Пример #1
0
float Camera::GetFovX()const
{
	float halfWidth = 0.5f*GetNearWindowWidth();
	return 2.0f*atan(halfWidth / mNearZ);
}
float GFirstPersonCamera::GetFovX()const
{
	float halfWidth = 0.5f*GetNearWindowWidth();
	return 2.0f*atanf(halfWidth / mNearZ);
}