will be fetched from there:
				SetMovieTimeValue(theMovie, myNextTime);
				
				// nextFramesTime is the timeindex to which we need to advance for retrieval of next frame: (see code below)
				nextFramesTime=myNextTime + nextFramesTime;
				
				if (PsychPrefStateGet_Verbosity() > 5) printf("PTB-DEBUG: Current timevalue in movie track for movie %i is %lf secs.\n", moviehandle, (double) myNextTime / (double) GetMovieTimeScale(theMovie));
				if (PsychPrefStateGet_Verbosity() > 5) printf("PTB-DEBUG: Next timevalue in movie track for movie %i is %lf secs.\n", moviehandle, (double) nextFramesTime / (double) GetMovieTimeScale(theMovie));
				
				// Cache values for 2nd pass:
				myNextTimeCached = myNextTime;
				nextFramesTimeCached = nextFramesTime;
			}
			else {
				// Somehow got stuck? Do nothing...
				if (PsychPrefStateGet_Verbosity() > 5) printf("PTB-DEBUG: Seem to be a bit stuck at timevalue [for movie %i] of %lf secs. Nudging a bit forward...\n", moviehandle, (double) myNextTime / (double) GetMovieTimeScale(theMovie));
				// Nudge the timeindex a bit forware in the hope that this helps:
				SetMovieTimeValue(theMovie, GetMovieTime(theMovie, NULL) + 1);
			}
		}
		else {
			// This is the 2nd pass: Image fetching. Use cached values from first pass:
			// Caching in a static works because we're always called immediately for 2nd
			// pass after successfull return from 1st pass, and we're not multi-threaded,
			// i.e., don't need to be reentrant or thread-safe here:
			myNextTime = myNextTimeCached;
			nextFramesTime = nextFramesTimeCached;
			myNextTimeCached = -2;
		}
	}
    else {
        // myNextTime unavailable if in autoplayback-mode:
        myNextTime=-1;
    }
    
    // Presentation timestamp requested?
    if (presentation_timestamp) {
        // Already available?
        if (myNextTime==-1) {
            // Retrieve the exact presentation timestamp of the retrieved frame (in movietime):
            myFlags = nextTimeStep + nextTimeEdgeOK;            // We want the next frame in the movie's media.
            myTypes[0] = VisualMediaCharacteristic;		// We want video samples.
                                                                // We search backward for the closest available image for the current time. Either we get the current time
                                                                // if we happen to fetch a frame exactly when it becomes ready, or we get a bit earlier timestamp, which is
                                                                // the optimal presentation timestamp for this frame:
            GetMovieNextInterestingTime(theMovie, myFlags, 1, myTypes, GetMovieTime(theMovie, NULL), FloatToFixed(-1), &myNextTime, NULL);
        }
        // Convert pts (in Quicktime ticks) to pts in seconds since start of movie and return it:
        *presentation_timestamp = (double) myNextTime / (double) GetMovieTimeScale(theMovie);
    }

    // Allow quicktime visual context task to do its internal bookkeeping and cleanup work:
    if (theMoviecontext) QTVisualContextTask(theMoviecontext);

    // Perform decompress-operation:
    if (checkForImage) MoviesTask(theMovie, 0);
    
    // Should we just check for new image? If so, just return availability status:
    if (checkForImage) {
        if (PSYCH_USE_QT_GWORLDS) {
            // We use GWorlds. In this case we either suceed immediately due to the
            // synchronous nature of GWorld rendering, or we fail completely at end
            // of non-looping movie:
            if (IsMovieDone(theMovie) && movieRecordBANK[moviehandle].loopflag == 0) {
                // No new frame available and there won't be any in the future, because this is a non-looping
                // movie that has reached its end.
                return(-1);
            }
            
            // Is this the special case of a movie without video, but only sound? In that case,
			// we always return a 'false' because there ain't no image to return.
			if (movieRecordBANK[moviehandle].QTMovieGWorld == NULL) return(false);
			
			// Success!
            return(true);
        }
        
        // Code which uses QTVisualContextTasks...
        if (QTVisualContextIsNewImageAvailable(theMoviecontext, NULL)) {
            // New frame ready!
            return(true);
        }
        else if (IsMovieDone(theMovie) && movieRecordBANK[moviehandle].loopflag == 0) {
            // No new frame available and there won't be any in the future, because this is a non-looping
            // movie that has reached its end.
            return(-1);
        }
        else {
            // No new frame available yet:
            return(false);
        }
    }
    
    if (!PSYCH_USE_QT_GWORLDS) {
        // Blocking wait-code for non-GWorld mode:
        // Try up to 1000 iterations for arrival of requested image data in wait-mode:
        failcount=0;
        while ((failcount < 1000) && !QTVisualContextIsNewImageAvailable(theMoviecontext, NULL)) {
            PsychWaitIntervalSeconds(0.005);
            MoviesTask(theMovie, 0);
            failcount++;
        }
        
        // No new frame available and there won't be any in the future, because this is a non-looping
        // movie that has reached its end.
        if ((failcount>=1000) && IsMovieDone(theMovie) && (movieRecordBANK[moviehandle].loopflag == 0)) {
            return(-1);
        }
        
        // Fetch new OpenGL texture with the new movie image frame:
        error = QTVisualContextCopyImageForTime(theMoviecontext, kCFAllocatorDefault, NULL, &newImage);
        if ((error!=noErr) || newImage == NULL) {
            PsychErrorExitMsg(PsychError_internal, "OpenGL<->Quicktime texture fetch failed!!!");
        }
    
        // Disable client storage, if it was enabled:
        glPixelStorei(GL_UNPACK_CLIENT_STORAGE_APPLE, GL_FALSE);
        
