Пример #1
0
void Surface :: DefineTangentialPlane (const Point<3> & ap1, 
				       const Point<3> & ap2)
{
  p1 = ap1;
  p2 = ap2;
  
  ez = GetNormalVector (p1);
  ex = p2 - p1;
  ex -= (ex * ez) * ez;
  ex.Normalize();
  ey = Cross (ez, ex);  
}
Пример #2
0
void Block :: DrawSide( Point3Df aP1, Point3Df aP2, Point3Df aP3, Point3Df aP4 )
{
    glEnable(GL_NORMALIZE);
    Point3Df NormalVector = GetNormalVector( aP1, aP3, aP2 );

    glBegin( GL_QUADS );
	glNormal3f( NormalVector.mX, NormalVector.mY, NormalVector.mZ );
	glVertex3f( aP1.mX, aP1.mY, aP1.mZ );
	glVertex3f( aP2.mX, aP2.mY, aP2.mZ );
	glVertex3f( aP3.mX, aP3.mY, aP3.mZ );
	glVertex3f( aP4.mX, aP4.mY, aP4.mZ );
    glEnd();
}
Пример #3
0
void Surface :: ToPlane (const Point<3> & p3d, Point<2> & pplane, 
			 double h, int & zone) const
{
  Vec<3> p1p, n;

  n = GetNormalVector (p3d);
  if (n * ez < 0)
    {
      zone = -1;
      pplane(0) = 1e8;
      pplane(1) = 1e9;
      return;
    }
  
  p1p = p3d - p1;
  pplane(0) = (p1p * ex) / h;
  pplane(1) = (p1p * ey) / h;
  zone = 0;
}	
Пример #4
0
void InitNormal()
{
	D3DLVERTEX *pv;
	WORD *pi = NULL;
	g_pvtxBuff1->Lock(0, 0, (void**)&pv, 0);
	g_pidxBuff1->Lock(0, 0, (void**)&pi, 0);

	for (int i=0; i < indexSize; i+=3)
	{
		Vector3 v1 = pv[ pi[i]].v;
		Vector3 v2 = pv[ pi[i+1]].v;
		Vector3 v3 = pv[ pi[i+2]].v;
		Vector3 n = GetNormalVector(v1, v2, v3);

		pv[ pi[i]].n = n;
		pv[ pi[i+1]].n = n;
		pv[ pi[i+2]].n = n;
	}
	g_pvtxBuff1->Unlock();
	g_pidxBuff1->Unlock();
}
Пример #5
0
  void OCCSurface :: ToPlane (const Point<3> & p3d,
			      const PointGeomInfo & geominfo,
			      Point<2> & pplane, 
			      double h, int & zone) const
  {
    if (projecttype == PLANESPACE)
      {
	Vec<3> p1p, n;
	GetNormalVector (p3d, geominfo, n);
      
	p1p = p3d - p1;
	pplane(0) = (p1p * ex) / h;
	pplane(1) = (p1p * ey) / h;
      
	if (n * nmid < 0)
	  zone = -1;
	else
	  zone = 0;

	/*
	  if(zone == -1)
	  {
	  (*testout) << "zone = -1 for " << p3d << " 2D: " << pplane << " n " << n << " nmid " << nmid << endl;
	  glob_testout = true;
	  GetNormalVector (p3d, geominfo, n);
	  glob_testout = false;
	  }
	*/
      }
    else
      {
	pplane = Point<2>(geominfo.u, geominfo.v);
	//      (*testout) << "(u,v) = " << geominfo.u << ", " << geominfo.v << endl;
	pplane = Point<2> (1/h * (Amatinv * (pplane-psp1)));
	//      pplane = Point<2> (h * (Amatinv * (pplane-psp1)));
	//      pplane = Point<2> (1/h * ((pplane-psp1)));

	zone = 0;
      };
  }	
Пример #6
0
  void OCCSurface :: DefineTangentialPlane (const Point<3> & ap1,
					    const PointGeomInfo & geominfo1,
					    const Point<3> & ap2,
					    const PointGeomInfo & geominfo2)
  {
    if (projecttype == PLANESPACE)
      {
	p1 = ap1; p2 = ap2;

