void BattlefieldTB::OnBattleStart() { // Rebuild all wall /*for (TBGameObjectBuilding::const_iterator itr = BuildingsInZone.begin(); itr != BuildingsInZone.end(); ++itr) if ((*itr)) (*itr)->Rebuild();*/ m_Data32[BATTLEFIELD_TB_DATA_BROKEN_TOWER_DEF] = 0; m_Data32[BATTLEFIELD_TB_DATA_CAPTURED_FORT_DEF] = 3; m_Data32[BATTLEFIELD_TB_DATA_CAPTURED_FORT_ATT] = 0; // Update graveyard (in no war time all graveyard is to deffender, in war time, depend of base) for (TBWorkShop::const_iterator itr = WorkShopList.begin(); itr != WorkShopList.end(); ++itr) { if ((*itr)) (*itr)->UpdateGraveYardAndWorkshop(); } //Hide keep npc for (GuidSet::const_iterator itr = KeepCreature[GetAttackerTeam()].begin(); itr != KeepCreature[GetAttackerTeam()].end(); ++itr) if (Unit* unit = ObjectAccessor::FindUnit((*itr))) if (Creature* creature = unit->ToCreature()) HideNpc(creature); for (GuidSet::const_iterator itr = KeepCreature[GetDefenderTeam()].begin(); itr != KeepCreature[GetDefenderTeam()].end(); ++itr) if (Unit* unit = ObjectAccessor::FindUnit((*itr))) if (Creature* creature = unit->ToCreature()) HideNpc(creature); //Show battle npcs for (GuidSet::const_iterator itr = WarCreature[GetDefenderTeam()].begin(); itr != WarCreature[GetDefenderTeam()].end(); ++itr) if (Unit* unit = ObjectAccessor::FindUnit((*itr))) if (Creature* creature = unit->ToCreature()) HideNpc(creature); //Show battle npcs for (GuidSet::const_iterator itr = WarCreature[GetAttackerTeam()].begin(); itr != WarCreature[GetAttackerTeam()].end(); ++itr) if (Unit* unit = ObjectAccessor::FindUnit((*itr))) if (Creature* creature = unit->ToCreature()) HideNpc(creature); //Warnin message SendWarningToAllInZone(BATTLEFIELD_TB_TEXT_START); }
void BattlefieldTB::OnCreatureCreate(Creature* creature) { switch (creature->GetEntry()) { // Store NPCs that need visibility toggling case NPC_TOLBARAD_CAPTIVE_SPIRIT: case NPC_TOLBARAD_CELLBLOCK_OOZE: case NPC_TOLBARAD_ARCHMAGE_GALUS: case NPC_TOLBARAD_GHASTLY_CONVICT: case NPC_TOLBARAD_SHIVARRA_DESTROYER: case NPC_TOLBARAD_CELL_WATCHER: case NPC_TOLBARAD_SVARNOS: case NPC_TOLBARAD_JAILED_WRATHGUARD: case NPC_TOLBARAD_IMPRISONED_IMP: case NPC_TOLBARAD_WARDEN_SILVA: case NPC_TOLBARAD_WARDEN_GUARD: case NPC_TOLBARAD_IMPRISONED_WORKER: case NPC_TOLBARAD_EXILED_MAGE: case NPC_CROCOLISK: case NPC_PROBLIM: BattleInactiveNPCs.insert(creature->GetGUID()); if (GetState() == BATTLEFIELD_WARMUP) // If battle is about to start, we must hide these. HideNpc(creature); break; case NPC_ABANDONED_SIEGE_ENGINE: creature->setFaction(TBFactions[GetDefenderTeam()]); creature->CastSpell(creature, SPELL_THICK_LAYER_OF_RUST, true); break; case NPC_SIEGE_ENGINE_TURRET: if (Unit* vehiclebase = creature->GetCharmerOrOwner()->GetVehicleBase()) creature->EnterVehicle(vehiclebase); break; case NPC_TOWER_RANGE_FINDER: creature->CastSpell(creature, SPELL_TOWER_RANGE_FINDER_PERIODIC, true); break; case NPC_TB_GY_SPIRIT_BARADIN_HOLD_A: case NPC_TB_GY_SPIRIT_BARADIN_HOLD_H: case NPC_TB_GY_SPIRIT_IRONCLAD_GARRISON_A: case NPC_TB_GY_SPIRIT_WARDENS_VIGIL_A: case NPC_TB_GY_SPIRIT_EAST_SPIRE_A: case NPC_TB_GY_SPIRIT_SOUTH_SPIRE_A: case NPC_TB_GY_SPIRIT_WEST_SPIRE_A: case NPC_TB_GY_SPIRIT_SLAGWORKS_A: case NPC_TB_GY_SPIRIT_IRONCLAD_GARRISON_H: case NPC_TB_GY_SPIRIT_WARDENS_VIGIL_H: case NPC_TB_GY_SPIRIT_SLAGWORKS_H: case NPC_TB_GY_SPIRIT_WEST_SPIRE_H: case NPC_TB_GY_SPIRIT_EAST_SPIRE_H: case NPC_TB_GY_SPIRIT_SOUTH_SPIRE_H: creature->CastSpell(creature, SPELL_TB_SPIRITUAL_IMMUNITY, true); creature->CastSpell(creature, SPELL_TB_SPIRIT_HEAL_CHANNEL, true); break; default: break; } };
bool BattlefieldWG::SetupBattlefield() { m_TypeId = BATTLEFIELD_WG; // See enum BattlefieldTypes m_BattleId = BATTLEFIELD_BATTLEID_WG; m_ZoneId = BATTLEFIELD_WG_ZONEID; m_MapId = BATTLEFIELD_WG_MAPID; m_Map = sMapMgr->FindMap(m_MapId, 0); InitStalker(BATTLEFIELD_WG_NPC_STALKER, WintergraspStalkerPos[0], WintergraspStalkerPos[1], WintergraspStalkerPos[2], WintergraspStalkerPos[3]); m_MaxPlayer = sWorld->getIntConfig(CONFIG_WINTERGRASP_PLR_MAX); m_IsEnabled = sWorld->getBoolConfig(CONFIG_WINTERGRASP_ENABLE); m_MinPlayer = sWorld->getIntConfig(CONFIG_WINTERGRASP_PLR_MIN); m_MinLevel = sWorld->getIntConfig(CONFIG_WINTERGRASP_PLR_MIN_LVL); m_BattleTime = sWorld->getIntConfig(CONFIG_WINTERGRASP_BATTLETIME) * MINUTE * IN_MILLISECONDS; m_NoWarBattleTime = sWorld->getIntConfig(CONFIG_WINTERGRASP_NOBATTLETIME) * MINUTE * IN_MILLISECONDS; m_RestartAfterCrash = sWorld->getIntConfig(CONFIG_WINTERGRASP_RESTART_AFTER_CRASH) * MINUTE * IN_MILLISECONDS; m_TimeForAcceptInvite = 20; m_StartGroupingTimer = 15 * MINUTE * IN_MILLISECONDS; m_StartGrouping = false; m_tenacityStack = 0; KickPosition.Relocate(5728.117f, 2714.346f, 697.733f, 0); KickPosition.m_mapId = m_MapId; RegisterZone(m_ZoneId); m_Data32.resize(BATTLEFIELD_WG_DATA_MAX); m_saveTimer = 60000; // Init GraveYards SetGraveyardNumber(BATTLEFIELD_WG_GRAVEYARD_MAX); // Load from db if ((sWorld->getWorldState(BATTLEFIELD_WG_WORLD_STATE_ACTIVE) == 0) && (sWorld->getWorldState(BATTLEFIELD_WG_WORLD_STATE_DEFENDER) == 0) && (sWorld->getWorldState(ClockWorldState[0]) == 0)) { sWorld->setWorldState(BATTLEFIELD_WG_WORLD_STATE_ACTIVE, uint64(false)); sWorld->setWorldState(BATTLEFIELD_WG_WORLD_STATE_DEFENDER, uint64(urand(0, 1))); sWorld->setWorldState(ClockWorldState[0], uint64(m_NoWarBattleTime)); } m_isActive = bool(sWorld->getWorldState(BATTLEFIELD_WG_WORLD_STATE_ACTIVE)); m_DefenderTeam = TeamId(sWorld->getWorldState(BATTLEFIELD_WG_WORLD_STATE_DEFENDER)); m_Timer = sWorld->getWorldState(ClockWorldState[0]); if (m_isActive) { m_isActive = false; m_Timer = m_RestartAfterCrash; } for (uint8 i = 0; i < BATTLEFIELD_WG_GRAVEYARD_MAX; i++) { BfGraveyardWG* graveyard = new BfGraveyardWG(this); // When between games, the graveyard is controlled by the defending team if (WGGraveYard[i].startcontrol == TEAM_NEUTRAL) graveyard->Initialize(m_DefenderTeam, WGGraveYard[i].gyid); else graveyard->Initialize(WGGraveYard[i].startcontrol, WGGraveYard[i].gyid); graveyard->SetTextId(WGGraveYard[i].textid); m_GraveyardList[i] = graveyard; } // Spawn workshop creatures and gameobjects for (uint8 i = 0; i < WG_MAX_WORKSHOP; i++) { WGWorkshop* workshop = new WGWorkshop(this, i); if (i < BATTLEFIELD_WG_WORKSHOP_KEEP_WEST) workshop->GiveControlTo(GetAttackerTeam(), true); else workshop->GiveControlTo(GetDefenderTeam(), true); // Note: Capture point is added once the gameobject is created. WorkshopsList.insert(workshop); } // Spawn NPCs in the defender's keep, both Horde and Alliance for (uint8 i = 0; i < WG_MAX_KEEP_NPC; i++) { // Horde npc if (Creature* creature = SpawnCreature(WGKeepNPC[i].entryHorde, WGKeepNPC[i].x, WGKeepNPC[i].y, WGKeepNPC[i].z, WGKeepNPC[i].o, TEAM_HORDE)) KeepCreature[TEAM_HORDE].insert(creature->GetGUID()); // Alliance npc if (Creature* creature = SpawnCreature(WGKeepNPC[i].entryAlliance, WGKeepNPC[i].x, WGKeepNPC[i].y, WGKeepNPC[i].z, WGKeepNPC[i].o, TEAM_ALLIANCE)) KeepCreature[TEAM_ALLIANCE].insert(creature->GetGUID()); } // Hide NPCs from the Attacker's team in the keep for (GuidSet::const_iterator itr = KeepCreature[GetAttackerTeam()].begin(); itr != KeepCreature[GetAttackerTeam()].end(); ++itr) if (Creature* creature = GetCreature(*itr)) HideNpc(creature); // Spawn Horde NPCs outside the keep for (uint8 i = 0; i < WG_OUTSIDE_ALLIANCE_NPC; i++) if (Creature* creature = SpawnCreature(WGOutsideNPC[i].entryHorde, WGOutsideNPC[i].x, WGOutsideNPC[i].y, WGOutsideNPC[i].z, WGOutsideNPC[i].o, TEAM_HORDE)) OutsideCreature[TEAM_HORDE].insert(creature->GetGUID()); // Spawn Alliance NPCs outside the keep for (uint8 i = WG_OUTSIDE_ALLIANCE_NPC; i < WG_MAX_OUTSIDE_NPC; i++) if (Creature* creature = SpawnCreature(WGOutsideNPC[i].entryAlliance, WGOutsideNPC[i].x, WGOutsideNPC[i].y, WGOutsideNPC[i].z, WGOutsideNPC[i].o, TEAM_ALLIANCE)) OutsideCreature[TEAM_ALLIANCE].insert(creature->GetGUID()); // Hide units outside the keep that are defenders for (GuidSet::const_iterator itr = OutsideCreature[GetDefenderTeam()].begin(); itr != OutsideCreature[GetDefenderTeam()].end(); ++itr) if (Creature* creature = GetCreature(*itr)) HideNpc(creature); // Spawn turrets and hide them per default for (uint8 i = 0; i < WG_MAX_TURRET; i++) { Position towerCannonPos = WGTurret[i].GetPosition(); if (Creature* creature = SpawnCreature(NPC_WINTERGRASP_TOWER_CANNON, towerCannonPos, TEAM_ALLIANCE)) { CanonList.insert(creature->GetGUID()); HideNpc(creature); } } // Spawn all gameobjects for (uint8 i = 0; i < WG_MAX_OBJ; i++) { if (GameObject* go = SpawnGameObject(WGGameObjectBuilding[i].entry, WGGameObjectBuilding[i].x, WGGameObjectBuilding[i].y, WGGameObjectBuilding[i].z, WGGameObjectBuilding[i].o)) { BfWGGameObjectBuilding* b = new BfWGGameObjectBuilding(this); b->Init(go, WGGameObjectBuilding[i].type, WGGameObjectBuilding[i].WorldState, WGGameObjectBuilding[i].nameId); if (!IsEnabled() && go->GetEntry() == GO_WINTERGRASP_VAULT_GATE) go->SetDestructibleState(GO_DESTRUCTIBLE_DESTROYED); BuildingsInZone.insert(b); } } // Spawning portal defender for (uint8 i = 0; i < WG_MAX_TELEPORTER; i++) { if (GameObject* go = SpawnGameObject(WGPortalDefenderData[i].entry, WGPortalDefenderData[i].x, WGPortalDefenderData[i].y, WGPortalDefenderData[i].z, WGPortalDefenderData[i].o)) { DefenderPortalList.insert(go->GetGUID()); go->SetFaction(WintergraspFaction[GetDefenderTeam()]); } } UpdateCounterVehicle(true); return true; }
void BattlefieldWG::OnBattleEnd(bool endByTimer) { // Remove relic if (m_titansRelicGUID) if (GameObject* relic = GetGameObject(m_titansRelicGUID)) relic->RemoveFromWorld(); m_titansRelicGUID = 0; // Remove turret for (GuidSet::const_iterator itr = CanonList.begin(); itr != CanonList.end(); ++itr) { if (Creature* creature = GetCreature(*itr)) { if (!endByTimer) creature->setFaction(WintergraspFaction[GetDefenderTeam()]); HideNpc(creature); } } if (!endByTimer) // One player triggered the relic { // Change all npc in keep for (GuidSet::const_iterator itr = KeepCreature[GetAttackerTeam()].begin(); itr != KeepCreature[GetAttackerTeam()].end(); ++itr) if (Creature* creature = GetCreature(*itr)) HideNpc(creature); for (GuidSet::const_iterator itr = KeepCreature[GetDefenderTeam()].begin(); itr != KeepCreature[GetDefenderTeam()].end(); ++itr) if (Creature* creature = GetCreature(*itr)) ShowNpc(creature, true); // Change all npc out of keep for (GuidSet::const_iterator itr = OutsideCreature[GetDefenderTeam()].begin(); itr != OutsideCreature[GetDefenderTeam()].end(); ++itr) if (Creature* creature = GetCreature(*itr)) HideNpc(creature); for (GuidSet::const_iterator itr = OutsideCreature[GetAttackerTeam()].begin(); itr != OutsideCreature[GetAttackerTeam()].end(); ++itr) if (Creature* creature = GetCreature(*itr)) ShowNpc(creature, true); } // Update all graveyard, control is to defender when no wartime for (uint8 i = 0; i < BATTLEFIELD_WG_GY_HORDE; i++) if (BfGraveyard* graveyard = GetGraveyardById(i)) graveyard->GiveControlTo(GetDefenderTeam()); for (GuidSet::const_iterator itr = m_KeepGameObject[GetDefenderTeam()].begin(); itr != m_KeepGameObject[GetDefenderTeam()].end(); ++itr) if (GameObject* object = GetGameObject(*itr)) object->SetRespawnTime(RESPAWN_IMMEDIATELY); for (GuidSet::const_iterator itr = m_KeepGameObject[GetAttackerTeam()].begin(); itr != m_KeepGameObject[GetAttackerTeam()].end(); ++itr) if (GameObject* object = GetGameObject(*itr)) object->SetRespawnTime(RESPAWN_ONE_DAY); // Update portal defender faction for (GuidSet::const_iterator itr = DefenderPortalList.begin(); itr != DefenderPortalList.end(); ++itr) if (GameObject* portal = GetGameObject(*itr)) portal->SetFaction(WintergraspFaction[GetDefenderTeam()]); // Saving data for (GameObjectBuilding::const_iterator itr = BuildingsInZone.begin(); itr != BuildingsInZone.end(); ++itr) (*itr)->Save(); for (Workshop::const_iterator itr = WorkshopsList.begin(); itr != WorkshopsList.end(); ++itr) (*itr)->Save(); for (GuidSet::const_iterator itr = m_PlayersInWar[GetDefenderTeam()].begin(); itr != m_PlayersInWar[GetDefenderTeam()].end(); ++itr) { if (Player* player = sObjectAccessor->FindPlayer(*itr)) { player->CastSpell(player, SPELL_ESSENCE_OF_WINTERGRASP, true); player->CastSpell(player, SPELL_VICTORY_REWARD, true); // Send Wintergrasp victory achievement DoCompleteOrIncrementAchievement(ACHIEVEMENTS_WIN_WG, player); // Award achievement for succeeding in Wintergrasp in 10 minutes or less if (!endByTimer && GetTimer() <= 10000) DoCompleteOrIncrementAchievement(ACHIEVEMENTS_WIN_WG_TIMER_10, player); } } for (GuidSet::const_iterator itr = m_PlayersInWar[GetAttackerTeam()].begin(); itr != m_PlayersInWar[GetAttackerTeam()].end(); ++itr) if (Player* player = sObjectAccessor->FindPlayer(*itr)) player->CastSpell(player, SPELL_DEFEAT_REWARD, true); for (uint8 team = 0; team < 2; ++team) { for (GuidSet::const_iterator itr = m_PlayersInWar[team].begin(); itr != m_PlayersInWar[team].end(); ++itr) if (Player* player = sObjectAccessor->FindPlayer(*itr)) RemoveAurasFromPlayer(player); m_PlayersInWar[team].clear(); for (GuidSet::const_iterator itr = m_vehicles[team].begin(); itr != m_vehicles[team].end(); ++itr) if (Creature* creature = GetCreature(*itr)) if (creature->IsVehicle()) creature->DespawnOrUnsummon(); m_vehicles[team].clear(); } if (!endByTimer) { for (uint8 team = 0; team < 2; ++team) { for (GuidSet::const_iterator itr = m_players[team].begin(); itr != m_players[team].end(); ++itr) { if (Player* player = sObjectAccessor->FindPlayer(*itr)) { player->RemoveAurasDueToSpell(m_DefenderTeam == TEAM_ALLIANCE ? SPELL_HORDE_CONTROL_PHASE_SHIFT : SPELL_ALLIANCE_CONTROL_PHASE_SHIFT, player->GetGUID()); player->AddAura(m_DefenderTeam == TEAM_HORDE ? SPELL_HORDE_CONTROL_PHASE_SHIFT : SPELL_ALLIANCE_CONTROL_PHASE_SHIFT, player); } } } } if (!endByTimer) // win alli/horde SendWarningToAllInZone((GetDefenderTeam() == TEAM_ALLIANCE) ? BATTLEFIELD_WG_TEXT_WIN_KEEP : BATTLEFIELD_WG_TEXT_WIN_KEEP + 1); else // defend alli/horde SendWarningToAllInZone((GetDefenderTeam() == TEAM_ALLIANCE) ? BATTLEFIELD_WG_TEXT_DEFEND_KEEP : BATTLEFIELD_WG_TEXT_DEFEND_KEEP + 1); }
void BattlefieldTB::OnBattleEnd(bool endbytimer) { if(!endbytimer) { //Change all npc in keep for (GuidSet::const_iterator itr = KeepCreature[GetAttackerTeam()].begin(); itr != KeepCreature[GetAttackerTeam()].end(); ++itr) { if (Unit* unit = ObjectAccessor::FindUnit((*itr))) if (Creature* creature = unit->ToCreature()) HideNpc(creature); } for (GuidSet::const_iterator itr = KeepCreature[GetDefenderTeam()].begin(); itr != KeepCreature[GetDefenderTeam()].end(); ++itr) { if (Unit* unit = ObjectAccessor::FindUnit((*itr))) if (Creature* creature = unit->ToCreature()) ShowNpc(creature, true); } // Hide creatures that should be visible only when battle is on. for (GuidSet::const_iterator itr = WarCreature[GetAttackerTeam()].begin(); itr != WarCreature[GetAttackerTeam()].end(); ++itr) { if (Unit* unit = ObjectAccessor::FindUnit((*itr))) if (Creature* creature = unit->ToCreature()) HideNpc(creature); } for (GuidSet::const_iterator itr = WarCreature[GetDefenderTeam()].begin(); itr != WarCreature[GetDefenderTeam()].end(); ++itr) { if (Unit* unit = ObjectAccessor::FindUnit((*itr))) if (Creature* creature = unit->ToCreature()) HideNpc(creature); } /*//Change all npc out of keep for (GuidSet::const_iterator itr = OutsideCreature[GetDefenderTeam()].begin(); itr != OutsideCreature[GetDefenderTeam()].end(); ++itr) { if (Unit* unit = ObjectAccessor::FindUnit((*itr))) if (Creature* creature = unit->ToCreature()) HideNpc(creature); } for (GuidSet::const_iterator itr = OutsideCreature[GetAttackerTeam()].begin(); itr != OutsideCreature[GetAttackerTeam()].end(); ++itr) { if (Unit* unit = ObjectAccessor::FindUnit((*itr))) if (Creature* creature = unit->ToCreature()) ShowNpc(creature, true); }*/ } for (TBGameObjectBuilding::const_iterator itr = BuildingsInZone.begin(); itr != BuildingsInZone.end(); ++itr) if ((*itr)) if (!endbytimer) (*itr)->Rebuild(); // Update all graveyard, control is to defender when no wartime for (uint8 i = 0; i<BATTLEFIELD_TB_GY_HORDE; i++) { if (GetGraveYardById(i)) { GetGraveYardById(i)->ChangeControl(GetDefenderTeam()); } } for (TBGameObjectSet::const_iterator itr = m_KeepGameObject[GetDefenderTeam()].begin(); itr != m_KeepGameObject[GetDefenderTeam()].end(); ++itr) (*itr)->SetRespawnTime(RESPAWN_IMMEDIATELY); for (TBGameObjectSet::const_iterator itr = m_KeepGameObject[GetAttackerTeam()].begin(); itr != m_KeepGameObject[GetAttackerTeam()].end(); ++itr) (*itr)->SetRespawnTime(RESPAWN_ONE_DAY); //Saving data for (TBGameObjectBuilding::const_iterator itr = BuildingsInZone.begin(); itr != BuildingsInZone.end(); ++itr) (*itr)->Save(); for (TBWorkShop::const_iterator itr = WorkShopList.begin(); itr != WorkShopList.end(); ++itr) (*itr)->Save(); for (GuidSet::const_iterator itr = m_PlayersInWar[GetDefenderTeam()].begin(); itr != m_PlayersInWar[GetDefenderTeam()].end(); ++itr) { if (Player* player = ObjectAccessor::FindPlayer((*itr))) { if (player->GetTeamId() == TEAM_HORDE) { player->CastSpell(player, SPELL_TOL_BARAD_VICTORY_HORDE, true); player->CastSpell(player, SPELL_TOL_BARAD_QUEST_HORDE, true); } else { player->CastSpell(player, SPELL_TOL_BARAD_VICTORY_ALLIANCE, true); player->CastSpell(player, SPELL_TOL_BARAD_QUEST_ALLIANCE, true); } // Victory, TB TODO //DoCompleteOrIncrementAchievement(ACHIEVEMENTS_WIN_TB, player); // Ployez sous notre joug /*if (GetTimer() <= 10000 && !endbytimer) DoCompleteOrIncrementAchievement(ACHIEVEMENTS_WIN_TB_TIMER_10, player);*/ } } for (GuidSet::const_iterator itr = m_PlayersInWar[GetAttackerTeam()].begin(); itr != m_PlayersInWar[GetAttackerTeam()].end(); ++itr) { if (Player* player = ObjectAccessor::FindPlayer((*itr))) { player->CastSpell(player, SPELL_TOL_BARAD_DEFEAT, true); } } for (uint8 team = 0; team < 2; ++team) { for (GuidSet::const_iterator itr = m_PlayersInWar[team].begin(); itr != m_PlayersInWar[team].end(); ++itr) { if (Player* player = ObjectAccessor::FindPlayer((*itr))) { player->RemoveAura(SPELL_TOWER_BONUS); player->RemoveAurasDueToSpell(SPELL_VETERAN); player->RemoveAurasDueToSpell(SPELL_SPIRITUAL_IMMUNITY_TB); } } m_PlayersInWar[team].clear(); for (GuidSet::const_iterator itr = m_vehicles[team].begin(); itr != m_vehicles[team].end(); ++itr) { if (Unit* unit = ObjectAccessor::FindUnit((*itr))) if (Creature* creature = unit->ToCreature()) if (creature->IsVehicle()) creature->GetVehicleKit()->Dismiss(); } m_vehicles[team].clear(); } if(!endbytimer) { SendWarningToAllInZone(BATTLEFIELD_TB_TEXT_WIN_KEEP, sObjectMgr->GetSkyFireStringForDBCLocale((GetDefenderTeam() == TEAM_ALLIANCE) ? BATTLEFIELD_TB_TEXT_ALLIANCE : BATTLEFIELD_TB_TEXT_HORDE)); } else { SendWarningToAllInZone(BATTLEFIELD_TB_TEXT_DEFEND_KEEP, sObjectMgr->GetSkyFireStringForDBCLocale((GetDefenderTeam() == TEAM_ALLIANCE) ? BATTLEFIELD_TB_TEXT_ALLIANCE : BATTLEFIELD_TB_TEXT_HORDE)); } }
bool BattlefieldTB::SetupBattlefield() { m_TypeId = BATTLEFIELD_TB; //View enum BattlefieldTypes m_BattleId = BATTLEFIELD_BATTLEID_TB; m_ZoneId = 5095; // Tol Barad _MapId = 732; // Map X m_MaxPlayer = sWorld->getIntConfig(CONFIG_TOL_BARAD_PLR_MAX); m_enable = sWorld->getBoolConfig(CONFIG_TOL_BARAD_ENABLE); m_MinPlayer = sWorld->getIntConfig(CONFIG_TOL_BARAD_PLR_MIN); m_MinLevel = sWorld->getIntConfig(CONFIG_TOL_BARAD_PLR_MIN_LVL); m_BattleTime = sWorld->getIntConfig(CONFIG_TOL_BARAD_BATTLETIME)*60*1000; // Time of battle (in ms) m_NoWarBattleTime = sWorld->getIntConfig(CONFIG_TOL_BARAD_NOBATTLETIME)*60*1000; // Time between to battle (in ms) m_TimeForAcceptInvite = 20; // in second m_StartGroupingTimer = 15*60*1000; // in ms m_StartGrouping=false; KickPositionA.Relocate(-363.897f, 1047.931f, 22, 0); KickPositionA.m_mapId = _MapId; KickPositionH.Relocate(-609.336f, 1392.194f, 21.5f, 0); KickPositionH.m_mapId = _MapId; RegisterZone(m_ZoneId); m_Data32.resize(BATTLEFIELD_TB_DATA_MAX); m_saveTimer = 60000; // Init GraveYards SetGraveyardNumber(BATTLEFIELD_TB_GY_MAX); //Load from db if(( sWorld->getWorldState(5387) == 0 ) && (sWorld->getWorldState(5384) == 0) && (sWorld->getWorldState(TBClockWorldState[0]) == 0 )) { sWorld->setWorldState(5387, false); sWorld->setWorldState(5384, urand(0, 1)); sWorld->setWorldState(TBClockWorldState[0], m_NoWarBattleTime); } m_WarTime = sWorld->getWorldState(5387); m_DefenderTeam = (TeamId)sWorld->getWorldState(5384); m_Timer = sWorld->getWorldState(TBClockWorldState[0]); if (m_WarTime) { m_WarTime = false; m_Timer = 10 * 60 * 1000; } for (uint8 i=0; i<BATTLEFIELD_TB_GY_MAX; i++) { BfGraveYardTB* gy = new BfGraveYardTB(this); if (TBGraveYard[i].startcontrol == TEAM_NEUTRAL) { // In no war time Gy is control by defender gy->Init(45079, 45066, TBGraveYard[i].x, TBGraveYard[i].y, TBGraveYard[i].z, TBGraveYard[i].o, m_DefenderTeam, TBGraveYard[i].guid); } else gy->Init(45079, 45066, TBGraveYard[i].x, TBGraveYard[i].y, TBGraveYard[i].z, TBGraveYard[i].o, TBGraveYard[i].startcontrol, TBGraveYard[i].guid); gy->SetTextId(TBGraveYard[i].textid); m_GraveYardList[i] = gy; } // Pop des gameobject et creature du TBWorkShop for (uint8 i = 0; i<TB_MAX_WORKSHOP; i++) { BfTBWorkShopData* ws = new BfTBWorkShopData(this); // Create new object // Init:setup variable ws->Init(TBCapturePointDataBase[i].worldstate, TBCapturePointDataBase[i].type, TBCapturePointDataBase[i].nameid); // Spawn associate gameobject on this point (Horde/Alliance flags) for (int g = 0; g<TBCapturePointDataBase[i].nbgob; g++) { ws->AddGameObject(TBCapturePointDataBase[i].GameObjectData[g]); } // Create PvPCapturePoint if (TBCapturePointDataBase[i].type < BATTLEFIELD_TB_FORT_MAX) { ws->ChangeControl(GetAttackerTeam(), true); // Update control of this point m_Data32[BATTLEFIELD_TB_DATA_CAPTURED_FORT_ATT]++; m_Data32[BATTLEFIELD_TB_DATA_CAPTURED_FORT_DEF]--; // Create Object BfCapturePointTB* TBWorkShop = new BfCapturePointTB(this, GetAttackerTeam()); // Spawn gameobject associate (see in OnGameObjectCreate, of OutdoorPvP for see association) if (TBWorkShop->SetCapturePointData(TBCapturePointDataBase[i].CapturePoint.entryh, 732, TBCapturePointDataBase[i].CapturePoint.x, TBCapturePointDataBase[i].CapturePoint.y, TBCapturePointDataBase[i].CapturePoint.z, 0)) { TBWorkShop->LinkToWorkShop(ws); // Link our point to the capture point (for faction changement) AddCapturePoint(TBWorkShop); // Add this capture point to list for update this (view in Update() of OutdoorPvP) } } else { m_Data32[BATTLEFIELD_TB_DATA_CAPTURED_FORT_ATT]--; m_Data32[BATTLEFIELD_TB_DATA_CAPTURED_FORT_DEF]++; ws->ChangeControl(GetDefenderTeam(), true); // Update control of this point (Keep TBWorkShop= to deffender team) } WorkShopList.insert(ws); } // Spawning npc in keep for (uint8 i = 0; i<TB_MAX_KEEP_NPC; i++) { // Horde npc if (Creature* creature = SpawnCreature(TBKeepNPC[i].entryh, TBKeepNPC[i].x, TBKeepNPC[i].y, TBKeepNPC[i].z, TBKeepNPC[i].o, TEAM_HORDE)) KeepCreature[TEAM_HORDE].insert(creature->GetGUID()); // Alliance npc if (Creature* creature = SpawnCreature(TBKeepNPC[i].entrya, TBKeepNPC[i].x, TBKeepNPC[i].y, TBKeepNPC[i].z, TBKeepNPC[i].o, TEAM_ALLIANCE)) KeepCreature[TEAM_ALLIANCE].insert(creature->GetGUID()); } // Hide keep npc for (GuidSet::const_iterator itr = KeepCreature[GetAttackerTeam()].begin(); itr != KeepCreature[GetAttackerTeam()].end(); ++itr) if (Unit* unit = ObjectAccessor::FindUnit((*itr))) if (Creature* creature = unit->ToCreature()) HideNpc(creature); // Spawning battle npcs for (uint8 i = 0; i<TB_MAX_KEEP_NPC; i++) { // Horde npc if (Creature* creature = SpawnCreature(TBWarNPC[i].entryh, TBWarNPC[i].x, TBWarNPC[i].y, TBWarNPC[i].z, TBWarNPC[i].o, TEAM_HORDE)) WarCreature[TEAM_HORDE].insert(creature->GetGUID()); // Alliance npc if (Creature* creature = SpawnCreature(TBWarNPC[i].entrya, TBWarNPC[i].x, TBWarNPC[i].y, TBWarNPC[i].z, TBWarNPC[i].o, TEAM_ALLIANCE)) WarCreature[TEAM_ALLIANCE].insert(creature->GetGUID()); } // Hide battle npcs for (GuidSet::const_iterator itr = WarCreature[GetDefenderTeam()].begin(); itr != WarCreature[GetDefenderTeam()].end(); ++itr) if (Unit* unit = ObjectAccessor::FindUnit((*itr))) if (Creature* creature = unit->ToCreature()) HideNpc(creature); for (GuidSet::const_iterator itr = WarCreature[GetAttackerTeam()].begin(); itr != WarCreature[GetAttackerTeam()].end(); ++itr) if (Unit* unit = ObjectAccessor::FindUnit((*itr))) if (Creature* creature = unit->ToCreature()) HideNpc(creature); //Spawning Buiding for (uint8 i = 0; i<TB_MAX_OBJ; i++) { GameObject* go = SpawnGameObject(TBGameObjectBuillding[i].entry, TBGameObjectBuillding[i].x, TBGameObjectBuillding[i].y, TBGameObjectBuillding[i].z, TBGameObjectBuillding[i].o); if (go) { BfTBGameObjectBuilding* b = new BfTBGameObjectBuilding(this); b->Init(go, TBGameObjectBuillding[i].type, TBGameObjectBuillding[i].WorldState, TBGameObjectBuillding[i].nameid); BuildingsInZone.insert(b); } } return true; }
