Пример #1
0
void Transport::Start()
{
    DETAIL_FILTER_LOG(LOG_FILTER_TRANSPORT_MOVES, "Transport::StartMovement %s (%s) start moves, period %u/%u",
        GetObjectGuid().GetString().c_str(),
        GetName(),
        m_pathTime,
        GetPeriod()
        );
    SetActiveObjectState(true);
    BuildStartMovePacket(GetMap());
}
Пример #2
0
void DynamicObject::RemoveFromWorld()
{
    ///- Remove the dynamicObject from the accessor
    if(IsInWorld())
    {
        GetMap()->GetObjectsStore().erase<DynamicObject>(GetObjectGuid(), (DynamicObject*)NULL);
        GetViewPoint().Event_RemovedFromWorld();
    }

    Object::RemoveFromWorld();
}
Пример #3
0
// Though the client has the information in the item's data field,
// we have to send SMSG_ITEM_TIME_UPDATE to display the remaining
// time.
void Item::SendTimeUpdate(Player* owner)
{
    uint32 duration = GetUInt32Value(ITEM_FIELD_DURATION);
    if (!duration)
        return;

    WorldPacket data(SMSG_ITEM_TIME_UPDATE, (8 + 4));
    data << ObjectGuid(GetObjectGuid());
    data << uint32(duration);
    owner->GetSession()->SendPacket(&data);
}
Пример #4
0
void MOTransport::Stop()
{
    DETAIL_FILTER_LOG(LOG_FILTER_TRANSPORT_MOVES, "Transport::StartMovement %s (%s) stop moves, period %u/%u",
        GetObjectGuid().GetString().c_str(),
        GetName(),
        m_pathTime,
        GetPeriod()
        );
    SetActiveObjectState(false);
    RemoveFlag(GAMEOBJECT_FLAGS, GO_FLAG_IN_USE);
    SetGoState(GO_STATE_READY);
    SetLootState(GO_JUST_DEACTIVATED);
}
Пример #5
0
void Corpse::DeleteBonesFromWorld()
{
    MANGOS_ASSERT(GetType() == CORPSE_BONES);
    Corpse* corpse = GetMap()->GetCorpse(GetObjectGuid());

    if (!corpse)
    {
        sLog.outError("Bones %u not found in world.", GetGUIDLow());
        return;
    }

    AddObjectToRemoveList();
}
Пример #6
0
WorldPacket CPlayer::BuildNameQuery()
{
    WorldPacket data(SMSG_NAME_QUERY_RESPONSE, (8 + 1 + 4 + 4 + 4 + 10));
    data << GetObjectGuid();      // player guid
    data << GetName();            // player name
    data << uint8(0);                       // realm name
    data << uint32(getRace());    // player race
    data << uint32(getGender());  // player gender
    data << uint32(getClass());   // player class
    data << uint8(0);                       // is not declined

    return data;
}
Пример #7
0
void Group::SendUpdate()
{
    for (member_citerator citr = m_memberSlots.begin(); citr != m_memberSlots.end(); ++citr)
    {
        Player* player = sObjectMgr.GetPlayer(citr->guid);
        if (!player || !player->GetSession() || player->GetGroup() != this)
            continue;
        // guess size
        WorldPacket data(SMSG_GROUP_LIST, (1 + 1 + 1 + 1 + 8 + 4 + GetMembersCount() * 20));
        data << uint8(m_groupType);                         // group type (flags in 3.3)
        data << uint8(citr->group);                         // groupid
        data << uint8(GetFlags(*citr));                     // group flags
        data << uint8(isBGGroup() ? 1 : 0);                 // 2.0.x, isBattleGroundGroup?
        if (m_groupType & GROUPTYPE_LFD)
        {
            data << uint8(0);
            data << uint32(0);
        }
        data << GetObjectGuid();                            // group guid
        data << uint32(0);                                  // 3.3, this value increments every time SMSG_GROUP_LIST is sent
        data << uint32(GetMembersCount() - 1);
        for (member_citerator citr2 = m_memberSlots.begin(); citr2 != m_memberSlots.end(); ++citr2)
        {
            if (citr->guid == citr2->guid)
                continue;
            Player* member = sObjectMgr.GetPlayer(citr2->guid);
            uint8 onlineState = (member && member->GetSession() && !member->GetSession()->PlayerLogout()) ? MEMBER_STATUS_ONLINE : MEMBER_STATUS_OFFLINE;
            onlineState = onlineState | ((isBGGroup()) ? MEMBER_STATUS_PVP : 0);

            data << citr2->name;
            data << citr2->guid;
            data << uint8(onlineState);
            data << uint8(citr2->group);                    // groupid
            data << uint8(GetFlags(*citr2));                // group flags
            data << uint8(0);                               // 3.3, role?
        }