	//cout << "p1 = " << p1 << endl;
	//cout << "p2 = " << p2 << endl;
      
	GetNormalVector (p1, geominfo1, ez);
      
	ex = p2 - p1;
	ex -= (ex * ez) * ez;
	ex.Normalize();
	ey = Cross (ez, ex); 

	GetNormalVector (p2, geominfo2, n2);
  
	nmid = 0.5*(n2+ez);
      
	ez = nmid;
	ez.Normalize(); 
      
	ex = (p2 - p1).Normalize();
	ez -= (ez * ex) * ex;
	ez.Normalize();
	ey = Cross (ez, ex);
	nmid = ez;
	//cout << "ex " << ex << " ey " << ey << " ez " << ez << endl;
      }
    else
      {
	if ( (geominfo1.u < umin) ||
	     (geominfo1.u > umax) ||
	     (geominfo2.u < umin) ||
	     (geominfo2.u > umax) ||
	     (geominfo1.v < vmin) ||
	     (geominfo1.v > vmax) ||
	     (geominfo2.v < vmin) ||
	     (geominfo2.v > vmax) ) throw UVBoundsException();
	  

	p1 = ap1; p2 = ap2;
	psp1 = Point<2>(geominfo1.u, geominfo1.v);
	psp2 = Point<2>(geominfo2.u, geominfo2.v);
      
	Vec<3> n;
	GetNormalVector (p1, geominfo1, n);

	gp_Pnt pnt;
	gp_Vec du, dv;
	occface->D1 (geominfo1.u, geominfo1.v, pnt, du, dv);

	DenseMatrix D1(3,2), D1T(2,3), DDTinv(2,2);
	D1(0,0) = du.X(); D1(1,0) = du.Y(); D1(2,0) = du.Z();
	D1(0,1) = dv.X(); D1(1,1) = dv.Y(); D1(2,1) = dv.Z();

	/*
	  (*testout) << "DefineTangentialPlane" << endl
	  << "---------------------" << endl;
	  (*testout) << "D1 = " << endl << D1 << endl;
	*/

	Transpose (D1, D1T);
	DenseMatrix D1TD1(3,3);

	D1TD1 = D1T*D1;
	if (D1TD1.Det() == 0) throw SingularMatrixException();
      
	CalcInverse (D1TD1, DDTinv);
	DenseMatrix Y(3,2);
	Vec<3> y1 = (ap2-ap1).Normalize();
	Vec<3> y2 = Cross(n, y1).Normalize();
	for (int i = 0; i < 3; i++)
	  {
	    Y(i,0) = y1(i);
	    Y(i,1) = y2(i);
	  }

	DenseMatrix A(2,2);
	A = DDTinv * D1T * Y;
	DenseMatrix Ainv(2,2);

	if (A.Det() == 0) throw SingularMatrixException();

	CalcInverse (A, Ainv);

	for (int i = 0; i < 2; i++)
	  for (int j = 0; j < 2; j++)
	    {
	      Amat(i,j) = A(i,j);
	      Amatinv(i,j) = Ainv(i,j);
	    }

	Vec<2> temp = Amatinv * (psp2-psp1);
      

	double r = temp.Length();
	//      double alpha = -acos (temp(0)/r);
	double alpha = -atan2 (temp(1),temp(0));
	DenseMatrix R(2,2);
	R(0,0) = cos (alpha);
	R(1,0) = -sin (alpha);
	R(0,1) = sin (alpha);
	R(1,1) = cos (alpha);


	A = A*R;

	if (A.Det() == 0) throw SingularMatrixException();

	CalcInverse (A, Ainv);
    

	for (int i = 0; i < 2; i++)
	  for (int j = 0; j < 2; j++)
	    {
	      Amat(i,j) = A(i,j);
	      Amatinv(i,j) = Ainv(i,j);
	    }

	temp = Amatinv * (psp2-psp1);
      