        // Build a standard PTB texture record:    
        CVOpenGLTextureGetCleanTexCoords (newImage, lowerLeft, lowerRight, upperRight, upperLeft);
        texid = CVOpenGLTextureGetName(newImage);
        
        // Assign texture rectangle:
        PsychMakeRect(outRect, upperLeft[0], upperLeft[1], lowerRight[0], lowerRight[1]);    
        
        // Set texture orientation as if it were an inverted Offscreen window: Upside-down.
        out_texture->textureOrientation = (CVOpenGLTextureIsFlipped(newImage)) ? 3 : 4;

        // Assign OpenGL texture id:
        out_texture->textureNumber = texid;
        
        // Store special texture object as part of the PTB texture record:
        out_texture->targetSpecific.QuickTimeGLTexture = newImage;
    }
    else {
        // Synchronous texture fetch code for GWorld rendering mode:
        // At this point, the GWorld should contain the source image for creating a
        // standard OpenGL texture:
        
        // Disable client storage, if it was enabled:
        glPixelStorei(GL_UNPACK_CLIENT_STORAGE_APPLE, GL_FALSE);
        
        // Build a standard PTB texture record:    

        // Assign texture rectangle:
        GetMovieBox(theMovie, &rect);

        // Hack: Need to extend rect by 4 pixels, because GWorlds are 4 pixels-aligned via
        // image row padding:
        rect.right = rect.right + 4;
        PsychMakeRect(out_texture->rect, rect.left, rect.top, rect.right, rect.bottom);    
        
        // Set NULL - special texture object as part of the PTB texture record:
        out_texture->targetSpecific.QuickTimeGLTexture = NULL;

        // Set texture orientation as if it were an inverted Offscreen window: Upside-down.
        out_texture->textureOrientation = 3;
        
        // Setup a pointer to our GWorld as texture data pointer:
        out_texture->textureMemorySizeBytes = 0;

		// Quicktime textures are aligned on 4 Byte boundaries:
		out_texture->textureByteAligned = 4;

        // Lock GWorld:
        if(!LockPixels(GetGWorldPixMap(movieRecordBANK[moviehandle].QTMovieGWorld))) {
            // Locking surface failed! We abort.
            PsychErrorExitMsg(PsychError_internal, "PsychQTGetTextureFromMovie(): Locking GWorld pixmap surface failed!!!");
        }
        
        // This will retrieve an OpenGL compatible pointer to the GWorlds pixel data and assign it to our texmemptr:
        out_texture->textureMemory = (GLuint*) GetPixBaseAddr(GetGWorldPixMap(movieRecordBANK[moviehandle].QTMovieGWorld));
            
        // Let PsychCreateTexture() do the rest of the job of creating, setting up and
        // filling an OpenGL texture with GWorlds content:
        PsychCreateTexture(out_texture);
        
        // Undo hack from above after texture creation: Now we need the real width of the
        // texture for proper texture coordinate assignments in drawing code et al.
        rect.right = rect.right - 4;
        PsychMakeRect(outRect, rect.left, rect.top, rect.right, rect.bottom);    

        // Unlock GWorld surface. We do a glFinish() before, for safety reasons...
        //glFinish();
        UnlockPixels(GetGWorldPixMap(movieRecordBANK[moviehandle].QTMovieGWorld));

        // Ready to use the texture... We're done.
    }
    
	// Normalize texture rectangle and assign it:
	PsychNormalizeRect(outRect, out_texture->rect);
	
    rate = FixedToFloat(GetMovieRate(theMovie));
    
    // Detection of dropped frames: This is a heuristic. We'll see how well it works out...
    if (rate && presentation_timestamp) {
        // Try to check for dropped frames in playback mode:

        // Expected delta between successive presentation timestamps:
        targetdelta = 1.0f / (movieRecordBANK[moviehandle].fps * rate);

        // Compute real delta, given rate and playback direction:
        if (rate>0) {
            realdelta = *presentation_timestamp - movieRecordBANK[moviehandle].last_pts;
            if (realdelta<0) realdelta = 0;
        }
        else {
            realdelta = -1.0 * (*presentation_timestamp - movieRecordBANK[moviehandle].last_pts);
            if (realdelta<0) realdelta = 0;
        }
        
        frames = realdelta / targetdelta;
        // Dropped frames?
        if (frames > 1 && movieRecordBANK[moviehandle].last_pts>=0) {
            movieRecordBANK[moviehandle].nr_droppedframes += (int) (frames - 1 + 0.5);
        }

        movieRecordBANK[moviehandle].last_pts = *presentation_timestamp;
    }
    
    // Manually advance movie time, if in fetch mode:
    if (0 == GetMovieRate(theMovie)) {
        // We are in manual fetch mode: Need to manually advance movie time to next
        // media sample:
		if (nextFramesTime == myNextTime) {
			// Invalid value? Try to hack something that gets us unstuck:
			myNextTime = GetMovieTime(theMovie, NULL);
			nextFramesTime = myNextTime + (TimeValue) 1;
		}

        SetMovieTimeValue(theMovie, nextFramesTime);        
    }
    
    // Check if end of movie is reached. Rewind, if so...
    if (IsMovieDone(theMovie) && movieRecordBANK[moviehandle].loopflag > 0) {
        if (GetMovieRate(theMovie)>0) {
            GoToBeginningOfMovie(theMovie);
        } else {
            GoToEndOfMovie(theMovie);
        }
    }

    return(TRUE);
}
/*
 *      PsychQTCreateMovie() -- Create a movie object.
 *
 *      This function tries to open a Quicktime-Moviefile and create an
 *      associated movie object for it.
 *
 *      win = Pointer to window record of associated onscreen window.
 *      moviename = char* with the name of the moviefile.
 *      preloadSecs = How many seconds of the movie should be preloaded/prefetched into RAM at movie open time?
 *      moviehandle = handle to the new movie.
 */
void PsychQTCreateMovie(PsychWindowRecordType *win, const char* moviename, double preloadSecs, int* moviehandle)
{
    Movie theMovie = NULL;
    QTVisualContextRef QTMovieContext = NULL;
    QTAudioContextRef  QTAudioContext = NULL;
    int i, slotid;
    OSErr error;
    CFStringRef movieLocation;
	CFURLRef movieURLLocation;
    CFStringRef coreAudioDeviceUID;
    psych_bool trueValue = TRUE;
    QTNewMoviePropertyElement newMovieProperties[4] = {0};
    int propcount = 0;
    char msgerr[10000];
    char errdesc[1000];
    Rect movierect;
    psych_bool printErrors;

