Пример #1
0
static ULONG STDMETHODCALLTYPE d3d10_blend_state_Release(ID3D10BlendState *iface)
{
    struct d3d10_blend_state *state = impl_from_ID3D10BlendState(iface);
    ULONG refcount = InterlockedDecrement(&state->refcount);

    TRACE("%p decreasing refcount to %u.\n", state, refcount);

    if (!refcount)
    {
        struct d3d10_device *device = impl_from_ID3D10Device(state->device);
        wine_rb_remove(&device->blend_states, &state->desc);
        ID3D10Device1_Release(state->device);
        HeapFree(GetProcessHeap(), 0, state);
    }

    return refcount;
}
Пример #2
0
static ULONG STDMETHODCALLTYPE d2d_dc_render_target_Release(ID2D1DCRenderTarget *iface)
{
    struct d2d_dc_render_target *render_target = impl_from_ID2D1DCRenderTarget(iface);
    ULONG refcount = InterlockedDecrement(&render_target->refcount);

    TRACE("%p decreasing refcount to %u.\n", iface, refcount);

    if (!refcount)
    {
        IUnknown_Release(render_target->dxgi_inner);
        if (render_target->dxgi_surface)
            IDXGISurface1_Release(render_target->dxgi_surface);
        ID3D10Device1_Release(render_target->d3d_device);
        heap_free(render_target);
    }

    return refcount;
}
Пример #3
0
static ULONG STDMETHODCALLTYPE d3d10_pixel_shader_Release(ID3D10PixelShader *iface)
{
    struct d3d10_pixel_shader *This = impl_from_ID3D10PixelShader(iface);
    ULONG refcount = InterlockedDecrement(&This->refcount);

    TRACE("%p decreasing refcount to %u\n", This, refcount);

    if (!refcount)
    {
        ID3D10Device1 *device = This->device;

        wined3d_shader_decref(This->wined3d_shader);
        /* Release the device last, it may cause the wined3d device to be
         * destroyed. */
        ID3D10Device1_Release(device);
    }

    return refcount;
}
Пример #4
0
static ULONG STDMETHODCALLTYPE d3d10_query_Release(ID3D10Query *iface)
{
    struct d3d10_query *query = impl_from_ID3D10Query(iface);
    ULONG refcount = InterlockedDecrement(&query->refcount);

    TRACE("%p decreasing refcount to %u.\n", query, refcount);

    if (!refcount)
    {
        ID3D10Device1_Release(query->device);
        wined3d_mutex_lock();
        wined3d_query_decref(query->wined3d_query);
        wined3d_private_store_cleanup(&query->private_store);
        wined3d_mutex_unlock();
        HeapFree(GetProcessHeap(), 0, query);
    }

    return refcount;
}
Пример #5
0
static ULONG STDMETHODCALLTYPE d3d10_texture3d_Release(ID3D10Texture3D *iface)
{
    struct d3d10_texture3d *texture = impl_from_ID3D10Texture3D(iface);
    ULONG refcount = InterlockedDecrement(&texture->refcount);

    TRACE("%p decreasing refcount to %u.\n", texture, refcount);

    if (!refcount)
    {
        ID3D10Device1 *device = texture->device;

        wined3d_texture_decref(texture->wined3d_texture);
        /* Release the device last, it may cause the wined3d device to be
         * destroyed. */
        ID3D10Device1_Release(device);
    }

    return refcount;
}
static void test_create_device(void)
{
    D3D10_FEATURE_LEVEL1 feature_level, supported_feature_level;
    DXGI_SWAP_CHAIN_DESC swapchain_desc, obtained_desc;
    IDXGISwapChain *swapchain;
    ID3D10Device1 *device;
    unsigned int i;
    ULONG refcount;
    HWND window;
    HRESULT hr;

    for (i = 0; i < sizeof(d3d10_feature_levels) / sizeof(*d3d10_feature_levels); ++i)
    {
        if (SUCCEEDED(hr = D3D10CreateDevice1(NULL, D3D10_DRIVER_TYPE_HARDWARE, NULL, 0,
                d3d10_feature_levels[i], D3D10_1_SDK_VERSION, &device)))
        {
            supported_feature_level = d3d10_feature_levels[i];
            break;
        }
    }

    if (FAILED(hr))
    {
        skip("Failed to create HAL device.\n");
        return;
    }

    feature_level = ID3D10Device1_GetFeatureLevel(device);
    ok(feature_level == supported_feature_level, "Got feature level %#x, expected %#x.\n",
            feature_level, supported_feature_level);

    ID3D10Device1_Release(device);

    hr = D3D10CreateDevice1(NULL, D3D10_DRIVER_TYPE_HARDWARE, NULL, 0,
            supported_feature_level, D3D10_1_SDK_VERSION, NULL);
    ok(hr == E_INVALIDARG, "Got unexpected hr %#x.\n", hr);

    device = (ID3D10Device1 *)0xdeadbeef;
    hr = D3D10CreateDevice1(NULL, 0xffffffff, NULL, 0,
            supported_feature_level, D3D10_1_SDK_VERSION, &device);
    todo_wine ok(hr == E_INVALIDARG, "D3D10CreateDevice1 returned %#x.\n", hr);
    ok(!device, "Got unexpected device pointer %p.\n", device);

    device = (ID3D10Device1 *)0xdeadbeef;
    hr = D3D10CreateDevice1(NULL, D3D10_DRIVER_TYPE_HARDWARE, NULL, 0,
            0, D3D10_1_SDK_VERSION, &device);
    ok(hr == E_INVALIDARG, "D3D10CreateDevice1 returned %#x.\n", hr);
    ok(!device, "Got unexpected device pointer %p.\n", device);

    window = CreateWindowA("static", "d3d10_1_test", 0, 0, 0, 0, 0, 0, 0, 0, 0);

