CBaseEntity* MoveToRandomSpot( CBaseEntity *pEnt )
{
	if ( pEnt )
	{
		UTIL_SetOrigin( pEnt, GetRandomSpot() );
	}

	return pEnt;
}
Пример #2
0
CBaseEntity* MoveToRandomSpot( CBaseEntity *pEnt )
{
	if ( pEnt )
	{
#ifdef SecobMod__Enable_Fixed_Multiplayer_AI
		UTIL_SetOrigin( pEnt, GetRandomSpot() );
#else
		CBasePlayer *pLocalPlayer = UTIL_GetLocalPlayer();
		if ( pLocalPlayer )
		{			
			Vector vForward;
			pLocalPlayer->EyeVectors(&vForward );

			UTIL_SetOrigin( pEnt, GetRandomSpot() );
		}
#endif //SecobMod__Enable_Fixed_Multiplayer_AI
	}

	return pEnt;
}
CBaseEntity* CreateSignalFlare()
{
	CBaseEntity *pLocalPlayer = CBaseEntity::Instance( engine->PEntityOfEntIndex( 1 ) );
	if ( pLocalPlayer )
	{
		return CSignalFlare::Create( GetRandomSpot(), QAngle( 0, 0, 0 ), pLocalPlayer, 3 );
	}
	else
	{
		return NULL;
	}
}
Пример #4
0
CBaseEntity* MoveToRandomSpot( CBaseEntity *pEnt )
{
	if ( pEnt )
	{
		CBasePlayer *pLocalPlayer = UTIL_GetLocalPlayer();
		if ( pLocalPlayer )
		{			
			Vector vForward;
			pLocalPlayer->EyeVectors(&vForward );

			UTIL_SetOrigin( pEnt, GetRandomSpot() );
		}
	}

	return pEnt;
}
Пример #5
0
CBaseEntity* MoveToRandomSpot( CBaseEntity *pEnt )
{
	if ( pEnt )
	{
#ifdef HL2SB
		CBasePlayer *pLocalPlayer = UTIL_GetNearestPlayer( pEnt->GetAbsOrigin() );
#else
		CBasePlayer *pLocalPlayer = UTIL_GetLocalPlayer();
#endif
		if ( pLocalPlayer )
		{			
			Vector vForward;
			pLocalPlayer->EyeVectors(&vForward );

			UTIL_SetOrigin( pEnt, GetRandomSpot() );
		}
	}

	return pEnt;
}