void BattlefieldTB::UpdateNPCsAndGameObjects() { for (ObjectGuid guid : BattleInactiveNPCs) if (Creature* creature = GetCreature(guid)) HideNpc(creature); for (ObjectGuid guid : BattleInactiveGOs) if (GameObject* gameobject = GetGameObject(guid)) gameobject->SetRespawnTime(RESPAWN_ONE_DAY); for (ObjectGuid guid : TemporaryNPCs) if (Creature* creature = GetCreature(guid)) creature->RemoveFromWorld(); TemporaryNPCs.clear(); for (ObjectGuid guid : TemporaryGOs) if (GameObject* gameobject = GetGameObject(guid)) gameobject->Delete(); TemporaryGOs.clear(); // Tol Barad gates - closed during warmup if (GameObject* gates = GetGameObject(TBGatesGUID)) gates->SetGoState(GetState() == BATTLEFIELD_WARMUP ? GO_STATE_READY : GO_STATE_ACTIVE); // Baradin Hold door - open when inactive if (GameObject* door = GetGameObject(TBDoorGUID)) door->SetGoState(GetState() == BATTLEFIELD_INACTIVE ? GO_STATE_ACTIVE : GO_STATE_READY); // Decide which cellblock and questgiver will be active. m_iCellblockRandom = GetState() == BATTLEFIELD_INACTIVE ? urand(CELLBLOCK_THE_HOLE, CELLBLOCK_CURSED_DEPTHS) : uint8(CELLBLOCK_NONE); // To The Hole gate if (GameObject* door = GetGameObject(m_gateToTheHoleGUID)) door->SetGoState(m_iCellblockRandom == CELLBLOCK_THE_HOLE ? GO_STATE_ACTIVE : GO_STATE_READY); // D-Block gate if (GameObject* door = GetGameObject(m_gateDBlockGUID)) door->SetGoState(m_iCellblockRandom == CELLBLOCK_D_BLOCK ? GO_STATE_ACTIVE : GO_STATE_READY); // Cursed Depths gate if (GameObject* door = GetGameObject(m_gateCursedDepthsGUID)) door->SetGoState(m_iCellblockRandom == CELLBLOCK_CURSED_DEPTHS ? GO_STATE_ACTIVE : GO_STATE_READY); if (GetState() == BATTLEFIELD_INACTIVE) { // Delete capture points for (BfCapturePointMap::iterator itr = m_capturePoints.begin(); itr != m_capturePoints.end(); ++itr) itr->second->DelCapturePoint(); m_capturePoints.clear(); // Create capture points for (uint8 i = 0; i < TB_BASE_COUNT; i++) { TolBaradCapturePoint* capturePoint = new TolBaradCapturePoint(this, GetDefenderTeam()); //Spawn flag pole if (GameObject* go = SpawnGameObject(TBCapturePoints[i].entryFlagPole[GetDefenderTeam()], TBCapturePoints[i].pos, QuaternionData())) { go->SetGoArtKit(GetDefenderTeam() == TEAM_ALLIANCE ? TB_GO_ARTKIT_FLAG_ALLIANCE : TB_GO_ARTKIT_FLAG_HORDE); capturePoint->SetCapturePointData(go); } AddCapturePoint(capturePoint); } for (ObjectGuid guid : BattleInactiveNPCs) if (Creature* creature = GetCreature(guid)) ShowNpc(creature, true); for (ObjectGuid guid : BattleInactiveGOs) if (GameObject* gameobject = GetGameObject(guid)) gameobject->SetRespawnTime(RESPAWN_IMMEDIATELY); for (uint8 i = 0; i < TB_QUEST_INFANTRY_MAX; i++) { uint32 entry = TB_QUEST_INFANTRY[GetDefenderTeam()][urand(0,3)]; if (Creature* creature = SpawnCreature(entry, TBQuestInfantrySpawnData[i])) TemporaryNPCs.insert(creature->GetGUID()); } for (uint8 i = 0; i < TB_GUARDS_MAX; i++) if (Creature* creature = SpawnCreature(GetDefenderTeam() == TEAM_ALLIANCE ? NPC_BARADIN_GUARD : NPC_HELLSCREAMS_SENTRY, GuardNPCSpawns[i])) TemporaryNPCs.insert(creature->GetGUID()); for (uint8 i = 0; i < TB_FACTION_NPC_MAX; i++) if (Creature* creature = SpawnCreature(GetDefenderTeam() == TEAM_ALLIANCE ? FactionNPCSpawns[i].entryAlliance : FactionNPCSpawns[i].entryHorde, FactionNPCSpawns[i].pos)) TemporaryNPCs.insert(creature->GetGUID()); if (Creature* creature = SpawnCreature(RandomQuestgivers[GetDefenderTeam()][m_iCellblockRandom], RandomQuestgiverPos)) TemporaryNPCs.insert(creature->GetGUID()); // Spawn portals for (uint8 i = 0; i < TB_PORTAL_MAX; i++) if (GameObject* go = SpawnGameObject(TBPortalEntry[GetDefenderTeam()], TBPortals[i], QuaternionData())) TemporaryGOs.insert(go->GetGUID()); // Update towers for (ObjectGuid guid : Towers) if (GameObject* go = GetGameObject(guid)) go->SetDestructibleState(GO_DESTRUCTIBLE_REBUILDING); } else if (GetState() == BATTLEFIELD_IN_PROGRESS) { for (uint8 i = 0; i < TB_ABANDONED_SIEGE_ENGINE_COUNT; i++) if (Creature* creature = SpawnCreature(NPC_ABANDONED_SIEGE_ENGINE, TBAbandonedSiegeEngineSpawnData[i])) TemporaryNPCs.insert(creature->GetGUID()); for (ObjectGuid guid : Towers) { if (GameObject* go = GetGameObject(guid)) { go->SetDestructibleState(GO_DESTRUCTIBLE_INTACT); go->ModifyHealth(go->GetGOValue()->Building.MaxHealth); } } } // Spawn banners for (uint8 i = 0; i < TB_BANNER_MAX; i++) if (GameObject* go = SpawnGameObject(TBBannerEntry[GetDefenderTeam()], TBBanners[i], QuaternionData())) TemporaryGOs.insert(go->GetGUID()); // Set graveyard controls for (uint8 i = 0; i < BATTLEFIELD_TB_GRAVEYARD_MAX; i++) if (BfGraveyard* graveyard = GetGraveyardById(i)) graveyard->GiveControlTo(!IsWarTime() || TBGraveyards[i].defenderControls ? GetDefenderTeam() : GetAttackerTeam()); };
void BattlefieldWG::OnBattleEnd(bool endbytimer) { // Remove relic if (m_relic) m_relic->RemoveFromWorld(); m_relic = NULL; // Remove turret for (GuidSet::const_iterator itr = CanonList.begin(); itr != CanonList.end(); ++itr) { if (Unit* unit = ObjectAccessor::FindUnit(*itr)) { if (Creature* creature = unit->ToCreature()) { if (!endbytimer) creature->setFaction(WintergraspFaction[GetDefenderTeam()]); HideNpc(creature); } } } // If endbytimer is false, battle is end by clicking on relic if (!endbytimer) { // Change all npc in keep for (GuidSet::const_iterator itr = KeepCreature[GetAttackerTeam()].begin(); itr != KeepCreature[GetAttackerTeam()].end(); ++itr) { if (Unit* unit = ObjectAccessor::FindUnit(*itr)) if (Creature* creature = unit->ToCreature()) HideNpc(creature); } for (GuidSet::const_iterator itr = KeepCreature[GetDefenderTeam()].begin(); itr != KeepCreature[GetDefenderTeam()].end(); ++itr) { if (Unit* unit = ObjectAccessor::FindUnit(*itr)) if (Creature* creature = unit->ToCreature()) ShowNpc(creature, true); } // Change all npc out of keep for (GuidSet::const_iterator itr = OutsideCreature[GetDefenderTeam()].begin(); itr != OutsideCreature[GetDefenderTeam()].end(); ++itr) { if (Unit* unit = ObjectAccessor::FindUnit(*itr)) if (Creature* creature = unit->ToCreature()) HideNpc(creature); } for (GuidSet::const_iterator itr = OutsideCreature[GetAttackerTeam()].begin(); itr != OutsideCreature[GetAttackerTeam()].end(); ++itr) { if (Unit* unit = ObjectAccessor::FindUnit(*itr)) if (Creature* creature = unit->ToCreature()) ShowNpc(creature, true); } } // Update all graveyard, control is to defender when no wartime for (uint8 i = 0; i < BATTLEFIELD_WG_GY_HORDE; i++) { if (GetGraveYardById(i)) { GetGraveYardById(i)->ChangeControl(GetDefenderTeam()); } } for (GameObjectSet::const_iterator itr = m_KeepGameObject[GetDefenderTeam()].begin(); itr != m_KeepGameObject[GetDefenderTeam()].end(); ++itr) (*itr)->SetRespawnTime(RESPAWN_IMMEDIATELY); for (GameObjectSet::const_iterator itr = m_KeepGameObject[GetAttackerTeam()].begin(); itr != m_KeepGameObject[GetAttackerTeam()].end(); ++itr) (*itr)->SetRespawnTime(RESPAWN_ONE_DAY); // Update portal defender faction for (GameObjectSet::const_iterator itr = DefenderPortalList.begin(); itr != DefenderPortalList.end(); ++itr) (*itr)->SetUInt32Value(GAMEOBJECT_FACTION, WintergraspFaction[GetDefenderTeam()]); // Saving data for (GameObjectBuilding::const_iterator itr = BuildingsInZone.begin(); itr != BuildingsInZone.end(); ++itr) (*itr)->Save(); for (WorkShop::const_iterator itr = WorkShopList.begin(); itr != WorkShopList.end(); ++itr) (*itr)->Save(); uint32 WinHonor = 0; uint32 LossHonor = 0; if (!endbytimer) { WinHonor = 3000 + 400 * m_Data32[BATTLEFIELD_WG_DATA_BROKEN_TOWER_DEF] + 100 * m_Data32[BATTLEFIELD_WG_DATA_DAMAGED_TOWER_DEF]; LossHonor = 1000 + 400 * m_Data32[BATTLEFIELD_WG_DATA_BROKEN_TOWER_ATT] + 100 * m_Data32[BATTLEFIELD_WG_DATA_DAMAGED_TOWER_ATT]; } else { WinHonor = 3000 + 400 * m_Data32[BATTLEFIELD_WG_DATA_BROKEN_TOWER_ATT] + 100 * m_Data32[BATTLEFIELD_WG_DATA_DAMAGED_TOWER_ATT]; LossHonor = 1000 + 400 * m_Data32[BATTLEFIELD_WG_DATA_BROKEN_TOWER_DEF] + 100 * m_Data32[BATTLEFIELD_WG_DATA_DAMAGED_TOWER_DEF]; } for (GuidSet::const_iterator itr = m_PlayersInWar[GetDefenderTeam()].begin(); itr != m_PlayersInWar[GetDefenderTeam()].end(); ++itr) { if (Player* player = ObjectAccessor::FindPlayer(*itr)) { player->AddAura(SPELL_ESSENCE_OF_WINTERGRASP, player); if (player->HasAura(SPELL_LIEUTENANT)) { player->RewardHonor(NULL, 1, WinHonor); RewardMarkOfHonor(player, 3); } else if (player->HasAura(SPELL_CORPORAL)) { player->RewardHonor(NULL, 1, WinHonor); RewardMarkOfHonor(player, 2); } IncrementQuest(player, WGQuest[player->GetTeamId()][1], true); // Send Wintergrasp victory achievement DoCompleteOrIncrementAchievement(ACHIEVEMENTS_WIN_WG, player); // Award achievement for succeeding in Wintergrasp in 10 minutes or less if (!endbytimer && GetTimer() <= 10000) DoCompleteOrIncrementAchievement(ACHIEVEMENTS_WIN_WG_TIMER_10, player); } } for (GuidSet::const_iterator itr = m_PlayersInWar[GetAttackerTeam()].begin(); itr != m_PlayersInWar[GetAttackerTeam()].end(); ++itr) { if (Player* player = ObjectAccessor::FindPlayer(*itr)) { if (player->HasAura(SPELL_LIEUTENANT)) { player->RewardHonor(NULL, 1, LossHonor); RewardMarkOfHonor(player, 1); } else if (player->HasAura(SPELL_CORPORAL)) { player->RewardHonor(NULL, 1, LossHonor); RewardMarkOfHonor(player, 1); } } } for (uint8 team = 0; team < 2; ++team) { for (GuidSet::const_iterator itr = m_PlayersInWar[team].begin(); itr != m_PlayersInWar[team].end(); ++itr) { if (Player* player = ObjectAccessor::FindPlayer(*itr)) { player->RemoveAura(SPELL_TOWER_CONTROL); player->RemoveAurasDueToSpell(SPELL_RECRUIT); player->RemoveAurasDueToSpell(SPELL_CORPORAL); player->RemoveAurasDueToSpell(SPELL_LIEUTENANT); player->RemoveAurasDueToSpell(SPELL_TENACITY); player->RemoveAurasDueToSpell(SPELL_SPIRITUAL_IMMUNITY); } } m_PlayersInWar[team].clear(); for (GuidSet::const_iterator itr = m_vehicles[team].begin(); itr != m_vehicles[team].end(); ++itr) { if (Unit* unit = ObjectAccessor::FindUnit(*itr)) if (Creature* creature = unit->ToCreature()) if (creature->IsVehicle()) creature->GetVehicleKit()->Dismiss(); } m_vehicles[team].clear(); } if (!endbytimer) { for (uint8 team = 0; team < 2; ++team) { for (GuidSet::const_iterator itr = m_players[team].begin(); itr != m_players[team].end(); ++itr) { if (Player* player = ObjectAccessor::FindPlayer(*itr)) { player->RemoveAurasDueToSpell(m_DefenderTeam == TEAM_ALLIANCE ? SPELL_HORDE_CONTROL_PHASE_SHIFT : SPELL_ALLIANCE_CONTROL_PHASE_SHIFT, player->GetGUID()); player->AddAura(m_DefenderTeam == TEAM_HORDE ? SPELL_HORDE_CONTROL_PHASE_SHIFT : SPELL_ALLIANCE_CONTROL_PHASE_SHIFT, player); } } } } if (!endbytimer) { // win alli/horde SendWarningToAllInZone((GetDefenderTeam() == TEAM_ALLIANCE) ? BATTLEFIELD_WG_TEXT_WIN_KEEP : BATTLEFIELD_WG_TEXT_WIN_KEEP + 1); } else { // defend alli/horde SendWarningToAllInZone((GetDefenderTeam() == TEAM_ALLIANCE) ? BATTLEFIELD_WG_TEXT_DEFEND_KEEP : BATTLEFIELD_WG_TEXT_DEFEND_KEEP + 1); } }
bool BattlefieldWG::SetupBattlefield() { InitStalker(BATTLEFIELD_WG_NPC_STALKER, WintergraspStalkerPos[0], WintergraspStalkerPos[1], WintergraspStalkerPos[2], WintergraspStalkerPos[3]); m_TypeId = BATTLEFIELD_WG; // See enum BattlefieldTypes m_BattleId = BATTLEFIELD_BATTLEID_WG; m_ZoneId = BATTLEFIELD_WG_ZONEID; _MapId = BATTLEFIELD_WG_MAPID; m_MaxPlayer = sWorld->getIntConfig(CONFIG_WINTERGRASP_PLAYER_MAX); m_enable = sWorld->getBoolConfig(CONFIG_WINTERGRASP_ENABLE); m_MinPlayer = sWorld->getIntConfig(CONFIG_WINTERGRASP_PLAYER_MIN); m_MinLevel = sWorld->getIntConfig(CONFIG_WINTERGRASP_PLAYER_MIN_LVL); m_BattleTime = sWorld->getIntConfig(CONFIG_WINTERGRASP_BATTLETIME) * MINUTE * IN_MILLISECONDS; m_NoWarBattleTime = sWorld->getIntConfig(CONFIG_WINTERGRASP_NOBATTLETIME) * MINUTE * IN_MILLISECONDS; m_RestartAfterCrash = sWorld->getIntConfig(CONFIG_WINTERGRASP_RESTART_AFTER_CRASH) * MINUTE * IN_MILLISECONDS; m_TimeForAcceptInvite = 20; m_StartGroupingTimer = 15 * MINUTE * IN_MILLISECONDS; m_StartGrouping = false; m_tenacityStack = 0; KickPosition.Relocate(5728.117f, 2714.346f, 697.733f, 0); KickPosition.m_mapId = _MapId; RegisterZone(m_ZoneId); m_Data32.resize(BATTLEFIELD_WG_DATA_MAX); m_saveTimer = 60000; // Init GraveYards SetGraveyardNumber(BATTLEFIELD_WG_GY_MAX); // Load from db if ((sWorld->getWorldState(BATTLEFIELD_WG_WORLD_STATE_ACTIVE) == 0) && (sWorld->getWorldState(BATTLEFIELD_WG_WORLD_STATE_DEFENDER) == 0) && (sWorld->getWorldState(ClockWorldState[0]) == 0)) { sWorld->setWorldState(BATTLEFIELD_WG_WORLD_STATE_ACTIVE, false); sWorld->setWorldState(BATTLEFIELD_WG_WORLD_STATE_DEFENDER, urand(0, 1)); sWorld->setWorldState(ClockWorldState[0], m_NoWarBattleTime); } m_BattlefieldActive = sWorld->getWorldState(BATTLEFIELD_WG_WORLD_STATE_ACTIVE); m_DefenderTeam = TeamId(sWorld->getWorldState(BATTLEFIELD_WG_WORLD_STATE_DEFENDER)); m_Timer = sWorld->getWorldState(ClockWorldState[0]); if (m_BattlefieldActive) { m_BattlefieldActive = false; m_Timer = m_RestartAfterCrash; } for (uint8 i = 0; i < BATTLEFIELD_WG_GY_MAX; i++) { BfGraveYardWG *gy = new BfGraveYardWG(this); if (WGGraveYard[i].startcontrol == TEAM_NEUTRAL) // When between games, the graveyard is controlled by the defending team gy->Init(NPC_TAUNKA_SPIRIT_GUIDE, NPC_DWARVEN_SPIRIT_GUIDE, WGGraveYard[i].x, WGGraveYard[i].y, WGGraveYard[i].z, WGGraveYard[i].o, m_DefenderTeam, WGGraveYard[i].gyid); else gy->Init(NPC_TAUNKA_SPIRIT_GUIDE, NPC_DWARVEN_SPIRIT_GUIDE, WGGraveYard[i].x, WGGraveYard[i].y, WGGraveYard[i].z, WGGraveYard[i].o, WGGraveYard[i].startcontrol, WGGraveYard[i].gyid); gy->SetTextId(WGGraveYard[i].textid); m_GraveYardList[i] = gy; } // Spawn workshop creatures and gameobjects for (uint8 i = 0; i < WG_MAX_WORKSHOP; i++) { BfWGWorkShopData *ws = new BfWGWorkShopData(this); // Create new object // Init:setup variable ws->Init(WGWorkShopDataBase[i].worldstate, WGWorkShopDataBase[i].type, WGWorkShopDataBase[i].nameid); // Spawn associate npc on this point (Guard/Engineer) for (uint8 c = 0; c < WGWorkShopDataBase[i].nbcreature; c++) ws->AddCreature(WGWorkShopDataBase[i].CreatureData[c]); // Spawn associate gameobject on this point (Horde/Alliance flags) for (uint8 g = 0; g < WGWorkShopDataBase[i].nbgob; g++) ws->AddGameObject(WGWorkShopDataBase[i].GameObjectData[g]); // Create PvPCapturePoint if (WGWorkShopDataBase[i].type < BATTLEFIELD_WG_WORKSHOP_KEEP_WEST) { ws->ChangeControl(GetAttackerTeam(), true); // Update control of this point // Create Object BfCapturePointWG *workshop = new BfCapturePointWG(this, GetAttackerTeam()); // Spawn gameobject associate (see in OnGameObjectCreate, of OutdoorPvP for see association) workshop->SetCapturePointData(WGWorkShopDataBase[i].CapturePoint.entryh, 571, WGWorkShopDataBase[i].CapturePoint.x, WGWorkShopDataBase[i].CapturePoint.y, WGWorkShopDataBase[i].CapturePoint.z, 0); workshop->LinkToWorkShop(ws); // Link our point to the capture point (for faction changement) AddCapturePoint(workshop); // Add this capture point to list for update this (view in Update() of OutdoorPvP) } else ws->ChangeControl(GetDefenderTeam(), true); // Update control of this point (Keep workshop= to deffender team) WorkShopList.insert(ws); } // Spawning npc in keep for (uint8 i = 0; i < WG_MAX_KEEP_NPC; i++) { // Horde npc if (Creature* creature = SpawnCreature(WGKeepNPC[i].entryh, WGKeepNPC[i].x, WGKeepNPC[i].y, WGKeepNPC[i].z, WGKeepNPC[i].o, TEAM_HORDE)) KeepCreature[TEAM_HORDE].insert(creature->GetGUID()); // Alliance npc if (Creature* creature = SpawnCreature(WGKeepNPC[i].entrya, WGKeepNPC[i].x, WGKeepNPC[i].y, WGKeepNPC[i].z, WGKeepNPC[i].o, TEAM_ALLIANCE)) KeepCreature[TEAM_ALLIANCE].insert(creature->GetGUID()); } // Hide