    swapchain_desc.BufferDesc.Width = 800;
    swapchain_desc.BufferDesc.Height = 600;
    swapchain_desc.BufferDesc.RefreshRate.Numerator = 60;
    swapchain_desc.BufferDesc.RefreshRate.Denominator = 60;
    swapchain_desc.BufferDesc.Format = DXGI_FORMAT_R8G8B8A8_UNORM;
    swapchain_desc.BufferDesc.ScanlineOrdering = DXGI_MODE_SCANLINE_ORDER_UNSPECIFIED;
    swapchain_desc.BufferDesc.Scaling = DXGI_MODE_SCALING_UNSPECIFIED;
    swapchain_desc.SampleDesc.Count = 1;
    swapchain_desc.SampleDesc.Quality = 0;
    swapchain_desc.BufferUsage = DXGI_USAGE_RENDER_TARGET_OUTPUT;
    swapchain_desc.BufferCount = 1;
    swapchain_desc.OutputWindow = window;
    swapchain_desc.Windowed = TRUE;
    swapchain_desc.SwapEffect = DXGI_SWAP_EFFECT_DISCARD;
    swapchain_desc.Flags = 0;

    hr = D3D10CreateDeviceAndSwapChain1(NULL, D3D10_DRIVER_TYPE_HARDWARE, NULL, 0,
            supported_feature_level, D3D10_1_SDK_VERSION, &swapchain_desc, &swapchain, &device);
    ok(SUCCEEDED(hr), "D3D10CreateDeviceAndSwapChain1 failed %#x.\n", hr);

    memset(&obtained_desc, 0, sizeof(obtained_desc));
    hr = IDXGISwapChain_GetDesc(swapchain, &obtained_desc);
    ok(SUCCEEDED(hr), "GetDesc failed %#x.\n", hr);
    ok(obtained_desc.BufferDesc.Width == swapchain_desc.BufferDesc.Width,
            "Got unexpected BufferDesc.Width %u.\n", obtained_desc.BufferDesc.Width);
    ok(obtained_desc.BufferDesc.Height == swapchain_desc.BufferDesc.Height,
            "Got unexpected BufferDesc.Height %u.\n", obtained_desc.BufferDesc.Height);
    todo_wine ok(obtained_desc.BufferDesc.RefreshRate.Numerator == swapchain_desc.BufferDesc.RefreshRate.Numerator,
            "Got unexpected BufferDesc.RefreshRate.Numerator %u.\n",
            obtained_desc.BufferDesc.RefreshRate.Numerator);
    todo_wine ok(obtained_desc.BufferDesc.RefreshRate.Denominator == swapchain_desc.BufferDesc.RefreshRate.Denominator,
            "Got unexpected BufferDesc.RefreshRate.Denominator %u.\n",
            obtained_desc.BufferDesc.RefreshRate.Denominator);
    ok(obtained_desc.BufferDesc.Format == swapchain_desc.BufferDesc.Format,
            "Got unexpected BufferDesc.Format %#x.\n", obtained_desc.BufferDesc.Format);
    ok(obtained_desc.BufferDesc.ScanlineOrdering == swapchain_desc.BufferDesc.ScanlineOrdering,
            "Got unexpected BufferDesc.ScanlineOrdering %#x.\n", obtained_desc.BufferDesc.ScanlineOrdering);
    ok(obtained_desc.BufferDesc.Scaling == swapchain_desc.BufferDesc.Scaling,
            "Got unexpected BufferDesc.Scaling %#x.\n", obtained_desc.BufferDesc.Scaling);
    ok(obtained_desc.SampleDesc.Count == swapchain_desc.SampleDesc.Count,
            "Got unexpected SampleDesc.Count %u.\n", obtained_desc.SampleDesc.Count);
    ok(obtained_desc.SampleDesc.Quality == swapchain_desc.SampleDesc.Quality,
            "Got unexpected SampleDesc.Quality %u.\n", obtained_desc.SampleDesc.Quality);
    todo_wine ok(obtained_desc.BufferUsage == swapchain_desc.BufferUsage,
            "Got unexpected BufferUsage %#x.\n", obtained_desc.BufferUsage);
    ok(obtained_desc.BufferCount == swapchain_desc.BufferCount,
            "Got unexpected BufferCount %u.\n", obtained_desc.BufferCount);
    ok(obtained_desc.OutputWindow == swapchain_desc.OutputWindow,
            "Got unexpected OutputWindow %p.\n", obtained_desc.OutputWindow);
    ok(obtained_desc.Windowed == swapchain_desc.Windowed,
            "Got unexpected Windowed %#x.\n", obtained_desc.Windowed);
    ok(obtained_desc.SwapEffect == swapchain_desc.SwapEffect,
            "Got unexpected SwapEffect %#x.\n", obtained_desc.SwapEffect);
    ok(obtained_desc.Flags == swapchain_desc.Flags,
            "Got unexpected Flags %#x.\n", obtained_desc.Flags);

    refcount = IDXGISwapChain_Release(swapchain);
    ok(!refcount, "Swapchain has %u references left.\n", refcount);

    feature_level = ID3D10Device1_GetFeatureLevel(device);
    ok(feature_level == supported_feature_level, "Got feature level %#x, expected %#x.\n",
            feature_level, supported_feature_level);

    refcount = ID3D10Device1_Release(device);
    ok(!refcount, "Device has %u references left.\n", refcount);

    hr = D3D10CreateDeviceAndSwapChain1(NULL, D3D10_DRIVER_TYPE_HARDWARE, NULL, 0,
            supported_feature_level, D3D10_1_SDK_VERSION, NULL, NULL, &device);
    ok(SUCCEEDED(hr), "D3D10CreateDeviceAndSwapChain1 failed %#x.\n", hr);
    refcount = ID3D10Device1_Release(device);
    ok(!refcount, "Device has %u references left.\n", refcount);

    hr = D3D10CreateDeviceAndSwapChain1(NULL, D3D10_DRIVER_TYPE_HARDWARE, NULL, 0,
            supported_feature_level, D3D10_1_SDK_VERSION, NULL, NULL, NULL);
    ok(hr == E_INVALIDARG, "Got unexpected hr %#x.\n", hr);