    // Suppress output of error-messages if moviehandle == 1000. That means we
    // run in our own Posix-Thread, not in the Matlab-Thread. Printing via Matlabs
    // printing facilities would likely cause a terrible crash.
    printErrors = (*moviehandle == -1000) ? FALSE : TRUE;
    
    // Set movie handle to "failed" initially:
    *moviehandle = -1;

    // We startup the Quicktime subsystem only on first invocation.
    if (firsttime) {
#if PSYCH_SYSTEM == PSYCH_WINDOWS
        // Initialize Quicktime for Windows compatibility layer: This will fail if
        // QT isn't installed on the Windows machine...
        error = InitializeQTML(0);
        if (error!=noErr) {
            if (printErrors) {
                PsychErrorExitMsg(PsychError_internal, "Quicktime Media Layer initialization failed: Quicktime not properly installed?!?");
            } else return;

        }
#endif

        // Initialize Quicktime-Subsystem:
        error = EnterMovies();
        if (error!=noErr) {
            if (printErrors) PsychErrorExitMsg(PsychError_internal, "Quicktime EnterMovies() failed!!!"); else return;
        }
        firsttime = FALSE;
    }
    
    if (!PsychIsOnscreenWindow(win)) {
        if (printErrors) PsychErrorExitMsg(PsychError_user, "Provided windowPtr is not an onscreen window."); else return;
    }

    if (NULL==moviename) {
        if (printErrors) PsychErrorExitMsg(PsychError_internal, "NULL-Ptr instead of moviename passed!"); else return;
    }

    if (numMovieRecords >= PSYCH_MAX_MOVIES) {
        *moviehandle = -2;
        if (printErrors) PsychErrorExitMsg(PsychError_user, "Allowed maximum number of simultaneously open movies exceeded!"); else return;
    }

    // Search first free slot in movieRecordBANK:
    for (i=0; (i < PSYCH_MAX_MOVIES) && (movieRecordBANK[i].theMovie); i++);
    if (i>=PSYCH_MAX_MOVIES) {
        *moviehandle = -2;
        if (printErrors) PsychErrorExitMsg(PsychError_user, "Allowed maximum number of simultaneously open movies exceeded!"); else return;
    }

    // Slot slotid will contain the movie record for our new movie object:
    slotid=i;
    
    // Create name-string for moviename:
    movieLocation = CFStringCreateWithCString (kCFAllocatorDefault, moviename, kCFStringEncodingASCII);

    // Zero-out new record in moviebank:
    movieRecordBANK[slotid].theMovie=NULL;    
    movieRecordBANK[slotid].QTMovieContext=NULL;    
    movieRecordBANK[slotid].QTAudioContext=NULL;
    movieRecordBANK[slotid].QTMovieGWorld=NULL;
    
    if (!PSYCH_USE_QT_GWORLDS) {
        // Create QTGLTextureContext:
#if PSYCH_SYSTEM != PSYCH_WINDOWS
        error = QTOpenGLTextureContextCreate (kCFAllocatorDefault,
                                                    win->targetSpecific.contextObject,
                                                    win->targetSpecific.pixelFormatObject,
                                                    NULL,
                                                    &QTMovieContext);
#endif
        if (error!=noErr) {
            if (printErrors) PsychErrorExitMsg(PsychError_internal, "OpenGL Quicktime visual context creation failed!!!"); else return;
        }        
    }

    // The Movie location 
    newMovieProperties[propcount].propClass = kQTPropertyClass_DataLocation;
	if (strstr(moviename, "http:") || strstr(moviename, "ftp:")) {
		// Open movie from URL, e.g., http- or ftp- server:
		movieURLLocation = CFURLCreateWithString(kCFAllocatorDefault, movieLocation, NULL);
		newMovieProperties[propcount].propID = kQTDataLocationPropertyID_CFURL;
		newMovieProperties[propcount].propValueSize = sizeof(movieURLLocation);
		newMovieProperties[propcount++].propValueAddress = (void*) &movieURLLocation;
	}
	else {
		// Open movie file from filesystem:
		newMovieProperties[propcount].propID = kQTDataLocationPropertyID_CFStringPosixPath;
		newMovieProperties[propcount].propValueSize = sizeof(CFStringRef);
		newMovieProperties[propcount++].propValueAddress = &movieLocation;
    }
	
    if (!PSYCH_USE_QT_GWORLDS) {
        // The Movie visual context
        newMovieProperties[propcount].propClass = kQTPropertyClass_Context;
        newMovieProperties[propcount].propID = kQTContextPropertyID_VisualContext;
        newMovieProperties[propcount].propValueSize = sizeof(QTVisualContextRef);
        newMovieProperties[propcount++].propValueAddress = &QTMovieContext;
    }
    
    if (TRUE) {
        // Create QTAudioContext for default CoreAudio device:
        coreAudioDeviceUID = NULL; // Use default audio-output device.
        error =QTAudioContextCreateForAudioDevice (kCFAllocatorDefault,
                                                   coreAudioDeviceUID,
                                                   NULL,
                                                   &QTAudioContext);
        if (error!=noErr) {
            if (printErrors) PsychErrorExitMsg(PsychError_internal, "Quicktime audio context creation failed!!!"); else return;
        }
        