keep npc for (GuidSet::const_iterator itr = KeepCreature[GetAttackerTeam()].begin(); itr != KeepCreature[GetAttackerTeam()].end(); ++itr) if (Unit* unit = ObjectAccessor::FindUnit(*itr)) if (Creature* creature = unit->ToCreature()) HideNpc(creature); // Spawn out of keep npc // Horde npc for (uint8 i = 0; i < WG_OUTSIDE_ALLIANCE_NPC; i++) if (Creature* creature = SpawnCreature(WGOutsideNPC[i].entryh, WGOutsideNPC[i].x, WGOutsideNPC[i].y, WGOutsideNPC[i].z, WGOutsideNPC[i].o, TEAM_HORDE)) OutsideCreature[TEAM_HORDE].insert(creature->GetGUID()); // Alliance npc for (uint8 i = WG_OUTSIDE_ALLIANCE_NPC; i < WG_MAX_OUTSIDE_NPC; i++) if (Creature* creature = SpawnCreature(WGOutsideNPC[i].entrya, WGOutsideNPC[i].x, WGOutsideNPC[i].y, WGOutsideNPC[i].z, WGOutsideNPC[i].o, TEAM_ALLIANCE)) OutsideCreature[TEAM_ALLIANCE].insert(creature->GetGUID()); // Hide outside npc for (GuidSet::const_iterator itr = OutsideCreature[GetDefenderTeam()].begin(); itr != OutsideCreature[GetDefenderTeam()].end(); ++itr) if (Unit* unit = ObjectAccessor::FindUnit(*itr)) if (Creature* creature = unit->ToCreature()) HideNpc(creature); for (uint8 i = 0; i < WG_MAX_TURRET; i++) { if (Creature* creature = SpawnCreature(28366, WGTurret[i].x, WGTurret[i].y, WGTurret[i].z, WGTurret[i].o, TeamId(0))) { CanonList.insert(creature->GetGUID()); HideNpc(creature); } } // Spawning Buiding for (uint8 i = 0; i < WG_MAX_OBJ; i++) { GameObject* go = SpawnGameObject(WGGameObjectBuillding[i].entry, WGGameObjectBuillding[i].x, WGGameObjectBuillding[i].y, WGGameObjectBuillding[i].z, WGGameObjectBuillding[i].o); BfWGGameObjectBuilding *b = new BfWGGameObjectBuilding(this); b->Init(go, WGGameObjectBuillding[i].type, WGGameObjectBuillding[i].WorldState, WGGameObjectBuillding[i].nameid); BuildingsInZone.insert(b); } // Spawning portal defender for (uint8 i = 0; i < WG_MAX_TELEPORTER; i++) { GameObject* go = SpawnGameObject(WGPortalDefenderData[i].entry, WGPortalDefenderData[i].x, WGPortalDefenderData[i].y, WGPortalDefenderData[i].z, WGPortalDefenderData[i].o); DefenderPortalList.insert(go); go->SetUInt32Value(GAMEOBJECT_FACTION, WintergraspFaction[GetDefenderTeam()]); } // Spawn banner in keep for (uint8 i = 0; i < WG_KEEPGAMEOBJECT_MAX; i++) { if (GameObject* go = SpawnGameObject(WGKeepGameObject[i].entryh, WGKeepGameObject[i].x, WGKeepGameObject[i].y, WGKeepGameObject[i].z, WGKeepGameObject[i].o)) { go->SetRespawnTime(GetDefenderTeam()? RESPAWN_ONE_DAY : RESPAWN_IMMEDIATELY); m_KeepGameObject[1].insert(go); } if (GameObject* go = SpawnGameObject(WGKeepGameObject[i].entrya, WGKeepGameObject[i].x, WGKeepGameObject[i].y, WGKeepGameObject[i].z, WGKeepGameObject[i].o)) { go->SetRespawnTime(GetDefenderTeam()? RESPAWN_IMMEDIATELY : RESPAWN_ONE_DAY); m_KeepGameObject[0].insert(go); } } // Show defender banner in keep for (GameObjectSet::const_iterator itr = m_KeepGameObject[GetDefenderTeam()].begin(); itr != m_KeepGameObject[GetDefenderTeam()].end(); ++itr) (*itr)->SetRespawnTime(RESPAWN_IMMEDIATELY); // Hide attackant banner in keep for (GameObjectSet::const_iterator itr = m_KeepGameObject[GetAttackerTeam()].begin(); itr != m_KeepGameObject[GetAttackerTeam()].end(); ++itr) (*itr)->SetRespawnTime(RESPAWN_ONE_DAY); UpdateCounterVehicle(true); return true; }
bool BattlefieldTB::SetupBattlefield() { m_TypeId = BATTLEFIELD_TB; m_BattleId = BATTLEFIELD_BATTLEID_TB; m_ZoneId = BATTLEFIELD_TB_ZONEID; m_MapId = BATTLEFIELD_TB_MAPID; m_MaxPlayer = sWorld->getIntConfig(CONFIG_TOL_BARAD_PLR_MAX); m_IsEnabled = sWorld->getBoolConfig(CONFIG_TOL_BARAD_ENABLE); m_MinPlayer = sWorld->getIntConfig(CONFIG_TOL_BARAD_PLR_MIN); m_MinLevel = sWorld->getIntConfig(CONFIG_TOL_BARAD_PLR_MIN_LVL); m_BattleTime = sWorld->getIntConfig(CONFIG_TOL_BARAD_BATTLETIME) * MINUTE * IN_MILLISECONDS; m_NoWarBattleTime = sWorld->getIntConfig(CONFIG_TOL_BARAD_NOBATTLETIME) * MINUTE * IN_MILLISECONDS; m_RestartAfterCrash = sWorld->getIntConfig(CONFIG_TOL_BARAD_RESTART_AFTER_CRASH) * MINUTE * IN_MILLISECONDS; m_TimeForAcceptInvite = 20; m_StartGroupingTimer = 15 * MINUTE * IN_MILLISECONDS; m_StartGrouping = false; KickPosition.Relocate(-630.460f, 1184.504f, 95.766f, 0); KickPosition.m_mapId = m_MapId; RegisterZone(m_ZoneId); m_Data32.resize(BATTLEFIELD_TB_DATA_MAX); m_Data32[BATTLEFIELD_TB_DATA_CAPTURED] = 0; m_saveTimer = 60000; SetGraveyardNumber(BATTLEFIELD_TB_GY_MAX); if ((sWorld->getWorldState(WS_TB_NEXT_BATTLE_TIMER_ENABLED) == 0) && (sWorld->getWorldState(WS_TB_HORDE_DEFENCE) == 0) && (sWorld->getWorldState(ClockBTWorldState[0]) == 0)) { sWorld->setWorldState(WS_TB_NEXT_BATTLE_TIMER_ENABLED, uint64(false)); sWorld->setWorldState(WS_TB_HORDE_DEFENCE, uint64(urand(0, 1))); sWorld->setWorldState(ClockBTWorldState[0], uint64(m_NoWarBattleTime)); } if (sWorld->getWorldState(WS_TB_UNK) == 0) sWorld->setWorldState(WS_TB_UNK, urand(1, 3)); if (sWorld->getWorldState(WS_TB_UNK_2) == 0) sWorld->setWorldState(WS_TB_UNK_2, time(NULL) + 86400); m_isActive = bool(sWorld->getWorldState(WS_TB_NEXT_BATTLE_TIMER_ENABLED)); m_DefenderTeam = (TeamId)sWorld->getWorldState(WS_TB_HORDE_DEFENCE); m_Timer = sWorld->getWorldState(ClockBTWorldState[0]); if (m_isActive) { m_isActive = false; m_Timer = m_RestartAfterCrash; } for (uint8 i = 0; i < BATTLEFIELD_TB_GY_MAX; i++) { BfGraveyardTB* graveyard = new BfGraveyardTB(this); graveyard->Initialize(TBGraveYard[i].entryh, TBGraveYard[i].entrya, TBGraveYard[i].x, TBGraveYard[i].y, TBGraveYard[i].z, TBGraveYard[i].o, m_DefenderTeam, TBGraveYard[i].gyid); m_GraveyardList[i] = graveyard; } for (uint8 i = 0; i < TB_MAX_WORKSHOP; i++) { BfTBWorkShopData* workshop = new BfTBWorkShopData(this); workshop->Init(TBWorkShopDataBase[i].worldstate, TBWorkShopDataBase[i].type, TBWorkShopDataBase[i].nameid); workshop->ChangeControl(GetDefenderTeam(),true); BfCapturePointTB* point = new BfCapturePointTB(this, GetDefenderTeam()); point->SetCapturePointData(GetDefenderTeam() == TEAM_ALLIANCE ? TBWorkShopDataBase[i].CapturePoint.entrya : TBWorkShopDataBase[i].CapturePoint.entryh, BATTLEFIELD_TB_MAPID, TBWorkShopDataBase[i].CapturePoint.x, TBWorkShopDataBase[i].CapturePoint.y, TBWorkShopDataBase[i].CapturePoint.z, 0); point->LinkToWorkShop(workshop); AddCapturePoint(point); CapturePoints.insert(point); WorkShopList.insert(workshop); } for (uint8 i = 0; i < TB_MAX_DESTROY_MACHINE_NPC; i++) { if (Creature* creature = SpawnCreature(TBDestroyMachineNPC[i].entrya, TBDestroyMachineNPC[i].x, TBDestroyMachineNPC[i].y, TBDestroyMachineNPC[i].z, TBDestroyMachineNPC[i].o, GetAttackerTeam())) { HideNpc(creature); Vehicles.insert(creature->GetGUID()); } } for (uint8 i = 0; i < TB_MAX_OBJ; i++) { GameObject* go = SpawnGameObject(TBGameObjectBuillding[i].entry, BATTLEFIELD_TB_MAPID, TBGameObjectBuillding[i].x, TBGameObjectBuillding[i].y, TBGameObjectBuillding[i].z, TBGameObjectBuillding[i].o); BfTBGameObjectBuilding* b = new BfTBGameObjectBuilding(this); b->Init(go,TBGameObjectBuillding[i].type,TBGameObjectBuillding[i].WorldState,TBGameObjectBuillding[i].nameid); b->m_State = BATTLEFIELD_TB_OBJECTSTATE_ALLIANCE_INTACT - (GetDefenderTeam() * 3); BuildingsInZone.insert(b); } for (uint8 i = 0; i < 4; i++) { if (Creature* creature = SpawnCreature(QuestGivers[i].entrya, QuestGivers[i].x, QuestGivers[i].y, QuestGivers[i].z, QuestGivers[i].o, TEAM_ALLIANCE)) { HideNpc(creature); creature->setFaction(TolBaradFaction[TEAM_ALLIANCE]); questgiversA.insert(creature->GetGUID()); } } for (uint8 i = 0; i < 4; i++) { if (Creature* creature = SpawnCreature(QuestGivers[i].entryh, QuestGivers[i].x, QuestGivers[i].y, QuestGivers[i].z, QuestGivers[i].o, TEAM_HORDE)) { HideNpc(creature); creature->setFaction(TolBaradFaction[TEAM_HORDE]); questgiversH.insert(creature->GetGUID()); } } { int i = 0; GuidSet questgivers = (GetDefenderTeam() == TEAM_ALLIANCE ? questgiversA : questgiversH); for (GuidSet::const_iterator itr = questgivers.begin(); itr != questgivers.end(); ++itr) { if (Unit* unit = sObjectAccessor->FindUnit((*itr))) { if (Creature* creature = unit->ToCreature()) { if (!i || i == sWorld->getWorldState(WS_TB_UNK)) if (!m_isActive) ShowNpc(creature, true); i++; } } } } for (uint8 i = 0; i < 23; i++) { if (Creature* creature = SpawnCreature(AllianceSpawnNPC[i].entrya, AllianceSpawnNPC[i].x, AllianceSpawnNPC[i].y, AllianceSpawnNPC[i].z, AllianceSpawnNPC[i].o, TEAM_ALLIANCE)) { creature->setFaction(TolBaradFaction[TEAM_ALLIANCE]); npcAlliance.insert(creature->GetGUID()); } } for (uint8 i = 0; i < 23; i++) { if (Creature* creature = SpawnCreature(HordeSpawnNPC[i].entrya, HordeSpawnNPC[i].x, HordeSpawnNPC[i].y, HordeSpawnNPC[i].z, HordeSpawnNPC[i].o, TEAM_HORDE)) { creature->setFaction(TolBaradFaction[TEAM_HORDE]); npcHorde.insert(creature->GetGUID()); } } for (uint8 i = 0; i < 130; i++) { if (Creature* creature = SpawnCreature(TbOldNpcStructure[i].entrya, TbOldNpcStructure[i].x, TbOldNpcStructure[i].y, TbOldNpcStructure[i].z, TbOldNpcStructure[i].o, TEAM_NEUTRAL)) { creature->SetRespawnRadius(15.0f); creature->SetDefaultMovementType(RANDOM_MOTION_TYPE); creature->GetMotionMaster()->Initialize(); npcOld.insert(creature->GetGUID()); } } for (uint8 i = 0; i < 4; i++) { if (GameObject* go = SpawnGameObject(TBGameobjectsDoor[i].entrya, BATTLEFIELD_TB_MAPID, TBGameobjectsDoor[i].x, TBGameobjectsDoor[i].y, TBGameobjectsDoor[i].z, TBGameobjectsDoor[i].o)) { go->ToGameObject()->SetLootState(GO_READY); go->ToGameObject()->UseDoorOrButton(); goDoors.insert(go); } } return true; }
void BattlefieldTB::OnBattleEnd(bool endbytimer) { if (sWorld->getWorldState(WS_TB_UNK_2) > (uint64)time(NULL)) { if (sWorld->getWorldState(WS_TB_UNK) > 2) sWorld->setWorldState(WS_TB_UNK, 1); else sWorld->setWorldState(WS_TB_UNK, (sWorld->getWorldState(WS_TB_UNK) + 1)); sWorld->setWorldState(WS_TB_UNK_2, time(NULL) + 86400); } for (uint8 team = 0; team < 2; ++team) { for (GuidSet::const_iterator itr = m_PlayersInWar[team].begin(); itr != m_PlayersInWar[team].end(); ++itr) { if (Player* plr = sObjectMgr->GetPlayerByLowGUID((*itr))) { if (endbytimer) { if (plr->GetTeamId() == GetDefenderTeam()) { switch (plr->GetTeamId()) { case TEAM_ALLIANCE: plr->CastSpell(plr, SPELL_TB_VICTORY_REWARD_ALLIANCE, true); plr->CastSpell(plr, SPELL_TB_TOL_BARAD_VETERAN, true); plr->CastSpell(plr, SPELL_TB_TOL_BARAD_TOWER_BONUS, true); IncrementQuest(plr, QUEST_TB_TOL_BARAD_VICTORY_IN_TOL_BARAD_A, true); break; case TEAM_HORDE: plr->CastSpell(plr, SPELL_TB_VICTORY_REWARD_HORDE, true); plr->CastSpell(plr, SPELL_TB_TOL_BARAD_VETERAN, true); plr->CastSpell(plr, SPELL_TB_TOL_BARAD_TOWER_BONUS, true); IncrementQuest(plr, QUEST_TB_TOL_BARAD_VICTORY_IN_TOL_BARAD_H, true); break; } DoCompleteOrIncrementAchievement(ACHIEVEMENT_TOL_BARAD_VICTORY, plr, 1); if (m_Data32[BATTLEFIELD_TB_DATA_DESTROYED] == 0) plr->CastSpell(plr, SPELL_TB_TOL_BARAD_TOWER_DEFENDED, true); } else { switch (plr->GetTeamId()) { case TEAM_ALLIANCE: IncrementQuest(plr, QUEST_TB_TOL_BARAD_VICTORY_IN_TOL_BARAD_A, true); break; case TEAM_HORDE: IncrementQuest(plr, QUEST_TB_TOL_BARAD_VICTORY_IN_TOL_BARAD_H, true); break; } plr->CastSpell(plr, SPELL_TB_LOOSER_REWARD, true); plr->RepopAtGraveyard(); } } else { if (plr->GetTeamId() == GetAttackerTeam()) { switch (team) { case TEAM_ALLIANCE: plr->CastSpell(plr, SPELL_TB_VICTORY_REWARD_ALLIANCE, true); break; case TEAM_HORDE: plr->CastSpell(plr, SPELL_TB_VICTORY_REWARD_HORDE, true); break; } } else { plr->CastSpell(plr, SPELL_TB_LOOSER_REWARD, true); plr->RepopAtGraveyard(); } } } } m_PlayersInWar[team].clear(); } for (TbGameObjectBuilding::const_iterator itr = BuildingsInZone.begin(); itr != BuildingsInZone.end(); ++itr) if ((*itr)) (*itr)->Rebuild(); for (TbWorkShop::const_iterator itr = WorkShopList.begin(); itr != WorkShopList.end(); ++itr) if ((*itr)) (*itr)->UpdateWorkshop(); for (BfCapturePointSet::const_iterator itr = CapturePoints.begin(); itr != CapturePoints.end(); ++itr) if ((*itr)) (*itr)->UpdateCapturePointValue(); for (uint8 i = 0; i < BATTLEFIELD_TB_GY_MAX; i++) m_GraveyardList[i]->GiveControlTo(GetDefenderTeam()); if (GetDefenderTeam() == TEAM_ALLIANCE) { for (GuidSet::const_iterator itr = npcAlliance.begin(); itr != npcAlliance.end(); ++itr) if (Unit* unit = sObjectAccessor->FindUnit((*itr))) if (Creature* creature = unit->ToCreature()) ShowNpc(creature, true); for (GuidSet::const_iterator itr = npcHorde.begin(); itr != npcHorde.end(); ++itr) if (Unit* unit = sObjectAccessor->FindUnit((*itr))) if (Creature* creature = unit->ToCreature()) HideNpc(creature); } else if (GetDefenderTeam() == TEAM_HORDE) { for (GuidSet::const_iterator itr = npcAlliance.begin(); itr != npcAlliance.end(); ++itr) if (Unit* unit = sObjectAccessor->FindUnit((*itr))) if (Creature* creature = unit->ToCreature()) ShowNpc(creature, true); for (GuidSet::const_iterator itr = npcHorde.begin(); itr != npcHorde.end(); ++itr) if (Unit* unit = sObjectAccessor->FindUnit((*itr))) if (Creature* creature = unit->ToCreature()) HideNpc(creature); } for (GuidSet::const_iterator itr = npcOld.begin(); itr != npcOld.end(); ++itr) if (Unit* unit = sObjectAccessor->FindUnit((*itr))) if (Creature* creature = unit->ToCreature()) ShowNpc(creature, true); for (GameobjectSet::const_iterator itr = goDoors.begin(); itr != goDoors.end(); ++itr) { if (*itr) { (*itr)->ToGameObject()->SetLootState(GO_READY); (*itr)->ToGameObject()->UseDoorOrButton(); } } for (GuidSet::const_iterator itr = Vehicles.begin(); itr != Vehicles.end(); ++itr) if (Unit* unit = sObjectAccessor->FindUnit((*itr))) if (Creature* creature = unit->ToCreature()) HideNpc(creature); for (GuidSet::const_iterator itr = questgiversA.begin(); itr != questgiversA.end(); ++itr) if (Unit* unit = sObjectAccessor->FindUnit((*itr))) if (Creature* creature = unit->ToCreature()) HideNpc(creature); for (GuidSet::const_iterator itr = questgiversH.begin(); itr != questgiversH.end(); ++itr) if (Unit* unit = sObjectAccessor->FindUnit((*itr))) if (Creature* creature = unit->ToCreature()) HideNpc(creature); int i = 0; GuidSet questgivers = GetDefenderTeam() == TEAM_ALLIANCE ? questgiversA : questgiversH; for (GuidSet::const_iterator itr = questgivers.begin(); itr != questgivers.end(); ++itr) { if (Unit* unit = sObjectAccessor->FindUnit((*itr))) { if (Creature* creature = unit->ToCreature()) { if (!i || i == sWorld->getWorldState(WS_TB_UNK)) ShowNpc(creature, true); i++; } } } HashMapHolder<Player>::MapType const& plist = sObjectAccessor->GetPlayers(); for (HashMapHolder<Player>::MapType::const_iterator itr = plist.begin(); itr != plist.end(); ++itr) { if (Player* plr = itr->second) { plr->SendUpdateWorldState(WS_TB_BATTLE_TIMER_ENABLED, 0); plr->SendUpdateWorldState(WS_TB_BATTLE_TIMER, 0); plr->SendUpdateWorldState(WS_TB_COUNTER_BUILDINGS, 0); plr->SendUpdateWorldState(WS_TB_COUNTER_BUILDINGS_ENABLED, 0); plr->SendUpdateWorldState(WS_TB_HORDE_DEFENCE, 0); plr->SendUpdateWorldState(WS_TB_ALLIANCE_DEFENCE, 0); plr->SendUpdateWorldState(WS_TB_NEXT_BATTLE_TIMER_ENABLED, 1); plr->SendUpdateWorldState(WS_TB_KEEP_HORDE_DEFENCE, GetDefenderTeam() == TEAM_HORDE ? 1 : 0); plr->SendUpdateWorldState(WS_TB_KEEP_ALLIANCE_DEFENCE, GetDefenderTeam() == TEAM_ALLIANCE ? 