inline void *_GetFunction(void *pthis, int id) { void **vtbl=GetVTable(pthis, Offsets.GetBase()); int **ivtbl=(int **)vtbl; void *func=ivtbl[hooklist[id].vtid]; // Iterate through the hooks for the id, see if the function is found CVector<Hook *>::iterator end=hooks[id].end(); for (CVector<Hook *>::iterator i=hooks[id].begin(); i!=end; ++i) { // If the function points to a trampoline, then return the original // function. if (func==(*i)->tramp) { return (*i)->func; } } // this is an original function return func; }
void CHamSpecialBotHandler::CheckClientKeyValue(int &clientIndex, char *infobuffer, const char *key, const char *value) { if(m_specialbot_vtable != NULL) return; edict_t *pEdict = MF_GetPlayerEdict(clientIndex); if((pEdict->v.flags & FL_FAKECLIENT) != FL_FAKECLIENT) { const char *auth = GETPLAYERAUTHID(pEdict); if (auth && (strcmp(auth, "BOT") != 0)) return; } if(strcmp(key, "*bot") != 0 || strcmp(value, "1") != 0) return; m_specialbot_vtable = GetVTable(pEdict->pvPrivateData, Offsets.GetBase()); if(m_RHP_list.empty()) return; for (size_t i = 0; i < m_RHP_list.length(); ++i) { CRegisterHamParams *item = m_RHP_list.at(i); RegisterChecked(item->amx, item->func, item->function, item->post, item->fwd); delete item; } m_RHP_list.clear(); }
inline void *_GetFunction(void *pthis, int id) { void **vtbl=GetVTable(pthis, Offsets.GetBase()); int **ivtbl=(int **)vtbl; void *func=ivtbl[hooklist[id].vtid]; // Iterate through the hooks for the id, see if the function is found for (size_t i = 0; i < hooks[id].length(); ++i) { // If the function points to a trampoline, then return the original // function. if (func == hooks[id].at(i)->tramp) { return hooks[id].at(i)->func; } } // this is an original function return func; }
// RegisterHamFromEntity(Ham:function, EntityId, const Callback[], Post=0); static cell AMX_NATIVE_CALL RegisterHamFromEntity(AMX *amx, cell *params) { // Make sure the function we're requesting is within bounds int func=params[1]; int post=params[4]; CHECK_FUNCTION(func); char *function=MF_GetAmxString(amx, params[3], 0, NULL); int entid=params[2]; char classname[64]; // Check the entity edict_t *Entity=INDEXENT_NEW(entid); if (Entity->pvPrivateData == NULL) { MF_LogError(amx, AMX_ERR_NATIVE,"Failed to retrieve classtype for entity id \"%d\", hook for \"%s\" not active.",entid,function); return 0; } void **vtable=GetVTable(Entity->pvPrivateData, Offsets.GetBase()); if (vtable == NULL) { MF_LogError(amx, AMX_ERR_NATIVE,"Failed to retrieve vtable for entity id \"%d\", hook for \"%s\" not active.",entid,function); return 0; } // Verify that the function is valid // Don't fail the plugin if this fails, just emit a normal error int fwd=hooklist[func].makefunc(amx, function); if (fwd == -1) { MF_LogError(amx, AMX_ERR_NATIVE, "Function %s not found.", function); return 0; } // We've passed all tests... int **ivtable=(int **)vtable; void *vfunction=(void *)ivtable[hooklist[func].vtid]; // Check the list of this function's hooks, see if the function we have is a hook CVector<Hook *>::iterator end=hooks[func].end(); for (CVector<Hook *>::iterator i=hooks[func].begin(); i!=end; ++i) { if ((*i)->tramp == vfunction) { // Yes, this function is hooked Forward *pfwd=new Forward(fwd); if (post) { (*i)->post.push_back(pfwd); } else { (*i)->pre.push_back(pfwd); } return reinterpret_cast<cell>(pfwd); } } // Note down the classname for the given class // It may very well be wrong (such as lots of TS weapons have the same classname) // but it's the best we can do, and better than nothing. // (only used for display) snprintf(classname, sizeof(classname) - 1, "%s", STRING(Entity->v.classname)); // If we got here, the function is not hooked Hook *hook=new Hook(vtable, hooklist[func].vtid, hooklist[func].targetfunc, hooklist[func].isvoid, hooklist[func].paramcount, classname); hooks[func].push_back(hook); Forward *pfwd=new Forward(fwd); if (post) { hook->post.push_back(pfwd); } else { hook->pre.push_back(pfwd); } return reinterpret_cast<cell>(pfwd); }
