Пример #1
0
void NetworkInit (void)
{
	int nPlayerSave = gameData.multiplayer.nLocalPlayer;

GameDisableCheats ();
gameStates.multi.bIWasKicked = 0;
gameStates.gameplay.bFinalBossIsDead = 0;
networkData.nNamesInfoSecurity = -1;
#ifdef NETPROFILING
OpenSendLog ();
OpenReceiveLog (); 
#endif
InitAddressFilter ();
InitPacketHandlers ();
memset (gameData.multiplayer.maxPowerupsAllowed, 0, sizeof (gameData.multiplayer.maxPowerupsAllowed));
memset (gameData.multiplayer.powerupsInMine, 0, sizeof (gameData.multiplayer.powerupsInMine));
networkData.nTotalMissedPackets = 0; 
networkData.nTotalPacketsGot = 0;
memset (&netGame, 0, sizeof (tNetgameInfo));
memset (&netPlayers, 0, sizeof (tAllNetPlayersInfo));
networkData.thisPlayer.nType = PID_REQUEST;
memcpy (networkData.thisPlayer.player.callsign, LOCALPLAYER.callsign, CALLSIGN_LEN+1);
networkData.thisPlayer.player.versionMajor=D2X_MAJOR;
networkData.thisPlayer.player.versionMinor=D2X_MINOR | (IS_D2_OEM ? NETWORK_OEM : 0);
networkData.thisPlayer.player.rank=GetMyNetRanking ();
if (gameStates.multi.nGameType >= IPX_GAME) {
	memcpy (networkData.thisPlayer.player.network.ipx.node, IpxGetMyLocalAddress (), 6);
	if (gameStates.multi.nGameType == UDP_GAME)
		* ((ushort *) (networkData.thisPlayer.player.network.ipx.node + 4)) = 
			htons (* ((ushort *) (networkData.thisPlayer.player.network.ipx.node + 4)));
//		if (gameStates.multi.nGameType == UDP_GAME)
//			memcpy (networkData.thisPlayer.player.network.ipx.node, ipx_LocalAddress + 4, 4);
	memcpy (networkData.thisPlayer.player.network.ipx.server, IpxGetMyServerAddress (), 4);
}
networkData.thisPlayer.player.computerType = DOS;
for (gameData.multiplayer.nLocalPlayer = 0; 
	  gameData.multiplayer.nLocalPlayer < MAX_NUM_NET_PLAYERS; 
	  gameData.multiplayer.nLocalPlayer++)
	InitPlayerStatsGame ();
gameData.multiplayer.nLocalPlayer = nPlayerSave;         
MultiNewGame ();
networkData.bNewGame = 1;
gameData.reactor.bDestroyed = 0;
NetworkFlush ();
netGame.nPacketsPerSec = mpParams.nPPS;
}
Пример #2
0
void DoShowNetGameHelp (void)
{
    CMenu		m (30);
    char		szText [MENU_MAX_TEXTLEN];
    int		i, eff;
#if DBG
    int pl;
#endif
    //char *eff_strings[]={"trashing", "really hurting", "seriously affecting", "hurting", "affecting", "tarnishing"};

