// 保存数据 bool CPlayer::SaveData(google::protobuf::Message *pMsg) { // 没有加载数据的时候,不保存数据 if (!m_LoadDataSucc) return true; if (!pMsg) return false; if (PackData()) { svrData::LoadPlayerData *data = (svrData::LoadPlayerData *)pMsg; m_LastSaveTime = CTimer::GetTime(); data->set_account(GetAccount()); data->set_name(GetName()); data->set_nguid(GetGuid()); data->set_nsex(GetSex()); data->set_njob(GetJob()); data->set_nlevel(GetLevel()); data->set_ncreatetime(GetCreateTime()); data->set_nlogintime(GetLoginTime()); data->set_nmapid(GetMapID()); data->set_nx(GetNowPosX()); data->set_ny(GetNowPosY()); data->set_nz(GetNowPosZ()); data->set_data(g_Base64Data); return true; } return false; }
CString CActiveMember::GetSexAsString() { return CIBAHelpper::GetSexAsString( GetSex() ); }
void CMover::Serialize( CAr & ar ) { CCtrl::Serialize( ar ); // 25 DWORD dwGold; if( ar.IsStoring() ) // STORING { ar << (u_short)m_dwMotion; ar << (u_char)m_bPlayer; ar << m_nHitPoint; ar << m_pActMover->GetState(); ar << m_pActMover->GetStateFlag(); ar << (u_char)m_dwBelligerence; #if __VER >= 15 // __PETVIS ar << m_dwMoverSfxId; #endif // __PETVIS if( m_bPlayer ) // PLAYER { ar.WriteString( m_szName ); ar << GetSex(); ar << (u_char)m_dwSkinSet; ar << (u_char)m_dwHairMesh; ar << m_dwHairColor; ar << (u_char)m_dwHeadMesh; ar << m_idPlayer; ar << (u_char)m_nJob; ar << (u_short)m_nStr; ar << (u_short)m_nSta; ar << (u_short)m_nDex; ar << (u_short)m_nInt; ar << (u_short)m_nLevel; ar << m_nFuel; ar << m_tmAccFuel; if( m_idGuild > 0 ) { ar << (u_char)1; ar << m_idGuild; ar << m_idWar; } else { ar << (u_char)0; } ar << m_idGuildCloak; if( m_idparty > 0 ) { ar << (u_char)1; ar << m_idparty; ar << m_idDuelParty; } else { ar << (u_char)0; } ar << (char)m_dwAuthorization; ar << m_dwMode; ar << m_dwStateMode; #ifdef __WORLDSERVER CItemElem* pItemElem = m_Inventory.GetAtId( m_dwUseItemId ); if( pItemElem ) ar << pItemElem->GetProp()->dwID; else ar << (OBJID)0; #else // __WORLDSERVER ar << m_dwUseItemId; #endif // __WORLDSERVER #if __VER >= 8 // __S8_PK if( m_dwPKTime > 0 ) #ifdef __WORLDSERVER ar << ( m_dwPKTime - GetTickCount() ); #else // __WORLDSERVER ar << m_dwPKTime; #endif // __WORLDSERVER else ar << m_dwPKTime; ar << m_nPKValue; ar << m_dwPKPropensity; ar << m_dwPKExp; #else // __VER >= 8 // __S8_PK ar << (u_short)m_nNumKill; ar << m_nSlaughter; #endif // __VER >= 8 // __S8_PK ar << m_nFame; ar << (u_char)m_nDuel; #if __VER >= 13 // __HONORABLE_TITLE // 달인 ar << m_nHonor; // 달인선택 #endif // __HONORABLE_TITLE // 달인 { int i; for( i = 0; i < MAX_HUMAN_PARTS; i ++ ) { ar << m_aEquipInfo[i].nOption; } } ar << m_nGuildCombatState; for( int j = 0 ; j < SM_MAX ; ++j ) ar << m_dwSMTime[j]; if( CObj::GetMethod() == METHOD_NONE ) { ar << (u_short)m_nManaPoint; ar << (u_short)m_nFatiguePoint; #if __VER >= 12 // __MOD_TUTORIAL ar << m_nTutorialState; #else // __MOD_TUTORIAL ar << (u_short)m_nFlightLv; #endif // __MOD_TUTORIAL ar << m_nFxp; dwGold = GetGold(); ar << dwGold; ar << m_nExp1; ar << m_nSkillLevel; ar << m_nSkillPoint; ar << m_nDeathExp; ar << m_nDeathLevel; DWORD dwJobLv[MAX_JOB] = {0, }; ar.Write( (void*)dwJobLv, sizeof(DWORD) * MAX_JOB ); ar << m_idMarkingWorld; ar << m_vMarkingPos; ar << m_nQuestSize; ar.Write( m_aQuest, sizeof(QUEST) * m_nQuestSize ); ar << m_nCompleteQuestSize; ar.Write( m_aCompleteQuest, sizeof(WORD) * m_nCompleteQuestSize ); #if __VER >= 15 // __IMPROVE_QUEST_INTERFACE ar << m_nCheckedQuestSize; ar.Write( m_aCheckedQuest, sizeof(WORD) * m_nCheckedQuestSize ); #endif // __IMPROVE_QUEST_INTERFACE ar << m_idMurderer; ar << (short)m_nRemainGP; ar << (short)0; { for( int i = 0; i < MAX_HUMAN_PARTS; i++ ) ar << m_aEquipInfo[i].dwId; } ar.Write( (void*)m_aJobSkill, sizeof(SKILL) * ( MAX_SKILL_JOB ) ); ar << (BYTE)m_nCheerPoint << m_dwTickCheer - GetTickCount(); ar << m_nSlot; for( int k = 0 ; k < 3 ; ++k ) ar << m_dwGoldBank[k]; for( k = 0 ; k < 3 ; ++k ) ar << m_idPlayerBank[k]; ar << m_nPlusMaxHitPoint; ar << m_nAttackResistLeft; ar << m_nAttackResistRight; ar << m_nDefenseResist; #if __VER >= 8 // __CSC_VER8_5 ar << m_nAngelExp; ar << m_nAngelLevel; #endif // __CSC_VER8_5 m_Inventory.Serialize( ar ); for( k = 0 ; k < 3 ; ++k ) m_Bank[k].Serialize( ar ); #if __VER >= 9 // __PET_0410 ar << GetPetId(); // 소환 중인 펫 인벤토리 위치 #endif // __PET_0410 #if __VER >= 11 // __SYS_POCKET m_Pocket.Serialize( ar ); #endif // __SYS_POCKET #ifdef __JEFF_9_20 ar << m_dwMute; #endif // __JEFF_9_20 #if __VER >= 13 // __HONORABLE_TITLE // 달인 for( int i = 0 ; i < MAX_HONOR_TITLE ; ++i ) { ar << m_aHonorTitle[i]; } #endif // __HONORABLE_TITLE // 달인 #if __VER >= 15 // __CAMPUS ar << m_idCampus; ar << m_nCampusPoint; #endif // __CAMPUS } else if( CObj::GetMethod() == METHOD_EXCLUDE_ITEM ) { # if defined (__WORLDSERVER) || defined(__CLIENT) ar.WriteString( m_vtInfo.GetTitle() ); # endif u_char uSize = 0; u_long uOffset = ar.GetOffset(); ar << uSize; for( u_char uParts = 0; uParts < MAX_HUMAN_PARTS; uParts++ ) { CItemElem* pItemElem = m_Inventory.GetEquip( uParts ); if( pItemElem ) { uSize++; ar << uParts; ar << (u_short)pItemElem->m_dwItemId; ar << pItemElem->m_byFlag; } } GETBLOCK( ar, pBlock, nBlockSize ); *(UNALIGNED u_char*)( pBlock + uOffset ) = uSize; #if __VER >= 9 // __PET_0410 DWORD dwPetId = NULL_ID; #ifdef __PET_1024 char* pszPetName = ""; #endif // __PET_1024 CItemElem* pItemElem = GetPetItem(); if( pItemElem ) { dwPetId = MAKELONG( (WORD)pItemElem->m_pPet->GetIndex(), (WORD)pItemElem->m_pPet->GetLevel() ); #ifdef __PET_1024 pszPetName = const_cast<char*>( pItemElem->m_pPet->GetName() ); #endif // __PET_1024 } ar << dwPetId; #ifdef __PET_1024 ar.WriteString( pszPetName ); #endif // __PET_1024 #endif // __PET_0410 } }