static cell AMX_NATIVE_CALL RegisterHam(AMX *amx, cell *params) { // Make sure the function we're requesting is within bounds int func=params[1]; int post=params[4]; CHECK_FUNCTION(func); char *function=MF_GetAmxString(amx, params[3], 0, NULL); char *classname=MF_GetAmxString(amx, params[2], 1, NULL); // Check the entity // create an entity, assign it the gamedll's class, hook it and destroy it edict_t *Entity=CREATE_ENTITY(); CALL_GAME_ENTITY(PLID,classname,&Entity->v); if (Entity->pvPrivateData == NULL) { REMOVE_ENTITY(Entity); MF_LogError(amx, AMX_ERR_NATIVE,"Failed to retrieve classtype for \"%s\", hook for \"%s\" not active.",classname,function); return 0; } void **vtable=GetVTable(Entity->pvPrivateData, Offsets.GetBase()); REMOVE_ENTITY(Entity); if (vtable == NULL) { MF_LogError(amx, AMX_ERR_NATIVE,"Failed to retrieve vtable for \"%s\", hook for \"%s\" not active.",classname,function); return 0; } // Verify that the function is valid // Don't fail the plugin if this fails, just emit a normal error int fwd=hooklist[func].makefunc(amx, function); if (fwd == -1) { MF_LogError(amx, AMX_ERR_NATIVE, "Function %s not found.", function); return 0; } // We've passed all tests... int **ivtable=(int **)vtable; void *vfunction=(void *)ivtable[hooklist[func].vtid]; // Check the list of this function's hooks, see if the function we have is a hook CVector<Hook *>::iterator end=hooks[func].end(); for (CVector<Hook *>::iterator i=hooks[func].begin(); i!=end; ++i) { if ((*i)->tramp == vfunction) { // Yes, this function is hooked Forward *pfwd=new Forward(fwd); if (post) { (*i)->post.push_back(pfwd); } else { (*i)->pre.push_back(pfwd); } return reinterpret_cast<cell>(pfwd); } } // If we got here, the function is not hooked Hook *hook=new Hook(vtable, hooklist[func].vtid, hooklist[func].targetfunc, hooklist[func].isvoid, hooklist[func].paramcount, classname); hooks[func].push_back(hook); Forward *pfwd=new Forward(fwd); if (post) { hook->post.push_back(pfwd); } else { hook->pre.push_back(pfwd); } return reinterpret_cast<cell>(pfwd); }
HRESULT STDMETHODCALLTYPE SwapPresentHook(UINT syncInterval, UINT flags) { IDXGISwapChain *swap = (IDXGISwapChain*)this; if(lpCurrentSwap == NULL && !bTargetAcquired) { lpCurrentSwap = swap; SetupD3D11(swap); bTargetAcquired = true; } if(lpCurrentSwap == swap) { ID3D11Device *device = NULL; HRESULT chi; if(SUCCEEDED(chi = swap->GetDevice(__uuidof(ID3D11Device), (void**)&device))) { if(!lpCurrentDevice) { lpCurrentDevice = device; oldD3D11Release = GetVTable(device, (8/4)); newD3D11Release = ConvertClassProcToFarproc((CLASSPROC)&D3D11Override::DeviceReleaseHook); SetVTable(device, (8/4), newD3D11Release); } ID3D11DeviceContext *context; device->GetImmediateContext(&context); if(!bHasTextures && bCapturing) { if(dxgiFormat) { if(!hwndReceiver) hwndReceiver = FindWindow(RECEIVER_WINDOWCLASS, NULL); if(hwndReceiver) { D3D11_TEXTURE2D_DESC texDesc; ZeroMemory(&texDesc, sizeof(texDesc)); texDesc.Width = d3d11CaptureInfo.cx; texDesc.Height = d3d11CaptureInfo.cy; texDesc.MipLevels = 1; texDesc.ArraySize = 1; texDesc.Format = dxgiFormat; texDesc.SampleDesc.Count = 1; texDesc.Usage = D3D11_USAGE_STAGING; texDesc.CPUAccessFlags = D3D11_CPU_ACCESS_READ; bool bSuccess = true; UINT pitch; for(UINT i=0; i<2; i++) { HRESULT ching; if(FAILED(ching = device->CreateTexture2D(&texDesc, NULL, &d3d11Textures[i]))) { bSuccess = false; break; } if(i == 0) { ID3D11Resource *resource; if(FAILED(d3d11Textures[i]->QueryInterface(__uuidof(ID3D11Resource), (void**)&resource))) { bSuccess = false; break; } D3D11_MAPPED_SUBRESOURCE map; if(FAILED(context->Map(resource, 0, D3D11_MAP_READ, 0, &map))) { bSuccess = false; break; } pitch = map.RowPitch; context->Unmap(resource, 0); resource->Release(); } } if(bSuccess) { d3d11CaptureInfo.mapID = InitializeSharedMemory(pitch*d3d11CaptureInfo.cy, &d3d11CaptureInfo.mapSize, ©Data, textureBuffers); if(!d3d11CaptureInfo.mapID) bSuccess = false; } if(bSuccess) { bHasTextures = true; d3d11CaptureInfo.captureType = CAPTURETYPE_MEMORY; d3d11CaptureInfo.hwndSender = hwndSender; d3d11CaptureInfo.pitch = pitch; d3d11CaptureInfo.bFlip = FALSE; PostMessage(hwndReceiver, RECEIVER_NEWCAPTURE, 0, (LPARAM)&d3d11CaptureInfo); } else { for(UINT i=0; i<2; i++) { SafeRelease(d3d11Textures[i]); if(textureBuffers[i]) { free(textureBuffers[i]); textureBuffers[i] = NULL; } } } } } } if(bHasTextures) { if(bCapturing) { DWORD nextCapture = curCapture == 0 ? 