Пример #1
0
static IDXGISwapChain *create_swapchain(ID3D10Device1 *device, HWND window, BOOL windowed)
{
    IDXGISwapChain *swapchain;
    DXGI_SWAP_CHAIN_DESC desc;
    IDXGIDevice *dxgi_device;
    IDXGIAdapter *adapter;
    IDXGIFactory *factory;
    HRESULT hr;

    hr = ID3D10Device1_QueryInterface(device, &IID_IDXGIDevice, (void **)&dxgi_device);
    ok(SUCCEEDED(hr), "Failed to get DXGI device, hr %#x.\n", hr);
    hr = IDXGIDevice_GetAdapter(dxgi_device, &adapter);
    ok(SUCCEEDED(hr), "Failed to get adapter, hr %#x.\n", hr);
    IDXGIDevice_Release(dxgi_device);
    hr = IDXGIAdapter_GetParent(adapter, &IID_IDXGIFactory, (void **)&factory);
    ok(SUCCEEDED(hr), "Failed to get factory, hr %#x.\n", hr);
    IDXGIAdapter_Release(adapter);

    desc.BufferDesc.Width = 640;
    desc.BufferDesc.Height = 480;
    desc.BufferDesc.RefreshRate.Numerator = 60;
    desc.BufferDesc.RefreshRate.Denominator = 1;
    desc.BufferDesc.Format = DXGI_FORMAT_B8G8R8A8_UNORM;
    desc.BufferDesc.ScanlineOrdering = DXGI_MODE_SCANLINE_ORDER_UNSPECIFIED;
    desc.BufferDesc.Scaling = DXGI_MODE_SCALING_UNSPECIFIED;
    desc.SampleDesc.Count = 1;
    desc.SampleDesc.Quality = 0;
    desc.BufferUsage = DXGI_USAGE_RENDER_TARGET_OUTPUT;
    desc.BufferCount = 1;
    desc.OutputWindow = window;
    desc.Windowed = windowed;
    desc.SwapEffect = DXGI_SWAP_EFFECT_DISCARD;
    desc.Flags = 0;

    hr = IDXGIFactory_CreateSwapChain(factory, (IUnknown *)device, &desc, &swapchain);
    ok(SUCCEEDED(hr), "Failed to create swapchain, hr %#x.\n", hr);
    IDXGIFactory_Release(factory);

    return swapchain;
}
static void test_device_interfaces(void)
{
    IDXGIAdapter *dxgi_adapter;
    IDXGIDevice *dxgi_device;
    ID3D10Device1 *device;
    IUnknown *iface;
    ULONG refcount;
    unsigned int i;
    HRESULT hr;

    for (i = 0; i < sizeof(d3d10_feature_levels) / sizeof(*d3d10_feature_levels); ++i)
    {
        struct device_desc device_desc;

        device_desc.feature_level = d3d10_feature_levels[i];
        device_desc.flags = 0;

        if (!(device = create_device(&device_desc)))
        {
            skip("Failed to create device for feature level %#x.\n", d3d10_feature_levels[i]);
            continue;
        }

        hr = ID3D10Device1_QueryInterface(device, &IID_IUnknown, (void **)&iface);
        ok(SUCCEEDED(hr), "Device should implement IUnknown interface, hr %#x.\n", hr);
        IUnknown_Release(iface);

        hr = ID3D10Device1_QueryInterface(device, &IID_IDXGIObject, (void **)&iface);
        ok(SUCCEEDED(hr), "Device should implement IDXGIObject interface, hr %#x.\n", hr);
        IUnknown_Release(iface);

