Пример #1
0
// Randomize the initial layout of the cave.
void CellularAutomata::RandomizeCave()
{
	for (int y = 0; y < GetSizeY(); y++)
		for (int x = 0; x < GetSizeX(); x++) {
			if ((std::rand() % 101 < GetChanceToStayAlive())) {
				cave[y][x] = FLOOR; //
			}
		}
		
}
float* FBoneDataVertexBuffer::LockData()
{
	check(IsInRenderingThread() && GetSizeX() && IsValidRef(BoneBuffer));
	check(!AllocSize && !AllocBlock);
	AllocSize = ComputeMemorySize();
	AllocBlock = FMemory::Malloc(AllocSize + 15, 16);
	float* Data = (float*)AllocBlock;
	check(AllocSize && AllocBlock);
	check(Data);
	return Data;
}
Пример #3
0
void ButtonPic::Draw(const Point2i &mousePosition)
{
  Surface& surf = AppWarmux::GetInstance()->video->window;

  // center the image horizontally
  uint tmp_x = GetPositionX() + (GetSizeX() - m_img_normal.GetWidth())/2 ;
  uint tmp_y = GetPositionY();

  surf.Blit(m_img_normal, Point2i(tmp_x, tmp_y));

  if (Contains(mousePosition)) {
    surf.RectangleColor(*this, c_red, 1);
    txt_label->SetColor(black_color);
  } else {
    txt_label->SetColor(dark_gray_color);
  }

  txt_label->DrawCenterTop(GetPosition() + Point2i(GetSizeX()/2,
                           GetSizeY() - txt_label->GetHeight()));
}
Пример #4
0
void World::MakeExample() {
	for (int x = 0; x < GetSizeX(); x ++) {
		for ( int y = 0; y < GetSizeY(); y++) {
			if (x > 10 && x < 20 && y > 5 && y <25) { 
				SetTile(x, y, tileManager->GetId("clay"));
			}
			else {
				SetTile(x, y, tileManager->GetId("grass"));
			}
		}
	}
}
Пример #5
0
double Margolus::CalculationBlockEnergy(const Block& block, cuint& ix, cuint& iy) {
    double sumEnergy = 0.0;
    
    Cell cellIn, cellOut;
    //x gran 1
    if (ix > 0) {
        cellIn = block.cells[0][1];
        cellOut = cells[ix - 1][iy + 1][0];
        PareEnergy(cellIn, cellOut, sumEnergy);
        cellIn = block.cells[0][0];
        cellOut = cells[ix - 1][iy][0];
        PareEnergy(cellIn, cellOut, sumEnergy);
    }
    //x gran 2
    if (ix < GetSizeX() - 2) {
        cellIn = block.cells[1][1];
        cellOut = cells[ix + 2][iy + 1][0];
        PareEnergy(cellIn, cellOut, sumEnergy);
        cellIn = block.cells[1][0];
        cellOut = cells[ix + 2][iy][0];
        PareEnergy(cellIn, cellOut, sumEnergy);
    }
    //y gran 1
    if (iy > 0) {
        cellIn = block.cells[1][0];
        cellOut = cells[ix + 1][iy - 1][0];
        PareEnergy(cellIn, cellOut, sumEnergy);
        cellIn = block.cells[0][0];
        cellOut = cells[ix][iy - 1][0];
        PareEnergy(cellIn, cellOut, sumEnergy);
    }
    //y gran 2
    if (iy < GetSizeY() - 2) {
        cellIn = block.cells[1][1];
        cellOut = cells[ix + 1][iy + 2][0];
        PareEnergy(cellIn, cellOut, sumEnergy);
        cellIn = block.cells[0][1];
        cellOut = cells[ix][iy + 2][0];
        PareEnergy(cellIn, cellOut, sumEnergy);
    }
    //inside block
    for (uint i = 0; i < 4; ++i) {
        cellIn = block.cells[indexF[i][0]][indexF[i][1]];
        cellOut = block.cells[indexF[i + 1][0]][indexF[i + 1][1]];
        PareEnergyFull(cellIn, cellOut, sumEnergy);
    }
    
    if (!moveForward || block.move[movement] > 0) {
        sumEnergy += block.move[movement] * *steamEnergy_;
    }
    
    return sumEnergy;
}
Пример #6
0
void CellularAutomata::LifeCycle()
{
	FILETIME	prevSysKernel, prevSysUser,
				prevProcKernel, prevProcUser;
	double		usage = 0.0;
	MessyClass::GetInstance().Init(GetSizeX(), GetSizeY());
	for (int i = 0; i < FileReader::GetInstance().FetchIntData(6); i++) // How many caves shall we generate?
	{
		/////////////////////////////////////////////
		// Set all locations in the map to walls ////
		// This is just to remove junk-values.
		EmptyCave();