    hr = D3D10CreateDeviceAndSwapChain1(NULL, D3D10_DRIVER_TYPE_HARDWARE, NULL, 0,
            supported_feature_level, D3D10_1_SDK_VERSION, &swapchain_desc, NULL, NULL);
    ok(hr == E_INVALIDARG, "Got unexpected hr %#x.\n", hr);

    swapchain = (IDXGISwapChain *)0xdeadbeef;
    device = (ID3D10Device1 *)0xdeadbeef;
    hr = D3D10CreateDeviceAndSwapChain1(NULL, D3D10_DRIVER_TYPE_HARDWARE, NULL, 0,
            0, D3D10_1_SDK_VERSION, &swapchain_desc, &swapchain, &device);
    ok(hr == E_INVALIDARG, "Got unexpected hr %#x.\n", hr);
    ok(!swapchain, "Got unexpected swapchain pointer %p.\n", swapchain);
    ok(!device, "Got unexpected device pointer %p.\n", device);

    swapchain = (IDXGISwapChain *)0xdeadbeef;
    hr = D3D10CreateDeviceAndSwapChain1(NULL, D3D10_DRIVER_TYPE_HARDWARE, NULL, 0,
            supported_feature_level, D3D10_1_SDK_VERSION, &swapchain_desc, &swapchain, NULL);
    ok(hr == E_INVALIDARG, "Got unexpected hr %#x.\n", hr);
    ok(!swapchain, "Got unexpected swapchain pointer %p.\n", swapchain);

    swapchain_desc.OutputWindow = NULL;
    hr = D3D10CreateDeviceAndSwapChain1(NULL, D3D10_DRIVER_TYPE_HARDWARE, NULL, 0,
            supported_feature_level, D3D10_1_SDK_VERSION, &swapchain_desc, NULL, &device);
    ok(SUCCEEDED(hr), "D3D10CreateDeviceAndSwapChain1 failed %#x.\n", hr);
    refcount = ID3D10Device1_Release(device);
    ok(!refcount, "Device has %u references left.\n", refcount);

    swapchain = (IDXGISwapChain *)0xdeadbeef;
    device = (ID3D10Device1 *)0xdeadbeef;
    swapchain_desc.OutputWindow = NULL;
    hr = D3D10CreateDeviceAndSwapChain1(NULL, D3D10_DRIVER_TYPE_HARDWARE, NULL, 0,
            supported_feature_level, D3D10_1_SDK_VERSION, &swapchain_desc, &swapchain, &device);
    todo_wine ok(hr == DXGI_ERROR_INVALID_CALL, "D3D10CreateDeviceAndSwapChain1 returned %#x.\n", hr);
    if (SUCCEEDED(hr))
    {
        refcount = IDXGISwapChain_Release(swapchain);
        ok(!refcount, "Swapchain has %u references left.\n", refcount);
        refcount = ID3D10Device1_Release(device);
        ok(!refcount, "Device has %u references left.\n", refcount);
    }
    else
    {
        ok(!swapchain, "Got unexpected swapchain pointer %p.\n", swapchain);
        ok(!device, "Got unexpected device pointer %p.\n", device);
    }

    swapchain = (IDXGISwapChain *)0xdeadbeef;
    device = (ID3D10Device1 *)0xdeadbeef;
    swapchain_desc.OutputWindow = window;
    swapchain_desc.BufferDesc.Format = DXGI_FORMAT_BC5_UNORM;
    hr = D3D10CreateDeviceAndSwapChain1(NULL, D3D10_DRIVER_TYPE_HARDWARE, NULL, 0,
            supported_feature_level, D3D10_1_SDK_VERSION, &swapchain_desc, &swapchain, &device);
    ok(hr == E_INVALIDARG, "D3D10CreateDeviceAndSwapChain1 returned %#x.\n", hr);
    ok(!swapchain, "Got unexpected swapchain pointer %p.\n", swapchain);
    ok(!device, "Got unexpected device pointer %p.\n", device);

    DestroyWindow(window);
}
static void test_getdc(void)
{
    struct device_desc device_desc;
    D3D10_TEXTURE2D_DESC desc;
    ID3D10Texture2D *texture;
    IDXGISurface1 *surface1;
    ID3D10Device1 *device;
    ULONG refcount;
    HRESULT hr;
    HDC dc;

    device_desc.feature_level = D3D10_FEATURE_LEVEL_10_1;
    device_desc.flags = D3D10_CREATE_DEVICE_BGRA_SUPPORT;
    if (!(device = create_device(&device_desc)))
    {
        skip("Failed to create device.\n");
        return;
    }

    /* Without D3D10_RESOURCE_MISC_GDI_COMPATIBLE. */
    desc.Width = 512;
    desc.Height = 512;
    desc.MipLevels = 1;
    desc.ArraySize = 1;
    desc.Format = DXGI_FORMAT_B8G8R8A8_UNORM;
    desc.SampleDesc.Count = 1;
    desc.SampleDesc.Quality = 0;
    desc.Usage = D3D10_USAGE_DEFAULT;
    desc.BindFlags = D3D10_BIND_RENDER_TARGET;
    desc.CPUAccessFlags = 0;
    desc.MiscFlags = 0;
    hr = ID3D10Device1_CreateTexture2D(device, &desc, NULL, &texture);
    ok(SUCCEEDED(hr), "Failed to create texture, hr %#x.\n", hr);

    hr = ID3D10Texture2D_QueryInterface(texture, &IID_IDXGISurface1, (void**)&surface1);
    ok(SUCCEEDED(hr), "Failed to get IDXGISurface1 interface, hr %#x.\n", hr);

    hr = IDXGISurface1_GetDC(surface1, FALSE, &dc);
    todo_wine ok(hr == DXGI_ERROR_INVALID_CALL, "Got unexpected hr %#x.\n", hr);