        ObjectGuid masterLootGuid = (m_lootMethod == MASTER_LOOT) ? m_masterLooterGuid : ObjectGuid();
        data << m_leaderGuid;                               // leader guid
        if (GetMembersCount() - 1)
        {
            data << uint8(m_lootMethod);                    // loot method
            data << masterLootGuid;                         // master loot guid
            data << uint8(m_lootThreshold);                 // loot threshold
            data << uint8(m_dungeonDifficulty);             // Dungeon Difficulty
            data << uint8(m_raidDifficulty);                // Raid Difficulty
            data << uint8(0);                               // 3.3, dynamic difficulty?
        }
        player->GetSession()->SendPacket(&data);
    }
}
Пример #8
0
void Bag::StoreItem(uint8 slot, Item* pItem, bool /*update*/)
{
    MANGOS_ASSERT(slot < MAX_BAG_SIZE);

    if (pItem)
    {
        m_bagslot[slot] = pItem;
        SetGuidValue(CONTAINER_FIELD_SLOT_1 + (slot * 2), pItem->GetObjectGuid());
        pItem->SetGuidValue(ITEM_FIELD_CONTAINED, GetObjectGuid());
        pItem->SetGuidValue(ITEM_FIELD_OWNER, GetOwnerGuid());
        pItem->SetContainer(this);
        pItem->SetSlot(slot);
    }
}
Пример #9
0
void CPlayer::JoinBattleGround(BattleGround* bg)
{
    if (bg->isArena())
        return;

    if (!NativeTeam())
    {
        m_FakedPlayers.push_back(GetObjectGuid());
        SetByteValue(UNIT_FIELD_BYTES_0, 0, getFRace());
        setFaction(getFFaction());
    }

    SetRecache();
    FakeDisplayID();
}
Пример #10
0
void Group::SendUpdate()
{
    for (member_citerator citr = m_memberSlots.begin(); citr != m_memberSlots.end(); ++citr)
    {
        Player* player = sObjectMgr.GetPlayer(citr->guid);
        if (!player || !player->GetSession() || player->GetGroup() != this)
            continue;
        // guess size
        WorldPacket data(SMSG_GROUP_LIST, (1 + 1 + 1 + 1 + 8 + 4 + GetMembersCount() * 20));
        data << uint8(m_groupType);                         // group type
        data << uint8(isBGGroup() ? 1 : 0);                 // 2.0.x, isBattleGroundGroup?
        data << uint8(citr->group);                         // groupid
        data << uint8(citr->assistant ? 0x01 : 0);          // 0x2 main assist, 0x4 main tank
        data << GetObjectGuid();                            // group guid
        data << uint32(GetMembersCount() - 1);
        for (member_citerator citr2 = m_memberSlots.begin(); citr2 != m_memberSlots.end(); ++citr2)
        {
            if (citr->guid == citr2->guid)
                continue;
            Player* member = sObjectMgr.GetPlayer(citr2->guid);
            uint8 onlineState = (member) ? MEMBER_STATUS_ONLINE : MEMBER_STATUS_OFFLINE;
            onlineState = onlineState | ((isBGGroup()) ? MEMBER_STATUS_PVP : 0);

            data << citr2->name;
            data << citr2->guid;
            // online-state
            data << uint8(sObjectMgr.GetPlayer(citr2->guid) ? 1 : 0);
            data << uint8(citr2->group);                    // groupid
            data << uint8(citr2->assistant ? 0x01 : 0);     // 0x2 main assist, 0x4 main tank
        }

        ObjectGuid masterLootGuid = (m_lootMethod == MASTER_LOOT) ? m_masterLooterGuid : ObjectGuid();
        data << m_leaderGuid;                               // leader guid
        if (GetMembersCount() - 1)
        {
            data << uint8(m_lootMethod);                    // loot method
            data << masterLootGuid;                         // master loot guid
            data << uint8(m_lootThreshold);                 // loot threshold
            data << uint8(m_difficulty);                    // Heroic Mod Group
        }
        player->GetSession()->SendPacket(&data);
    }
}
Пример #11
0
void CPlayer::RecachePlayersFromBG()
{
    BattleGround* bg = GetBattleGround();

    if (!bg)
        return;

    for (auto& itr : bg->GetPlayers())
    {
        if (Player* player = sObjectMgr.GetPlayer(itr.first))
        {
            if (!player->ToCPlayer()->NativeTeam())
            {
                // Erase bg players from source player cache
                WorldPacket data(SMSG_INVALIDATE_PLAYER, 8);
                data << player->GetObjectGuid();
                GetSession()->SendPacket(&data);
                // Send bg player data to source player
                data = player->ToCPlayer()->BuildNameQuery();
                GetSession()->SendPacket(&data);
            }