        hr = ID3D10Device1_QueryInterface(device, &IID_IDXGIDevice, (void **)&dxgi_device);
        ok(SUCCEEDED(hr), "Device should implement IDXGIDevice.\n");
        hr = IDXGIDevice_GetParent(dxgi_device, &IID_IDXGIAdapter, (void **)&dxgi_adapter);
        ok(SUCCEEDED(hr), "Device parent should implement IDXGIAdapter.\n");
        hr = IDXGIAdapter_GetParent(dxgi_adapter, &IID_IDXGIFactory, (void **)&iface);
        ok(SUCCEEDED(hr), "Adapter parent should implement IDXGIFactory.\n");
        IUnknown_Release(iface);
        IDXGIAdapter_Release(dxgi_adapter);
        hr = IDXGIDevice_GetParent(dxgi_device, &IID_IDXGIAdapter1, (void **)&dxgi_adapter);
        ok(SUCCEEDED(hr), "Device parent should implement IDXGIAdapter1.\n");
        hr = IDXGIAdapter_GetParent(dxgi_adapter, &IID_IDXGIFactory1, (void **)&iface);
        ok(hr == E_NOINTERFACE, "Adapter parent should not implement IDXGIFactory1.\n");
        IDXGIAdapter_Release(dxgi_adapter);
        IDXGIDevice_Release(dxgi_device);

        hr = ID3D10Device1_QueryInterface(device, &IID_IDXGIDevice1, (void **)&iface);
        ok(SUCCEEDED(hr), "Device should implement IDXGIDevice1.\n");
        IUnknown_Release(iface);

        hr = ID3D10Device1_QueryInterface(device, &IID_ID3D10Multithread, (void **)&iface);
        ok(SUCCEEDED(hr) || broken(hr == E_NOINTERFACE) /* Not available on all Windows versions. */,
                "Device should implement ID3D10Multithread interface, hr %#x.\n", hr);
        if (SUCCEEDED(hr)) IUnknown_Release(iface);

        hr = ID3D10Device1_QueryInterface(device, &IID_ID3D10InfoQueue, (void **)&iface);
        ok(hr == E_NOINTERFACE, "Found ID3D10InfoQueue interface in non-debug mode, hr %#x.\n", hr);

        hr = ID3D10Device1_QueryInterface(device, &IID_ID3D10Device, (void **)&iface);
        ok(SUCCEEDED(hr), "Device should implement ID3D10Device interface, hr %#x.\n", hr);
        IUnknown_Release(iface);

        hr = ID3D10Device1_QueryInterface(device, &IID_ID3D11Device, (void **)&iface);
        ok(SUCCEEDED(hr) || broken(hr == E_NOINTERFACE) /* Not available on all Windows versions. */,
                "Device should implement ID3D11Device interface, hr %#x.\n", hr);
        if (SUCCEEDED(hr)) IUnknown_Release(iface);

        refcount = ID3D10Device1_Release(device);
        ok(!refcount, "Device has %u references left.\n", refcount);
    }

    for (i = 0; i < sizeof(d3d10_feature_levels) / sizeof(*d3d10_feature_levels); ++i)
    {
        struct device_desc device_desc;

        device_desc.feature_level = d3d10_feature_levels[i];
        device_desc.flags = D3D10_CREATE_DEVICE_DEBUG;
        if (!(device = create_device(&device_desc)))
        {
            skip("Failed to create device for feature level %#x.\n", d3d10_feature_levels[i]);
            continue;
        }

        hr = ID3D10Device1_QueryInterface(device, &IID_ID3D10InfoQueue, (void **)&iface);
        todo_wine ok(hr == S_OK, "Device should implement ID3D10InfoQueue interface, hr %#x.\n", hr);
        if (SUCCEEDED(hr)) IUnknown_Release(iface);

        refcount = ID3D10Device1_Release(device);
        ok(!refcount, "Device has %u references left.\n", refcount);
    }
}
Пример #3
0
static HRESULT d3d_texture2d_init(struct d3d_texture2d *texture, struct d3d_device *device,
        const D3D11_TEXTURE2D_DESC *desc, const D3D11_SUBRESOURCE_DATA *data)
{
    struct wined3d_resource_desc wined3d_desc;
    unsigned int levels;
    HRESULT hr;

    texture->ID3D11Texture2D_iface.lpVtbl = &d3d11_texture2d_vtbl;
    texture->ID3D10Texture2D_iface.lpVtbl = &d3d10_texture2d_vtbl;
    texture->refcount = 1;
    wined3d_mutex_lock();
    wined3d_private_store_init(&texture->private_store);
    texture->desc = *desc;

    if (desc->ArraySize != 1)
        FIXME("Array textures not implemented.\n");
    if (desc->SampleDesc.Count > 1)
        FIXME("Multisampled textures not implemented.\n");