		/////////////////////////////////////////////
		// Randomize the initial map ////////////////
		RandomizeCave();

		/////////////////////////////////////////////
		// Generate the cave(s) /////////////////////
		CPUUsage c;
		usage = c.GetCPUUsage(&prevSysKernel, &prevSysUser, &prevProcKernel, &prevProcUser, true);
		GenerateCave();
		usage = c.GetCPUUsage(&prevSysKernel, &prevSysUser, &prevProcKernel, &prevProcUser);
		FileReader::GetInstance().WriteToFile(std::to_string(GetSizeX()) + "x" + std::to_string(GetSizeY()) + "_CPUUsage.txt", "", usage, 8);
		//PrintCave();
		/////////////////////////////////////////////
		// Save the cave(s) in seperate files ///////
		SaveCave();
		//
		MessyClass::GetInstance().SaveImage(GetCavesGenerated(), GetCave());
		CountFloorTiles();
		system("CLS");
		std::cout << "[ CAVE " << GetCavesGenerated() << " / " << GetCavesToGenerate() << " COMPLETED ]\n";
		std::cout << "Floor tiles: " << GetFloorTiles() << " / " << GetSizeX() * GetSizeY() << "\n";
	}
	CPUUsage c;
	c.FindUsage("Data/"+std::to_string(GetSizeX()) + "x" + std::to_string(GetSizeY()) + "_CPUUsage.txt", GetSizeX(), GetSizeY(), GetCavesToGenerate());
	std::cout << "Generation completed!\n\nPress enter to exit program...\n";
}
Пример #7
0
void SampleImageDlg::EnableBasedOnConstraint()
{
	GetTextToFile()->Enable(m_bToFile);
	GetDotDotDot()->Enable(m_bToFile);

	GetConstrain()->Enable(true);
	GetSmaller()->Enable(m_bConstraint);
	GetBigger()->Enable(m_bConstraint);

	GetSizeX()->SetEditable(!m_bConstraint);
	GetSizeY()->SetEditable(!m_bConstraint);
	GetSpacingX()->SetEditable(!m_bConstraint);
	GetSpacingY()->SetEditable(!m_bConstraint);
}
Пример #8
0
void SampleImageDlg::OnSpacingXY( wxCommandEvent &event )
{
	if (m_bSetting)
		return;

	TransferDataFromWindow();
	m_Size.x = (int) (m_fAreaX / m_fSpacingX);
	m_Size.y = (int) (m_fAreaY / m_fSpacingY);

	m_bSetting = true;
	GetSizeX()->GetValidator()->TransferToWindow();
	GetSizeY()->GetValidator()->TransferToWindow();
	m_bSetting = false;
}
Пример #9
0
/*
 ___________________________________
|           |           |           |
| (x-1,y-1) | ( x, y-1) | (x+1,y-1) |
|___________|___________|___________|
|           |           |           |
| (x-1, y ) |  (x, y )  | (x+1, y ) |
|___________|___________|___________|
|           |           |           |
| (x-1,y+1) | ( x, y+1) | (x+1,y+1) |
|___________|___________|___________|

*/
int CellularAutomata::CountLivingNeighbours(int x, int y)
{
	int numOfLivingNeighbours = 0;
	for (int i = -1; i < 2; i++)
		for (int j = -1; j < 2; j++)
		{
			int XNeighbour = x + j;
			int YNeighbour = y + i;

			if (i == 0 && j == 0); // We need to avoid looking on the current tile!
			else if (XNeighbour < 0 || YNeighbour < 0 || XNeighbour >= GetSizeX() || YNeighbour >= GetSizeY())
				numOfLivingNeighbours++;
			else if (cave[YNeighbour][XNeighbour] == FLOOR) //
				numOfLivingNeighbours++;
		}
	return numOfLivingNeighbours;
}
Пример #10
0
//gets the ref of a specific cell from a given position out of the region_array
const CCellTypeWorld& CDungeon::GetCell(const C2DPosition<>& pos) const
{
	C2DPosition<> region = pos / C2DPosition<>(CRegion::GetSizeX(),CRegion::GetSizeY());
    //int regionX = pos[0] / CRegion::GetSizeX();
    //int regionY = pos[1] / CRegion::GetSizeY();
    const CCellTypeWorld* ret = 0;
    