            if (!NativeTeam())
            {
                // Erase source player from bg players cache
                WorldPacket data(SMSG_INVALIDATE_PLAYER, 8);
                data << GetObjectGuid();
                player->GetSession()->SendPacket(&data);
                // Send new source data to bg players
                data = BuildNameQuery();
                player->GetSession()->SendPacket(&data);
            }
        }
        else
        {
            // Couldn't find bgplayer, recache him for source player in case he logs in again.
            WorldPacket data(SMSG_INVALIDATE_PLAYER, 8);
            data << itr.first;
            GetSession()->SendPacket(&data);
        }
    }
}
Пример #12
0
void Group::SendUpdate()
{
    for (member_citerator citr = m_memberSlots.begin(); citr != m_memberSlots.end(); ++citr)
    {
        Player* player = sObjectMgr.GetPlayer(citr->guid);
        if (!player || !player->GetSession() || player->GetGroup() != this)
            continue;
        // guess size
        WorldPacket data(SMSG_GROUP_LIST, (1 + 1 + 1 + 1 + 8 + 4 + GetMembersCount() * 20));
        data << uint8(m_groupType);                         // group type
        data << uint8(isBattleGroup() ? 1 : 0);                 // 2.0.x, isBattleGroundGroup?
        data << uint8(citr->group);                         // groupid
        data << uint8(GetFlags(*citr));                     // group flags
        data << GetObjectGuid();                            // group guid
        data << uint32(GetMembersCount() - 1);
        for (member_citerator citr2 = m_memberSlots.begin(); citr2 != m_memberSlots.end(); ++citr2)
        {
            if (citr->guid == citr2->guid)
                continue;
            data << citr2->name;
            data << citr2->guid;
            data << uint8(GetGroupMemberStatus(sObjectMgr.GetPlayer(citr2->guid)));
            data << uint8(citr2->group);                    // groupid
            data << uint8(GetFlags(*citr2));                // group flags
        }

        ObjectGuid masterLootGuid = (m_lootMethod == MASTER_LOOT) ? m_masterLooterGuid : ObjectGuid();
        data << m_leaderGuid;                               // leader guid
        if (GetMembersCount() - 1)
        {
            data << uint8(m_lootMethod);                    // loot method
            data << masterLootGuid;                         // master loot guid
            data << uint8(m_lootThreshold);                 // loot threshold
            data << uint8(m_difficulty);                    // Heroic Mod Group
        }
        player->GetSession()->SendPacket(data);
    }
}
Пример #13
0
bool ProcessEventId_event_test_of_endurance(uint32 eventId, Object* pSource, Object* pTarget, bool isStart)
{
    auto pGO = pTarget->ToGameObject();
    auto pPlayer = pSource->ToPlayer();

    if (!pGO || !pPlayer)
        return true;

    if (pGO->FindNearestCreature(NPC_GRENKA, 100.0f))
        return true;

    if (auto pGrenka = pGO->SummonCreature(Harpies[4].entry,
        Harpies[4].x,
        Harpies[4].y, 
        Harpies[4].z, 
        Harpies[4].o, TEMPSUMMON_TIMED_OR_DEAD_DESPAWN, MINUTE*IN_MILLISECONDS))
    {
        if (auto pGrenkaAI = static_cast<npc_grenka_bloodscreechAI*>(pGrenka->AI()))
            pGrenkaAI->m_PlayerGuid = pPlayer->GetObjectGuid();
    }

    return true;
}
Пример #14
0
bool Item::CanBeTraded() const
{
    if (IsSoulBound())
        return false;
    if (IsBag() && (Player::IsBagPos(GetPos()) || !((Bag const*)this)->IsEmpty()))
        return false;

    if (Player* owner = GetOwner())
    {
        if (owner->CanUnequipItem(GetPos(), false) !=  EQUIP_ERR_OK)
            return false;
        if (owner->GetLootGuid() == GetObjectGuid())
            return false;
    }

    if (HasGeneratedLoot())
        return false;

    if (IsBoundByEnchant())
        return false;

    return true;
}
Пример #15
0
void Totem::UnSummon()
{
    SendObjectDeSpawnAnim(GetObjectGuid());

    CombatStop();
    RemoveAurasDueToSpell(GetSpell());

    if (Unit* owner = GetOwner())
    {
        owner->_RemoveTotem(this);
        owner->RemoveAurasDueToSpell(GetSpell());

        // remove aura all party members too
        if (owner->GetTypeId() == TYPEID_PLAYER)
        {
            // Not only the player can summon the totem (scripted AI)
            if (Group* pGroup = ((Player*)owner)->GetGroup())
            {
                for (GroupReference* itr = pGroup->GetFirstMember(); itr != NULL; itr = itr->next())
                {
                    Player* Target = itr->getSource();
                    if (Target && pGroup->SameSubGroup((Player*)owner, Target))
                        Target->RemoveAurasDueToSpell(GetSpell());
                }
            }
        }

        if (owner->GetTypeId() == TYPEID_UNIT && ((Creature*)owner)->AI())
            ((Creature*)owner)->AI()->SummonedCreatureDespawn((Creature*)this);
    }

    // any totem unsummon look like as totem kill, req. for proper animation
    if (isAlive())
        SetDeathState(DEAD);

    AddObjectToRemoveList();
}
Пример #16
0
bool Item::CanBeTraded(bool mail, bool trade) const
{
    if ((!mail || !IsBoundAccountWide()) && (IsSoulBound() && (!HasFlag(ITEM_FIELD_FLAGS, ITEM_DYNFLAG_BOP_TRADEABLE) || !trade)))
        return false;

    if (IsBag() && (Player::IsBagPos(GetPos()) || !((Bag const*)this)->IsEmpty()))
        return false;

    if (Player* owner = GetOwner())
    {
        if (owner->CanUnequipItem(GetPos(), false) !=  EQUIP_ERR_OK)
            return false;
        if (owner->GetLootGuid() == GetObjectGuid())
            return false;
    }

    if (HasGeneratedLoot())
        return false;

    if (IsBoundByEnchant())
        return false;