    wined3d_desc.resource_type = WINED3D_RTYPE_TEXTURE;
    wined3d_desc.format = wined3dformat_from_dxgi_format(desc->Format);
    wined3d_desc.multisample_type = desc->SampleDesc.Count > 1 ? desc->SampleDesc.Count : WINED3D_MULTISAMPLE_NONE;
    wined3d_desc.multisample_quality = desc->SampleDesc.Quality;
    wined3d_desc.usage = wined3d_usage_from_d3d11(desc->BindFlags, desc->Usage);
    wined3d_desc.pool = WINED3D_POOL_DEFAULT;
    wined3d_desc.width = desc->Width;
    wined3d_desc.height = desc->Height;
    wined3d_desc.depth = 1;
    wined3d_desc.size = 0;

    levels = desc->MipLevels ? desc->MipLevels : wined3d_log2i(max(desc->Width, desc->Height)) + 1;

    if (FAILED(hr = wined3d_texture_create(device->wined3d_device, &wined3d_desc,
            levels, 0, (struct wined3d_sub_resource_data *)data, texture,
            &d3d_texture2d_wined3d_parent_ops, &texture->wined3d_texture)))
    {
        WARN("Failed to create wined3d texture, hr %#x.\n", hr);
        wined3d_private_store_cleanup(&texture->private_store);
        wined3d_mutex_unlock();
        return hr;
    }
    texture->desc.MipLevels = levels;

    if (desc->MipLevels == 1 && desc->ArraySize == 1)
    {
        IWineDXGIDevice *wine_device;

        if (FAILED(hr = ID3D10Device1_QueryInterface(&device->ID3D10Device1_iface, &IID_IWineDXGIDevice,
                (void **)&wine_device)))
        {
            ERR("Device should implement IWineDXGIDevice.\n");
            wined3d_texture_decref(texture->wined3d_texture);
            wined3d_mutex_unlock();
            return E_FAIL;
        }

        hr = IWineDXGIDevice_create_surface(wine_device, wined3d_texture_get_resource(texture->wined3d_texture),
                0, NULL, (IUnknown *)&texture->ID3D10Texture2D_iface, (void **)&texture->dxgi_surface);
        IWineDXGIDevice_Release(wine_device);
        if (FAILED(hr))
        {
            ERR("Failed to create DXGI surface, returning %#x\n", hr);
            texture->dxgi_surface = NULL;
            wined3d_texture_decref(texture->wined3d_texture);
            wined3d_mutex_unlock();
            return hr;
        }
    }
    wined3d_mutex_unlock();

    texture->device = &device->ID3D11Device_iface;
    ID3D11Device_AddRef(texture->device);

    return S_OK;
}
Пример #4
0
HRESULT d2d_wic_render_target_init(struct d2d_wic_render_target *render_target, ID2D1Factory1 *factory,
        ID3D10Device1 *d3d_device, IWICBitmap *bitmap, const D2D1_RENDER_TARGET_PROPERTIES *desc)
{
    D3D10_TEXTURE2D_DESC texture_desc;
    ID3D10Texture2D *texture;
    IDXGIDevice *dxgi_device;
    ID2D1Device *device;
    HRESULT hr;

    render_target->IUnknown_iface.lpVtbl = &d2d_wic_render_target_vtbl;

    if (FAILED(hr = IWICBitmap_GetSize(bitmap, &render_target->width, &render_target->height)))
    {
        WARN("Failed to get bitmap dimensions, hr %#x.\n", hr);
        return hr;
    }

    texture_desc.Width = render_target->width;
    texture_desc.Height = render_target->height;
    texture_desc.MipLevels = 1;
    texture_desc.ArraySize = 1;

    texture_desc.Format = desc->pixelFormat.format;
    if (texture_desc.Format == DXGI_FORMAT_UNKNOWN)
    {
        WICPixelFormatGUID bitmap_format;

        if (FAILED(hr = IWICBitmap_GetPixelFormat(bitmap, &bitmap_format)))
        {
            WARN("Failed to get bitmap format, hr %#x.\n", hr);
            return hr;
        }