        // The Movie audio context
        newMovieProperties[propcount].propClass = kQTPropertyClass_Context;
        newMovieProperties[propcount].propID = kQTContextPropertyID_AudioContext;
        newMovieProperties[propcount].propValueSize = sizeof(QTAudioContextRef);
        newMovieProperties[propcount++].propValueAddress = &QTAudioContext;
    }
    
    // The Movie active
    newMovieProperties[propcount].propClass = kQTPropertyClass_NewMovieProperty;
    newMovieProperties[propcount].propID = kQTNewMoviePropertyID_Active;
    newMovieProperties[propcount].propValueSize = sizeof(trueValue);
    newMovieProperties[propcount++].propValueAddress = &trueValue;
    
    // Instantiate the Movie
    error = NewMovieFromProperties(propcount, newMovieProperties, 0, NULL, &theMovie);
    if (error!=noErr) {
        QTVisualContextRelease(QTMovieContext);
        QTAudioContextRelease(QTAudioContext);
        switch(error) {
            case -2000:
            case -50:
            case -43:
                sprintf(errdesc, "File not found.");
            break;
            
            case -2048:
                sprintf(errdesc, "This is not a file that Quicktime understands.");
            break;
            
            case -2003:
                sprintf(errdesc, "Can't find media handler (codec) for this movie.");
            break;
            
            default:
                sprintf(errdesc, "Unknown: Check http://developer.apple.com/documentation/QuickTime/APIREF/ErrorCodes.htm#//apple_ref/doc/constant_group/Error_Codes");
        }
        
        sprintf(msgerr, "Couldn't load movie %s! Quicktime error code %i [%s]", moviename, (int) error, errdesc);
        *moviehandle = (int) error;
        if (printErrors) PsychErrorExitMsg(PsychError_user, msgerr); else return;
    }
    
    CFRelease(movieLocation);

    if (PSYCH_USE_QT_GWORLDS) {
        // Determine size of images in movie:
        GetMovieBox(theMovie, &movierect);
        
		// Only create a GWorld if movie frames contain at least 1 pixel. This way we skip GWorld
		// setup on "movies" which only consist of sound tracks.
		if ((movierect.right - movierect.left != 0) && (movierect.bottom - movierect.top != 0)) {
			// Create GWorld for this movie object:
			// error = QTNewGWorld(&movieRecordBANK[slotid].QTMovieGWorld, k32ABGRPixelFormat, &movierect,  NULL, NULL, 0);
			error = QTNewGWorld(&movieRecordBANK[slotid].QTMovieGWorld, 0, &movierect,  NULL, NULL, 0);
			if (error!=noErr) {
				QTAudioContextRelease(QTAudioContext);
				DisposeMovie(movieRecordBANK[slotid].theMovie);
				movieRecordBANK[slotid].theMovie=NULL;    
				if (printErrors) PsychErrorExitMsg(PsychError_internal, "Quicktime GWorld creation failed!!!"); else return;
			}
			
			// Attach this GWorld as rendering target for Quicktime:
			SetMovieGWorld(theMovie, movieRecordBANK[slotid].QTMovieGWorld, NULL);
		}
    }
    
    // Preload preloadSecs seconds of movie into system RAM for faster playback:
	if (preloadSecs > 0) LoadMovieIntoRam(theMovie, 0, ((long) preloadSecs + 0.5) * GetMovieTimeScale(theMovie),  keepInRam);
	// Special setting - 1 means: Load whole movie into RAM:
	if (preloadSecs == -1) LoadMovieIntoRam(theMovie, 0, GetMovieDuration(theMovie),  keepInRam);

    // We don't preroll: Didn't help for async playback, but leads to failure in
    // manual playback mode: PrerollMovie(theMovie, 0, FloatToFixed(1));

    // MoviesTask() it to make sure start of plaback will be as stutter-free as possible:
    MoviesTask(theMovie, 10000);
    
    // Assign new record in moviebank:
    movieRecordBANK[slotid].theMovie=theMovie;    
    movieRecordBANK[slotid].QTMovieContext=QTMovieContext;    
    movieRecordBANK[slotid].QTAudioContext=QTAudioContext;
    movieRecordBANK[slotid].loopflag = 0;
    *moviehandle = slotid;

    // Increase counter:
    numMovieRecords++;

    // Compute basic movie properties - Duration and fps as well as image size:
    
    // Compute duration in seconds:
    movieRecordBANK[slotid].movieduration = (double) GetMovieDuration(theMovie) / (double) GetMovieTimeScale(theMovie);

    // Compute expected framerate, assuming a linear spacing between frames: It is derived as
    // reciprocal of the duration of the first video frame in the movie:
    movieRecordBANK[slotid].fps = PsychDetermineMovieFramecountAndFps(theMovie, NULL);

    // Determine size of images in movie:
    GetMovieBox(theMovie, &movierect);
    movieRecordBANK[slotid].width = movierect.right - movierect.left;
    movieRecordBANK[slotid].height = movierect.bottom - movierect.top;
    
    // We set nrframes == -1 to indicate that this value is not yet available.
    // Will do counting on first query for this parameter as it is very time-consuming:
    movieRecordBANK[slotid].nrframes = -1;
    
    return;
}
Пример #13
0
void mexFunction(int nlhs, mxArray* plhs[], int nrhs, const mxArray* prhs[]) {

  if (nlhs < 0) { mexErrMsgTxt("Too few output arguments."); return; }
  if (nlhs > 1) { mexErrMsgTxt("Too many output arguments."); return; }
  if (nrhs < 1) { mexErrMsgTxt("Too few input arguments."); return; }
  if (nrhs > 3) { mexErrMsgTxt("Too many input arguments."); return; }