    sprintf (szText, TXT_INFO_GAME, netGame.m_info.szGameName);
    m.AddText (szText);
    sprintf (szText, TXT_INFO_MISSION, netGame.m_info.szMissionTitle);
    m.AddText (szText);
    sprintf (szText, TXT_INFO_LEVEL, netGame.m_info.GetLevel ());
    m.AddText (szText);
    sprintf (szText, TXT_INFO_SKILL, MENU_DIFFICULTY_TEXT (netGame.m_info.difficulty));
    m.AddText (szText);
    sprintf (szText, TXT_INFO_MODE, GT (537 + netGame.m_info.gameMode));
    m.AddText (szText);
    sprintf (szText, TXT_INFO_SERVER, gameData.multiplayer.players [NetworkWhoIsMaster()].callsign);
    m.AddText (szText);
    sprintf (szText, TXT_INFO_PLRNUM, NetworkHowManyConnected (), netGame.m_info.nMaxPlayers);
    m.AddText (szText);
    sprintf (szText, TXT_INFO_PPS, netGame.GetPacketsPerSec ());
    m.AddText (szText);
    sprintf (szText, TXT_INFO_SHORTPKT, netGame.GetShortPackets () ? "Yes" : "No");
    m.AddText (szText);
#if DBG
    pl = (int) ((double (networkData.nTotalMissedPackets) / double (networkData.nTotalPacketsGot + networkData.nTotalMissedPackets)) * 100.0);
    if (pl < 0)
        pl = 0;
    sprintf (szText, TXT_INFO_LOSTPKT, networkData.nTotalMissedPackets, pl);
    m.AddText (szText);
#endif
    if (netGame.GetScoreGoal ())
        sprintf (szText, TXT_INFO_SCOREGOAL, netGame.GetScoreGoal () * 5);
    sprintf (szText, " ");
    sprintf (szText, TXT_INFO_PLRSCONN);
    netPlayers.m_info.players [gameData.multiplayer.nLocalPlayer].rank = GetMyNetRanking ();
    for (i = 0; i < gameData.multiplayer.nPlayers; i++)
        if (gameData.multiplayer.players [i].connected) {
            if (!gameOpts->multi.bNoRankings) {
                if (i == gameData.multiplayer.nLocalPlayer)
                    sprintf (szText, "%s%s (%d/%d)",
                             pszRankStrings [netPlayers.m_info.players [i].rank],
                             gameData.multiplayer.players [i].callsign,
                             networkData.nNetLifeKills,
                             networkData.nNetLifeKilled);
                else
                    sprintf (szText, "%s%s %d/%d",
                             pszRankStrings[netPlayers.m_info.players [i].rank],
                             gameData.multiplayer.players [i].callsign,
                             gameData.multigame.kills.matrix[gameData.multiplayer.nLocalPlayer][i],
                             gameData.multigame.kills.matrix[i][gameData.multiplayer.nLocalPlayer]);
            }
            else
                sprintf (szText, "%s", gameData.multiplayer.players [i].callsign);
            m.AddText (szText);
        }
    m.AddText ("");
    eff = (int)((double)((double) networkData.nNetLifeKills / ((double) networkData.nNetLifeKilled + (double) networkData.nNetLifeKills))*100.0);
    if (eff < 0)
        eff = 0;
    if (gameData.app.nGameMode & GM_HOARD) {
        if (gameData.score.nPhallicMan == -1)
            sprintf (szText, TXT_NO_RECORD2);
        else
            sprintf (szText, TXT_RECORD3, gameData.multiplayer.players [gameData.score.nPhallicMan].callsign, gameData.score.nPhallicLimit);
    }
    else if (!gameOpts->multi.bNoRankings) {
        sprintf (szText, TXT_EFF_LIFETIME, eff);
        m.AddText (szText);
        if (eff < 60)
            sprintf (szText, TXT_EFF_INFLUENCE, GT(546 + eff / 10));
        else
            sprintf (szText, TXT_EFF_SERVEWELL);
        m.AddText (szText);
    }
//paletteManager.SuspendEffect();
    bPauseableMenu = 1;
    m.TinyMenu (NULL, "NetGame Information");
//paletteManager.ResumeEffect ();
}
Пример #3
0
void NetworkReadSyncPacket (tNetgameInfo * sp, int rsinit)
{
    int				i, j;
    char				szLocalCallSign [CALLSIGN_LEN+1];
    tNetPlayerInfo	*playerP;
#if defined (WORDS_BIGENDIAN) || defined (__BIG_ENDIAN__)
    tNetgameInfo	tmp_info;

    if ((gameStates.multi.nGameType >= IPX_GAME) && (sp != &netGame)) { // for macintosh -- get the values unpacked to our structure format
        ReceiveFullNetGamePacket (reinterpret_cast<ubyte*> (sp), &tmp_info);
        sp = &tmp_info;
    }
#endif

