Пример #1
0
ABC_NAMESPACE_IMPL_START

////////////////////////////////////////////////////////////////////////
///                        DECLARATIONS                              ///
////////////////////////////////////////////////////////////////////////

////////////////////////////////////////////////////////////////////////
///                     FUNCTION DEFINITIONS                         ///
////////////////////////////////////////////////////////////////////////

/**Function*************************************************************

  Synopsis    [Mark GIA nodes that feed into POs.]

  Description [Returns the array of classes of remaining registers.]
               
  SideEffects []

  SeeAlso     []

***********************************************************************/
void Gia_ManMarkSeqGiaWithBoxes_rec( Gia_Man_t * p, Gia_Obj_t * pObj, Vec_Int_t * vRoots )
{
    Tim_Man_t * pManTime = (Tim_Man_t *)p->pManTime;
    int i, iBox, nBoxIns, nBoxOuts, iShift, nRealCis;
    if ( Gia_ObjIsTravIdCurrent(p, pObj) )
        return;
    Gia_ObjSetTravIdCurrent(p, pObj);
    if ( Gia_ObjIsAnd(pObj) )
    {
        Gia_ManMarkSeqGiaWithBoxes_rec( p, Gia_ObjFanin0(pObj), vRoots );
        Gia_ManMarkSeqGiaWithBoxes_rec( p, Gia_ObjFanin1(pObj), vRoots );
        return;
    }
    assert( Gia_ObjIsCi(pObj) );
    nRealCis = Tim_ManPiNum(pManTime);
    if ( Gia_ObjCioId(pObj) < nRealCis )
    {
        int nRegs = Gia_ManRegBoxNum(p);
        int iFlop = Gia_ObjCioId(pObj) - (nRealCis - nRegs);
        assert( iFlop >= 0 && iFlop < nRegs );
        pObj = Gia_ManCo( p, Gia_ManPoNum(p) - nRegs + iFlop );
        Vec_IntPush( vRoots, Gia_ObjId(p, pObj) );
        return;
    }
    // get the box
    iBox = Tim_ManBoxForCi( pManTime, Gia_ObjCioId(pObj) );
    nBoxIns = Tim_ManBoxInputNum(pManTime, iBox);
    nBoxOuts = Tim_ManBoxOutputNum(pManTime, iBox);
    // mark all outputs
    iShift = Tim_ManBoxOutputFirst(pManTime, iBox);
    for ( i = 0; i < nBoxOuts; i++ )
        Gia_ObjSetTravIdCurrent(p, Gia_ManCi(p, iShift + i));
    // traverse from inputs
    iShift = Tim_ManBoxInputFirst(pManTime, iBox);
    for ( i = 0; i < nBoxIns; i++ )
        Gia_ObjSetTravIdCurrent(p, Gia_ManCo(p, iShift + i));
    for ( i = 0; i < nBoxIns; i++ )
        Gia_ManMarkSeqGiaWithBoxes_rec( p, Gia_ObjFanin0(Gia_ManCo(p, iShift + i)), vRoots );
}
Пример #2
0
/**Function*************************************************************

  Synopsis    [Computes partitioning of registers.]

  Description []
               
  SideEffects []

  SeeAlso     []

***********************************************************************/
Gia_Man_t * Gia_ManRegCreatePart( Gia_Man_t * p, Vec_Int_t * vPart, int * pnCountPis, int * pnCountRegs, int ** ppMapBack )
{
    Gia_Man_t * pNew;
    Gia_Obj_t * pObj;
    Vec_Int_t * vNodes, * vRoots;
    int i, iOut, nCountPis, nCountRegs;
    int * pMapBack;
    // collect/mark nodes/PIs in the DFS order from the roots
    Gia_ManIncrementTravId( p );
    vRoots  = Vec_IntAlloc( Vec_IntSize(vPart) );
    Vec_IntForEachEntry( vPart, iOut, i )
        Vec_IntPush( vRoots, Gia_ObjId(p, Gia_ManCo(p, Gia_ManPoNum(p)+iOut)) );
    vNodes = Gia_ManCollectNodesCis( p, Vec_IntArray(vRoots), Vec_IntSize(vRoots) );
    Vec_IntFree( vRoots );
    // unmark register outputs
    Vec_IntForEachEntry( vPart, iOut, i )
        Gia_ObjSetTravIdPrevious( p, Gia_ManCi(p, Gia_ManPiNum(p)+iOut) );
    // count pure PIs
    nCountPis = nCountRegs = 0;
    Gia_ManForEachPi( p, pObj, i )
        nCountPis += Gia_ObjIsTravIdCurrent(p, pObj);
    // count outputs of other registers
    Gia_ManForEachRo( p, pObj, i )
        nCountRegs += Gia_ObjIsTravIdCurrent(p, pObj); // should be !Gia_... ???
    if ( pnCountPis )
        *pnCountPis = nCountPis;
    if ( pnCountRegs )
        *pnCountRegs = nCountRegs;
    // clean old manager
    Gia_ManFillValue(p);
    Gia_ManConst0(p)->Value = 0;
    // create the new manager
    pNew = Gia_ManStart( Vec_IntSize(vNodes) );
    // create the PIs
    Gia_ManForEachCi( p, pObj, i )
        if ( Gia_ObjIsTravIdCurrent(p, pObj) )
            pObj->Value = Gia_ManAppendCi(pNew);
    // add variables for the register outputs
    // create fake POs to hold the register outputs
    Vec_IntForEachEntry( vPart, iOut, i )
    {
        pObj = Gia_ManCi(p, Gia_ManPiNum(p)+iOut);
        pObj->Value = Gia_ManAppendCi(pNew);
        Gia_ManAppendCo( pNew, pObj->Value );
        Gia_ObjSetTravIdCurrent( p, pObj ); // added
    }
Пример #3
0
ABC_NAMESPACE_IMPL_START