    IDXGISurface1_Release(surface1);
    ID3D10Texture2D_Release(texture);

    desc.MiscFlags = D3D10_RESOURCE_MISC_GDI_COMPATIBLE;
    hr = ID3D10Device1_CreateTexture2D(device, &desc, NULL, &texture);
    ok(SUCCEEDED(hr), "Failed to create texture, hr %#x.\n", hr);

    hr = ID3D10Texture2D_QueryInterface(texture, &IID_IDXGISurface1, (void**)&surface1);
    ok(SUCCEEDED(hr), "Failed to get IDXGISurface1 interface, hr %#x.\n", hr);

    hr = IDXGISurface1_ReleaseDC(surface1, NULL);
    todo_wine ok(hr == DXGI_ERROR_INVALID_CALL, "Got unexpected hr %#x.\n", hr);

    hr = IDXGISurface1_GetDC(surface1, FALSE, &dc);
    todo_wine ok(SUCCEEDED(hr), "Failed to get DC, hr %#x.\n", hr);

    /* One more time. */
    dc = (HDC)0xdeadbeef;
    hr = IDXGISurface1_GetDC(surface1, FALSE, &dc);
    todo_wine ok(hr == DXGI_ERROR_INVALID_CALL, "Got unexpected hr %#x.\n", hr);
    ok(dc == (HDC)0xdeadbeef, "Got unexpected dc %p.\n", dc);

    hr = IDXGISurface1_ReleaseDC(surface1, NULL);
    todo_wine ok(SUCCEEDED(hr), "Failed to release DC, hr %#x.\n", hr);

    hr = IDXGISurface1_ReleaseDC(surface1, NULL);
    todo_wine ok(hr == DXGI_ERROR_INVALID_CALL, "Got unexpected hr %#x.\n", hr);

    IDXGISurface1_Release(surface1);
    ID3D10Texture2D_Release(texture);

    refcount = ID3D10Device1_Release(device);
    ok(!refcount, "Device has %u references left.\n", refcount);
}
static void test_create_blend_state(void)
{
    static const D3D10_BLEND_DESC1 desc_conversion_tests[] =
    {
        {
            FALSE, FALSE,
            {
                {
                    FALSE, D3D10_BLEND_ONE, D3D10_BLEND_ZERO, D3D10_BLEND_OP_ADD,
                    D3D10_BLEND_ONE, D3D10_BLEND_ZERO, D3D10_BLEND_OP_ADD
                },
            },
        },
        {
            FALSE, TRUE,
            {
                {
                    TRUE, D3D10_BLEND_ONE, D3D10_BLEND_ZERO, D3D10_BLEND_OP_ADD,
                    D3D10_BLEND_ONE, D3D10_BLEND_ZERO, D3D10_BLEND_OP_ADD, D3D10_COLOR_WRITE_ENABLE_ALL
                },
                {
                    FALSE, D3D10_BLEND_ONE, D3D10_BLEND_ZERO, D3D10_BLEND_OP_ADD,
                    D3D10_BLEND_ONE, D3D10_BLEND_ZERO, D3D10_BLEND_OP_ADD, D3D10_COLOR_WRITE_ENABLE_RED
                },
                {
                    TRUE, D3D10_BLEND_ONE, D3D10_BLEND_ZERO, D3D10_BLEND_OP_ADD,
                    D3D10_BLEND_ONE, D3D10_BLEND_ZERO, D3D10_BLEND_OP_ADD, D3D10_COLOR_WRITE_ENABLE_ALL
                },
                {
                    FALSE, D3D10_BLEND_ONE, D3D10_BLEND_ZERO, D3D10_BLEND_OP_ADD,
                    D3D10_BLEND_ONE, D3D10_BLEND_ZERO, D3D10_BLEND_OP_ADD, D3D10_COLOR_WRITE_ENABLE_GREEN
                },
                {
                    TRUE, D3D10_BLEND_ONE, D3D10_BLEND_ZERO, D3D10_BLEND_OP_ADD,
                    D3D10_BLEND_ONE, D3D10_BLEND_ZERO, D3D10_BLEND_OP_ADD, D3D10_COLOR_WRITE_ENABLE_ALL
                },
                {
                    TRUE, D3D10_BLEND_ONE, D3D10_BLEND_ZERO, D3D10_BLEND_OP_ADD,
                    D3D10_BLEND_ONE, D3D10_BLEND_ZERO, D3D10_BLEND_OP_ADD, D3D10_COLOR_WRITE_ENABLE_ALL
                },
                {
                    TRUE, D3D10_BLEND_ONE, D3D10_BLEND_ZERO, D3D10_BLEND_OP_ADD,
                    D3D10_BLEND_ONE, D3D10_BLEND_ZERO, D3D10_BLEND_OP_ADD, D3D10_COLOR_WRITE_ENABLE_ALL
                },
                {
                    TRUE, D3D10_BLEND_ONE, D3D10_BLEND_ZERO, D3D10_BLEND_OP_ADD,
                    D3D10_BLEND_ONE, D3D10_BLEND_ZERO, D3D10_BLEND_OP_ADD, D3D10_COLOR_WRITE_ENABLE_ALL
                },
            },
        },
        {
            FALSE, TRUE,
            {
                {
                    TRUE, D3D10_BLEND_ONE, D3D10_BLEND_ZERO, D3D10_BLEND_OP_ADD,
                    D3D10_BLEND_ONE, D3D10_BLEND_ZERO, D3D10_BLEND_OP_ADD, D3D10_COLOR_WRITE_ENABLE_ALL
                },
                {
                    TRUE, D3D10_BLEND_ONE, D3D10_BLEND_ZERO, D3D10_BLEND_OP_SUBTRACT,
                    D3D10_BLEND_ONE, D3D10_BLEND_ZERO, D3D10_BLEND_OP_ADD, D3D10_COLOR_WRITE_ENABLE_ALL
                },
                {
                    TRUE, D3D10_BLEND_ZERO, D3D10_BLEND_ONE, D3D10_BLEND_OP_ADD,
                    D3D10_BLEND_ONE, D3D10_BLEND_ZERO, D3D10_BLEND_OP_ADD, D3D10_COLOR_WRITE_ENABLE_ALL
                },
                {
                    TRUE, D3D10_BLEND_ONE, D3D10_BLEND_ZERO, D3D10_BLEND_OP_ADD,
                    D3D10_BLEND_ZERO, D3D10_BLEND_ONE, D3D10_BLEND_OP_ADD, D3D10_COLOR_WRITE_ENABLE_ALL
                },
                {
                    TRUE, D3D10_BLEND_ONE, D3D10_BLEND_ONE, D3D10_BLEND_OP_MAX,
                    D3D10_BLEND_ONE, D3D10_BLEND_ZERO, D3D10_BLEND_OP_ADD, D3D10_COLOR_WRITE_ENABLE_ALL
                },
                {
                    TRUE, D3D10_BLEND_ONE, D3D10_BLEND_ONE, D3D10_BLEND_OP_MIN,
                    D3D10_BLEND_ONE, D3D10_BLEND_ZERO, D3D10_BLEND_OP_ADD, D3D10_COLOR_WRITE_ENABLE_ALL
                },
                {
                    FALSE, D3D10_BLEND_ONE, D3D10_BLEND_ZERO, D3D10_BLEND_OP_ADD,
                    D3D10_BLEND_ONE, D3D10_BLEND_ZERO, D3D10_BLEND_OP_ADD, D3D10_COLOR_WRITE_ENABLE_ALL
                },
                {
                    FALSE, D3D10_BLEND_ONE, D3D10_BLEND_ZERO, D3D10_BLEND_OP_ADD,
                    D3D10_BLEND_ONE, D3D10_BLEND_ZERO, D3D10_BLEND_OP_ADD, D3D10_COLOR_WRITE_ENABLE_ALL
                },
            },
        },
    };