    return true;
}
Пример #17
0
LDAPAUTH_API
BOOL CUGP(char * userin,char *password,char *machine, char * groupin,int locdom)
{
	OSVERSIONINFO ovi = { sizeof ovi };
	GetVersionEx( &ovi );
	if (ovi.dwPlatformId == VER_PLATFORM_WIN32_NT &&
      ovi.dwMajorVersion >= 5 )
	{
	//Handle the command line arguments.
	LPOLESTR pszBuffer = new OLECHAR[MAX_PATH*2];
	LPOLESTR pszBuffer2 = new OLECHAR[MAX_PATH*2];
	LPOLESTR pszBuffer3 = new OLECHAR[MAX_PATH*2];
	LPOLESTR pszBuffer4 = new OLECHAR[MAX_PATH*2];
	mbstowcs( (wchar_t *) pszBuffer, userin, MAX_PATH );
	mbstowcs( (wchar_t *) pszBuffer2, password, MAX_PATH );
	mbstowcs( (wchar_t *) pszBuffer3, machine, MAX_PATH );
	mbstowcs( (wchar_t *) pszBuffer4, groupin, MAX_PATH );
	HRESULT hr = S_OK;
	//Get rootDSE and the domain container's DN.
	IADs *pObject = NULL;
	IADs *pObjectUser = NULL;
	IADs *pObjectGroup = NULL;
	IDirectorySearch *pDS = NULL;
	LPOLESTR szPath = new OLECHAR[MAX_PATH];
	LPOLESTR myPath = new OLECHAR[MAX_PATH];
	VARIANT var;
	
	wcscpy(szPath,L"LDAP://");
	wcscat(szPath,L"rootDSE");
	wprintf(szPath);
	wprintf(L"\n");

	hr = ADsOpenObject(szPath,
					pszBuffer,
					pszBuffer2,
					ADS_SECURE_AUTHENTICATION, //Use Secure Authentication
					IID_IADs,
					(void**)&pObject);
	if (FAILED(hr))
		{
			wprintf(L"Bind to domain failed %i\n",hr);

			if (pObject) pObject->Release();
			delete [] pszBuffer;
			delete [] pszBuffer2;
			delete [] pszBuffer3;
			delete [] pszBuffer4;
			delete [] szPath;
			delete [] myPath;
			return false;
		}
	hr = pObject->Get(L"defaultNamingContext",&var);

	if (SUCCEEDED(hr))
		{
			wcscpy(szPath,L"LDAP://");
			wcscat(szPath,var.bstrVal);
			VariantClear(&var);
			if (pObject)
				{
					pObject->Release();
					pObject = NULL;
				}
			wprintf( szPath);
			wprintf(L"\n");
			//Bind to the root of the current domain.
			hr = ADsOpenObject(szPath,pszBuffer,pszBuffer2,
					 ADS_SECURE_AUTHENTICATION,IID_IDirectorySearch,(void**)&pDS);
			if (SUCCEEDED(hr))
				{
					if (SUCCEEDED(hr))
						{
							hr =  FindUserByName(pDS, pszBuffer, &pObjectUser);
							if (FAILED(hr))
								{
									wprintf(L"User not found %i\n",hr);
									delete [] pszBuffer;
									delete [] pszBuffer2;
									delete [] pszBuffer3;
									delete [] szPath;
									delete [] myPath;
									if (pDS) pDS->Release();
									if (pObjectUser) pObjectUser->Release();
									return false;
								}
							if (pObjectUser) pObjectUser->Release();
							///////////////////// VNCACCESS
							hr =  FindGroup(pDS, pszBuffer, &pObjectGroup,pszBuffer4);
							if (pObjectGroup)
										{
											pObjectGroup->Release();
											pObjectGroup = NULL;
										}
							if (FAILED(hr)) wprintf(L"group not found\n");
							if (SUCCEEDED(hr))
								{
									wprintf(L"Group found OK\n");
									IADsGroup *     pIADsG;
									hr = ADsOpenObject( gbsGroup,pszBuffer, pszBuffer2, 
											ADS_SECURE_AUTHENTICATION,IID_IADsGroup, (void**) &pIADsG);
									if (SUCCEEDED(hr))
										{
											VARIANT_BOOL bMember = FALSE;  
											hr = pIADsG->IsMember(gbsMember,&bMember);
											if (SUCCEEDED(hr))
												{
													if (bMember == -1)
														{
															wprintf(L"Object \n\n%s\n\n IS a member of the following Group:\n\n%s\n\n",gbsMember,gbsGroup);
															delete [] pszBuffer;
															delete [] pszBuffer2;
															delete [] pszBuffer3;
															delete [] szPath;
															delete [] myPath;
															if (pDS) pDS->Release();
															return true;
														}
													else
														{
															BSTR bsMemberGUID = NULL;
															IDirectoryObject * pDOMember = NULL;
															hr = ADsOpenObject( gbsMember,pszBuffer, pszBuffer2, 
																	ADS_SECURE_AUTHENTICATION,IID_IDirectoryObject, (void**) &pDOMember);
															if (SUCCEEDED(hr))
																{
																	hr = GetObjectGuid(pDOMember,bsMemberGUID);
																	pDOMember->Release();
																	pDOMember  = NULL;
																	if (RecursiveIsMember(pIADsG,bsMemberGUID,gbsMember,true, pszBuffer, pszBuffer2))
																		{
																			delete [] pszBuffer;
																			delete [] pszBuffer2;
																			delete [] pszBuffer3;
																			delete [] szPath;
																			delete [] myPath;
																			if (pDS) pDS->Release();
																			return true;
																		}
																}
													}//else bmember
											}//ismember
									}//iadsgroup 
							}//Findgroup
							wprintf(L"USER not found in group\n");
							