        if (IsEqualGUID(&bitmap_format, &GUID_WICPixelFormat32bppPBGRA)
                || IsEqualGUID(&bitmap_format, &GUID_WICPixelFormat32bppBGR))
        {
            texture_desc.Format = DXGI_FORMAT_B8G8R8A8_UNORM;
        }
        else
        {
            WARN("Unsupported WIC bitmap format %s.\n", debugstr_guid(&bitmap_format));
            return D2DERR_UNSUPPORTED_PIXEL_FORMAT;
        }
    }

    switch (texture_desc.Format)
    {
        case DXGI_FORMAT_B8G8R8A8_UNORM:
            render_target->bpp = 4;
            break;

        default:
            FIXME("Unhandled format %#x.\n", texture_desc.Format);
            return D2DERR_UNSUPPORTED_PIXEL_FORMAT;
    }

    texture_desc.SampleDesc.Count = 1;
    texture_desc.SampleDesc.Quality = 0;
    texture_desc.Usage = D3D10_USAGE_DEFAULT;
    texture_desc.BindFlags = D3D10_BIND_RENDER_TARGET | D3D10_BIND_SHADER_RESOURCE;
    texture_desc.CPUAccessFlags = 0;
    texture_desc.MiscFlags = desc->usage & D2D1_RENDER_TARGET_USAGE_GDI_COMPATIBLE ?
            D3D10_RESOURCE_MISC_GDI_COMPATIBLE : 0;

    if (FAILED(hr = ID3D10Device1_CreateTexture2D(d3d_device, &texture_desc, NULL, &texture)))
    {
        WARN("Failed to create texture, hr %#x.\n", hr);
        return hr;
    }

    hr = ID3D10Texture2D_QueryInterface(texture, &IID_IDXGISurface, (void **)&render_target->dxgi_surface);
    ID3D10Texture2D_Release(texture);
    if (FAILED(hr))
    {
        WARN("Failed to get DXGI surface interface, hr %#x.\n", hr);
        return hr;
    }

    texture_desc.Usage = D3D10_USAGE_STAGING;
    texture_desc.BindFlags = 0;
    texture_desc.CPUAccessFlags = D3D10_CPU_ACCESS_READ;
    texture_desc.MiscFlags = 0;

    if (FAILED(hr = ID3D10Device1_CreateTexture2D(d3d_device, &texture_desc, NULL, &render_target->readback_texture)))
    {
        WARN("Failed to create readback texture, hr %#x.\n", hr);
        IDXGISurface_Release(render_target->dxgi_surface);
        return hr;
    }

    if (FAILED(hr = ID3D10Device1_QueryInterface(d3d_device, &IID_IDXGIDevice, (void **)&dxgi_device)))
    {
        WARN("Failed to get DXGI device, hr %#x.\n", hr);
        IDXGISurface_Release(render_target->dxgi_surface);
        return hr;
    }

    hr = ID2D1Factory1_CreateDevice(factory, dxgi_device, &device);
    IDXGIDevice_Release(dxgi_device);
    if (FAILED(hr))
    {
        WARN("Failed to create D2D device, hr %#x.\n", hr);
        IDXGISurface_Release(render_target->dxgi_surface);
        return hr;
    }

    hr = d2d_d3d_create_render_target(device, render_target->dxgi_surface, &render_target->IUnknown_iface,
            &d2d_wic_render_target_ops, desc, (void **)&render_target->dxgi_inner);
    ID2D1Device_Release(device);
    if (FAILED(hr))
    {
        WARN("Failed to create DXGI surface render target, hr %#x.\n", hr);
        ID3D10Texture2D_Release(render_target->readback_texture);
        IDXGISurface_Release(render_target->dxgi_surface);
        return hr;
    }

    if (FAILED(hr = IUnknown_QueryInterface(render_target->dxgi_inner,
            &IID_ID2D1RenderTarget, (void **)&render_target->dxgi_target)))
    {
        WARN("Failed to retrieve ID2D1RenderTarget interface, hr %#x.\n", hr);
        IUnknown_Release(render_target->dxgi_inner);
        ID3D10Texture2D_Release(render_target->readback_texture);
        IDXGISurface_Release(render_target->dxgi_surface);
        return hr;
    }

    render_target->bitmap = bitmap;
    IWICBitmap_AddRef(bitmap);

    return S_OK;
}
Пример #5
0
HRESULT WINAPI D3D10CreateDeviceAndSwapChain1(IDXGIAdapter *adapter, D3D10_DRIVER_TYPE driver_type,
        HMODULE swrast, UINT flags, D3D10_FEATURE_LEVEL1 feature_level, UINT sdk_version,
        DXGI_SWAP_CHAIN_DESC *swapchain_desc, IDXGISwapChain **swapchain, ID3D10Device1 **device)
{
    IDXGIDevice *dxgi_device;
    IDXGIFactory *factory;
    HRESULT hr;