1 : 0); plr->SendUpdateWorldState(WS_TB_ALLIANCE_ATTACK, 0); plr->SendUpdateWorldState(WS_TB_HORDE_ATTACK, 0); switch (GetDefenderTeam()) { case TEAM_ALLIANCE: for (int i = 0; i < MAX_CP_DIFF; i++) { if (i == ALLIANCE_DEFENCE) plr->SendUpdateWorldState(WS_TB_SOUTH_CAPTURE_POINT + i, 1); else plr->SendUpdateWorldState(WS_TB_SOUTH_CAPTURE_POINT + i, 0); } for (int i = 0; i < MAX_CP_DIFF; i++) { if (i == ALLIANCE_DEFENCE) plr->SendUpdateWorldState(WS_TB_EAST_CAPTURE_POINT + i, 1); else plr->SendUpdateWorldState(WS_TB_EAST_CAPTURE_POINT + i, 0); } for (int i = 0; i < MAX_CP_DIFF; i++) { if (i == ALLIANCE_DEFENCE) plr->SendUpdateWorldState(WS_TB_WEST_CAPTURE_POINT + i, 1); else plr->SendUpdateWorldState(WS_TB_WEST_CAPTURE_POINT + i, 0); } for (int i = 0; i < BUILDING_MAX_DIFF; i++) { if (i == BUILDING_ALLIANCE_DEFENCE) plr->SendUpdateWorldState(WS_TB_EAST_SPIRE + i, 1); else plr->SendUpdateWorldState(WS_TB_EAST_SPIRE + i, 0); } for (int i = 0; i < BUILDING_MAX_DIFF; i++) { if (i == BUILDING_ALLIANCE_DEFENCE) plr->SendUpdateWorldState(WS_TB_SOUTH_SPIRE + i, 1); else plr->SendUpdateWorldState(WS_TB_SOUTH_SPIRE + i, 0); } for (int i = 0; i < BUILDING_MAX_DIFF; i++) { if (i == BUILDING_ALLIANCE_DEFENCE) plr->SendUpdateWorldState(WS_TB_WEST_SPIRE + i, 1); else plr->SendUpdateWorldState(WS_TB_WEST_SPIRE + i, 0); } break; case TEAM_HORDE: for (int i = 0; i < MAX_CP_DIFF; i++) { if (i == HORDE_DEFENCE) plr->SendUpdateWorldState(WS_TB_SOUTH_CAPTURE_POINT + i, 1); else plr->SendUpdateWorldState(WS_TB_SOUTH_CAPTURE_POINT + i, 0); } for (int i = 0; i < MAX_CP_DIFF; i++) { if (i == HORDE_DEFENCE) plr->SendUpdateWorldState(WS_TB_EAST_CAPTURE_POINT + i, 1); else plr->SendUpdateWorldState(WS_TB_EAST_CAPTURE_POINT + i, 0); } for (int i = 0; i < MAX_CP_DIFF; i++) { if (i == HORDE_DEFENCE) plr->SendUpdateWorldState(WS_TB_WEST_CAPTURE_POINT + i, 1); else plr->SendUpdateWorldState(WS_TB_WEST_CAPTURE_POINT + i, 0); } for (int i = 0; i < BUILDING_MAX_DIFF; i++) { if (i == BUILDING_HORDE_DEFENCE) plr->SendUpdateWorldState(WS_TB_EAST_SPIRE + i, 1); else plr->SendUpdateWorldState(WS_TB_EAST_SPIRE + i, 0); } for (int i = 0; i < BUILDING_MAX_DIFF; i++) { if (i == BUILDING_HORDE_DEFENCE) plr->SendUpdateWorldState(WS_TB_SOUTH_SPIRE + i, 1); else plr->SendUpdateWorldState(WS_TB_SOUTH_SPIRE + i, 0); } for (int i = 0; i < BUILDING_MAX_DIFF; i++) { if (i == BUILDING_HORDE_DEFENCE) plr->SendUpdateWorldState(WS_TB_WEST_SPIRE + i, 1); else plr->SendUpdateWorldState(WS_TB_WEST_SPIRE + i, 0); } break; } } } m_Data32[BATTLEFIELD_TB_DATA_CAPTURED] = 0; m_Data32[BATTLEFIELD_TB_DATA_DESTROYED] = 0; }
void BattlefieldTB::OnBattleStart() { m_Data32[BATTLEFIELD_TB_DATA_CAPTURED] = 0; m_Data32[BATTLEFIELD_TB_DATA_DESTROYED] = 0; for (TbGameObjectBuilding::const_iterator itr = BuildingsInZone.begin(); itr != BuildingsInZone.end(); ++itr) if ((*itr)) (*itr)->Rebuild(); for (TbWorkShop::const_iterator itr = WorkShopList.begin(); itr != WorkShopList.end(); ++itr) if ((*itr)) (*itr)->UpdateWorkshop(); for (uint8 i = 0; i < BATTLEFIELD_TB_GY_MAX; i++) { BfGraveyardTB* graveyard = new BfGraveyardTB(this); if (i == BATTLEFIELD_TB_GY_BARADIN_HOLD) m_GraveyardList[i]->GiveControlTo(GetDefenderTeam()); else m_GraveyardList[i]->GiveControlTo(GetAttackerTeam()); m_GraveyardList[i] = graveyard; } for (GuidSet::const_iterator itr = npcAlliance.begin(); itr != npcAlliance.end(); ++itr) if (Unit* unit = sObjectAccessor->FindUnit((*itr))) if (Creature* creature = unit->ToCreature()) HideNpc(creature); for (GuidSet::const_iterator itr = npcHorde.begin(); itr != npcHorde.end(); ++itr) if (Unit* unit = sObjectAccessor->FindUnit((*itr))) if (Creature* creature = unit->ToCreature()) HideNpc(creature); for (GuidSet::const_iterator itr = npcOld.begin(); itr != npcOld.end(); ++itr) if (Unit* unit = sObjectAccessor->FindUnit((*itr))) if (Creature* creature = unit->ToCreature()) HideNpc(creature); for (GameobjectSet::const_iterator itr = goDoors.begin(); itr != goDoors.end(); ++itr) { if (*itr) { (*itr)->ToGameObject()->SetLootState(GO_READY); (*itr)->ToGameObject()->UseDoorOrButton(); } } for (GuidSet::const_iterator itr = Vehicles.begin(); itr != Vehicles.end(); ++itr) { if (Unit* unit = sObjectAccessor->FindUnit((*itr))) { if (Creature* creature = unit->ToCreature()) { ShowNpc(creature, false); creature->setFaction(TolBaradFaction[GetAttackerTeam()]); } } } for (GuidSet::const_iterator itr = questgiversA.begin(); itr != questgiversA.end(); ++itr) if (Unit* unit = sObjectAccessor->FindUnit((*itr))) if (Creature* creature = unit->ToCreature()) HideNpc(creature); for (GuidSet::const_iterator itr = questgiversH.begin(); itr != questgiversH.end(); ++itr) if (Unit* unit = sObjectAccessor->FindUnit((*itr))) if (Creature* creature = unit->ToCreature()) HideNpc(creature); HashMapHolder<Player>::MapType const& plist = sObjectAccessor->GetPlayers(); for (HashMapHolder<Player>::MapType::const_iterator itr = plist.begin(); itr != plist.end(); ++itr) { if (Player* plr = itr->second) { plr->SendUpdateWorldState(WS_TB_BATTLE_TIMER_ENABLED, 1); plr->SendUpdateWorldState(WS_TB_BATTLE_TIMER, uint32(time(NULL) + GetTimer() / 1000)); plr->SendUpdateWorldState(WS_TB_COUNTER_BUILDINGS, 0); plr->SendUpdateWorldState(WS_TB_COUNTER_BUILDINGS_ENABLED, 1); plr->SendUpdateWorldState(WS_TB_HORDE_DEFENCE, GetDefenderTeam() == TEAM_HORDE ? 1 : 0); plr->SendUpdateWorldState(WS_TB_ALLIANCE_DEFENCE, GetDefenderTeam() == TEAM_ALLIANCE ? 1 : 0); plr->SendUpdateWorldState(WS_TB_NEXT_BATTLE_TIMER_ENABLED, 0); plr->SendUpdateWorldState(WS_TB_KEEP_HORDE_DEFENCE, GetDefenderTeam() == TEAM_HORDE ? 1 : 0); plr->SendUpdateWorldState(WS_TB_KEEP_ALLIANCE_DEFENCE, GetDefenderTeam() == TEAM_ALLIANCE ? 1 : 0); plr->SendUpdateWorldState(WS_TB_ALLIANCE_ATTACK, GetDefenderTeam() == TEAM_HORDE ? 1 : 0); plr->SendUpdateWorldState(WS_TB_HORDE_ATTACK, GetDefenderTeam() == TEAM_ALLIANCE ? 1 : 0); switch (GetDefenderTeam()) { case TEAM_ALLIANCE: for (int i = 0; i < MAX_CP_DIFF; i++) { if (i == ALLIANCE_DEFENCE) plr->SendUpdateWorldState(WS_TB_SOUTH_CAPTURE_POINT + i, 1); else plr->SendUpdateWorldState(WS_TB_SOUTH_CAPTURE_POINT + i, 0); } for (int i = 0; i < MAX_CP_DIFF; i++) { if (i == ALLIANCE_DEFENCE) plr->SendUpdateWorldState(WS_TB_EAST_CAPTURE_POINT + i, 1); else plr->SendUpdateWorldState(WS_TB_EAST_CAPTURE_POINT + i, 0); } for (int i = 0; i < MAX_CP_DIFF; i++) { if (i == ALLIANCE_DEFENCE) plr->SendUpdateWorldState(WS_TB_WEST_CAPTURE_POINT + i, 1); else plr->SendUpdateWorldState(WS_TB_WEST_CAPTURE_POINT + i, 0); } for (int i = 0; i < BUILDING_MAX_DIFF; i++) { if (i == BUILDING_ALLIANCE_DEFENCE) plr->SendUpdateWorldState(WS_TB_EAST_SPIRE + i, 1); else plr->SendUpdateWorldState(WS_TB_EAST_SPIRE + i, 0); } for (int i = 0; i < BUILDING_MAX_DIFF; i++) { if (i == BUILDING_ALLIANCE_DEFENCE) plr->SendUpdateWorldState(WS_TB_SOUTH_SPIRE + i, 1); else plr->SendUpdateWorldState(WS_TB_SOUTH_SPIRE + i, 0); } for (int i = 0; i < BUILDING_MAX_DIFF; i++) { if (i == BUILDING_ALLIANCE_DEFENCE) plr->SendUpdateWorldState(WS_TB_WEST_SPIRE + i, 1); else plr->SendUpdateWorldState(WS_TB_WEST_SPIRE + i, 0); } break; case TEAM_HORDE: for (int i = 0; i < MAX_CP_DIFF; i++) { if (i == HORDE_DEFENCE) plr->SendUpdateWorldState(WS_TB_SOUTH_CAPTURE_POINT + i, 1); else plr->SendUpdateWorldState(WS_TB_SOUTH_CAPTURE_POINT + i, 0); } for (int i = 0; i < MAX_CP_DIFF; i++) { if (i == HORDE_DEFENCE) plr->SendUpdateWorldState(WS_TB_EAST_CAPTURE_POINT + i, 1); else plr->SendUpdateWorldState(WS_TB_EAST_CAPTURE_POINT + i, 0); } for (int i = 0; i < MAX_CP_DIFF; i++) { if (i == HORDE_DEFENCE) plr->SendUpdateWorldState(WS_TB_WEST_CAPTURE_POINT + i, 1); else plr->SendUpdateWorldState(WS_TB_WEST_CAPTURE_POINT + i, 0); } for (int i = 0; i < BUILDING_MAX_DIFF; i++) { if (i == BUILDING_HORDE_DEFENCE) plr->SendUpdateWorldState(WS_TB_EAST_SPIRE + i, 1); else plr->SendUpdateWorldState(WS_TB_EAST_SPIRE + i, 0); } for (int i = 0; i < BUILDING_MAX_DIFF; i++) { if (i == BUILDING_HORDE_DEFENCE) plr->SendUpdateWorldState(WS_TB_SOUTH_SPIRE + i, 1); else plr->SendUpdateWorldState(WS_TB_SOUTH_SPIRE + i, 0); } for (int i = 0; i < BUILDING_MAX_DIFF; i++) { if (i == BUILDING_HORDE_DEFENCE) plr->SendUpdateWorldState(WS_TB_WEST_SPIRE + i, 1); else plr->SendUpdateWorldState(WS_TB_WEST_SPIRE + i, 0); } break; } } } for (uint8 team = 0; team < 2; ++team) { for (GuidSet::const_iterator itr = m_PlayersInWar[team].begin(); itr != m_PlayersInWar[team].end(); ++itr) { if (Player* plr = sObjectMgr->GetPlayerByLowGUID((*itr))) { if (plr->GetTeamId() == GetDefenderTeam()) { uint32 k = urand(0, 3); plr->TeleportTo(BATTLEFIELD_TB_MAPID, TbDefencerStartPosition[k].m_positionX, TbDefencerStartPosition[k].m_positionY, TbDefencerStartPosition[k].m_positionZ, TbDefencerStartPosition[k].m_orientation); plr->CastSpell(plr, SPELL_TB_TOL_BARAD_SLOW_FALL, true); } else plr->TeleportTo(BATTLEFIELD_TB_MAPID, TbDefencerStartPosition[4].m_positionX, TbDefencerStartPosition[4].m_positionY, TbDefencerStartPosition[4].m_positionZ, TbDefencerStartPosition[4].m_orientation); } } } DoPlaySoundToAll(BATTLEFIELD_TB_START); SendWarningToAllInZone(BATTLEFIELD_TB_TEXT_START); }