    if (pos[0] >= 0 && GetSizeX() > pos[0] &&
        pos[1] >= 0 && GetSizeY() > pos[1] &&
        region[0] >= 0 && region[0] < AMOUNT_REGION_X &&
        region[1] >= 0 && region[1] < AMOUNT_REGION_Y)
        ret = _regions[region[0]][region[1]].GetCell(pos);
    
    if (!ret)
        ret = _standardCellType;
    
    return *ret;
}
Пример #11
0
void PasswordBox::BasicSetText(std::string const & new_txt)
{
  std::string _new_txt = new_txt;

  if (max_nb_chars != 0 && _new_txt.size() > max_nb_chars) {
    _new_txt.resize(max_nb_chars);
  }
  clear_text = _new_txt;

  //printf("Real text: %s\n", clear_text.c_str());

  Font * font = Font::GetInstance(GetFontSize(), GetFontStyle());

  if (font->GetWidth(_new_txt) < GetSizeX() - 5) {
    Label::SetText(std::string(clear_text.size(), '*'));
  } else {
    cursor_pos = GetText().size();
  }
}
Пример #12
0
void cBlockArea::CropNibbles(NIBBLEARRAY & a_Array, int a_AddMinX, int a_SubMaxX, int a_AddMinY, int a_SubMaxY, int a_AddMinZ, int a_SubMaxZ)
{
	int NewSizeX = GetSizeX() - a_AddMinX - a_SubMaxX;
	int NewSizeY = GetSizeY() - a_AddMinY - a_SubMaxY;
	int NewSizeZ = GetSizeZ() - a_AddMinZ - a_SubMaxZ;
	NIBBLETYPE * NewNibbles = new NIBBLETYPE[NewSizeX * NewSizeY * NewSizeZ];
	int idx = 0;
	for (int y = 0; y < NewSizeY; y++)
	{
		for (int z = 0; z < NewSizeZ; z++)
		{
			for (int x = 0; x < NewSizeX; x++)
			{
				NewNibbles[idx++] = a_Array[MakeIndex(x + a_AddMinX, y + a_AddMinY, z + a_AddMinZ)];
			}  // for x
		}  // for z
	}  // for y
	delete a_Array;
	a_Array = NewNibbles;
}
Пример #13
0
void cBlockArea::CropBlockTypes(int a_AddMinX, int a_SubMaxX, int a_AddMinY, int a_SubMaxY, int a_AddMinZ, int a_SubMaxZ)
{
	int NewSizeX = GetSizeX() - a_AddMinX - a_SubMaxX;
	int NewSizeY = GetSizeY() - a_AddMinY - a_SubMaxY;
	int NewSizeZ = GetSizeZ() - a_AddMinZ - a_SubMaxZ;
	BLOCKTYPE * NewBlockTypes = new BLOCKTYPE[NewSizeX * NewSizeY * NewSizeZ];
	int idx = 0;
	for (int y = 0; y < NewSizeY; y++)
	{
		for (int z = 0; z < NewSizeZ; z++)
		{
			for (int x = 0; x < NewSizeX; x++)
			{
				int OldIndex = MakeIndex(x + a_AddMinX, y + a_AddMinY, z + a_AddMinZ);
				NewBlockTypes[idx++] = m_BlockTypes[OldIndex];
			}  // for x
		}  // for z
	}  // for y
	delete m_BlockTypes;
	m_BlockTypes = NewBlockTypes;
}
Пример #14
0
uint32 UTextureCube::CalcTextureMemorySize( int32 MipCount ) const
{
	uint32 Size = 0;
	if (PlatformData)
	{
		int32 SizeX = GetSizeX();
		int32 SizeY = GetSizeY();
		int32 NumMips = GetNumMips();
		EPixelFormat Format = GetPixelFormat();

		ensureMsgf(SizeX == SizeY, TEXT("Cubemap faces expected to be square.  Actual sizes are: %i, %i"), SizeX, SizeY);

		// Figure out what the first mip to use is.
		int32 FirstMip	= FMath::Max( 0, NumMips - MipCount );		
		FIntPoint MipExtents = CalcMipMapExtent(SizeX, SizeY, Format, FirstMip);
		
		uint32 TextureAlign = 0;
		uint64 TextureSize = RHICalcTextureCubePlatformSize(MipExtents.X, Format, NumMips, 0, TextureAlign);
		Size = (uint32)TextureSize;
	}
	return Size;
}
Пример #15
0
 // Describes how to set the sizes of all the buffers
 static void SetSizes(Arguments<T> &args) {
   args.a_size = GetSizeA(args);
   args.x_size = GetSizeX(args);
   args.y_size = GetSizeY(args);
 }
Пример #16
0
void cBlockArea::MergeByStrategy(const cBlockArea & a_Src, int a_RelX, int a_RelY, int a_RelZ, eMergeStrategy a_Strategy, const NIBBLETYPE * SrcMetas, NIBBLETYPE * DstMetas)
{
	// Block types are compulsory, block metas are voluntary
	if (!HasBlockTypes() || !a_Src.HasBlockTypes())
	{
		LOGWARNING("%s: cannot merge because one of the areas doesn't have blocktypes.", __FUNCTION__);
		return;
	}
	
