/**Function************************************************************* Synopsis [] Description [] SideEffects [] SeeAlso [] ***********************************************************************/ Gia_Man_t * Gia_ManFaultUnfold( Gia_Man_t * p, int fUseMuxes ) { Gia_Man_t * pNew, * pTemp; Gia_Obj_t * pObj; int i, iCtrl, iThis; pNew = Gia_ManStart( (2 + 3 * fUseMuxes) * Gia_ManObjNum(p) ); pNew->pName = Abc_UtilStrsav( p->pName ); Gia_ManHashAlloc( pNew ); Gia_ManConst0(p)->Value = 0; // add first timeframe Gia_ManForEachRo( p, pObj, i ) pObj->Value = Gia_ManAppendCi( pNew ); Gia_ManForEachPi( p, pObj, i ) pObj->Value = Gia_ManAppendCi( pNew ); Gia_ManForEachAnd( p, pObj, i ) pObj->Value = Gia_ManHashAnd( pNew, Gia_ObjFanin0Copy(pObj), Gia_ObjFanin1Copy(pObj) ); Gia_ManForEachCo( p, pObj, i ) pObj->Value = Gia_ObjFanin0Copy(pObj); // add second timeframe Gia_ManForEachRo( p, pObj, i ) pObj->Value = Gia_ObjRoToRi(p, pObj)->Value; Gia_ManForEachPi( p, pObj, i ) pObj->Value = Gia_ManAppendCi( pNew ); Gia_ManForEachAnd( p, pObj, i ) { iCtrl = Gia_ManAppendCi(pNew); iThis = Gia_ManHashAnd( pNew, Gia_ObjFanin0Copy(pObj), Gia_ObjFanin1Copy(pObj) ); if ( fUseMuxes ) pObj->Value = Gia_ManHashMux( pNew, iCtrl, pObj->Value, iThis ); else pObj->Value = iThis; }
void Gia_ManPrintTents( Gia_Man_t * p ) { Vec_Int_t * vObjs; Gia_Obj_t * pObj; int t, i, iObjId, nSizePrev, nSizeCurr; assert( Gia_ManPoNum(p) > 0 ); vObjs = Vec_IntAlloc( 100 ); // save constant class Gia_ManIncrementTravId( p ); Gia_ObjSetTravIdCurrent( p, Gia_ManConst0(p) ); Vec_IntPush( vObjs, 0 ); // create starting root nSizePrev = Vec_IntSize(vObjs); Gia_ManForEachPo( p, pObj, i ) Gia_ManPrintTents_rec( p, pObj, vObjs ); // build tents printf( "Tents: " ); for ( t = 1; nSizePrev < Vec_IntSize(vObjs); t++ ) { nSizeCurr = Vec_IntSize(vObjs); Vec_IntForEachEntryStartStop( vObjs, iObjId, i, nSizePrev, nSizeCurr ) if ( Gia_ObjIsRo(p, Gia_ManObj(p, iObjId)) ) Gia_ManPrintTents_rec( p, Gia_ObjRoToRi(p, Gia_ManObj(p, iObjId)), vObjs ); printf( "%d=%d ", t, nSizeCurr - nSizePrev ); nSizePrev = nSizeCurr; } printf( " Unused=%d\n", Gia_ManObjNum(p) - Vec_IntSize(vObjs) ); Vec_IntFree( vObjs ); // the remaining objects are PIs without fanout // Gia_ManForEachObj( p, pObj, i ) // if ( !Gia_ObjIsTravIdCurrent(p, pObj) ) // Gia_ObjPrint( p, pObj ); }
ABC_NAMESPACE_IMPL_START //////////////////////////////////////////////////////////////////////// /// DECLARATIONS /// //////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////// /// FUNCTION DEFINITIONS /// //////////////////////////////////////////////////////////////////////// /**Function************************************************************* Synopsis [Marks objects reachables from Const0 and PIs/ Description [] SideEffects [] SeeAlso [] ***********************************************************************/ int Gia_ManMarkAutonomous_rec( Gia_Man_t * p, Gia_Obj_t * pObj ) { if ( Gia_ObjIsTravIdCurrent(p, pObj) ) return pObj->fMark0; Gia_ObjSetTravIdCurrent(p, pObj); assert( pObj->fMark0 == 0 ); if ( Gia_ObjIsPi(p, pObj) || Gia_ObjIsConst0(pObj) ) return pObj->fMark0 = 1; if ( Gia_ObjIsCo(pObj) ) return pObj->fMark0 = Gia_ManMarkAutonomous_rec( p, Gia_ObjFanin0(pObj) ); if ( Gia_ObjIsCi(pObj) ) return pObj->fMark0 = Gia_ManMarkAutonomous_rec( p, Gia_ObjRoToRi(p, pObj) ); assert( Gia_ObjIsAnd(pObj) ); if ( Gia_ManMarkAutonomous_rec( p, Gia_ObjFanin0(pObj) ) ) return pObj->fMark0 = 1; return pObj->fMark0 = Gia_ManMarkAutonomous_rec( p, Gia_ObjFanin1(pObj) ); }