      };
 
  }
Пример #7
0
  void MeshOptimize2d :: GenericImprove (Mesh & mesh)
  {
    if (!faceindex)
      {
	if (writestatus)
	  PrintMessage (3, "Generic Improve");

	for (faceindex = 1; faceindex <= mesh.GetNFD(); faceindex++)
	  GenericImprove (mesh);
      
	faceindex = 0;
      }

    // int j, k, l, ri;
    int np = mesh.GetNP();
    int ne = mesh.GetNSE();
    //    SurfaceElementIndex sei;

    
//     for (SurfaceElementIndex sei = 0; sei < ne; sei++)
//       {
// 	const Element2d & el = mesh[sei];
// 	(*testout) << "element " << sei << ": " <<flush;
// 	for(int j=0; j<el.GetNP(); j++)
// 	  (*testout) << el[j] << " " << flush;
// 	(*testout) << "IsDeleted() " << el.IsDeleted()<< endl;
//       }

    bool ok;
    int olddef, newdef;

    ARRAY<ImprovementRule*> rules;
    ARRAY<SurfaceElementIndex> elmap;
    ARRAY<int> elrot;
    ARRAY<PointIndex> pmap;
    ARRAY<PointGeomInfo> pgi;

    int surfnr = mesh.GetFaceDescriptor (faceindex).SurfNr();
  
    ImprovementRule * r1;

    // 2 triangles to quad
    r1 = new ImprovementRule;
    r1->oldels.Append (Element2d (1, 2, 3));
    r1->oldels.Append (Element2d (3, 2, 4));
    r1->newels.Append (Element2d (1, 2, 4, 3));
    r1->deledges.Append (INDEX_2 (2,3));
    r1->onp = 4;
    r1->bonus = 2;
    rules.Append (r1);

    // 2 quad to 1 quad
    r1 = new ImprovementRule;
    r1->oldels.Append (Element2d (1, 2, 3, 4));
    r1->oldels.Append (Element2d (4, 3, 2, 5));
    r1->newels.Append (Element2d (1, 2, 5, 4));
    r1->deledges.Append (INDEX_2 (2, 3));
    r1->deledges.Append (INDEX_2 (3, 4));
    r1->onp = 5;
    r1->bonus = 0;
    rules.Append (r1);

    // swap quads
    r1 = new ImprovementRule;
    r1->oldels.Append (Element2d (1, 2, 3, 4));
    r1->oldels.Append (Element2d (3, 2, 5, 6));
    r1->newels.Append (Element2d (1, 6, 3, 4));
    r1->newels.Append (Element2d (1, 2, 5, 6));
    r1->deledges.Append (INDEX_2 (2, 3));
    r1->onp = 6;
    r1->bonus = 0;
    rules.Append (r1);

    // three quads to 2
    r1 = new ImprovementRule;
    r1->oldels.Append (Element2d (1, 2, 3, 4));
    r1->oldels.Append (Element2d (2, 5, 6, 3));
    r1->oldels.Append (Element2d (3, 6, 7, 4));
    r1->newels.Append (Element2d (1, 2, 5, 4));
    r1->newels.Append (Element2d (4, 5, 6, 7));
    r1->deledges.Append (INDEX_2 (2, 3));
    r1->deledges.Append (INDEX_2 (3, 4));
    r1->deledges.Append (INDEX_2 (3, 6));
    r1->onp = 7;
    r1->bonus = -1;
    rules.Append (r1);

    // quad + 2 connected trigs to quad
    r1 = new ImprovementRule;
    r1->oldels.Append (Element2d (1, 2, 3, 4));
    r1->oldels.Append (Element2d (2, 5, 3));
    r1->oldels.Append (Element2d (3, 5, 4));
    r1->newels.Append (Element2d (1, 2, 5, 4));
    r1->deledges.Append (INDEX_2 (2, 3));
    r1->deledges.Append (INDEX_2 (3, 4));
    r1->deledges.Append (INDEX_2 (3, 5));
    r1->onp = 5;
    r1->bonus = 0;
    rules.Append (r1);

