Пример #1
0
        void SetInstanceData(uint32 pType, uint32 pIndex, uint32 pData)
        {
            switch (pIndex)
            {
                case UTGARDE_FORGE_MASTER:
                    {
                        mUtgardeData[UTGARDE_FORGE_MASTER]++;
                        HandleForge();
                    };
                    break;
                case UTGARDE_INGVAR:
                    {
                        mUtgardeData[UTGARDE_INGVAR] = pData;

                        if (pData == State_Finished)
                        {
                            GameObject* pGO = NULL;
                            for (int i = 0; i < 2; ++i)
                            {
                                pGO = GetGameObjectByGuid(mIngvarDoors[i]);
                                if (pGO)
                                    pGO->SetState(pGO->GetState() == 1 ? 0 : 1);
                            };
                        };
                    }
                    break;
            }


        };
Пример #2
0
    void SetLocaleInstanceData(uint32 /*pType*/, uint32 pIndex, uint32 pData)
    {
        switch (pIndex)
        {
            case UTGARDE_FORGE_MASTER:
            {
                mUtgardeData[UTGARDE_FORGE_MASTER]++;
                HandleForge();
            } break;
            case UTGARDE_INGVAR:
            {
                mUtgardeData[UTGARDE_INGVAR] = pData;

                if (pData == Finished)
                {
                    GameObject* pGO = nullptr;
                    for (uint8 i = 0; i < 2; ++i)
                    {
                        pGO = GetGameObjectByGuid(mIngvarDoors[i]);
                        if (pGO)
                        {
                            pGO->setState(pGO->getState() == 1 ? 0 : 1);
                        }
                    }
                }
            } break;
        }
    }