    TRACE("adapter %p, driver_type %s, swrast %p, flags %#x, "
            "feature_level %s, sdk_version %d, swapchain_desc %p, swapchain %p, device %p.\n",
            adapter, debug_d3d10_driver_type(driver_type), swrast, flags,
            debug_d3d10_feature_level(feature_level), sdk_version, swapchain_desc, swapchain, device);

    if (swapchain)
        *swapchain = NULL;

    if (!device)
        return E_INVALIDARG;

    if (FAILED(hr = D3D10CreateDevice1(adapter, driver_type, swrast, flags, feature_level, sdk_version, device)))
    {
        WARN("Failed to create a device, returning %#x.\n", hr);
        *device = NULL;
        return hr;
    }

    if (swapchain)
    {
        if (FAILED(hr = ID3D10Device1_QueryInterface(*device, &IID_IDXGIDevice, (void **)&dxgi_device)))
        {
            ERR("Failed to get a dxgi device from the d3d10 device, returning %#x.\n", hr);
            goto cleanup;
        }

        hr = IDXGIDevice_GetAdapter(dxgi_device, &adapter);
        IDXGIDevice_Release(dxgi_device);
        if (FAILED(hr))
        {
            ERR("Failed to get the device adapter, returning %#x.\n", hr);
            goto cleanup;
        }

        hr = IDXGIAdapter_GetParent(adapter, &IID_IDXGIFactory, (void **)&factory);
        IDXGIAdapter_Release(adapter);
        if (FAILED(hr))
        {
            ERR("Failed to get the adapter factory, returning %#x.\n", hr);
            goto cleanup;
        }

        hr = IDXGIFactory_CreateSwapChain(factory, (IUnknown *)*device, swapchain_desc, swapchain);
        IDXGIFactory_Release(factory);
        if (FAILED(hr))
        {
            WARN("Failed to create a swapchain, returning %#x.\n", hr);
            goto cleanup;
        }

        TRACE("Created IDXGISwapChain %p.\n", *swapchain);
    }

    return S_OK;

cleanup:
    ID3D10Device1_Release(*device);
    *device = NULL;
    return hr;
}
Пример #6
0
HRESULT d2d_dc_render_target_init(struct d2d_dc_render_target *render_target, ID2D1Factory1 *factory,
        ID3D10Device1 *d3d_device, const D2D1_RENDER_TARGET_PROPERTIES *desc)
{
    IDXGIDevice *dxgi_device;
    ID2D1Device *device;
    HRESULT hr;

    render_target->ID2D1DCRenderTarget_iface.lpVtbl = &d2d_dc_render_target_vtbl;

    /* Set with BindDC(). */
    SetRectEmpty(&render_target->dst_rect);
    render_target->hdc = NULL;

    render_target->pixel_format = desc->pixelFormat;
    switch (desc->pixelFormat.format)
    {
        case DXGI_FORMAT_B8G8R8A8_UNORM:
            if (desc->pixelFormat.alphaMode == D2D1_ALPHA_MODE_PREMULTIPLIED
                    || desc->pixelFormat.alphaMode == D2D1_ALPHA_MODE_IGNORE)
                break;

        default:
            FIXME("Unhandled format %#x, alpha mode %u.\n", desc->pixelFormat.format, desc->pixelFormat.alphaMode);
            return D2DERR_UNSUPPORTED_PIXEL_FORMAT;
    }

    if (FAILED(hr = ID3D10Device1_QueryInterface(d3d_device, &IID_IDXGIDevice, (void **)&dxgi_device)))
    {
        WARN("Failed to get DXGI device interface, hr %#x.\n", hr);
        return hr;
    }