    ID3D10BlendState1 *blend_state1, *blend_state2;
    D3D10_BLEND_DESC1 desc, obtained_desc;
    ID3D10BlendState *d3d10_blend_state;
    D3D10_BLEND_DESC d3d10_blend_desc;
    ULONG refcount, expected_refcount;
    ID3D10Device1 *device;
    ID3D10Device *tmp;
    unsigned int i, j;
    IUnknown *iface;
    HRESULT hr;

    if (!(device = create_device(NULL)))
    {
        skip("Failed to create device.\n");
        return;
    }

    hr = ID3D10Device1_CreateBlendState1(device, NULL, &blend_state1);
    ok(hr == E_INVALIDARG, "Got unexpected hr %#x.\n", hr);

    memset(&desc, 0, sizeof(desc));
    desc.AlphaToCoverageEnable = FALSE;
    desc.IndependentBlendEnable = FALSE;
    desc.RenderTarget[0].BlendEnable = FALSE;
    desc.RenderTarget[0].SrcBlend = D3D10_BLEND_ONE;
    desc.RenderTarget[0].DestBlend = D3D10_BLEND_ZERO;
    desc.RenderTarget[0].BlendOp = D3D10_BLEND_OP_ADD;
    desc.RenderTarget[0].SrcBlendAlpha = D3D10_BLEND_ONE;
    desc.RenderTarget[0].DestBlendAlpha = D3D10_BLEND_ZERO;
    desc.RenderTarget[0].BlendOpAlpha = D3D10_BLEND_OP_ADD;
    desc.RenderTarget[0].RenderTargetWriteMask = D3D10_COLOR_WRITE_ENABLE_ALL;

    expected_refcount = get_refcount((IUnknown *)device) + 1;
    hr = ID3D10Device1_CreateBlendState1(device, &desc, &blend_state1);
    ok(SUCCEEDED(hr), "Failed to create blend state, hr %#x.\n", hr);
    hr = ID3D10Device1_CreateBlendState1(device, &desc, &blend_state2);
    ok(SUCCEEDED(hr), "Failed to create blend state, hr %#x.\n", hr);
    ok(blend_state1 == blend_state2, "Got different blend state objects.\n");
    refcount = get_refcount((IUnknown *)device);
    ok(refcount >= expected_refcount, "Got unexpected refcount %u, expected >= %u.\n", refcount, expected_refcount);
    tmp = NULL;
    expected_refcount = refcount + 1;
    ID3D10BlendState1_GetDevice(blend_state1, &tmp);
    ok(tmp == (ID3D10Device *)device, "Got unexpected device %p, expected %p.\n", tmp, device);
    refcount = get_refcount((IUnknown *)device);
    ok(refcount == expected_refcount, "Got unexpected refcount %u, expected %u.\n", refcount, expected_refcount);
    ID3D10Device_Release(tmp);

    ID3D10BlendState1_GetDesc1(blend_state1, &obtained_desc);
    ok(obtained_desc.AlphaToCoverageEnable == FALSE, "Got unexpected alpha to coverage enable %#x.\n",
            obtained_desc.AlphaToCoverageEnable);
    ok(obtained_desc.IndependentBlendEnable == FALSE, "Got unexpected independent blend enable %#x.\n",
            obtained_desc.IndependentBlendEnable);
    for (i = 0; i < D3D10_SIMULTANEOUS_RENDER_TARGET_COUNT; ++i)
    {
        ok(obtained_desc.RenderTarget[i].BlendEnable == FALSE,
                "Got unexpected blend enable %#x for render target %u.\n",
                obtained_desc.RenderTarget[i].BlendEnable, i);
        ok(obtained_desc.RenderTarget[i].SrcBlend == D3D10_BLEND_ONE,
                "Got unexpected src blend %u for render target %u.\n",
                obtained_desc.RenderTarget[i].SrcBlend, i);
        ok(obtained_desc.RenderTarget[i].DestBlend == D3D10_BLEND_ZERO,
                "Got unexpected dest blend %u for render target %u.\n",
                obtained_desc.RenderTarget[i].DestBlend, i);
        ok(obtained_desc.RenderTarget[i].BlendOp == D3D10_BLEND_OP_ADD,
                "Got unexpected blend op %u for render target %u.\n",
                obtained_desc.RenderTarget[i].BlendOp, i);
        ok(obtained_desc.RenderTarget[i].SrcBlendAlpha == D3D10_BLEND_ONE,
                "Got unexpected src blend alpha %u for render target %u.\n",
                obtained_desc.RenderTarget[i].SrcBlendAlpha, i);
        ok(obtained_desc.RenderTarget[i].DestBlendAlpha == D3D10_BLEND_ZERO,
                "Got unexpected dest blend alpha %u for render target %u.\n",
                obtained_desc.RenderTarget[i].DestBlendAlpha, i);
        ok(obtained_desc.RenderTarget[i].BlendOpAlpha == D3D10_BLEND_OP_ADD,
                "Got unexpected blend op alpha %u for render target %u.\n",
                obtained_desc.RenderTarget[i].BlendOpAlpha, i);
        ok(obtained_desc.RenderTarget[i].RenderTargetWriteMask == D3D10_COLOR_WRITE_ENABLE_ALL,
                "Got unexpected render target write mask %#x for render target %u.\n",
                obtained_desc.RenderTarget[0].RenderTargetWriteMask, i);
    }