						}//user
				}
		if (pDS) pDS->Release();
		}
		/*LOGFAILED(pszBuffer3,pszBuffer);*/
		delete [] pszBuffer;
		delete [] pszBuffer2;
		delete [] pszBuffer3;
		delete [] szPath;
		delete [] myPath;
		return false;
	}
	return false;
}
Пример #18
0
bool CPlayer::SendBattleGroundChat(ChatMsg msgtype, std::string message)
{
    // Select distance to broadcast to.
    float distance = sWorld.getConfig(CONFIG_FLOAT_LISTEN_RANGE_SAY);

    if (msgtype == CHAT_MSG_YELL)
        sWorld.getConfig(CONFIG_FLOAT_LISTEN_RANGE_YELL);
    else if (msgtype == CHAT_MSG_EMOTE)
        sWorld.getConfig(CONFIG_FLOAT_LISTEN_RANGE_TEXTEMOTE);

    BattleGround* pBattleGround = GetBattleGround();

    if (!pBattleGround || pBattleGround->isArena()) // Only fake chat in BG's. CFBG should not interfere with arenas.
        return false;

    for (auto& itr : pBattleGround->GetPlayers())
    {
        if (Player* pPlayer = sObjectMgr.GetPlayer(itr.first))
        {
            if (GetDistance2d(pPlayer->GetPositionX(), pPlayer->GetPositionY()) <= distance)
            {
                WorldPacket data(SMSG_MESSAGECHAT, 200);

                if (GetTeam() == pPlayer->GetTeam())
                    ChatHandler::BuildChatPacket(data, msgtype, message.c_str(), LANG_UNIVERSAL, GetChatTag(), GetObjectGuid(), GetName());
                else if (msgtype != CHAT_MSG_EMOTE)
                    ChatHandler::BuildChatPacket(data, msgtype, message.c_str(), pPlayer->GetOTeam() == ALLIANCE ? LANG_ORCISH : LANG_COMMON, GetChatTag(), GetObjectGuid(), GetName());

                pPlayer->GetSession()->SendPacket(&data);
            }
        }
    }
    return true;
}
Пример #19
0
void DynamicObject::Delete()
{
    SendObjectDeSpawnAnim(GetObjectGuid());
    AddObjectToRemoveList();
}
Пример #20
0
void Item::AddToClientUpdateList()
{
    if (Player* pPlayer = GetOwner())
        pPlayer->AddUpdateObject(GetObjectGuid());
}
Пример #21
0
        void StartBossEncounter(uint8 uiBoss, bool bForceRespawn = true)
        {
            Creature* boss = nullptr;

            switch (uiBoss)
            {
                case BOSS_MORAGG:
                    HandleGameObject(GetObjectGuid(DATA_MORAGG_CELL), bForceRespawn);
                    boss = GetCreature(DATA_MORAGG);
                    if (boss)
                        boss->GetMotionMaster()->MovePoint(0, BossStartMove1);
                    break;
                case BOSS_EREKEM:
                    HandleGameObject(GetObjectGuid(DATA_EREKEM_CELL), bForceRespawn);
                    HandleGameObject(GetObjectGuid(DATA_EREKEM_LEFT_GUARD_CELL), bForceRespawn);
                    HandleGameObject(GetObjectGuid(DATA_EREKEM_RIGHT_GUARD_CELL), bForceRespawn);

                    boss = GetCreature(DATA_EREKEM);
                    if (boss)
                        boss->GetMotionMaster()->MovePoint(0, BossStartMove2);

                    if (Creature* pGuard1 = instance->GetCreature(uiErekemGuard[0]))
                    {
                        if (bForceRespawn)
                            pGuard1->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_NON_ATTACKABLE);
                        else
                            pGuard1->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_NON_ATTACKABLE);
                        pGuard1->GetMotionMaster()->MovePoint(0, BossStartMove21);
                    }