	// Dst is *this, Src is a_Src
	int SrcOffX = std::max(0, -a_RelX);  // Offset in Src where to start reading
	int DstOffX = std::max(0,  a_RelX);  // Offset in Dst where to start writing
	int SizeX   = std::min(a_Src.GetSizeX() - SrcOffX, GetSizeX() - DstOffX);  // How many blocks to copy

	int SrcOffY = std::max(0, -a_RelY);  // Offset in Src where to start reading
	int DstOffY = std::max(0,  a_RelY);  // Offset in Dst where to start writing
	int SizeY   = std::min(a_Src.GetSizeY() - SrcOffY, GetSizeY() - DstOffY);  // How many blocks to copy

	int SrcOffZ = std::max(0, -a_RelZ);  // Offset in Src where to start reading
	int DstOffZ = std::max(0,  a_RelZ);  // Offset in Dst where to start writing
	int SizeZ   = std::min(a_Src.GetSizeZ() - SrcOffZ, GetSizeZ() - DstOffZ);  // How many blocks to copy
	
	switch (a_Strategy)
	{
		case cBlockArea::msOverwrite:
		{
			InternalMergeBlocks<MetasValid, MergeCombinatorOverwrite<MetasValid> >(
				m_BlockTypes, a_Src.GetBlockTypes(),
				DstMetas, SrcMetas,
				SizeX, SizeY, SizeZ,
				SrcOffX, SrcOffY, SrcOffZ,
				DstOffX, DstOffY, DstOffZ,
				a_Src.GetSizeX(), a_Src.GetSizeY(), a_Src.GetSizeZ(),
				m_Size.x, m_Size.y, m_Size.z
			);
			return;
		}  // case msOverwrite
		
		case cBlockArea::msFillAir:
		{
			InternalMergeBlocks<MetasValid, MergeCombinatorFillAir<MetasValid> >(
				m_BlockTypes, a_Src.GetBlockTypes(),
				DstMetas, SrcMetas,
				SizeX, SizeY, SizeZ,
				SrcOffX, SrcOffY, SrcOffZ,
				DstOffX, DstOffY, DstOffZ,
				a_Src.GetSizeX(), a_Src.GetSizeY(), a_Src.GetSizeZ(),
				m_Size.x, m_Size.y, m_Size.z
			);
			return;
		}  // case msFillAir
		
		case cBlockArea::msImprint:
		{
			InternalMergeBlocks<MetasValid, MergeCombinatorImprint<MetasValid> >(
				m_BlockTypes, a_Src.GetBlockTypes(),
				DstMetas, SrcMetas,
				SizeX, SizeY, SizeZ,
				SrcOffX, SrcOffY, SrcOffZ,
				DstOffX, DstOffY, DstOffZ,
				a_Src.GetSizeX(), a_Src.GetSizeY(), a_Src.GetSizeZ(),
				m_Size.x, m_Size.y, m_Size.z
			);
			return;
		}  // case msImprint
		
		case cBlockArea::msLake:
		{
			InternalMergeBlocks<MetasValid, MergeCombinatorLake<MetasValid> >(
				m_BlockTypes, a_Src.GetBlockTypes(),
				DstMetas, SrcMetas,
				SizeX, SizeY, SizeZ,
				SrcOffX, SrcOffY, SrcOffZ,
				DstOffX, DstOffY, DstOffZ,
				a_Src.GetSizeX(), a_Src.GetSizeY(), a_Src.GetSizeZ(),
				m_Size.x, m_Size.y, m_Size.z
			);
			return;
		}  // case msLake
		
		case cBlockArea::msSpongePrint:
		{
			InternalMergeBlocks<MetasValid, MergeCombinatorSpongePrint<MetasValid> >(
				m_BlockTypes, a_Src.GetBlockTypes(),
				DstMetas, SrcMetas,
				SizeX, SizeY, SizeZ,
				SrcOffX, SrcOffY, SrcOffZ,
				DstOffX, DstOffY, DstOffZ,
				a_Src.GetSizeX(), a_Src.GetSizeY(), a_Src.GetSizeZ(),
				m_Size.x, m_Size.y, m_Size.z
			);
			return;
		}  // case msSpongePrint