  TimeValue duration;
  TimeRecord myTimeRecord;
  Rect bounds;
  OSErr result = 0;
  short resRefNum = -1;
  short actualResId = DoTheRightThing;
  FSSpec theFSSpec;
  GWorldPtr offWorld;
  Movie theMovie = nil;
  MovieController thePlayer = nil;
  MovieDrawingCompleteUPP myDrawCompleteProc;
  long frame_end;
  long myStep = 1;
  char location[PATH_BUFFER_SIZE];
  long frame_count;
  mwSize cdims[2];

  mxGetString(prhs[0], location, PATH_BUFFER_SIZE);

  if (nrhs > 2) {
    frame_start = rint(mxGetScalar(prhs[1]));
    frame_end = rint(mxGetScalar(prhs[2]));
  } else if (nrhs > 1) {
    frame_start = 1;
    frame_end = rint(mxGetScalar(prhs[1]));
  } else {
    frame_start = 1;
    frame_end = 0;
  }

  if (frame_start < 1) {
    mexErrMsgTxt("Error: the starting frame must be positive\n"); 
    return; 
  }

  if (frame_end < 0) {
    mexErrMsgTxt("Error: the ending frame must be positive\n"); 
    return; 
  }

  if (frame_end != 0 && frame_end < frame_start) {
    mexErrMsgTxt("Error: the ending frame must not be less than the starting frame\n"); 
    return; 
  }

  myDrawCompleteProc = NewMovieDrawingCompleteUPP(DrawCompleteProc);

  EnterMovies();            

  if (NativePathNameToFSSpec(location, &theFSSpec, 0) ||
      OpenMovieFile(&theFSSpec, &resRefNum, 0) ||
      NewMovieFromFile(&theMovie, resRefNum, &actualResId, 0, 0, 0)) {
    mexErrMsgTxt("Error: failed to open movie\n"); 
    return; 
  }

  if (resRefNum != -1) CloseMovieFile(resRefNum);

  GetMovieBox(theMovie, &bounds);
  QTNewGWorld(&offWorld, k32ARGBPixelFormat, &bounds, NULL, NULL, 0);
  LockPixels(GetGWorldPixMap(offWorld));
  SetGWorld(offWorld, NULL);

  thePlayer = NewMovieController(theMovie, &bounds, mcTopLeftMovie | mcNotVisible);
  SetMovieGWorld(theMovie, offWorld, NULL);
  SetMovieActive(theMovie, true);
  SetMovieDrawingCompleteProc(theMovie, movieDrawingCallWhenChanged, myDrawCompleteProc, (long) offWorld);
  GetMovieTime(theMovie, &myTimeRecord);
  duration = GetMovieDuration(theMovie);

  // Compute the number of frames for allocation of output structure
  frame_count = 0;
  while ((frame_end == 0 || frame_count < frame_end) && GetMovieTime(theMovie, NULL) < duration) {
    frame_count++;
    MCDoAction(thePlayer, mcActionStep, (Ptr) myStep);
  }
  SetMovieTime(theMovie, &myTimeRecord);
  
  // Ignore frames greater than those in the file
  if (frame_end == 0 || frame_count < frame_end) frame_end = frame_count;
  
  cdims[0] = frame_end - frame_start + 1; // Indices are one-based
  cdims[1] = 1; 

  plhs[0] = mxCreateCellArray(2, cdims);

  // Step through the movie and save the frame when in the chosen interval
  // Note: the step size seems to be handled as a short internally. 
  //       Using anything greater than 32758 will seek to an incorrect frame
  frame_num = 1;
  while (frame_num <= frame_end) {
    MCDoAction(thePlayer, mcActionStep, (Ptr) myStep);
    if (frame_num >= frame_start) {
      MCIdle(thePlayer);
      mxSetCell(plhs[0], frame_num - frame_start, framedata);
    }
    frame_num++;
  }

  UnlockPixels(GetGWorldPixMap (offWorld));
  DisposeGWorld(offWorld);
  DisposeMovieController (thePlayer);
  DisposeMovie(theMovie);
  DisposeMovieDrawingCompleteUPP(myDrawCompleteProc);
  ExitMovies();

  return;
}
Пример #14
0
boolean playeropenmovieinwindow ( ptrfilespec f ) {
	
	//
	// 2006-06-23 creedon: FSRef-zed
	//
	// 7.0b4 PBS: open a movie in the QuickTime Player window and display it.  If the window isn't already open, open it.
	//
	
	short movieresref;
	OSErr err;
	hdlwindowinfo hinfo;
	FSSpec fs;
	
	if (macgetfsspec (f, &fs) != noErr)
		return (false);
	
	if (!findplayerwindow (&hinfo))
		
		playeropencommand (); // If the Player window doesn't exist, create a new one.
		
	getwindowinfo (playerwindow, &playerwindowinfo);
		
	playerdisposecurrentmovie (); // make sure the current movie has been disposed
	
	SetGWorld (GetWindowPort (playerwindow), nil);
	
	err = OpenMovieFile ( &fs, &movieresref, fsRdPerm);
	
	if (err != noErr)
		
		return (false);
	
	NewMovieFromFile (&currentmovie, movieresref, nil, nil, newMovieActive, nil);
			
	CloseMovieFile (movieresref);
	
	SetMovieGWorld (currentmovie, GetWindowPort (playerwindow), nil);
	
	GetMovieBox (currentmovie, &currentmovierect);
	
	OffsetRect (&currentmovierect, -currentmovierect.left, -currentmovierect.top);
	
	SetMovieBox (currentmovie, &currentmovierect);		
		
	currentcontroller = NewMovieController (currentmovie, &currentmovierect, mcTopLeftMovie);
	
	MCGetControllerBoundsRect (currentcontroller, &currentmovierect);
	