    // quad + 2 non-connected trigs to quad (a and b)
    r1 = new ImprovementRule;
    r1->oldels.Append (Element2d (1, 2, 3, 4));
    r1->oldels.Append (Element2d (2, 6, 3));
    r1->oldels.Append (Element2d (1, 4, 5));
    r1->newels.Append (Element2d (1, 3, 4, 5));
    r1->newels.Append (Element2d (1, 2, 6, 3));
    r1->deledges.Append (INDEX_2 (1, 4));
    r1->deledges.Append (INDEX_2 (2, 3));
    r1->onp = 6;
    r1->bonus = 0;
    rules.Append (r1);

    r1 = new ImprovementRule;
    r1->oldels.Append (Element2d (1, 2, 3, 4));
    r1->oldels.Append (Element2d (2, 6, 3));
    r1->oldels.Append (Element2d (1, 4, 5));
    r1->newels.Append (Element2d (1, 2, 4, 5));
    r1->newels.Append (Element2d (4, 2, 6, 3));
    r1->deledges.Append (INDEX_2 (1, 4));
    r1->deledges.Append (INDEX_2 (2, 3));
    r1->onp = 6;
    r1->bonus = 0;
    rules.Append (r1);

    // two quad + trig -> one quad + trig
    r1 = new ImprovementRule;
    r1->oldels.Append (Element2d (1, 2, 3, 4));
    r1->oldels.Append (Element2d (2, 5, 6, 3));
    r1->oldels.Append (Element2d (4, 3, 6));
    r1->newels.Append (Element2d (1, 2, 6, 4));
    r1->newels.Append (Element2d (2, 5, 6));
    r1->deledges.Append (INDEX_2 (2, 3));
    r1->deledges.Append (INDEX_2 (3, 4));
    r1->deledges.Append (INDEX_2 (3, 6));
    r1->onp = 6;
    r1->bonus = -1;
    rules.Append (r1);

    // swap quad + trig (a and b)
    r1 = new ImprovementRule;
    r1->oldels.Append (Element2d (1, 2, 3, 4));
    r1->oldels.Append (Element2d (2, 5, 3));
    r1->newels.Append (Element2d (2, 5, 3, 4));
    r1->newels.Append (Element2d (1, 2, 4));
    r1->deledges.Append (INDEX_2 (2, 3));
    r1->onp = 5;
    r1->bonus = 0;
    rules.Append (r1);

    r1 = new ImprovementRule;
    r1->oldels.Append (Element2d (1, 2, 3, 4));
    r1->oldels.Append (Element2d (2, 5, 3));
    r1->newels.Append (Element2d (1, 2, 5, 3));
    r1->newels.Append (Element2d (1, 3, 4));
    r1->deledges.Append (INDEX_2 (2, 3));
    r1->onp = 5;
    r1->bonus = 0;
    rules.Append (r1);


    // 2 quads to quad + 2 trigs
    r1 = new ImprovementRule;
    r1->oldels.Append (Element2d (1, 2, 3, 4));
    r1->oldels.Append (Element2d (3, 2, 5, 6));
    r1->newels.Append (Element2d (1, 5, 6, 4));
    r1->newels.Append (Element2d (1, 2, 5));
    r1->newels.Append (Element2d (4, 6, 3));
    r1->deledges.Append (INDEX_2 (2, 3));
    r1->onp = 6;
    r1->bonus = 0;
    //    rules.Append (r1);




    ARRAY<int> mapped(rules.Size());
    ARRAY<int> used(rules.Size());
    used = 0;
    mapped = 0;