		case cBlockArea::msDifference:
		{
			InternalMergeBlocks<MetasValid, MergeCombinatorDifference<MetasValid> >(
				m_BlockTypes, a_Src.GetBlockTypes(),
				DstMetas, SrcMetas,
				SizeX, SizeY, SizeZ,
				SrcOffX, SrcOffY, SrcOffZ,
				DstOffX, DstOffY, DstOffZ,
				a_Src.GetSizeX(), a_Src.GetSizeY(), a_Src.GetSizeZ(),
				m_Size.x, m_Size.y, m_Size.z
			);
			return;
		}	// case msDifference
		
		case cBlockArea::msMask:
		{
			InternalMergeBlocks<MetasValid, MergeCombinatorMask<MetasValid> >(
				m_BlockTypes, a_Src.GetBlockTypes(),
				DstMetas, SrcMetas,
				SizeX, SizeY, SizeZ,
				SrcOffX, SrcOffY, SrcOffZ,
				DstOffX, DstOffY, DstOffZ,
				a_Src.GetSizeX(), a_Src.GetSizeY(), a_Src.GetSizeZ(),
				m_Size.x, m_Size.y, m_Size.z
			);
			return;
		}  // case msMask
	}  // switch (a_Strategy)
	
	LOGWARNING("Unknown block area merge strategy: %d", a_Strategy);
	ASSERT(!"Unknown block area merge strategy");
	return;
}
Пример #17
0
void cBlockArea::Merge(const cBlockArea & a_Src, int a_RelX, int a_RelY, int a_RelZ, eMergeStrategy a_Strategy)
{
	// Block types are compulsory, block metas are voluntary
	if (!HasBlockTypes() || !a_Src.HasBlockTypes())
	{
		LOGWARNING("%s: cannot merge because one of the areas doesn't have blocktypes.", __FUNCTION__);
		return;
	}
	
	// Dst is *this, Src is a_Src
	int SrcOffX = std::max(0, -a_RelX);  // Offset in Src where to start reading
	int DstOffX = std::max(0,  a_RelX);  // Offset in Dst where to start writing
	int SizeX   = std::min(a_Src.GetSizeX() - SrcOffX, GetSizeX() - DstOffX);  // How many blocks to copy

	int SrcOffY = std::max(0, -a_RelY);  // Offset in Src where to start reading
	int DstOffY = std::max(0,  a_RelY);  // Offset in Dst where to start writing
	int SizeY   = std::min(a_Src.GetSizeY() - SrcOffY, GetSizeY() - DstOffY);  // How many blocks to copy

	int SrcOffZ = std::max(0, -a_RelZ);  // Offset in Src where to start reading
	int DstOffZ = std::max(0,  a_RelZ);  // Offset in Dst where to start writing
	int SizeZ   = std::min(a_Src.GetSizeZ() - SrcOffZ, GetSizeZ() - DstOffZ);  // How many blocks to copy

	const NIBBLETYPE * SrcMetas = a_Src.GetBlockMetas();
	NIBBLETYPE * DstMetas = m_BlockMetas;
	bool IsDummyMetas = ((SrcMetas == NULL) || (DstMetas == NULL));
	
	if (IsDummyMetas)
	{
		SrcMetas = new NIBBLETYPE[a_Src.GetBlockCount()];
		DstMetas = new NIBBLETYPE[GetBlockCount()];
	}
	
	switch (a_Strategy)
	{
		case msOverwrite:
		{
			InternalMergeBlocks(
				m_BlockTypes, a_Src.GetBlockTypes(),
				DstMetas, SrcMetas,
				SizeX, SizeY, SizeZ,
				SrcOffX, SrcOffY, SrcOffZ,
				DstOffX, DstOffY, DstOffZ,
				a_Src.GetSizeX(), a_Src.GetSizeY(), a_Src.GetSizeZ(),
				m_SizeX, m_SizeY, m_SizeZ,
				MergeCombinatorOverwrite
			);
			break;
		}  // case msOverwrite
		
		case msFillAir:
		{
			InternalMergeBlocks(
				m_BlockTypes, a_Src.GetBlockTypes(),
				DstMetas, SrcMetas,
				SizeX, SizeY, SizeZ,
				SrcOffX, SrcOffY, SrcOffZ,
				DstOffX, DstOffY, DstOffZ,
				a_Src.GetSizeX(), a_Src.GetSizeY(), a_Src.GetSizeZ(),
				m_SizeX, m_SizeY, m_SizeZ,
				MergeCombinatorFillAir
			);
			break;
		}  // case msFillAir
		