	//MCSetActionFilterWithRefCon (currentcontroller, NewMCActionFilterWithRefConProc(playermoviecontrollereventfilter), (long) playerwindow);
	
	SizeWindow (playerwindow, currentmovierect.right, currentmovierect.bottom, false);
	
	(**playerwindowinfo).contentrect = currentmovierect;
	
	AlignWindow (playerwindow, false, nil, nil); // position for optimal playback
	
	//MCDoAction (currentcontroller, mcActionSetKeysEnabled, (void *) true); /*enable keyboard input*/ /*No!*/
	
	MoviesTask (nil, 0);
	
	MCIdle (currentcontroller);
		
	return (true);	
	} // playeropenmovieinwindow
Пример #15
0
void QTCmpr_CompressSequence (WindowObject theWindowObject)
{
	ComponentInstance			myComponent = NULL;
	GWorldPtr					myImageWorld = NULL;		// the graphics world we draw the images in
	PixMapHandle				myPixMap = NULL;
	Movie						mySrcMovie = NULL;
	Track						mySrcTrack = NULL;
	Movie						myDstMovie = NULL;
	Track						myDstTrack = NULL;
	Media						myDstMedia = NULL;
	Rect						myRect;
	PicHandle					myPicture = NULL;
	CGrafPtr					mySavedPort = NULL;
	GDHandle					mySavedDevice = NULL;
	SCTemporalSettings			myTimeSettings;
	SCDataRateSettings			myRateSettings;
	FSSpec						myFile;
	Boolean						myIsSelected = false;
	Boolean						myIsReplacing = false;	
	short						myRefNum = -1;
	StringPtr 					myMoviePrompt = QTUtils_ConvertCToPascalString(kQTCSaveMoviePrompt);
	StringPtr 					myMovieFileName = QTUtils_ConvertCToPascalString(kQTCSaveMovieFileName);
	MatrixRecord				myMatrix;
	ImageDescriptionHandle		myImageDesc = NULL;
	TimeValue					myCurMovieTime = 0L;
	TimeValue					myOrigMovieTime = 0L;		// current movie time, when compression is begun
	short						myFrameNum;		
	long						myFlags = 0L;
	long						myNumFrames = 0L;
	long						mySrcMovieDuration = 0L;	// duration of source movie
	OSErr						myErr = noErr;
#if USE_ASYNC_COMPRESSION
	ICMCompletionProcRecord		myICMComplProcRec;
	ICMCompletionProcRecordPtr	myICMComplProcPtr = NULL;
	OSErr						myICMComplProcErr = noErr;

	myICMComplProcRec.completionProc = NULL;
	myICMComplProcRec.completionRefCon = 0L;
#endif

	if (theWindowObject == NULL)
		goto bail;

	//////////
	//
	// get the movie and the first video track in the movie
	//
	//////////
	
	mySrcMovie = (**theWindowObject).fMovie;
	if (mySrcMovie == NULL)
		goto bail;

	mySrcTrack = GetMovieIndTrackType(mySrcMovie, 1, VideoMediaType, movieTrackMediaType);
	if (mySrcTrack == NULL)
		goto bail;
	
	// stop the movie; we don't want it to be playing while we're (re)compressing it
	SetMovieRate(mySrcMovie, (Fixed)0L);

	// get the current movie time, when compression is begun; we'll restore this later
	myOrigMovieTime = GetMovieTime(mySrcMovie, NULL);

	//////////
	//
	// configure and display the Standard Image Compression dialog box
	//
	//////////
	
	// open an instance of the Standard Image Compression dialog component
	myComponent = OpenDefaultComponent(StandardCompressionType, StandardCompressionSubType);
	if (myComponent == NULL)
		goto bail;

	// turn off "best depth" option in the compression dialog, because all of our
	// buffering is done at 32-bits (regardless of the depth of the source data)
	//
	// a more ambitious approach would be to loop through each of the video sample
	// descriptions in each of the video tracks looking for the deepest depth, and
	// using that for the best depth; better yet, we could find out which compressors
	// were used and set one of those as the default in the compression dialog
	SCGetInfo(myComponent, scPreferenceFlagsType, &myFlags);
	myFlags &= ~scShowBestDepth;
	SCSetInfo(myComponent, scPreferenceFlagsType, &myFlags);

	// because we are recompressing a movie that may have a variable frame rate,
	// we want to allow the user to leave the frame rate text field blank (in which
	// case we can preserve the frame durations of the source movie); if the user
	// enters a number, we will resample the movie at a new frame rate; if we don't
	// clear this flag, the compression dialog will not allow zero in the frame rate field
	//
	// NOTE: we could have set this flag above when we cleared the scShowBestDepth flag;
	// it is done here for clarity.	
	SCGetInfo(myComponent, scPreferenceFlagsType, &myFlags);
	myFlags |= scAllowZeroFrameRate;
	SCSetInfo(myComponent, scPreferenceFlagsType, &myFlags);

	// get the number of video frames in the movie
	myNumFrames = QTUtils_GetFrameCount(mySrcTrack);

	// get the bounding rectangle of the movie, create a 32-bit GWorld with those
	// dimensions, and draw the movie poster picture into it; this GWorld will be
	// used for the test image in the compression dialog box and for rendering movie
	// frames
	myPicture = GetMoviePosterPict(mySrcMovie);
	if (myPicture == NULL)
		goto bail;
		
	GetMovieBox(mySrcMovie, &myRect);

	myErr = NewGWorld(&myImageWorld, 32, &myRect, NULL, NULL, 0L);
	if (myErr != noErr)
		goto bail;
		
	// get the pixmap of the GWorld; we'll lock the pixmap, just to be safe
	myPixMap = GetGWorldPixMap(myImageWorld);
	if (!LockPixels(myPixMap))
		goto bail;

