Пример #1
0
static void DrawClearLandFence(const TileInfo *ti)
{
	/* combine fences into one sprite object */
	StartSpriteCombine();

	int maxz = GetSlopeMaxPixelZ(ti->tileh);

	uint fence_nw = GetFence(ti->tile, DIAGDIR_NW);
	if (fence_nw != 0) {
		int z = GetSlopePixelZInCorner(ti->tileh, CORNER_W);
		SpriteID sprite = _clear_land_fence_sprites[fence_nw - 1] + _fence_mod_by_tileh_nw[ti->tileh];
		AddSortableSpriteToDraw(sprite, PAL_NONE, ti->x, ti->y - 15, 16, 31, maxz - z + 4, ti->z + z, false, 0, 15, -z);
	}

	uint fence_ne = GetFence(ti->tile, DIAGDIR_NE);
	if (fence_ne != 0) {
		int z = GetSlopePixelZInCorner(ti->tileh, CORNER_E);
		SpriteID sprite = _clear_land_fence_sprites[fence_ne - 1] + _fence_mod_by_tileh_ne[ti->tileh];
		AddSortableSpriteToDraw(sprite, PAL_NONE, ti->x - 15, ti->y, 31, 16, maxz - z + 4, ti->z + z, false, 15, 0, -z);
	}

	uint fence_sw = GetFence(ti->tile, DIAGDIR_SW);
	uint fence_se = GetFence(ti->tile, DIAGDIR_SE);

	if (fence_sw != 0 || fence_se != 0) {
		int z = GetSlopePixelZInCorner(ti->tileh, CORNER_S);

		if (fence_sw != 0) {
			SpriteID sprite = _clear_land_fence_sprites[fence_sw - 1] + _fence_mod_by_tileh_sw[ti->tileh];
			AddSortableSpriteToDraw(sprite, PAL_NONE, ti->x, ti->y, 16, 16, maxz - z + 4, ti->z + z, false, 0, 0, -z);
		}

		if (fence_se != 0) {
			SpriteID sprite = _clear_land_fence_sprites[fence_se - 1] + _fence_mod_by_tileh_se[ti->tileh];
			AddSortableSpriteToDraw(sprite, PAL_NONE, ti->x, ti->y, 16, 16, maxz - z + 4, ti->z + z, false, 0, 0, -z);
		}
	}
	EndSpriteCombine();
}
Пример #2
0
static void DrawClearLandFence(const TileInfo *ti)
{
	/* combine fences into one sprite object */
	StartSpriteCombine();

	int maxz = GetSlopeMaxPixelZ(ti->tileh);

	bool fence_nw = GetFenceNW(ti->tile) != 0;
	if (fence_nw) {
		int z = GetSlopePixelZInCorner(ti->tileh, CORNER_W);
		SpriteID sprite = _clear_land_fence_sprites[GetFenceNW(ti->tile) - 1] + _fence_mod_by_tileh_nw[ti->tileh];
		AddSortableSpriteToDraw(sprite, PAL_NONE, ti->x, ti->y - 15, 16, 31, maxz - z + 4, ti->z + z, false, 0, 15, -z);
	}

	bool fence_ne = GetFenceNE(ti->tile) != 0;
	if (fence_ne) {
		int z = GetSlopePixelZInCorner(ti->tileh, CORNER_E);
		SpriteID sprite = _clear_land_fence_sprites[GetFenceNE(ti->tile) - 1] + _fence_mod_by_tileh_ne[ti->tileh];
		AddSortableSpriteToDraw(sprite, PAL_NONE, ti->x - 15, ti->y, 31, 16, maxz - z + 4, ti->z + z, false, 15, 0, -z);
	}

	bool fence_sw = GetFenceSW(ti->tile) != 0;
	bool fence_se = GetFenceSE(ti->tile) != 0;

	if (fence_sw || fence_se) {
		int z = GetSlopePixelZInCorner(ti->tileh, CORNER_S);

		if (fence_sw) {
			SpriteID sprite = _clear_land_fence_sprites[GetFenceSW(ti->tile) - 1] + _fence_mod_by_tileh_sw[ti->tileh];
			AddSortableSpriteToDraw(sprite, PAL_NONE, ti->x, ti->y, 16, 16, maxz - z + 4, ti->z + z, false, 0, 0, -z);
		}

		if (fence_se) {
			SpriteID sprite = _clear_land_fence_sprites[GetFenceSE(ti->tile) - 1] + _fence_mod_by_tileh_se[ti->tileh];
			AddSortableSpriteToDraw(sprite, PAL_NONE, ti->x, ti->y, 16, 16, maxz - z + 4, ti->z + z, false, 0, 0, -z);
		}
	}
	EndSpriteCombine();
}