		case msImprint:
		{
			InternalMergeBlocks(
				m_BlockTypes, a_Src.GetBlockTypes(),
				DstMetas, SrcMetas,
				SizeX, SizeY, SizeZ,
				SrcOffX, SrcOffY, SrcOffZ,
				DstOffX, DstOffY, DstOffZ,
				a_Src.GetSizeX(), a_Src.GetSizeY(), a_Src.GetSizeZ(),
				m_SizeX, m_SizeY, m_SizeZ,
				MergeCombinatorImprint
			);
			break;
		}  // case msImprint
		
		case msLake:
		{
			InternalMergeBlocks(
				m_BlockTypes, a_Src.GetBlockTypes(),
				DstMetas, SrcMetas,
				SizeX, SizeY, SizeZ,
				SrcOffX, SrcOffY, SrcOffZ,
				DstOffX, DstOffY, DstOffZ,
				a_Src.GetSizeX(), a_Src.GetSizeY(), a_Src.GetSizeZ(),
				m_SizeX, m_SizeY, m_SizeZ,
				MergeCombinatorLake
			);
			break;
		}  // case msLake
		
		default:
		{
			LOGWARNING("Unknown block area merge strategy: %d", a_Strategy);
			ASSERT(!"Unknown block area merge strategy");
			break;
		}
	}  // switch (a_Strategy)
	
	if (IsDummyMetas)
	{
		delete[] SrcMetas;
		delete[] DstMetas;
	}
}
Пример #18
0
 // Describes how to set the sizes of all the buffers
 static void SetSizes(Arguments<T> &args, Queue&) {
   args.x_size = GetSizeX(args);
 }
Пример #19
0
void FShadowMapPendingTexture::StartEncoding(UWorld* InWorld)
{
	// Create the shadow-map texture.
	UShadowMapTexture2D* Texture = new(Outer) UShadowMapTexture2D(FPostConstructInitializeProperties());
	Texture->Filter			= GUseBilinearLightmaps ? TF_Default : TF_Nearest;
	// Signed distance field textures get stored in linear space, since they need more precision near .5.
	Texture->SRGB			= false;
	Texture->LODGroup		= TEXTUREGROUP_Shadowmap;
	Texture->ShadowmapFlags	= ShadowmapFlags;
	Texture->Source.Init2DWithMipChain(GetSizeX(), GetSizeY(), TSF_BGRA8);
	Texture->MipGenSettings = TMGS_LeaveExistingMips;
	Texture->CompressionNone = true;

	int32 TextureSizeX = Texture->Source.GetSizeX();
	int32 TextureSizeY = Texture->Source.GetSizeY();

	{
		// Create the uncompressed top mip-level.
		TArray< TArray<FFourDistanceFieldSamples> > MipData;
		FShadowMap2D::EncodeSingleTexture(*this, Texture, MipData);

		// Copy the mip-map data into the UShadowMapTexture2D's mip-map array.
		for(int32 MipIndex = 0;MipIndex < MipData.Num();MipIndex++)
		{
			FColor* DestMipData = (FColor*)Texture->Source.LockMip(MipIndex);
			uint32 MipSizeX = FMath::Max(1,TextureSizeX >> MipIndex);
			uint32 MipSizeY = FMath::Max(1,TextureSizeY >> MipIndex);

			for(uint32 Y = 0;Y < MipSizeY;Y++)
			{
				for(uint32 X = 0;X < MipSizeX;X++)
				{
					const FFourDistanceFieldSamples& SourceSample = MipData[MipIndex][Y * MipSizeX + X];
					DestMipData[ Y * MipSizeX + X ] = FColor(SourceSample.Samples[0].Distance, SourceSample.Samples[1].Distance, SourceSample.Samples[2].Distance, SourceSample.Samples[3].Distance);
				}
			}

			Texture->Source.UnlockMip(MipIndex);
		}
	}

	// Update stats.
	int32 TextureSize			= Texture->CalcTextureMemorySizeEnum( TMC_AllMips );
	GNumShadowmapTotalTexels	+= TextureSizeX * TextureSizeY;
	GNumShadowmapTextures++;
	GShadowmapTotalSize			+= TextureSize;
	GShadowmapTotalStreamingSize += (ShadowmapFlags & SMF_Streamed) ? TextureSize : 0;
	UPackage* TexturePackage = Texture->GetOutermost();

	for ( int32 LevelIndex=0; TexturePackage && LevelIndex < InWorld->GetNumLevels(); LevelIndex++ )
	{
		ULevel* Level = InWorld->GetLevel(LevelIndex);
		UPackage* LevelPackage = Level->GetOutermost();
		if ( TexturePackage == LevelPackage )
		{
			Level->ShadowmapTotalSize += float(TextureSize) / 1024.0f;
			break;
		}
	}