	// draw the movie poster image into the GWorld
	GetGWorld(&mySavedPort, &mySavedDevice);
	SetGWorld(myImageWorld, NULL);
	EraseRect(&myRect);
	DrawPicture(myPicture, &myRect);
	KillPicture(myPicture);
	SetGWorld(mySavedPort, mySavedDevice);

	// set the picture to be displayed in the dialog box; passing NULL for the rect
	// means use the entire image; passing 0 for the flags means to use the default
	// system method of displaying the test image, which is currently a combination
	// of cropping and scaling; personally, I prefer scaling (your mileage may vary)
	SCSetTestImagePixMap(myComponent, myPixMap, NULL, scPreferScaling);

	// install the custom procs, if requested
	// we can install two kinds of custom procedures for use in connection with
	// the standard dialog box: (1) a modal-dialog filter function, and (2) a hook
	// function to handle the custom button in the dialog box
	if (gUseExtendedProcs)
		QTCmpr_InstallExtendedProcs(myComponent, (long)myPixMap);
	
	// set up some default settings for the compression dialog
	SCDefaultPixMapSettings(myComponent, myPixMap, true);
	
	// clear out the default frame rate chosen by Standard Compression (a frame rate
	// of 0 means to use the rate of the source movie)
	myErr = SCGetInfo(myComponent, scTemporalSettingsType, &myTimeSettings);
	if (myErr != noErr)
		goto bail;

	myTimeSettings.frameRate = 0;
	SCSetInfo(myComponent, scTemporalSettingsType, &myTimeSettings);

	// request image compression settings from the user; in other words, put up the dialog box
	myErr = SCRequestSequenceSettings(myComponent);
	if (myErr == scUserCancelled)
		goto bail;

	// get a copy of the temporal settings the user entered; we'll need them for some
	// of our calculations (in a simpler application, we'd never have to look at them)	
	SCGetInfo(myComponent, scTemporalSettingsType, &myTimeSettings);

	//////////
	//
	// adjust the data rate [to be supplied][relevant only for movies that have sound tracks]
	//
	//////////

	
	//////////
	//
	// adjust the sample count
	//
	// if the user wants to resample the frame rate of the movie (as indicated a non-zero
	// value in the frame rate field) calculate the number of frames and duration for the new movie
	//
	//////////
	
	if (myTimeSettings.frameRate != 0) {
		long	myDuration = GetMovieDuration(mySrcMovie);
		long	myTimeScale = GetMovieTimeScale(mySrcMovie);
		float	myFloat = (float)myDuration * myTimeSettings.frameRate;
		
		myNumFrames = myFloat / myTimeScale / 65536;
		if (myNumFrames == 0)
			myNumFrames = 1;
	}

	//////////
	//
	// get the name and location of the new movie file
	//
	//////////

	// prompt the user for a file to put the compressed image into; in theory, the name
	// should have a file extension appropriate to the type of compressed data selected by the user;
	// this is left as an exercise for the reader
	QTFrame_PutFile(myMoviePrompt, myMovieFileName, &myFile, &myIsSelected, &myIsReplacing);
	if (!myIsSelected)
		goto bail;

	// delete any existing file of that name
	if (myIsReplacing) {
		myErr = DeleteMovieFile(&myFile);
		if (myErr != noErr)
			goto bail;
	}
		
	//////////
	//
	// create the target movie
	//
	//////////
	
	myErr = CreateMovieFile(&myFile, sigMoviePlayer, smSystemScript, 
								createMovieFileDeleteCurFile | createMovieFileDontCreateResFile, &myRefNum, &myDstMovie);
	if (myErr != noErr)
		goto bail;
	
	// create a new video movie track with the same dimensions as the entire source movie
	myDstTrack = NewMovieTrack(myDstMovie,
								(long)(myRect.right - myRect.left) << 16,
								(long)(myRect.bottom - myRect.top) << 16, kNoVolume);
	if (myDstTrack == NULL)
		goto bail;
	
	// create a media for the new track with the same time scale as the source movie;
	// because the time scales are the same, we don't have to do any time scale conversions.
	myDstMedia = NewTrackMedia(myDstTrack, VIDEO_TYPE, GetMovieTimeScale(mySrcMovie), 0, 0);
	if (myDstMedia == NULL)
		goto bail;
	
	// copy the user data and settings from the source to the dest movie
	CopyMovieSettings(mySrcMovie, myDstMovie);
	
	// set movie matrix to identity and clear the movie clip region (because the conversion
	// process transforms and composites all video tracks into one untransformed video track)
	SetIdentityMatrix(&myMatrix);
	SetMovieMatrix(myDstMovie, &myMatrix);
	SetMovieClipRgn(myDstMovie, NULL);
	
	// set the movie to highest quality imaging
	SetMoviePlayHints(mySrcMovie, hintsHighQuality, hintsHighQuality);

	myImageDesc = (ImageDescriptionHandle)NewHandleClear(sizeof(ImageDescription));
	if (myImageDesc == NULL)
		goto bail;

	// prepare for adding frames to the movie
	myErr = BeginMediaEdits(myDstMedia);
	if (myErr != noErr)
		goto bail;

	//////////
	//
	// compress the image sequence
	//
	// we are going to step through the source movie, compress each frame, and then add
	// the compressed frame to the destination movie
	//
	//////////
	
	myErr = SCCompressSequenceBegin(myComponent, myPixMap, NULL, &myImageDesc);
	if (myErr != noErr)
		goto bail;
	
#if USE_ASYNC_COMPRESSION
	myFlags = codecFlagUpdatePrevious + codecFlagUpdatePreviousComp + codecFlagLiveGrab;
	SCSetInfo(myComponent, scCodecFlagsType, &myFlags);
#endif