    hr = ID3D10BlendState1_QueryInterface(blend_state1, &IID_ID3D10BlendState, (void **)&iface);
    ok(SUCCEEDED(hr), "Blend state should implement ID3D10BlendState.\n");
    IUnknown_Release(iface);
    hr = ID3D10BlendState1_QueryInterface(blend_state1, &IID_ID3D11BlendState, (void **)&iface);
    ok(SUCCEEDED(hr) || broken(hr == E_NOINTERFACE) /* Not available on all Windows versions. */,
            "Blend state should implement ID3D11BlendState.\n");
    if (SUCCEEDED(hr)) IUnknown_Release(iface);

    refcount = ID3D10BlendState1_Release(blend_state1);
    ok(refcount == 1, "Got unexpected refcount %u.\n", refcount);
    refcount = ID3D10BlendState1_Release(blend_state2);
    ok(!refcount, "Blend state has %u references left.\n", refcount);

    for (i = 0; i < sizeof(desc_conversion_tests) / sizeof(*desc_conversion_tests); ++i)
    {
        const D3D10_BLEND_DESC1 *current_desc = &desc_conversion_tests[i];

        hr = ID3D10Device1_CreateBlendState1(device, current_desc, &blend_state1);
        ok(SUCCEEDED(hr), "Failed to create blend state, hr %#x.\n", hr);

        hr = ID3D10BlendState1_QueryInterface(blend_state1, &IID_ID3D10BlendState, (void **)&d3d10_blend_state);
        ok(SUCCEEDED(hr), "Blend state should implement ID3D10BlendState.\n");

        ID3D10BlendState_GetDesc(d3d10_blend_state, &d3d10_blend_desc);
        ok(d3d10_blend_desc.AlphaToCoverageEnable == current_desc->AlphaToCoverageEnable,
                "Got unexpected alpha to coverage enable %#x for test %u.\n",
                d3d10_blend_desc.AlphaToCoverageEnable, i);
        ok(d3d10_blend_desc.SrcBlend == current_desc->RenderTarget[0].SrcBlend,
                "Got unexpected src blend %u for test %u.\n", d3d10_blend_desc.SrcBlend, i);
        ok(d3d10_blend_desc.DestBlend == current_desc->RenderTarget[0].DestBlend,
                "Got unexpected dest blend %u for test %u.\n", d3d10_blend_desc.DestBlend, i);
        ok(d3d10_blend_desc.BlendOp == current_desc->RenderTarget[0].BlendOp,
                "Got unexpected blend op %u for test %u.\n", d3d10_blend_desc.BlendOp, i);
        ok(d3d10_blend_desc.SrcBlendAlpha == current_desc->RenderTarget[0].SrcBlendAlpha,
                "Got unexpected src blend alpha %u for test %u.\n", d3d10_blend_desc.SrcBlendAlpha, i);
        ok(d3d10_blend_desc.DestBlendAlpha == current_desc->RenderTarget[0].DestBlendAlpha,
                "Got unexpected dest blend alpha %u for test %u.\n", d3d10_blend_desc.DestBlendAlpha, i);
        ok(d3d10_blend_desc.BlendOpAlpha == current_desc->RenderTarget[0].BlendOpAlpha,
                "Got unexpected blend op alpha %u for test %u.\n", d3d10_blend_desc.BlendOpAlpha, i);
        for (j = 0; j < D3D10_SIMULTANEOUS_RENDER_TARGET_COUNT; j++)
        {
            unsigned int k = current_desc->IndependentBlendEnable ? j : 0;
            ok(d3d10_blend_desc.BlendEnable[j] == current_desc->RenderTarget[k].BlendEnable,
                    "Got unexpected blend enable %#x for test %u, render target %u.\n",
                    d3d10_blend_desc.BlendEnable[j], i, j);
            ok(d3d10_blend_desc.RenderTargetWriteMask[j] == current_desc->RenderTarget[k].RenderTargetWriteMask,
                    "Got unexpected render target write mask %#x for test %u, render target %u.\n",
                    d3d10_blend_desc.RenderTargetWriteMask[j], i, j);
        }