	// Update the texture resource.
	Texture->BeginCachePlatformData();
	Texture->FinishCachePlatformData();
	Texture->UpdateResource();
}
Пример #20
0
 // Describes how to set the sizes of all the buffers
 static void SetSizes(Arguments<T> &args) {
   args.x_size = GetSizeX(args);
   args.y_size = GetSizeY(args);
   args.scalar_size = GetSizeDot(args);
 }
Пример #21
0
const C2DPosition<> CDungeon::GetSize()
{
    return C2DPosition<>(GetSizeX(), GetSizeY());
}
Пример #22
0
 // Describes how to set the sizes of all the buffers
 static void SetSizes(Arguments<T> &args) {
   args.x_size = GetSizeX(args);
   args.scalar_size = GetSizeAsum(args);
 }
Пример #23
0
void Margolus::Calculation(cuint& dx, cuint& dy, cuint& dz) {
//#pragma omp parallel for
    for (uint ix = dx; ix < GetSizeX() - 1; ix += 2) {
        for (uint iy = dy; iy < GetSizeY() - 1; iy += 2) {
            for (uint iz = dz; iz < GetSizeZ() - 1; iz += 2) {
                if (CheckEmpty(ix, iy, iz)) {
                    continue;
                }
                blockSize3D = 1;
                CreateRotateNotBlock3D(blocks3D[0], ix, iy, iz);
                if (modifierMove && CheckMod(ix, iy, iz)) {
                    if (CheckActive (ix, iy)) {
                        if (CheckCanRotate3D(ClockWiceX, ix, iy, iz)) {
                            CreateRotateBlock3D(blocks3D[blockSize3D], ClockWiceX, ix, iy, iz, false, true);
                            ++blockSize3D;
                            CreateRotateBlock3D(blocks3D[blockSize3D], ClockWiceX, ix, iy, iz, true, true);
                            ++blockSize3D;
                            CreateRotateBlock3D(blocks3D[blockSize3D], ClockWiceX, ix, iy, iz);
                            ++blockSize3D;
                        }
                        if (CheckCanRotate3D(CounterClockWiceX, ix, iy, iz)) {
                            CreateRotateBlock3D(blocks3D[blockSize3D], CounterClockWiceX, ix, iy, iz, false, true);
                            ++blockSize3D;
                            CreateRotateBlock3D(blocks3D[blockSize3D], CounterClockWiceX, ix, iy, iz, true, true);
                            ++blockSize3D;
                            CreateRotateBlock3D(blocks3D[blockSize3D], CounterClockWiceX, ix, iy, iz);
                            ++blockSize3D;
                        }
                        if (CheckCanRotate3D(ClockWiceY, ix, iy, iz)) {
                            CreateRotateBlock3D(blocks3D[blockSize3D], ClockWiceY, ix, iy, iz, false, true);
                            ++blockSize3D;
                            CreateRotateBlock3D(blocks3D[blockSize3D], ClockWiceY, ix, iy, iz, true, true);
                            ++blockSize3D;
                            CreateRotateBlock3D(blocks3D[blockSize3D], ClockWiceY, ix, iy, iz);
                            ++blockSize3D;
                        }
                        if (CheckCanRotate3D(CounterClockWiceY, ix, iy, iz)) {
                            CreateRotateBlock3D(blocks3D[blockSize3D], CounterClockWiceY, ix, iy, iz, false, true);
                            ++blockSize3D;
                            CreateRotateBlock3D(blocks3D[blockSize3D], CounterClockWiceY, ix, iy, iz, true, true);
                            ++blockSize3D;
                            CreateRotateBlock3D(blocks3D[blockSize3D], CounterClockWiceY, ix, iy, iz);
                            ++blockSize3D;
                        }
                        if (CheckCanRotate3D(ClockWiceZ, ix, iy, iz)) {
                            CreateRotateBlock3D(blocks3D[blockSize3D], ClockWiceZ, ix, iy, iz, false, true);
                            ++blockSize3D;
                            CreateRotateBlock3D(blocks3D[blockSize3D], ClockWiceZ, ix, iy, iz, true, true);
                            ++blockSize3D;
                            CreateRotateBlock3D(blocks3D[blockSize3D], ClockWiceZ, ix, iy, iz);
                            ++blockSize3D;
                        }
                        if (CheckCanRotate3D(CounterClockWiceZ, ix, iy, iz)) {