                    if (Creature* pGuard2 = instance->GetCreature(uiErekemGuard[1]))
                    {
                        if (bForceRespawn)
                            pGuard2->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_NON_ATTACKABLE);
                        else
                            pGuard2->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_NON_ATTACKABLE);
                        pGuard2->GetMotionMaster()->MovePoint(0, BossStartMove22);
                    }
                    break;
                case BOSS_ICHORON:
                    HandleGameObject(GetObjectGuid(DATA_ICHORON_CELL), bForceRespawn);
                    boss = GetCreature(DATA_ICHORON);
                    if (boss)
                        boss->GetMotionMaster()->MovePoint(0, BossStartMove3);
                    break;
                case BOSS_LAVANTHOR:
                    HandleGameObject(GetObjectGuid(DATA_LAVANTHOR_CELL), bForceRespawn);
                    boss = GetCreature(DATA_LAVANTHOR);
                    if (boss)
                        boss->GetMotionMaster()->MovePoint(0, BossStartMove4);
                    break;
                case BOSS_XEVOZZ:
                    HandleGameObject(GetObjectGuid(DATA_XEVOZZ_CELL), bForceRespawn);
                    boss = GetCreature(DATA_XEVOZZ);
                    if (boss)
                        boss->GetMotionMaster()->MovePoint(0, BossStartMove5);
                    break;
                case BOSS_ZURAMAT:
                    HandleGameObject(GetObjectGuid(DATA_ZURAMAT_CELL), bForceRespawn);
                    boss = GetCreature(DATA_ZURAMAT);
                    if (boss)
                        boss->GetMotionMaster()->MovePoint(0, BossStartMove6);
                    break;
            }

            // generic boss state changes
            if (boss)
            {
                boss->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC|UNIT_FLAG_NON_ATTACKABLE);
                boss->SetReactState(REACT_AGGRESSIVE);

                if (!bForceRespawn)
                {
                    if (boss->isDead())
                    {
                        // respawn but avoid to be looted again
                        boss->Respawn();
                        boss->RemoveLootMode(1);
                    }
                    boss->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC|UNIT_FLAG_NON_ATTACKABLE);
                    uiWaveCount = 0;
                }
            }
        }
Пример #22
0
void MOTransport::Update(uint32 update_diff, uint32 p_time)
{
    UpdateSplineMovement(p_time);

    if (!movespline->Finalized())
        return;

    if (m_WayPoints.size() <= 1)
        return;

    bool anchorage = !m_anchorageTimer.Passed();
    if (anchorage)
        m_anchorageTimer.Update(update_diff);

    m_timer = WorldTimer::getMSTime() % GetPeriod(true);
    while (((m_timer - m_curr->first) % m_pathTime) > ((m_next->first - m_curr->first) % m_pathTime))
    {

        DoEventIfAny(*m_curr,true);
        MoveToNextWayPoint();

        // delay detect
        if (m_next->second.delay > 0)
        {
            m_anchorageTimer.SetInterval(m_next->first - m_next->second.delay);
            m_anchorageTimer.Reset();
        }
        DoEventIfAny(*m_curr,false);

        if (!SetPosition(m_curr->second.loc, m_curr->second.teleport))
        {
            if (m_curr->second.loc.GetMapId() == m_next->second.loc.GetMapId() &&
                !m_curr->second.teleport &&
                m_anchorageTimer.Passed() &&
                !(m_curr->second.loc == m_next->second.loc))
            {
                // FIXME - use MovementGenerator instead this
                DEBUG_FILTER_LOG(LOG_FILTER_TRANSPORT_MOVES,"Transport::Update %s start spline movement to %f %f %f",GetObjectGuid().GetString().c_str(), m_next->second.loc.x, m_next->second.loc.y, m_next->second.loc.z);
                Movement::MoveSplineInit<GameObject*> init(*this);
                init.MoveTo((Vector3)m_next->second.loc);
                init.SetVelocity(GetGOInfo()->moTransport.moveSpeed);
                init.Launch();
            }
        }
        m_nextNodeTime = m_curr->first;

        DEBUG_FILTER_LOG(LOG_FILTER_TRANSPORT_MOVES, "Transport::Update %s moved to %f %f %f %d %s, next keyframe %u", GetObjectGuid().GetString().c_str(), m_curr->second.loc.x, m_curr->second.loc.y, m_curr->second.loc.z, m_curr->second.loc.GetMapId(), m_curr == m_WayPoints.begin() ? "begin move" : "", m_nextNodeTime);
    }
}
Пример #23
0
void Item::RemoveFromClientUpdateList()
{
    if (Player* pPlayer = GetOwner())
        pPlayer->RemoveUpdateObject(GetObjectGuid());
}
Пример #24
0
void Transport::DoEventIfAny(WayPointMap::value_type const& node, bool departure)
{
    if (uint32 eventid = departure ? node.second.departureEventID : node.second.arrivalEventID)
    {
        DEBUG_FILTER_LOG(LOG_FILTER_TRANSPORT_MOVES, "Taxi %s event %u of node %u of %s (%s) path", departure ? "departure" : "arrival", eventid, node.first, GetName(), GetObjectGuid().GetString().c_str());

        if (!Script->ProcessEventId(eventid, this, this, departure))
            GetMap()->ScriptsStart(sEventScripts, eventid, this, this);
    }
}
Пример #25
0
// Return true, only if transport has correct position!
bool MOTransport::SetPosition(WorldLocation const& loc, bool teleport)
{
    // prevent crash when a bad coord is sent by the client
    if (!MaNGOS::IsValidMapCoord(loc.getX(), loc.getY(), loc.getZ(), loc.getO()))
    {
        DEBUG_FILTER_LOG(LOG_FILTER_TRANSPORT_MOVES, "Transport::SetPosition(%f, %f, %f, %f, %d) bad coordinates for transport %s!", loc.getX(), loc.getY(), loc.getZ(), loc.getO(), teleport, GetName());
        return false;
    }