    hr = ID2D1Factory1_CreateDevice(factory, dxgi_device, &device);
    IDXGIDevice_Release(dxgi_device);
    if (FAILED(hr))
    {
        WARN("Failed to create D2D device, hr %#x.\n", hr);
        return hr;
    }

    hr = d2d_d3d_create_render_target(device, NULL, (IUnknown *)&render_target->ID2D1DCRenderTarget_iface,
            &d2d_dc_render_target_ops, desc, (void **)&render_target->dxgi_inner);
    ID2D1Device_Release(device);
    if (FAILED(hr))
    {
        WARN("Failed to create DXGI surface render target, hr %#x.\n", hr);
        return hr;
    }

    if (FAILED(hr = IUnknown_QueryInterface(render_target->dxgi_inner,
            &IID_ID2D1RenderTarget, (void **)&render_target->dxgi_target)))
    {
        WARN("Failed to retrieve ID2D1RenderTarget interface, hr %#x.\n", hr);
        IUnknown_Release(render_target->dxgi_inner);
        return hr;
    }

    render_target->d3d_device = d3d_device;
    ID3D10Device1_AddRef(render_target->d3d_device);

    return S_OK;
}
Пример #7
0
HRESULT d3d10_texture2d_init(struct d3d10_texture2d *texture, struct d3d10_device *device,
        const D3D10_TEXTURE2D_DESC *desc)
{
    struct wined3d_resource_desc wined3d_desc;
    HRESULT hr;

    texture->ID3D10Texture2D_iface.lpVtbl = &d3d10_texture2d_vtbl;
    texture->refcount = 1;
    texture->desc = *desc;

    if (desc->MipLevels == 1 && desc->ArraySize == 1)
    {
        DXGI_SURFACE_DESC surface_desc;
        IWineDXGIDevice *wine_device;

        if (FAILED(hr = ID3D10Device1_QueryInterface(&device->ID3D10Device1_iface, &IID_IWineDXGIDevice,
                (void **)&wine_device)))
        {
            ERR("Device should implement IWineDXGIDevice.\n");
            return E_FAIL;
        }

        surface_desc.Width = desc->Width;
        surface_desc.Height = desc->Height;
        surface_desc.Format = desc->Format;
        surface_desc.SampleDesc = desc->SampleDesc;

        hr = IWineDXGIDevice_create_surface(wine_device, &surface_desc, 0, NULL,
                (IUnknown *)&texture->ID3D10Texture2D_iface, (void **)&texture->dxgi_surface);
        IWineDXGIDevice_Release(wine_device);
        if (FAILED(hr))
        {
            ERR("Failed to create DXGI surface, returning %#x\n", hr);
            return hr;
        }
    }

    if (desc->ArraySize != 1)
        FIXME("Array textures not implemented.\n");
    if (desc->SampleDesc.Count > 1)
        FIXME("Multisampled textures not implemented.\n");

    wined3d_desc.resource_type = WINED3D_RTYPE_TEXTURE;
    wined3d_desc.format = wined3dformat_from_dxgi_format(desc->Format);
    wined3d_desc.multisample_type = desc->SampleDesc.Count > 1 ? desc->SampleDesc.Count : WINED3D_MULTISAMPLE_NONE;
    wined3d_desc.multisample_quality = desc->SampleDesc.Quality;
    wined3d_desc.usage = wined3d_usage_from_d3d10core(desc->BindFlags, desc->Usage);
    wined3d_desc.pool = WINED3D_POOL_DEFAULT;
    wined3d_desc.width = desc->Width;
    wined3d_desc.height = desc->Height;
    wined3d_desc.depth = 1;
    wined3d_desc.size = 0;

    if (FAILED(hr = wined3d_texture_create(device->wined3d_device, &wined3d_desc, desc->MipLevels,
            0, texture, &d3d10_texture2d_wined3d_parent_ops, &texture->wined3d_texture)))
    {
        WARN("Failed to create wined3d texture, hr %#x.\n", hr);
        if (texture->dxgi_surface)
            IUnknown_Release(texture->dxgi_surface);
        return hr;
    }
    texture->desc.MipLevels = wined3d_texture_get_level_count(texture->wined3d_texture);

    texture->device = &device->ID3D10Device1_iface;
    ID3D10Device1_AddRef(texture->device);

    return S_OK;
}