/**Function************************************************************* Synopsis [Find the ordering of AIG objects.] Description [] SideEffects [] SeeAlso [] ***********************************************************************/ int Gia_ManOrderWithBoxes_rec( Gia_Man_t * p, Gia_Obj_t * pObj, Vec_Int_t * vNodes ) { if ( Gia_ObjIsTravIdCurrent(p, pObj) ) return 0; Gia_ObjSetTravIdCurrent(p, pObj); if ( Gia_ObjIsCi(pObj) ) { p->iData2 = Gia_ObjCioId(pObj); return 1; } assert( Gia_ObjIsAnd(pObj) ); if ( Gia_ObjIsBuf(pObj) ) { if ( Gia_ManOrderWithBoxes_rec( p, Gia_ObjFanin0(pObj), vNodes ) ) return 1; Vec_IntPush( vNodes, Gia_ObjId(p, pObj) ); return 0; } if ( Gia_ObjSibl(p, Gia_ObjId(p, pObj)) ) if ( Gia_ManOrderWithBoxes_rec( p, Gia_ObjSiblObj(p, Gia_ObjId(p, pObj)), vNodes ) ) return 1; if ( Gia_ManOrderWithBoxes_rec( p, Gia_ObjFanin0(pObj), vNodes ) ) return 1; if ( Gia_ManOrderWithBoxes_rec( p, Gia_ObjFanin1(pObj), vNodes ) ) return 1; Vec_IntPush( vNodes, Gia_ObjId(p, pObj) ); return 0; }
/**Function************************************************************* Synopsis [Duplicates AIG according to the timing manager.] Description [] SideEffects [] SeeAlso [] ***********************************************************************/ Gia_Man_t * Gia_ManDupUnnormalize( Gia_Man_t * p ) { Vec_Int_t * vNodes; Gia_Man_t * pNew; Gia_Obj_t * pObj; int i; vNodes = Gia_ManOrderWithBoxes( p ); if ( vNodes == NULL ) return NULL; Gia_ManFillValue( p ); pNew = Gia_ManStart( Gia_ManObjNum(p) ); pNew->pName = Abc_UtilStrsav( p->pName ); pNew->pSpec = Abc_UtilStrsav( p->pSpec ); if ( p->pSibls ) pNew->pSibls = ABC_CALLOC( int, Gia_ManObjNum(p) ); Gia_ManForEachObjVec( vNodes, p, pObj, i ) { if ( Gia_ObjIsAnd(pObj) ) { pObj->Value = Gia_ManAppendAnd( pNew, Gia_ObjFanin0Copy(pObj), Gia_ObjFanin1Copy(pObj) ); if ( Gia_ObjSibl(p, Gia_ObjId(p, pObj)) ) pNew->pSibls[Abc_Lit2Var(pObj->Value)] = Abc_Lit2Var(Gia_ObjSiblObj(p, Gia_ObjId(p, pObj))->Value); } else if ( Gia_ObjIsCi(pObj) ) pObj->Value = Gia_ManAppendCi( pNew ); else if ( Gia_ObjIsCo(pObj) ) pObj->Value = Gia_ManAppendCo( pNew, Gia_ObjFanin0Copy(pObj) ); else if ( Gia_ObjIsConst0(pObj) ) pObj->Value = 0; else assert( 0 ); } Gia_ManSetRegNum( pNew, Gia_ManRegNum(p) ); Vec_IntFree( vNodes ); return pNew; }