////////////////////////////////////////////////////////////////////////
///                        DECLARATIONS                              ///
////////////////////////////////////////////////////////////////////////

////////////////////////////////////////////////////////////////////////
///                     FUNCTION DEFINITIONS                         ///
////////////////////////////////////////////////////////////////////////

/**Function*************************************************************

  Synopsis    [Computes miter for ECO with given root node and fanins.]

  Description []
               
  SideEffects []

  SeeAlso     []

***********************************************************************/
Gia_Man_t * Bmc_EcoMiter( Gia_Man_t * pGold, Gia_Man_t * pOld, Vec_Int_t * vFans )
{
    Gia_Man_t * pNew, * pTemp;
    Gia_Obj_t * pRoot = Gia_ObjFanin0( Gia_ManPo(pOld, Gia_ManPoNum(pOld)-1) ); // fanin of the last PO
    Gia_Obj_t * pObj;
    int i, NewPi, Miter;
    assert( Gia_ManCiNum(pGold) == Gia_ManCiNum(pOld) );
    assert( Gia_ManCoNum(pGold) == Gia_ManCoNum(pOld) - 1 );
    assert( Gia_ObjIsAnd(pRoot) );
    // create the miter
    pNew = Gia_ManStart( 3 * Gia_ManObjNum(pGold) );
    pNew->pName = Abc_UtilStrsav( pGold->pName );
    Gia_ManHashAlloc( pNew );
    // copy gold
    Gia_ManConst0(pGold)->Value = 0;
    Gia_ManForEachCi( pGold, pObj, i )
        pObj->Value = Gia_ManAppendCi( pNew );
    NewPi = Gia_ManAppendCi( pNew );
    Gia_ManForEachAnd( pGold, pObj, i )
        pObj->Value = Gia_ManHashAnd( pNew, Gia_ObjFanin0Copy(pObj), Gia_ObjFanin1Copy(pObj) );
    Gia_ManForEachCo( pGold, pObj, i )
        pObj->Value = Gia_ObjFanin0Copy( pObj );
    // create onset
    Gia_ManConst0(pOld)->Value = 0;
    Gia_ManForEachCi( pOld, pObj, i )
        pObj->Value = Gia_ManCi(pGold, i)->Value;
    Gia_ManForEachAnd( pOld, pObj, i )
        if ( pObj == pRoot )
            pObj->Value = NewPi;
        else
            pObj->Value = Gia_ManHashAnd( pNew, Gia_ObjFanin0Copy(pObj), Gia_ObjFanin1Copy(pObj) );
    Gia_ManForEachCo( pOld, pObj, i )
        pObj->Value = Gia_ObjFanin0Copy( pObj );
    Gia_ManForEachCo( pGold, pObj, i )
        Gia_ManAppendCo( pNew, Gia_ManHashXor(pNew, pObj->Value, Gia_ManCo(pOld, i)->Value) );
    // create offset
    Gia_ManForEachAnd( pOld, pObj, i )
        if ( pObj == pRoot )
            pObj->Value = Abc_LitNot(NewPi);
        else
            pObj->Value = Gia_ManHashAnd( pNew, Gia_ObjFanin0Copy(pObj), Gia_ObjFanin1Copy(pObj) );
    Gia_ManForEachCo( pOld, pObj, i )
        pObj->Value = Gia_ObjFanin0Copy( pObj );
    Miter = 0;
    Gia_ManForEachCo( pGold, pObj, i )
        Miter = Gia_ManHashOr( pNew, Miter, Gia_ManHashXor(pNew, pObj->Value, Gia_ManCo(pOld, i)->Value) );
    Gia_ManAppendCo( pNew, Miter );
    // add outputs for the nodes
    Gia_ManForEachObjVec( vFans, pOld, pObj, i )
        Gia_ManAppendCo( pNew, pObj->Value );
    // cleanup
    pNew = Gia_ManCleanup( pTemp = pNew );
    Gia_ManStop( pTemp );
    assert( Gia_ManPiNum(pNew) == Gia_ManCiNum(pGold) + 1 );
    assert( Gia_ManPoNum(pNew) == Gia_ManCoNum(pGold) + 1 + Vec_IntSize(vFans) );
    return pNew;
}
Пример #4
0
 // add real POs for the registers
 Vec_IntForEachEntry( vPart, iOut, i )
 {
     pObj = Gia_ManCo( p, Gia_ManPoNum(p)+iOut );
     Gia_ManAppendCo( pNew, Gia_ObjFanin0Copy(pObj) );
 }
Пример #5
0