                            CreateRotateBlock3D(blocks3D[blockSize3D], CounterClockWiceZ, ix, iy, iz, false, true);
                            ++blockSize3D;
                            CreateRotateBlock3D(blocks3D[blockSize3D], CounterClockWiceZ, ix, iy, iz, true, true);
                            ++blockSize3D;
                            CreateRotateBlock3D(blocks3D[blockSize3D], CounterClockWiceZ, ix, iy, iz);
                            ++blockSize3D;
                        }
                    } else {
                        CreateRotateBlock3D(blocks3D[blockSize3D], ClockWiceX, ix, iy, iz, false, true);
                        ++blockSize3D;
                        CreateRotateBlock3D(blocks3D[blockSize3D], CounterClockWiceX, ix, iy, iz, false, true);
                        ++blockSize3D;
                        CreateRotateBlock3D(blocks3D[blockSize3D], ClockWiceY, ix, iy, iz, false, true);
                        ++blockSize3D;
                        CreateRotateBlock3D(blocks3D[blockSize3D], CounterClockWiceY, ix, iy, iz, false, true);
                        ++blockSize3D;
                        CreateRotateBlock3D(blocks3D[blockSize3D], ClockWiceZ, ix, iy, iz, false, true);
                        ++blockSize3D;
                        CreateRotateBlock3D(blocks3D[blockSize3D], CounterClockWiceZ, ix, iy, iz, false, true);
                        ++blockSize3D;
                    }
                } else {
                    if (CheckCanRotate3D(ClockWiceX, ix, iy, iz)) {
                        CreateRotateBlock3D(blocks3D[blockSize3D], ClockWiceX, ix, iy, iz);
                        ++blockSize3D;
                    }
                    if (CheckCanRotate3D(CounterClockWiceX, ix, iy, iz)) {
                        CreateRotateBlock3D(blocks3D[blockSize3D], CounterClockWiceX, ix, iy, iz);
                        ++blockSize3D;
                    }
                    if (CheckCanRotate3D(ClockWiceY, ix, iy, iz)) {
                        CreateRotateBlock3D(blocks3D[blockSize3D], ClockWiceY, ix, iy, iz);
                        ++blockSize3D;
                    }
                    if (CheckCanRotate3D(CounterClockWiceY, ix, iy, iz)) {
                        CreateRotateBlock3D(blocks3D[blockSize3D], CounterClockWiceY, ix, iy, iz);
                        ++blockSize3D;
                    }
                    if (CheckCanRotate3D(ClockWiceZ, ix, iy, iz)) {
                        CreateRotateBlock3D(blocks3D[blockSize3D], ClockWiceZ, ix, iy, iz);
                        ++blockSize3D;
                    }
                    if (CheckCanRotate3D(CounterClockWiceZ, ix, iy, iz)) {
                        CreateRotateBlock3D(blocks3D[blockSize3D], CounterClockWiceZ, ix, iy, iz);
                        ++blockSize3D;
                    }
                }
                double Z = 0.0;
                // + Energy
                for (uint i = 0; i < blockSize3D; ++i) {
                    double energy = CalculationBlockEnergy(blocks3D[i], ix, iy, iz); //кДж/моль
                    blocks3D[i].energy = exp(-energy / (R * *T));
                    Z += blocks3D[i].energy;
                }
                //normalization
                double sumProbability = 0.0;
                double rnd = (double)(rand()) / RAND_MAX;
                for (uint i = 0; i < blockSize3D; ++i) {
                    sumProbability += blocks3D[i].energy / Z;
                    if (rnd <= sumProbability) {
                        ChangeBlock(blocks3D[i], ix, iy, iz);
                        break;
                    }
                }
            }
        }
    }
}
Пример #24
0
// Save the cave in a textfile.
void CellularAutomata::SaveCave()
{
	FrameCave();
	SetCavesGenerated(GetCavesGenerated() + 1);
	FileReader::GetInstance().WriteToFile(cave, GetCavesGenerated(), GetSizeY(), GetSizeX(), GetTimeToGenerate());
}
Пример #25
0
 // Describes how to set the sizes of all the buffers
 static void SetSizes(Arguments<U> &args) {
   args.ap_size = GetSizeAP(args);
   args.x_size = GetSizeX(args);
 }