	// clear out our image GWorld and set movie to draw into it
	SetGWorld(myImageWorld, NULL);
	EraseRect(&myRect);
	SetMovieGWorld(mySrcMovie, myImageWorld, GetGWorldDevice(myImageWorld));

	// set current time value to beginning of the source movie
	myCurMovieTime = 0;

	// get a value we'll need inside the loop
	mySrcMovieDuration = GetMovieDuration(mySrcMovie);

	// loop through all of the interesting times we counted above
	for (myFrameNum = 0; myFrameNum < myNumFrames; myFrameNum++) {
		short			mySyncFlag;
		TimeValue		myDuration;
		long			myDataSize;
		Handle			myCompressedData;

		//////////
		//
		// get the next frame of the source movie
		//
		//////////
		
		// if we are resampling the movie, step to the next frame
		if (myTimeSettings.frameRate) {
			myCurMovieTime = myFrameNum * mySrcMovieDuration / (myNumFrames - 1);
			myDuration = mySrcMovieDuration / myNumFrames;
		} else {
			OSType		myMediaType = VIDEO_TYPE;
			
			myFlags = nextTimeMediaSample;

			// if this is the first frame, include the frame we are currently on		
			if (myFrameNum == 0)
				myFlags |= nextTimeEdgeOK;
			
			// if we are maintaining the frame durations of the source movie,
			// skip to the next interesting time and get the duration for that frame
			GetMovieNextInterestingTime(mySrcMovie, myFlags, 1, &myMediaType, myCurMovieTime, 0, &myCurMovieTime, &myDuration);
		}
		
		SetMovieTimeValue(mySrcMovie, myCurMovieTime);
		MoviesTask(mySrcMovie, 0);
		MoviesTask(mySrcMovie, 0);
		MoviesTask(mySrcMovie, 0);

		// if data rate constraining is being done, tell Standard Compression the
		// duration of the current frame in milliseconds; we only need to do this
		// if the frames have variable durations
		if (!SCGetInfo(myComponent, scDataRateSettingsType, &myRateSettings)) {
			myRateSettings.frameDuration = myDuration * 1000 / GetMovieTimeScale(mySrcMovie);
			SCSetInfo(myComponent, scDataRateSettingsType, &myRateSettings);
		}

		//////////
		//
		// compress the current frame of the source movie and add it to the destination movie
		//
		//////////
		
		// if SCCompressSequenceFrame completes successfully, myCompressedData will hold
		// a handle to the newly-compressed image data and myDataSize will be the size of
		// the compressed data (which will usually be different from the size of the handle);
		// also mySyncFlag will be a value that that indicates whether or not the frame is a
		// key frame (and which we pass directly to AddMediaSample); note that we do not need
		// to dispose of myCompressedData, since SCCompressSequenceEnd will do that for us
#if !USE_ASYNC_COMPRESSION
		myErr = SCCompressSequenceFrame(myComponent, myPixMap, &myRect, &myCompressedData, &myDataSize, &mySyncFlag);
		if (myErr != noErr)
			goto bail;
#else
		if (myICMComplProcPtr == NULL) {
			myICMComplProcRec.completionProc = NewICMCompletionProc(QTCmpr_CompletionProc);
			myICMComplProcRec.completionRefCon = (long)&myICMComplProcErr;
			myICMComplProcPtr = &myICMComplProcRec;
		}
		
		myICMComplProcErr = kAsyncDefaultValue;
		
		myErr = SCCompressSequenceFrameAsync(myComponent, myPixMap, &myRect, &myCompressedData, &myDataSize, &mySyncFlag, myICMComplProcPtr);
		if (myErr != noErr)
			goto bail;

		// spin our wheels while we're waiting for the compress call to complete
		while (myICMComplProcErr == kAsyncDefaultValue) {
			EventRecord			myEvent;
			
			WaitNextEvent(0, &myEvent, 60, NULL);
			SCAsyncIdle(myComponent);
		}
		myErr = myICMComplProcErr;
#endif

		myErr = AddMediaSample(myDstMedia, myCompressedData, 0, myDataSize, myDuration, (SampleDescriptionHandle)myImageDesc, 1, mySyncFlag, NULL);
		if (myErr != noErr)
			goto bail;
	}
	
	// close the compression sequence; this will dispose of the image description
	// and compressed data handles allocated by SCCompressSequenceBegin
	SCCompressSequenceEnd(myComponent);

	//////////
	//
	// add the media data to the destination movie
	//
	//////////
	
	myErr = EndMediaEdits(myDstMedia);
	if (myErr != noErr)
		goto bail;
	
	InsertMediaIntoTrack(myDstTrack, 0, 0, GetMediaDuration(myDstMedia), fixed1);

	// add the movie resource to the dst movie file.
	myErr = AddMovieResource(myDstMovie, myRefNum, NULL, NULL);
	if (myErr != noErr)
		goto bail;

	// flatten the movie data [to be supplied]
	
	// close the movie file
	CloseMovieFile(myRefNum);
	
bail:
	// close the Standard Compression component
	if (myComponent != NULL)
		CloseComponent(myComponent);

	if (mySrcMovie != NULL) {
		// restore the source movie's original graphics port and device
		SetMovieGWorld(mySrcMovie, mySavedPort, mySavedDevice);

		// restore the source movie's original movie time
		SetMovieTimeValue(mySrcMovie, myOrigMovieTime);
	}
	
	// restore the original graphics port and device
	SetGWorld(mySavedPort, mySavedDevice);

	// delete the GWorld we were drawing frames into
	if (myImageWorld != NULL)
		DisposeGWorld(myImageWorld);
	
#if USE_ASYNC_COMPRESSION
	if (myICMComplProcRec.completionProc != NULL)
		DisposeICMCompletionUPP(myICMComplProcRec.completionProc);
#endif

	free(myMoviePrompt);
	free(myMovieFileName);
}