        ID3D10BlendState_Release(d3d10_blend_state);

        refcount = ID3D10BlendState1_Release(blend_state1);
        ok(!refcount, "Got unexpected refcount %u.\n", refcount);
    }

    refcount = ID3D10Device1_Release(device);
    ok(!refcount, "Device has %u references left.\n", refcount);
}
static void test_create_shader_resource_view(void)
{
    D3D10_SHADER_RESOURCE_VIEW_DESC1 srv_desc;
    D3D10_TEXTURE2D_DESC texture_desc;
    ULONG refcount, expected_refcount;
    ID3D10ShaderResourceView1 *srview;
    D3D10_BUFFER_DESC buffer_desc;
    ID3D10Texture2D *texture;
    ID3D10Device *tmp_device;
    ID3D10Device1 *device;
    ID3D10Buffer *buffer;
    IUnknown *iface;
    HRESULT hr;

    if (!(device = create_device(NULL)))
    {
        skip("Failed to create device.\n");
        return;
    }

    buffer_desc.ByteWidth = 1024;
    buffer_desc.Usage = D3D10_USAGE_DEFAULT;
    buffer_desc.BindFlags = D3D10_BIND_SHADER_RESOURCE;
    buffer_desc.CPUAccessFlags = 0;
    buffer_desc.MiscFlags = 0;

    hr = ID3D10Device1_CreateBuffer(device, &buffer_desc, NULL, &buffer);
    ok(SUCCEEDED(hr), "Failed to create a buffer, hr %#x\n", hr);

    hr = ID3D10Device1_CreateShaderResourceView1(device, (ID3D10Resource *)buffer, NULL, &srview);
    ok(hr == E_INVALIDARG, "Got unexpected hr %#x.\n", hr);

    srv_desc.Format = DXGI_FORMAT_R32G32B32A32_FLOAT;
    srv_desc.ViewDimension = D3D10_1_SRV_DIMENSION_BUFFER;
    U(srv_desc).Buffer.ElementOffset = 0;
    U(srv_desc).Buffer.ElementWidth = 64;

    expected_refcount = get_refcount((IUnknown *)device) + 1;
    hr = ID3D10Device1_CreateShaderResourceView1(device, (ID3D10Resource *)buffer, &srv_desc, &srview);
    ok(SUCCEEDED(hr), "Failed to create a shader resource view, hr %#x\n", hr);
    refcount = get_refcount((IUnknown *)device);
    ok(refcount >= expected_refcount, "Got unexpected refcount %u, expected >= %u.\n", refcount, expected_refcount);
    tmp_device = NULL;
    expected_refcount = refcount + 1;
    ID3D10ShaderResourceView1_GetDevice(srview, &tmp_device);
    ok(tmp_device == (ID3D10Device *)device, "Got unexpected device %p, expected %p.\n", tmp_device, device);
    refcount = get_refcount((IUnknown *)device);
    ok(refcount == expected_refcount, "Got unexpected refcount %u, expected %u.\n", refcount, expected_refcount);
    ID3D10Device_Release(tmp_device);

    hr = ID3D10ShaderResourceView1_QueryInterface(srview, &IID_ID3D10ShaderResourceView, (void **)&iface);
    ok(SUCCEEDED(hr), "Shader resource view should implement ID3D10ShaderResourceView.\n");
    IUnknown_Release(iface);
    hr = ID3D10ShaderResourceView1_QueryInterface(srview, &IID_ID3D11ShaderResourceView, (void **)&iface);
    ok(SUCCEEDED(hr) || broken(hr == E_NOINTERFACE) /* Not available on all Windows versions. */,
            "Shader resource view should implement ID3D11ShaderResourceView.\n");
    if (SUCCEEDED(hr)) IUnknown_Release(iface);

    ID3D10ShaderResourceView1_Release(srview);
    ID3D10Buffer_Release(buffer);

    texture_desc.Width = 512;
    texture_desc.Height = 512;
    texture_desc.MipLevels = 0;
    texture_desc.ArraySize = 1;
    texture_desc.Format = DXGI_FORMAT_R8G8B8A8_UNORM;
    texture_desc.SampleDesc.Count = 1;
    texture_desc.SampleDesc.Quality = 0;
    texture_desc.Usage = D3D10_USAGE_DEFAULT;
    texture_desc.BindFlags = D3D10_BIND_SHADER_RESOURCE;
    texture_desc.CPUAccessFlags = 0;
    texture_desc.MiscFlags = 0;

    hr = ID3D10Device1_CreateTexture2D(device, &texture_desc, NULL, &texture);
    ok(SUCCEEDED(hr), "Failed to create a 2d texture, hr %#x\n", hr);

    hr = ID3D10Device1_CreateShaderResourceView1(device, (ID3D10Resource *)texture, NULL, &srview);
    ok(SUCCEEDED(hr), "Failed to create a shader resource view, hr %#x\n", hr);

    ID3D10ShaderResourceView1_GetDesc1(srview, &srv_desc);
    ok(srv_desc.Format == texture_desc.Format, "Got unexpected format %#x.\n", srv_desc.Format);
    ok(srv_desc.ViewDimension == D3D10_1_SRV_DIMENSION_TEXTURE2D,
            "Got unexpected view dimension %#x.\n", srv_desc.ViewDimension);
    ok(U(srv_desc).Texture2D.MostDetailedMip == 0, "Got unexpected MostDetailedMip %u.\n",
            U(srv_desc).Texture2D.MostDetailedMip);
    ok(U(srv_desc).Texture2D.MipLevels == 10, "Got unexpected MipLevels %u.\n", U(srv_desc).Texture2D.MipLevels);

    hr = ID3D10ShaderResourceView1_QueryInterface(srview, &IID_ID3D10ShaderResourceView, (void **)&iface);
    ok(SUCCEEDED(hr), "Shader resource view should implement ID3D10ShaderResourceView.\n");
    IUnknown_Release(iface);
    hr = ID3D10ShaderResourceView1_QueryInterface(srview, &IID_ID3D11ShaderResourceView, (void **)&iface);
    ok(SUCCEEDED(hr) || broken(hr == E_NOINTERFACE) /* Not available on all Windows versions. */,
            "Shader resource view should implement ID3D11ShaderResourceView.\n");
    if (SUCCEEDED(hr)) IUnknown_Release(iface);