  

    for (int ri = 0; ri < rules.Size(); ri++)
      {
	ImprovementRule & rule = *rules[ri];
	rule.incelsonnode.SetSize (rule.onp);
	rule.reused.SetSize (rule.onp);

	for (int j = 1; j <= rule.onp; j++)
	  {
	    rule.incelsonnode.Elem(j) = 0;
	    rule.reused.Elem(j) = 0;
	  }

	for (int j = 1; j <= rule.oldels.Size(); j++)
	  {
	    const Element2d & el = rule.oldels.Elem(j);
	    for (int k = 1; k <= el.GetNP(); k++)
	      rule.incelsonnode.Elem(el.PNum(k))--;
	  }

	for (int j = 1; j <= rule.newels.Size(); j++)
	  {
	    const Element2d & el = rule.newels.Elem(j);
	    for (int k = 1; k <= el.GetNP(); k++)
	      {
		rule.incelsonnode.Elem(el.PNum(k))++;
		rule.reused.Elem(el.PNum(k)) = 1;
	      }
	  }
      }



  
    TABLE<int,PointIndex::BASE> elonnode(np);
    ARRAY<int,PointIndex::BASE> nelonnode(np);
    TABLE<SurfaceElementIndex> nbels(ne);

    nelonnode = -4;

    for (SurfaceElementIndex sei = 0; sei < ne; sei++)
      {
	const Element2d & el = mesh[sei];

	if (el.GetIndex() == faceindex && !el.IsDeleted())
	  {
	    for (int j = 0; j < el.GetNP(); j++)
	      elonnode.Add (el[j], sei);
	  }
	if(!el.IsDeleted())
	  {
	    for (int j = 0; j < el.GetNP(); j++)
	      nelonnode[el[j]]++;
	  }
      }

    for (SurfaceElementIndex sei = 0; sei < ne; sei++)
      {
	const Element2d & el = mesh[sei];
	if (el.GetIndex() == faceindex && !el.IsDeleted())
	  {
	    for (int j = 0; j < el.GetNP(); j++)
	      {
		for (int k = 0; k < elonnode[el[j]].Size(); k++)
		  {
		    int nbel = elonnode[el[j]] [k];
		    bool inuse = false;
		    for (int l = 0; l < nbels[sei].Size(); l++)
		      if (nbels[sei][l] == nbel)
			inuse = true;
		    if (!inuse)
		      nbels.Add (sei, nbel);
		  }
	      }
	  }
      }


    for (int ri = 0; ri < rules.Size(); ri++)
      {
	const ImprovementRule & rule = *rules[ri];
      
	elmap.SetSize (rule.oldels.Size());
	elrot.SetSize (rule.oldels.Size());
	pmap.SetSize (rule.onp);
	pgi.SetSize (rule.onp);


	for (SurfaceElementIndex sei = 0; sei < ne; sei++)
	  {
	    if (multithread.terminate)
	      break;
	    if (mesh[sei].IsDeleted()) continue;

	    elmap[0] = sei;
	    FlatArray<SurfaceElementIndex> neighbours = nbels[sei];
	    
	    for (elrot[0] = 0; elrot[0] < mesh[sei].GetNP(); elrot[0]++)
	      {
		const Element2d & el0 = mesh[sei];
		const Element2d & rel0 = rule.oldels[0];

		if (el0.GetIndex() != faceindex) continue;
		if (el0.IsDeleted()) continue;
		if (el0.GetNP() != rel0.GetNP()) continue;


		pmap = -1;
 
		for (int k = 0; k < el0.GetNP(); k++)
		  {
		    pmap.Elem(rel0[k]) = el0.PNumMod(k+elrot[0]+1);
		    pgi.Elem(rel0[k]) = el0.GeomInfoPiMod(k+elrot[0]+1);
		  }
		
		ok = 1;
		for (int i = 1; i < elmap.Size(); i++)
		  {
		    // try to find a mapping for reference-element i

		    const Element2d & rel = rule.oldels[i];
		    bool possible = 0;

		    for (elmap[i] = 0; elmap[i] < neighbours.Size(); elmap[i]++)
		      {
			const Element2d & el = mesh[neighbours[elmap[i]]];
			if (el.IsDeleted()) continue;
			if (el.GetNP() != rel.GetNP()) continue;