1 : 0; ID3D11Texture2D *texture = d3d11Textures[curCapture]; ID3D11Resource *backBuffer = NULL; if(SUCCEEDED(swap->GetBuffer(0, IID_ID3D11Resource, (void**)&backBuffer))) { if(bIsMultisampled) context->ResolveSubresource(texture, 0, backBuffer, 0, dxgiFormat); else context->CopyResource(texture, backBuffer); backBuffer->Release(); ID3D11Texture2D *lastTexture = d3d11Textures[nextCapture]; ID3D11Resource *resource; if(SUCCEEDED(lastTexture->QueryInterface(__uuidof(ID3D11Resource), (void**)&resource))) { D3D11_MAPPED_SUBRESOURCE map; if(SUCCEEDED(context->Map(resource, 0, D3D11_MAP_READ, 0, &map))) { LPBYTE *pTextureBuffer = NULL; int lastRendered = -1; //under no circumstances do we -ever- allow a stall if(WaitForSingleObject(textureMutexes[curCapture], 0) == WAIT_OBJECT_0) lastRendered = (int)curCapture; else if(WaitForSingleObject(textureMutexes[nextCapture], 0) == WAIT_OBJECT_0) lastRendered = (int)nextCapture; if(lastRendered != -1) { SSECopy(textureBuffers[lastRendered], map.pData, map.RowPitch*d3d11CaptureInfo.cy); ReleaseMutex(textureMutexes[lastRendered]); } context->Unmap(resource, 0); copyData->lastRendered = (UINT)lastRendered; } resource->Release(); } } curCapture = nextCapture; } else ClearD3D11Data(); } device->Release(); context->Release(); } } gi11swapPresent.Unhook(); HRESULT hRes = swap->Present(syncInterval, flags); gi11swapPresent.Rehook(); return hRes; }
static cell AMX_NATIVE_CALL RegisterHam(AMX *amx, cell *params) { // Make sure the function we're requesting is within bounds int func=params[1]; int post=params[4]; CHECK_FUNCTION(func); char *function=MF_GetAmxString(amx, params[3], 0, NULL); char *classname=MF_GetAmxString(amx, params[2], 1, NULL); // Check the entity // create an entity, assign it the gamedll's class, hook it and destroy it edict_t *Entity=CREATE_ENTITY(); CALL_GAME_ENTITY(PLID,classname,&Entity->v); if (Entity->pvPrivateData == NULL) { REMOVE_ENTITY(Entity); MF_LogError(amx, AMX_ERR_NATIVE,"Failed to retrieve classtype for \"%s\", hook for \"%s\" not active.",classname,function); return 0; } void **vtable=GetVTable(Entity->pvPrivateData, Offsets.GetBase()); REMOVE_ENTITY(Entity); if (vtable == NULL) { MF_LogError(amx, AMX_ERR_NATIVE,"Failed to retrieve vtable for \"%s\", hook for \"%s\" not active.",classname,function); return 0; } // Verify that the function is valid // Don't fail the plugin if this fails, just emit a normal error int fwd=hooklist[func].makefunc(amx, function); if (fwd == -1) { MF_LogError(amx, AMX_ERR_NATIVE, "Function %s not found.", function); return 0; } bool enableSpecialBot = false; // Old plugin doesn't have this param. if (*params / sizeof(cell) == 5) { enableSpecialBot = params[5] > 0; } Forward *pfwd = new Forward(fwd); // We've passed all tests... if (strcmp(classname, "player") == 0 && enableSpecialBot) { SpecialbotHandler.RegisterHamSpecialBot(amx, func, function, post, pfwd); } int **ivtable=(int **)vtable; void *vfunction=(void *)ivtable[hooklist[func].vtid]; // Check the list of this function's hooks, see if the function we have is a hook for (size_t i = 0; i < hooks[func].length(); ++i) { if (hooks[func].at(i)->tramp == vfunction) { // Yes, this function is hooked if (post) { hooks[func].at(i)->post.append(pfwd); } else { hooks[func].at(i)->pre.append(pfwd); } return reinterpret_cast<cell>(pfwd); } } // If we got here, the function is not hooked Hook *hook = new Hook(vtable, hooklist[func].vtid, hooklist[func].targetfunc, hooklist[func].isvoid, hooklist[func].needsretbuf, hooklist[func].paramcount, classname); hooks[func].append(hook); if (post) { hook->post.append(pfwd); } else { hook->pre.append(pfwd); } return reinterpret_cast<cell>(pfwd); }