void Entity::ScriptMoveToEntity( Entity* entity ) { m_State = Entity::WALKMESH; m_MovePosition = entity->GetPosition(); m_MoveEntity = entity; m_MoveStopDistance = GetSolidRadius() + entity->GetSolidRadius(); LOG_TRIVIAL( "[SCRIPT] Entity \"" + m_Name + "\" set move to entity \"" + entity->GetName() + "\"." ); }
void Entity::Update() { if(m_MoveEntity != nullptr) { m_MovePosition = m_MoveEntity->GetPosition(); m_MoveStopDistance = GetSolidRadius() + m_MoveEntity->GetSolidRadius(); } if(m_TurnEntity != nullptr) { Ogre::Degree angle = GetDirectionToEntity(m_TurnEntity); angle = CalculateTurnAngle(m_TurnDirectionStart, angle); m_TurnDirectionEnd = angle; } }