Пример #1
0
bool        plDynamicTextMap::IIsValid( void )
{
    if( GetImage() == nil && fHasCreateBeenCalled )
    {
        // we are going to allocate the fImage at this point... when someone is looking for it
        fImage = (void *)IAllocateOSSurface( (uint16_t)fWidth, (uint16_t)fHeight );
        hsColorRGBA color;
        if( fInitBuffer != nil )
        {
            IClearFromBuffer( fInitBuffer );
        }
        else
        {
            color.Set( 0.f, 0.f, 0.f, 1.f );
            ClearToColor( color );
            FlushToHost();
        }
        IBuildLevelSizes();
        fTotalSize = GetLevelSize( 0 );
        SetCurrLevel( 0 );
        // Destroy the old texture ref, if we have one. This should force the 
        // pipeline to recreate one more suitable for our use
        SetDeviceRef( nil );
        plProfile_NewMem(MemMipmaps, fTotalSize);
        plProfile_NewMem(DynaTextMem, fTotalSize);
#ifdef MEMORY_LEAK_TRACER
        IAddToMemRecord( this, plRecord::kViaCreate );
#endif
    }

    if( GetImage() == nil )
        return false;

    return true;//fWriter->IsValid();
}
Пример #2
0
        fJPEGData = NULL;
        fJAlphaData = NULL;
        return;
    }

    if (numLevels == 0) {
        numLevels = 1;
        while (width > 1 || height > 1) {
            width = (width > 1) ? width >> 1 : 1;
            height = (height > 1) ? height >> 1 : 1;
            numLevels++;
        }
    }

    fLevelData.resize(numLevels);
    fTotalSize = IBuildLevelSizes();
    fImageData = new unsigned char[fTotalSize];
    memset(fImageData, 0, fTotalSize);
}

void plMipmap::CopyFrom(plMipmap* src) {
    delete[] fImageData;
    delete[] fJPEGData;
    delete[] fJAlphaData;
    fImageData = NULL;
    fJPEGData = NULL;
    fJAlphaData = NULL;

    fPixelSize = src->fPixelSize;
    fSpace = src->fSpace;
    fFlags = src->fFlags;