    if (rsinit)
        playerInfoP = &netPlayers;
    // This function is now called by all people entering the netgame.
    if (sp != &netGame) {
        char *p = reinterpret_cast<char*> (sp);
        ushort h;
        int i, s;
        for (i = 0, h = -1; i < (int) sizeof (tNetgameInfo) - 1; i++, p++) {
            s = *reinterpret_cast<ushort*> (p);
            if (s == networkData.nSegmentCheckSum) {
                h = i;
                break;
            }
            else if (((s / 256) + (s % 256) * 256) == networkData.nSegmentCheckSum) {
                h = i;
                break;
            }
        }
        memcpy (&netGame, sp, sizeof (tNetgameInfo));
        memcpy (&netPlayers, playerInfoP, sizeof (tAllNetPlayersInfo));
    }
    gameData.multiplayer.nPlayers = sp->nNumPlayers;
    gameStates.app.nDifficultyLevel = sp->difficulty;
    networkData.nStatus = sp->gameStatus;
//Assert (gameStates.app.nFunctionMode != FMODE_GAME);
// New code, 11/27
#if 1
    console.printf (1, "netGame.checksum = %d, calculated checksum = %d.\n",
                    netGame.nSegmentCheckSum, networkData.nSegmentCheckSum);
#endif
    if (netGame.nSegmentCheckSum != networkData.nSegmentCheckSum) {
        if (extraGameInfo [0].bAutoDownload)
            networkData.nStatus = NETSTAT_AUTODL;
        else {
            short nInMenu = gameStates.menus.nInMenu;
            gameStates.menus.nInMenu = 0;
            networkData.nStatus = NETSTAT_MENU;
            MsgBox (TXT_ERROR, NULL, 1, TXT_OK, TXT_NETLEVEL_MISMATCH);
            gameStates.menus.nInMenu = nInMenu;
        }
#if 1//!DBG
        return;
#endif
    }
// Discover my CPlayerData number
    memcpy (szLocalCallSign, LOCALPLAYER.callsign, CALLSIGN_LEN+1);
    gameData.multiplayer.nLocalPlayer = -1;
    for (i = 0; i < MAX_NUM_NET_PLAYERS; i++)
        gameData.multiplayer.players [i].netKillsTotal = 0;

    for (i = 0, playerP = playerInfoP->players; i < gameData.multiplayer.nPlayers; i++, playerP++) {
        if (!CmpLocalPlayer (&playerP->network, playerP->callsign, szLocalCallSign)) {
            if (gameData.multiplayer.nLocalPlayer != -1) {
                Int3 (); // Hey, we've found ourselves twice
                MsgBox (TXT_ERROR, NULL, 1, TXT_OK, TXT_DUPLICATE_PLAYERS);
                console.printf (CON_DBG, TXT_FOUND_TWICE);
                networkData.nStatus = NETSTAT_MENU;
                return;
            }
            ChangePlayerNumTo (i);
        }
        memcpy (gameData.multiplayer.players [i].callsign, playerP->callsign, CALLSIGN_LEN+1);
        if (gameStates.multi.nGameType >= IPX_GAME) {
#ifdef WORDS_NEED_ALIGNMENT
            uint server;
            memcpy (&server, playerP->network.ipx.server, 4);
            if (server != 0)
                IpxGetLocalTarget (
                    reinterpret_cast<ubyte*> (&server),
                    playerInfoP->players [i].network.ipx.node,
                    gameData.multiplayer.players [i].netAddress);
#else // WORDS_NEED_ALIGNMENT
            if (*reinterpret_cast<uint*> (playerInfoP->players [i].network.ipx.server) != 0)
                IpxGetLocalTarget (
                    playerInfoP->players [i].network.ipx.server,
                    playerInfoP->players [i].network.ipx.node,
                    gameData.multiplayer.players [i].netAddress);
#endif // WORDS_NEED_ALIGNMENT
            else
                memcpy (gameData.multiplayer.players [i].netAddress, playerInfoP->players [i].network.ipx.node, 6);
        }
        gameData.multiplayer.players [i].nPacketsGot = 0;                             // How many packets we got from them
        gameData.multiplayer.players [i].nPacketsSent = 0;                            // How many packets we sent to them
        gameData.multiplayer.players [i].connected = playerP->connected;
        gameData.multiplayer.players [i].netKillsTotal = sp->playerKills [i];
        gameData.multiplayer.players [i].netKilledTotal = sp->killed [i];
        if (networkData.nJoinState || (i != gameData.multiplayer.nLocalPlayer))
            gameData.multiplayer.players [i].score = sp->playerScore [i];
        for (j = 0; j < MAX_NUM_NET_PLAYERS; j++)
            gameData.multigame.kills.matrix [i][j] = sp->kills [i][j];
    }

