int PlayerEquip(void *bkg) { int cmd1, cmd2, prev1 = 0, prev2 = 0; int done1 = 0, done2; debug(D_NORMAL, "\n"); done2 = gOptions.twoPlayers ? 0 : 1; while (!done1 || !done2) { memcpy(GetDstScreen(), bkg, SCREEN_MEMSIZE); GetPlayerCmd(&cmd1, &cmd2); if (KeyDown(keyEsc)) return 0; // hack to exit from menu if (gOptions.twoPlayers) { if (cmd1 == prev1) cmd1 = 0; else prev1 = cmd1; // if (!done1) // || !gPlayer1Data.weaponCount < MAX_WEAPONS) done1 = !WeaponSelection(CenterOfLeft(50), CHARACTER_PLAYER1, &gPlayer1Data, cmd1, done1); ShowSelection(CenterOfLeft(50), &gPlayer1Data,CHARACTER_PLAYER1); ShowPlayerControls(CenterOfLeft(100), &gPlayer1Data); if (cmd2 == prev2) cmd2 = 0; else prev2 = cmd2; // if (!done2) // || gPlayer2Data.weaponCount < MAX_WEAPONS) done2 = !WeaponSelection(CenterOfRight(50), CHARACTER_PLAYER2, &gPlayer2Data, cmd2, done2); ShowSelection(CenterOfRight(50), &gPlayer2Data, CHARACTER_PLAYER2); ShowPlayerControls(CenterOfRight(100), &gPlayer2Data); } else { if (cmd1 == prev1) cmd1 = 0; else prev1 = cmd1; if (!done1) // || gPlayer1Data.weaponCount <= 0) done1 = !WeaponSelection(CenterX(80), CHARACTER_PLAYER1, &gPlayer1Data, cmd1, done1); ShowSelection(CenterX(80), &gPlayer1Data, CHARACTER_PLAYER1); ShowPlayerControls(CenterX(100), &gPlayer1Data); } CopyToScreen(); } WaitForRelease(); return 1; }
void WaitForPress(void) { int cmd1, cmd2; do { GetPlayerCmd(&cmd1, &cmd2); //SoundTick(); } while (((cmd1 | cmd2) & (CMD_BUTTON1 | CMD_BUTTON2)) == 0 && !AnyKeyDown()); }
int PlayerSelection(int twoPlayers, void *bkg) { int cmd1, cmd2, prev1 = 0, prev2 = 0; int mode1, mode2; mode1 = MODE_MAIN; mode2 = twoPlayers ? MODE_MAIN : MODE_DONE; SetPlayer(0, &gPlayer1Data); SetPlayer(1, &gPlayer2Data); while (mode1 != MODE_DONE || mode2 != MODE_DONE) { memcpy(GetDstScreen(), bkg, SCREEN_MEMSIZE); GetPlayerCmd(&cmd1, &cmd2); if (KeyDown(keyEsc)) return 0; // hack to allow exit if (twoPlayers) { if (cmd1 == prev1) cmd1 = 0; else prev1 = cmd1; mode1 = MakeSelection(mode1, CenterOfLeft(50), CHARACTER_PLAYER1, &gPlayer1Data, cmd1); if (cmd2 == prev2) cmd2 = 0; else prev2 = cmd2; mode2 = MakeSelection(mode2, CenterOfRight(50), CHARACTER_PLAYER2, &gPlayer2Data, cmd2); } else { if (cmd1 == prev1) cmd1 = 0; else prev1 = cmd1; mode1 = MakeSelection(mode1, CenterX(50), CHARACTER_PLAYER1, &gPlayer1Data, cmd1); } CopyToScreen(); } WaitForRelease(); return 1; }
void WaitForRelease(void) { int cmd1, cmd2; int releaseCount = 0; do { GetPlayerCmd(&cmd1, &cmd2); if (((cmd1 | cmd2) & (CMD_BUTTON1 | CMD_BUTTON2)) != 0 || AnyKeyDown()) releaseCount = 0; else releaseCount++; // SoundTick(); // vsync(); } while (releaseCount < 4); }
int PlayerEquip(void *bkg) { int done1 = 0, done2; debug(D_NORMAL, "\n"); done2 = gOptions.twoPlayers ? 0 : 1; while (!done1 || !done2) { int cmd1 = 0; int cmd2 = 0; InputPoll(&gJoysticks, &gKeyboard); memcpy(GetDstScreen(), bkg, GraphicsGetMemSize(&gGraphicsDevice.cachedConfig)); GetPlayerCmd(&cmd1, &cmd2, 1); if (KeyIsPressed(&gKeyboard, keyEsc)) return 0; // hack to exit from menu if (gOptions.twoPlayers) { done1 = !WeaponSelection(CenterOfLeft(50), CHARACTER_PLAYER1, &gPlayer1Data, cmd1, done1); ShowSelection(CenterOfLeft(50), &gPlayer1Data,CHARACTER_PLAYER1); ShowPlayerControls(CenterOfLeft(100), &gConfig.Input.PlayerKeys[0]); done2 = !WeaponSelection(CenterOfRight(50), CHARACTER_PLAYER2, &gPlayer2Data, cmd2, done2); ShowSelection(CenterOfRight(50), &gPlayer2Data, CHARACTER_PLAYER2); ShowPlayerControls(CenterOfRight(100), &gConfig.Input.PlayerKeys[1]); } else { done1 = !WeaponSelection(CenterX(80), CHARACTER_PLAYER1, &gPlayer1Data, cmd1, done1); ShowSelection(CenterX(80), &gPlayer1Data, CHARACTER_PLAYER1); ShowPlayerControls(CenterX(100), &gConfig.Input.PlayerKeys[0]); } CopyToScreen(); SDL_Delay(10); } return 1; }