    if (teleport || GetMapId() != loc.GetMapId())
    {
        Map* oldMap = GetMap();
        Map* newMap = sMapMgr.CreateMap(loc.GetMapId(), this);

        if (!newMap)
        {
            sLog.outError("Transport::SetPosition cannot create map %u for transport %s!", loc.GetMapId(), GetName());
            return false;
        }

        if (oldMap != newMap)
        {
            // Transport inserted in current map ActiveObjects list
            if (!GetTransportKit()->GetPassengers().empty())
            {
                DEBUG_FILTER_LOG(LOG_FILTER_TRANSPORT_MOVES,"Transport::SetPosition %s notify passengers (count " SIZEFMTD ") for change map from %u to %u",GetObjectGuid().GetString().c_str(), GetTransportKit()->GetPassengers().size(), GetPosition().GetMapId(), loc.GetMapId());
                GetTransportKit()->CallForAllPassengers(NotifyMapChangeBegin(oldMap, GetPosition(), loc));
            }

            oldMap->Remove((GameObject*)this, false);

            SkipUpdate(true);

            SetMap(newMap);

            Relocate(loc);
            SetLocationMapId(loc.GetMapId());
            SetLocationInstanceId(loc.GetInstanceId());

            newMap->Add((GameObject*)this);

            // Transport inserted in current map ActiveObjects list
            if (!GetTransportKit()->GetPassengers().empty())
            {
                DEBUG_FILTER_LOG(LOG_FILTER_TRANSPORT_MOVES,"Transport::SetPosition %s notify passengers (count " SIZEFMTD ") for finished change map to %u",GetObjectGuid().GetString().c_str(), GetTransportKit()->GetPassengers().size(), loc.GetMapId());
                GetTransportKit()->CallForAllPassengers(NotifyMapChangeEnd(newMap,loc));
            }

            DEBUG_FILTER_LOG(LOG_FILTER_TRANSPORT_MOVES, "Transport::SetPosition %s teleported to (%f, %f, %f, %f)", GetObjectGuid().GetString().c_str(), loc.x, loc.y, loc.z, loc.orientation);
            return true;
        }
        else if (!(GetPosition() == loc))
            GetMap()->Relocation((GameObject*)this, loc);
    }
    else if (!(GetPosition() == loc))
        GetMap()->Relocation((GameObject*)this, loc);


    return false;
}
Пример #26
0
void DynamicObject::OnPersistentAreaAuraEnd()
{
    switch (m_spellId)
    {
        case 30632: // Magtheridon - Debris
            if (Unit* owner = GetCaster())
                owner->CastSpell(nullptr, 30631, TRIGGERED_OLD_TRIGGERED, nullptr, nullptr, GetObjectGuid());
            break;
        case 32286: // Shirakk - Focus fire
            if (Unit* owner = GetCaster())
                owner->CastSpell(nullptr, 32301, TRIGGERED_OLD_TRIGGERED, nullptr, nullptr, GetObjectGuid());
            break;
    }
}
Пример #27
0
BOOL RecursiveIsMember(IADsGroup * pADsGroup,LPWSTR pwszMemberGUID,LPWSTR pwszMemberPath, 
                                             BOOL bVerbose, LPOLESTR  pwszUser, LPOLESTR pwszPassword)
{
    HRESULT         hr                = S_OK;     // COM Result Code
    IADsMembers *   pADsMembers       = NULL;     // Ptr to Members of the IADsGroup
    BOOL            fContinue         = TRUE;     // Looping Variable
    IEnumVARIANT *  pEnumVariant      = NULL;     // Ptr to the Enum variant
    IUnknown *      pUnknown          = NULL;     // IUnknown for getting the ENUM initially
    VARIANT         VariantArray[FETCH_NUM];      // Variant array for temp holding returned data
    ULONG           ulElementsFetched = NULL;     // Number of elements retrieved
    BSTR            bsGroupPath       = NULL;
    BOOL            bRet              = FALSE;

    if(!pADsGroup || !pwszMemberGUID || !pwszMemberPath)
    {
        return FALSE;
    }
 
    // Get the path of the object passed in
    hr = pADsGroup->get_ADsPath(&bsGroupPath);
 
    if (!SUCCEEDED(hr))
        return hr;
 
    if (bVerbose)
    {
        WCHAR pwszOutput[2048];
        wsprintf(pwszOutput,L"Checking the Group:\n\n%s\n\n for the member:\n\n%s\n\n",bsGroupPath,pwszMemberPath);
        PrintBanner(pwszOutput);
    }
 
    // Get an interface pointer to the IADsCollection of members
    hr = pADsGroup->Members(&pADsMembers);
 
    if (SUCCEEDED(hr))
    {
        // Query the IADsCollection of members for a new ENUM Interface
        // Be aware that the enum comes back as an IUnknown *
        hr = pADsMembers->get__NewEnum(&pUnknown);
 
        if (SUCCEEDED(hr))
        {
            // QI the IUnknown * for an IEnumVARIANT interface
            hr = pUnknown->QueryInterface(IID_IEnumVARIANT, (void **)&pEnumVariant);
 
            if (SUCCEEDED(hr))
            {
                // While have not hit errors or end of data....
                while (fContinue) 
                {
                   ulElementsFetched = 0;
                    // Get a "batch" number of group members-number of rows specified by FETCH_NUM
                    hr = ADsEnumerateNext(pEnumVariant, FETCH_NUM, VariantArray, &ulElementsFetched);
 
                    if (ulElementsFetched )
                    {
                        // Loop through the current batch-printing the path for each member.
                        for (ULONG i = 0; i < ulElementsFetched; i++ ) 
                        {
                            IDispatch * pDispatch         = NULL; // ptr for holding dispath of element
                            BSTR        bstrCurrentPath   = NULL; // Holds path of object
                            BSTR        bstrGuidCurrent   = NULL; // Holds path of object
                            IDirectoryObject * pIDOCurrent = NULL;// Holds the current object          
 