    if (gameData.multiplayer.nLocalPlayer < 0) {
        MsgBox (TXT_ERROR, NULL, 1, TXT_OK, TXT_PLAYER_REJECTED);
        networkData.nStatus = NETSTAT_MENU;
        return;
    }
    if (networkData.nJoinState) {
        for (i = 0; i < gameData.multiplayer.nPlayers; i++)
            gameData.multiplayer.players [i].netKilledTotal = sp->killed [i];
        NetworkProcessMonitorVector (sp->monitorVector);
        LOCALPLAYER.timeLevel = sp->xLevelTime;
    }
    gameData.multigame.kills.nTeam [0] = sp->teamKills [0];
    gameData.multigame.kills.nTeam [1] = sp->teamKills [1];
    LOCALPLAYER.connected = 1;
    netPlayers.players [gameData.multiplayer.nLocalPlayer].connected = 1;
    netPlayers.players [gameData.multiplayer.nLocalPlayer].rank = GetMyNetRanking ();
    if (!networkData.nJoinState) {
        int	j, bGotTeamSpawnPos = (IsTeamGame) && GotTeamSpawnPos ();
        for (i = 0; i < gameData.multiplayer.nPlayerPositions; i++) {
            if (bGotTeamSpawnPos) {
                j = TeamSpawnPos (i);
                if (j < 0)
                    j = netGame.locations [i];
            }
            else
                j = netGame.locations [i];
            GetPlayerSpawn (j, OBJECTS + gameData.multiplayer.players [i].nObject);
        }
    }
    OBJECTS [LOCALPLAYER.nObject].SetType (OBJ_PLAYER);
    networkData.nStatus = (NetworkIAmMaster () || (networkData.nJoinState >= 4)) ? NETSTAT_PLAYING : NETSTAT_WAITING;
    SetFunctionMode (FMODE_GAME);
    networkData.bHaveSync = 1;
    MultiSortKillList ();
}
Пример #4
0
void show_netplayerinfo()
{
	int x=0, y=0, i=0, color=0, eff=0;
	static const char *const eff_strings[]={"trashing","really hurting","seriously affecting","hurting","affecting","tarnishing"};

	gr_set_current_canvas(NULL);
	gr_set_curfont(GAME_FONT);
	gr_set_fontcolor(255,-1);

	x=(SWIDTH/2)-FSPACX(120);
	y=(SHEIGHT/2)-FSPACY(84);

	gr_settransblend(14, GR_BLEND_NORMAL);
	gr_setcolor( BM_XRGB(0,0,0) );
	gr_rect((SWIDTH/2)-FSPACX(120),(SHEIGHT/2)-FSPACY(84),(SWIDTH/2)+FSPACX(120),(SHEIGHT/2)+FSPACY(84));
	gr_settransblend(GR_FADE_OFF, GR_BLEND_NORMAL);

	// general game information
	y+=LINE_SPACING;
	gr_printf(0x8000,y,"%s",Netgame.game_name);
#ifndef SHAREWARE
	y+=LINE_SPACING;
	gr_printf(0x8000,y,"%s - lvl: %i",Netgame.mission_title,Netgame.levelnum);
#endif

	x+=FSPACX(8);
	y+=LINE_SPACING*2;
	unsigned gamemode = Netgame.gamemode;
	gr_printf(x,y,"game mode: %s",gamemode < (sizeof(GMNames) / sizeof(GMNames[0])) ? GMNames[gamemode] : "INVALID");

	
	int base_flags_left = SWIDTH/2 - FSPACX(15);
	int flags_x = base_flags_left + FSPACX(30);
	int letter_spacing = FSPACX(7); 
	int word_spacing = FSPACX(46); 


	if(Netgame.RetroProtocol) {
		draw_flag("RetroP2P", 1,                         						 base_flags_left + word_spacing*0, y); 
	} else if(Netgame.ShortPackets) {
		draw_flag("ShortPkt", 1,                         						 base_flags_left + word_spacing*0, y); 
	} else {
		draw_flag("LongPkt", 1,                         						 base_flags_left + word_spacing*0, y); 
	}

	char pps_string[16];
	sprintf(pps_string, "PPS %d", Netgame.PacketsPerSec); 
	draw_flag(pps_string, 1,                         						 base_flags_left + word_spacing*1, y);

	if(Netgame.SpawnStyle == SPAWN_STYLE_NO_INVUL ) {
		draw_flag("NoInvul", 1,                            base_flags_left + word_spacing*2, y); 
	} else if (Netgame.SpawnStyle == SPAWN_STYLE_SHORT_INVUL ) {
		draw_flag("ShortInv", 1, base_flags_left + word_spacing*2, y); 
	}  else if (Netgame.SpawnStyle == SPAWN_STYLE_LONG_INVUL ) {
		draw_flag("LongInv", 1,                            base_flags_left + word_spacing*2, y); 
	} else {
		draw_flag("Preview", 1,                            base_flags_left + word_spacing*2, y); 
	}
	