Vec_Int_t * Gia_ManOrderWithBoxes( Gia_Man_t * p )
{
    Tim_Man_t * pManTime = (Tim_Man_t *)p->pManTime;
    Vec_Int_t * vNodes;
    Gia_Obj_t * pObj;
    int i, k, curCi, curCo;
    assert( pManTime != NULL );
    assert( Gia_ManIsNormalized( p ) );
    // start trav IDs
    Gia_ManIncrementTravId( p );
    // start the array
    vNodes = Vec_IntAlloc( Gia_ManObjNum(p) );
    // include constant
    Vec_IntPush( vNodes, 0 );
    Gia_ObjSetTravIdCurrent( p, Gia_ManConst0(p) );
    // include primary inputs
    for ( i = 0; i < Tim_ManPiNum(pManTime); i++ )
    {
        pObj = Gia_ManCi( p, i );
        Vec_IntPush( vNodes, Gia_ObjId(p, pObj) );
        Gia_ObjSetTravIdCurrent( p, pObj );
        assert( Gia_ObjId(p, pObj) == i+1 );
    }
    // for each box, include box nodes
    curCi = Tim_ManPiNum(pManTime);
    curCo = 0;
    for ( i = 0; i < Tim_ManBoxNum(pManTime); i++ )
    {
        // add internal nodes
        for ( k = 0; k < Tim_ManBoxInputNum(pManTime, i); k++ )
        {
            pObj = Gia_ManCo( p, curCo + k );
            if ( Gia_ManOrderWithBoxes_rec( p, Gia_ObjFanin0(pObj), vNodes ) )
            {
                int iCiNum  = p->iData2;
                int iBoxNum = Tim_ManBoxFindFromCiNum( pManTime, iCiNum );
                printf( "The command has to terminate. Boxes are not in a topological order.\n" );
                printf( "The following information may help debugging (numbers are 0-based):\n" );
                printf( "Input %d of BoxA %d (1stCI = %d; 1stCO = %d) has TFI with CI %d,\n", 
                    k, i, Tim_ManBoxOutputFirst(pManTime, i), Tim_ManBoxInputFirst(pManTime, i), iCiNum );
                printf( "which corresponds to output %d of BoxB %d (1stCI = %d; 1stCO = %d).\n", 
                    iCiNum - Tim_ManBoxOutputFirst(pManTime, iBoxNum), iBoxNum, 
                    Tim_ManBoxOutputFirst(pManTime, iBoxNum), Tim_ManBoxInputFirst(pManTime, iBoxNum) );
                printf( "In a correct topological order, BoxB should precede BoxA.\n" );
                Vec_IntFree( vNodes );
                p->iData2 = 0;
                return NULL;
            }
        }
        // add POs corresponding to box inputs
        for ( k = 0; k < Tim_ManBoxInputNum(pManTime, i); k++ )
        {
            pObj = Gia_ManCo( p, curCo + k );
            Vec_IntPush( vNodes, Gia_ObjId(p, pObj) );
        }
        curCo += Tim_ManBoxInputNum(pManTime, i);
        // add PIs corresponding to box outputs
        for ( k = 0; k < Tim_ManBoxOutputNum(pManTime, i); k++ )
        {
            pObj = Gia_ManCi( p, curCi + k );
            Vec_IntPush( vNodes, Gia_ObjId(p, pObj) );
            Gia_ObjSetTravIdCurrent( p, pObj );
        }
        curCi += Tim_ManBoxOutputNum(pManTime, i);
    }
    // add remaining nodes
    for ( i = Tim_ManCoNum(pManTime) - Tim_ManPoNum(pManTime); i < Tim_ManCoNum(pManTime); i++ )
    {
        pObj = Gia_ManCo( p, i );
        Gia_ManOrderWithBoxes_rec( p, Gia_ObjFanin0(pObj), vNodes );
    }
    // add POs
    for ( i = Tim_ManCoNum(pManTime) - Tim_ManPoNum(pManTime); i < Tim_ManCoNum(pManTime); i++ )
    {
        pObj = Gia_ManCo( p, i );
        Vec_IntPush( vNodes, Gia_ObjId(p, pObj) );
    }
    curCo += Tim_ManPoNum(pManTime);
    // verify counts
    assert( curCi == Gia_ManCiNum(p) );
    assert( curCo == Gia_ManCoNum(p) );
    //assert( Vec_IntSize(vNodes) == Gia_ManObjNum(p) );
    return vNodes;
}