void GetMenuCmd(int *cmd) { // printf("%i - ", keyEsc); if (KeyDown(keyEsc)) { *cmd = CMD_ESC; return; } // printf("%i - ", keyF10); if (KeyDown(keyF10)) AutoCalibrate(); // printf("%i - ", keyF9); if (KeyDown(keyF9)) { gPlayer1Data.controls = KEYBOARD; gPlayer2Data.controls = KEYBOARD; } GetPlayerCmd(cmd, NULL); if (*cmd) return; // printf("%i - ", keyArrowLeft); if (KeyDown(keyArrowLeft)) *cmd |= CMD_LEFT; else if (KeyDown(keyArrowRight)) *cmd |= CMD_RIGHT; // printf("%i - ", keyArrowUp); if (KeyDown(keyArrowUp)) *cmd |= CMD_UP; else if (KeyDown(keyArrowDown)) *cmd |= CMD_DOWN; if (KeyDown(keyEnter)) *cmd |= CMD_BUTTON1; if (KeyDown(keyBackspace)) *cmd |= CMD_BUTTON2; if (KeyDown(SDLK_PLUS)) *cmd |= CMD_VOLUP; if (KeyDown(SDLK_MINUS)) *cmd |= CMD_VOLDOWN; }
int PlayerSelection(int twoPlayers, void *bkg) { int mode1, mode2; mode1 = MODE_MAIN; mode2 = twoPlayers ? MODE_MAIN : MODE_DONE; SetPlayer(0, &gPlayer1Data); SetPlayer(1, &gPlayer2Data); KeyInit(&gKeyboard); while (mode1 != MODE_DONE || mode2 != MODE_DONE) { int cmd1 = 0; int cmd2 = 0; InputPoll(&gJoysticks, &gKeyboard); memcpy(GetDstScreen(), bkg, GraphicsGetMemSize(&gGraphicsDevice.cachedConfig)); GetPlayerCmd(&cmd1, &cmd2, 1); if (KeyIsPressed(&gKeyboard, keyEsc)) return 0; // hack to allow exit if (twoPlayers) { mode1 = MakeSelection(mode1, CenterOfLeft(50), CHARACTER_PLAYER1, &gPlayer1Data, cmd1); mode2 = MakeSelection(mode2, CenterOfRight(50), CHARACTER_PLAYER2, &gPlayer2Data, cmd2); } else { mode1 = MakeSelection(mode1, CenterX(50), CHARACTER_PLAYER1, &gPlayer1Data, cmd1); } CopyToScreen(); SDL_Delay(10); } return 1; }
static void GetPlayerInput(int *cmd1, int *cmd2) { *cmd1 = *cmd2 = 0; GetPlayerCmd(gPlayer1 ? cmd1 : NULL, gPlayer2 ? cmd2 : NULL); }
void DisplayAutoMap(int showAll) { int x, y, i, j; TTile *tile; unsigned char *p; unsigned char *screen; TTileItem *t; int cmd1, cmd2; int obj; screen = p = GetDstScreen(); for (x = 0; x < SCREEN_MEMSIZE; x++) p[x] = tableGreen[p[x] & 0xFF]; screen += MAP_YOFFS * SCREEN_WIDTH + MAP_XOFFS; for (y = 0; y < YMAX; y++) for (i = 0; i < MAP_FACTOR; i++) { for (x = 0; x < XMAX; x++) if (AutoMap(x, y) || showAll) { tile = &Map(x, y); for (j = 0; j < MAP_FACTOR; j++) if ((tile->flags & IS_WALL) != 0) *screen++ = WALL_COLOR; else if ((tile->flags & NO_WALK) != 0) *screen++ = DoorColor(x, y); else *screen++ = FLOOR_COLOR; } else screen += MAP_FACTOR; screen += SCREEN_WIDTH - XMAX * MAP_FACTOR; } for (y = 0; y < YMAX; y++) for (x = 0; x < XMAX; x++) { t = Map(x, y).things; while (t) { if ((t->flags & TILEITEM_OBJECTIVE) != 0) { obj = ObjectiveFromTileItem(t-> flags); if ((gMission.missionData-> objectives[obj]. flags & OBJECTIVE_HIDDEN) == 0 || showAll) { if ((gMission.missionData-> objectives[obj]. flags & OBJECTIVE_POSKNOWN) != 0 || AutoMap(x, y) || showAll) DisplayObjective(t, obj); } } else if (t->kind == KIND_OBJECT && t->data && AutoMap(x, y)) { TObject *o = t->data; if (o->objectIndex == OBJ_KEYCARD_RED) DrawDot(t, RED_DOOR_COLOR); else if (o->objectIndex == OBJ_KEYCARD_BLUE) DrawDot(t, BLUE_DOOR_COLOR); else if (o->objectIndex == OBJ_KEYCARD_GREEN) DrawDot(t, GREEN_DOOR_COLOR); else if (o->objectIndex == OBJ_KEYCARD_YELLOW) DrawDot(t, YELLOW_DOOR_COLOR); } t = t->next; } } DisplayPlayer(gPlayer1); DisplayPlayer(gPlayer2); DisplayExit(); DisplaySummary(); CopyToScreen(); if (!showAll) { do { cmd1 = cmd2 = 0; GetPlayerCmd(gPlayer1 ? &cmd1 : NULL, gPlayer2 ? &cmd2 : NULL); } while (((cmd1 | cmd2) & CMD_BUTTON3) != 0 || KeyDown(gOptions.mapKey)); memset(GetDstScreen(), 0, SCREEN_MEMSIZE); } }