	set_font_newline(); 

	y+=LINE_SPACING;
	gr_printf(x,y,"difficulty: %s",MENU_DIFFICULTY_TEXT(Netgame.difficulty));

	draw_flag("ColorLgt", Netgame.AllowColoredLighting,                            base_flags_left + word_spacing*0, y); 
	draw_flag("BrtShips", Netgame.BrightPlayers,                                   base_flags_left + word_spacing*1, y); 	
	draw_flag("ConcResp", Netgame.RespawnConcs,                                    base_flags_left + word_spacing*2, y); 

	set_font_newline(); 
	y+=LINE_SPACING;
	gr_printf(x,y,"level time: %i:%02i:%02i",Players[Player_num].hours_level,f2i(Players[Player_num].time_level) / 60 % 60,f2i(Players[Player_num].time_level) % 60);

	char disp_string[16];
	sprintf(disp_string, "Guns x%d", Netgame.PrimaryDupFactor == 0 ? 1 : Netgame.PrimaryDupFactor);
	draw_flag(disp_string, Netgame.PrimaryDupFactor > 1,                           base_flags_left + word_spacing*0, y); 

	sprintf(disp_string, "Msls x%d", Netgame.SecondaryDupFactor == 0 ? 1 : Netgame.SecondaryDupFactor);
	draw_flag(disp_string, Netgame.SecondaryDupFactor > 1,                         base_flags_left + word_spacing*1, y); 	

	sprintf(disp_string, "Mcap %s", Netgame.SecondaryCapFactor == 0 ? "ALL" : (Netgame.SecondaryCapFactor == 1 ? "6" : "2"));
	draw_flag(disp_string, Netgame.SecondaryCapFactor > 0,                         base_flags_left + word_spacing*2, y); 	


	set_font_newline(); 
	y+=LINE_SPACING;
	gr_printf(x,y,"total time: %i:%02i:%02i",Players[Player_num].hours_total,f2i(Players[Player_num].time_total) / 60 % 60,f2i(Players[Player_num].time_total) % 60);




	set_font_newline(); 
	y+=LINE_SPACING;
	if (Netgame.KillGoal)
		gr_printf(x,y,"Kill goal: %d",Netgame.KillGoal*10);

	gr_printf(base_flags_left, y, "Items: "); 
	draw_flag("L", Netgame.AllowedItems & NETFLAG_DOLASER,     flags_x, y);  flags_x += letter_spacing; 
	draw_flag("Q", Netgame.AllowedItems & NETFLAG_DOQUAD,      flags_x, y);  flags_x += letter_spacing; 
	draw_flag("V", Netgame.AllowedItems & NETFLAG_DOVULCAN,    flags_x, y);  flags_x += letter_spacing; 
	draw_flag("A", Netgame.AllowedItems & NETFLAG_DOVULCANAMMO,flags_x, y);  flags_x += letter_spacing; 
	draw_flag("S", Netgame.AllowedItems & NETFLAG_DOSPREAD,    flags_x, y);  flags_x += letter_spacing; 
	draw_flag("P", Netgame.AllowedItems & NETFLAG_DOPLASMA,    flags_x, y);  flags_x += letter_spacing; 
	draw_flag("F", Netgame.AllowedItems & NETFLAG_DOFUSION,    flags_x, y);  flags_x += letter_spacing; 
	draw_flag("C", 1,                                          flags_x, y);  flags_x += letter_spacing; 
	draw_flag("H", Netgame.AllowedItems & NETFLAG_DOHOMING,    flags_x, y);  flags_x += letter_spacing; 
	draw_flag("P", Netgame.AllowedItems & NETFLAG_DOPROXIM,    flags_x, y);  flags_x += letter_spacing; 
	draw_flag("S", Netgame.AllowedItems & NETFLAG_DOSMART,     flags_x, y);  flags_x += letter_spacing; 
	draw_flag("M", Netgame.AllowedItems & NETFLAG_DOMEGA,      flags_x, y);  flags_x += letter_spacing; 
	draw_flag("C", Netgame.AllowedItems & NETFLAG_DOCLOAK,     flags_x, y);  flags_x += letter_spacing; 
	draw_flag("I", Netgame.AllowedItems & NETFLAG_DOINVUL,     flags_x, y);  flags_x += letter_spacing; 