                            // Get the dispatch ptr for the variant
                            pDispatch = VariantArray[i].pdispVal;
//                            assert(HAS_BIT_STYLE(VariantArray[i].vt,VT_DISPATCH));
 
                            // Get the IADs interface for the "member" of this group
                            hr = pDispatch->QueryInterface(IID_IDirectoryObject,
                                                           (VOID **) &pIDOCurrent ) ;
 
                            if (SUCCEEDED(hr))
                            {
                                // Get the GUID for the current object
                                hr = GetObjectGuid(pIDOCurrent,bstrGuidCurrent);
 
                                if (FAILED(hr))
                                    return hr;
 
                                IADs * pIADsCurrent = NULL;
 
                                // Retrieve the IADs Interface for the current object
                                hr = pIDOCurrent->QueryInterface(IID_IADs,(void**)&pIADsCurrent);
                                if (FAILED(hr))
                                    return hr;
 
                                // Get the ADsPath property for this member
                                hr = pIADsCurrent->get_ADsPath(&bstrCurrentPath);
 
                                if (SUCCEEDED(hr))
                                {
                                    if (bVerbose)
                                        wprintf(L"Comparing:\n\n%s\nWITH:\n%s\n\n",bstrGuidCurrent,pwszMemberGUID);
                                    
                                    // Verify that the member of this group is Equal to passed.
                                    if (_wcsicmp(bstrGuidCurrent,pwszMemberGUID)==0)
                                    {
                                        if (bVerbose)
                                            wprintf(L"!!!!!Object:\n\n%s\n\nIs a member of\n\n%s\n\n",pwszMemberPath,bstrGuidCurrent);   
 
                                        bRet = TRUE;
                                        break;
                                    }
                                    else // Otherwise, bind to this and see if it is a group.
                                    {    // If is it a group then the QI to IADsGroup succeeds
                                        
                                        IADsGroup * pIADsGroupAsMember = NULL;
                                        
                                        if (pwszUser)
                                            hr = ADsOpenObject( bstrCurrentPath,
                                                                pwszUser, 
                                                                pwszPassword, 
                                                                ADS_SECURE_AUTHENTICATION,
                                                                IID_IADsGroup, 
                                                                (void**) &pIADsGroupAsMember);
                                        else
                                            hr = ADsGetObject( bstrCurrentPath, IID_IADsGroup,(void **)&pIADsGroupAsMember);
 
                                        // If bind was completed, then this is a group.
                                        if (SUCCEEDED(hr))
                                        {
                                            // Recursively call this group to verify this group.
                                            BOOL bRetRecurse;
                                            bRetRecurse = RecursiveIsMember(pIADsGroupAsMember,pwszMemberGUID,pwszMemberPath,bVerbose,pwszUser ,pwszPassword );
                                            
                                            if (bRetRecurse)
                                            {
                                                bRet = TRUE;
                                                break;
                                            }
                                            pIADsGroupAsMember->Release();
                                            pIADsGroupAsMember = NULL;
                                        }
                                    }
                                    SysFreeString(bstrCurrentPath);
                                    bstrCurrentPath = NULL;
 
                                    SysFreeString(bstrGuidCurrent);
                                    bstrGuidCurrent = NULL;
                                }
                                // Release
                                pIDOCurrent->Release();
                                pIDOCurrent = NULL;
                                if (pIADsCurrent)
                                {
                                    pIADsCurrent->Release();
                                    pIADsCurrent = NULL;
                                }
                            }
                         }
                        // Clear the variant array.
                        memset(VariantArray, 0, sizeof(VARIANT)*FETCH_NUM);
                    }
                    else
                        fContinue = FALSE;
                }
                pEnumVariant->Release();
                pEnumVariant = NULL;
            }
            pUnknown->Release();
            pUnknown = NULL;
        }
        pADsMembers ->Release();
        pADsMembers  = NULL;
    }
 
    // Free the group path if retrieved.
    if (bsGroupPath)
    {
        SysFreeString(bsGroupPath);
        bsGroupPath = NULL;
    }
    return bRet;
}
Пример #28
0
GameObject* InstanceScript::GetGameObject(uint32 type)
{
    return instance->GetGameObject(GetObjectGuid(type));
}
Пример #29
0
Creature* InstanceScript::GetCreature(uint32 type)
{
    return instance->GetCreature(GetObjectGuid(type));
}
Пример #30
0
ObjectGuid InstanceScript::GetGuidData(uint32 type) const
{
    return GetObjectGuid(type);
}