			for (elrot[i] = 0; elrot[i] < rel.GetNP(); elrot[i]++)
			  {
			    possible = 1;

			    for (int k = 0; k < rel.GetNP(); k++)
			      if (pmap.Elem(rel[k]) != -1 &&
				  pmap.Elem(rel[k]) != el.PNumMod (k+elrot[i]+1))
				possible = 0;

			    if (possible) 
			      {
				for (int k = 0; k < el.GetNP(); k++)
				  {
				    pmap.Elem(rel[k]) = el.PNumMod(k+elrot[i]+1);
				    pgi.Elem(rel[k]) = el.GeomInfoPiMod(k+elrot[i]+1);
				  }
				break;
			      }
			  }
			if (possible) break;
		      }

		    if (!possible) 
		      {
			ok = 0;
			break;
		      }

		    elmap[i] = neighbours[elmap[i]];
		  }

		for(int i=0; ok && i<rule.deledges.Size(); i++)
		  {
		    ok = !mesh.IsSegment(pmap.Elem(rule.deledges[i].I1()),
					 pmap.Elem(rule.deledges[i].I2()));
		  }
								    
								    
		
		
		if (!ok) continue;

		mapped[ri]++;

		olddef = 0;
		for (int j = 1; j <= pmap.Size(); j++)
		  olddef += sqr (nelonnode[pmap.Get(j)]);
		olddef += rule.bonus;

		newdef = 0;
		for (int j = 1; j <= pmap.Size(); j++)
		  if (rule.reused.Get(j))
		    newdef += sqr (nelonnode[pmap.Get(j)] + 
				   rule.incelsonnode.Get(j));

		if (newdef > olddef)
		  continue;

		// calc metric badness
		double bad1 = 0, bad2 = 0;
		Vec<3> n;

		SelectSurfaceOfPoint (mesh.Point(pmap.Get(1)), pgi.Get(1));
		GetNormalVector (surfnr, mesh.Point(pmap.Get(1)), pgi.Elem(1), n);
		  
		for (int j = 1; j <= rule.oldels.Size(); j++)
		  bad1 += mesh.SurfaceElement(elmap.Get(j)).CalcJacobianBadness (mesh.Points(), n);
		  
		// check new element:
		for (int j = 1; j <= rule.newels.Size(); j++)
		  {
		    const Element2d & rnel = rule.newels.Get(j);
		    Element2d nel(rnel.GetNP());
		    for (int k = 1; k <= rnel.GetNP(); k++)
		      nel.PNum(k) = pmap.Get(rnel.PNum(k));

		    bad2 += nel.CalcJacobianBadness (mesh.Points(), n);
		  }

		if (bad2 > 1e3) continue;

		if (newdef == olddef && bad2 > bad1) continue;
		  

		// generate new element:
		for (int j = 1; j <= rule.newels.Size(); j++)
		  {
		    const Element2d & rnel = rule.newels.Get(j);
		    Element2d nel(rnel.GetNP());
		    nel.SetIndex (faceindex);
		    for (int k = 1; k <= rnel.GetNP(); k++)
		      {
			nel.PNum(k) = pmap.Get(rnel.PNum(k));
			nel.GeomInfoPi(k) = pgi.Get(rnel.PNum(k));
		      }
		      
		    mesh.AddSurfaceElement(nel);
		  }
		  
		for (int j = 0; j < rule.oldels.Size(); j++)
		  mesh.DeleteSurfaceElement ( elmap[j] );

		for (int j = 1; j <= pmap.Size(); j++)
		  nelonnode[pmap.Get(j)] += rule.incelsonnode.Get(j);

		used[ri]++;
	      }
	  }
      }

    mesh.Compress();

    for (int ri = 0; ri < rules.Size(); ri++)
      {
	PrintMessage (5, "rule ", ri+1, " ",
		      mapped[ri], "/", used[ri], " mapped/used");
      }
  }