	// player information (name, kills, ping, game efficiency)
	set_font_newline(); 	
	y+=LINE_SPACING*3;
	gr_printf(x,y,"player");
	if (Game_mode & GM_MULTI_COOP)
		gr_printf(x+FSPACX(8)*7,y,"score");
	else
	{
		gr_printf(x+FSPACX(8)*7,y,"kills");
		gr_printf(x+FSPACX(8)*12,y,"deaths");
	}
	gr_printf(x+FSPACX(8)*18,y,"ping");
	gr_printf(x+FSPACX(8)*23,y,"efficiency");

	if(Netgame.FairColors)
		selected_player_rgb = player_rgb_all_blue; 
	else if(Netgame.BlackAndWhitePyros) 
		selected_player_rgb = player_rgb_alt; 
	else
		selected_player_rgb = player_rgb;

	// process players table
	for (i=0; i<MAX_PLAYERS; i++)
	{
		if (!Players[i].connected)
			continue;

		y+=LINE_SPACING;

		if (Game_mode & GM_TEAM)
			color=get_team(i);
		else
			color=Netgame.players[i].color;//i;
		gr_set_fontcolor( BM_XRGB(selected_player_rgb[color].r,selected_player_rgb[color].g,selected_player_rgb[color].b),-1 );
		gr_printf(x,y,"%s\n",Players[i].callsign);
		if (Game_mode & GM_MULTI_COOP)
			gr_printf(x+FSPACX(8)*7,y,"%-6d",Players[i].score);
		else
		{
			gr_printf(x+FSPACX(8)*7,y,"%-6d",Players[i].net_kills_total);
			gr_printf(x+FSPACX(8)*12,y,"%-6d",Players[i].net_killed_total);
		}

		gr_printf(x+FSPACX(8)*18,y,"%-6d",Netgame.players[i].ping + Netgame.players[Player_num].ping);
		if (i != Player_num)
			gr_printf(x+FSPACX(8)*23,y,"%d/%d",kill_matrix[Player_num][i],kill_matrix[i][Player_num]);
	}

	y+=LINE_SPACING*2+(LINE_SPACING*(MAX_PLAYERS-N_players));

	// printf team scores
	if (Game_mode & GM_TEAM)
	{
		gr_set_fontcolor(255,-1);
		gr_printf(x,y,"team");
		gr_printf(x+FSPACX(8)*8,y,"score");
		y+=LINE_SPACING;
		gr_set_fontcolor(BM_XRGB(selected_player_rgb[0].r,selected_player_rgb[0].g,selected_player_rgb[0].b),-1 );
		gr_printf(x,y,"%s:",Netgame.team_name[0]);
		gr_printf(x+FSPACX(8)*8,y,"%i",team_kills[0]);
		y+=LINE_SPACING;
		gr_set_fontcolor(BM_XRGB(selected_player_rgb[1].r,selected_player_rgb[1].g,selected_player_rgb[1].b),-1 );
		gr_printf(x,y,"%s:",Netgame.team_name[1]);
		gr_printf(x+FSPACX(8)*8,y,"%i",team_kills[1]);
		y+=LINE_SPACING*2;
	}
	else
		y+=LINE_SPACING*4;

	gr_set_fontcolor(255,-1);

	// additional information about game - ranking
	eff=(int)((float)((float)PlayerCfg.NetlifeKills/((float)PlayerCfg.NetlifeKilled+(float)PlayerCfg.NetlifeKills))*100.0);
	if (eff<0)
		eff=0;

	if (!PlayerCfg.NoRankings)
	{
		gr_printf(0x8000,y,"Your lifetime efficiency of %d%% (%d/%d)",eff,PlayerCfg.NetlifeKills,PlayerCfg.NetlifeKilled);
		y+=LINE_SPACING;
		if (eff<60)
			gr_printf(0x8000,y,"is %s your ranking.",eff_strings[eff/10]);
		else
			gr_printf(0x8000,y,"is serving you well.");
		y+=LINE_SPACING;
		gr_printf(0x8000,y,"your rank is: %s",RankStrings[GetMyNetRanking()]);
	}
}