    ID3D10ShaderResourceView1_Release(srview);
    ID3D10Texture2D_Release(texture);

    refcount = ID3D10Device1_Release(device);
    ok(!refcount, "Device has %u references left.\n", refcount);
}
static void test_device_interfaces(void)
{
    IDXGIAdapter *dxgi_adapter;
    IDXGIDevice *dxgi_device;
    ID3D10Device1 *device;
    IUnknown *iface;
    ULONG refcount;
    unsigned int i;
    HRESULT hr;

    for (i = 0; i < sizeof(d3d10_feature_levels) / sizeof(*d3d10_feature_levels); ++i)
    {
        struct device_desc device_desc;

        device_desc.feature_level = d3d10_feature_levels[i];
        device_desc.flags = 0;

        if (!(device = create_device(&device_desc)))
        {
            skip("Failed to create device for feature level %#x.\n", d3d10_feature_levels[i]);
            continue;
        }

        hr = ID3D10Device1_QueryInterface(device, &IID_IUnknown, (void **)&iface);
        ok(SUCCEEDED(hr), "Device should implement IUnknown interface, hr %#x.\n", hr);
        IUnknown_Release(iface);

        hr = ID3D10Device1_QueryInterface(device, &IID_IDXGIObject, (void **)&iface);
        ok(SUCCEEDED(hr), "Device should implement IDXGIObject interface, hr %#x.\n", hr);
        IUnknown_Release(iface);

        hr = ID3D10Device1_QueryInterface(device, &IID_IDXGIDevice, (void **)&dxgi_device);
        ok(SUCCEEDED(hr), "Device should implement IDXGIDevice.\n");
        hr = IDXGIDevice_GetParent(dxgi_device, &IID_IDXGIAdapter, (void **)&dxgi_adapter);
        ok(SUCCEEDED(hr), "Device parent should implement IDXGIAdapter.\n");
        hr = IDXGIAdapter_GetParent(dxgi_adapter, &IID_IDXGIFactory, (void **)&iface);
        ok(SUCCEEDED(hr), "Adapter parent should implement IDXGIFactory.\n");
        IUnknown_Release(iface);
        IDXGIAdapter_Release(dxgi_adapter);
        hr = IDXGIDevice_GetParent(dxgi_device, &IID_IDXGIAdapter1, (void **)&dxgi_adapter);
        ok(SUCCEEDED(hr), "Device parent should implement IDXGIAdapter1.\n");
        hr = IDXGIAdapter_GetParent(dxgi_adapter, &IID_IDXGIFactory1, (void **)&iface);
        ok(hr == E_NOINTERFACE, "Adapter parent should not implement IDXGIFactory1.\n");
        IDXGIAdapter_Release(dxgi_adapter);
        IDXGIDevice_Release(dxgi_device);

        hr = ID3D10Device1_QueryInterface(device, &IID_IDXGIDevice1, (void **)&iface);
        ok(SUCCEEDED(hr), "Device should implement IDXGIDevice1.\n");
        IUnknown_Release(iface);

        hr = ID3D10Device1_QueryInterface(device, &IID_ID3D10Multithread, (void **)&iface);
        ok(SUCCEEDED(hr) || broken(hr == E_NOINTERFACE) /* Not available on all Windows versions. */,
                "Device should implement ID3D10Multithread interface, hr %#x.\n", hr);
        if (SUCCEEDED(hr)) IUnknown_Release(iface);

        hr = ID3D10Device1_QueryInterface(device, &IID_ID3D10InfoQueue, (void **)&iface);
        ok(hr == E_NOINTERFACE, "Found ID3D10InfoQueue interface in non-debug mode, hr %#x.\n", hr);

        hr = ID3D10Device1_QueryInterface(device, &IID_ID3D10Device, (void **)&iface);
        ok(SUCCEEDED(hr), "Device should implement ID3D10Device interface, hr %#x.\n", hr);
        IUnknown_Release(iface);

        hr = ID3D10Device1_QueryInterface(device, &IID_ID3D11Device, (void **)&iface);
        ok(SUCCEEDED(hr) || broken(hr == E_NOINTERFACE) /* Not available on all Windows versions. */,
                "Device should implement ID3D11Device interface, hr %#x.\n", hr);
        if (SUCCEEDED(hr)) IUnknown_Release(iface);

        refcount = ID3D10Device1_Release(device);
        ok(!refcount, "Device has %u references left.\n", refcount);
    }

    for (i = 0; i < sizeof(d3d10_feature_levels) / sizeof(*d3d10_feature_levels); ++i)
    {
        struct device_desc device_desc;

        device_desc.feature_level = d3d10_feature_levels[i];
        device_desc.flags = D3D10_CREATE_DEVICE_DEBUG;
        if (!(device = create_device(&device_desc)))
        {
            skip("Failed to create device for feature level %#x.\n", d3d10_feature_levels[i]);
            continue;
        }

        hr = ID3D10Device1_QueryInterface(device, &IID_ID3D10InfoQueue, (void **)&iface);
        todo_wine ok(hr == S_OK, "Device should implement ID3D10InfoQueue interface, hr %#x.\n", hr);
        if (SUCCEEDED(hr)) IUnknown_Release(iface);

        refcount = ID3D10Device1_Release(device);
        ok(!refcount, "Device has %u references left.\n", refcount);
    }
}
Пример #11
0
HRESULT WINAPI D3D10CreateDeviceAndSwapChain1(IDXGIAdapter *adapter, D3D10_DRIVER_TYPE driver_type,
        HMODULE swrast, UINT flags, D3D10_FEATURE_LEVEL1 feature_level, UINT sdk_version,
        DXGI_SWAP_CHAIN_DESC *swapchain_desc, IDXGISwapChain **swapchain, ID3D10Device1 **device)
{
    IDXGIDevice *dxgi_device;
    IDXGIFactory *factory;
    HRESULT hr;

    TRACE("adapter %p, driver_type %s, swrast %p, flags %#x, "
            "feature_level %s, sdk_version %d, swapchain_desc %p, swapchain %p, device %p.\n",
            adapter, debug_d3d10_driver_type(driver_type), swrast, flags,
            debug_d3d10_feature_level(feature_level), sdk_version, swapchain_desc, swapchain, device);

    if (swapchain)
        *swapchain = NULL;

    if (!device)
        return E_INVALIDARG;

    if (FAILED(hr = D3D10CreateDevice1(adapter, driver_type, swrast, flags, feature_level, sdk_version, device)))
    {
        WARN("Failed to create a device, returning %#x.\n", hr);
        *device = NULL;
        return hr;
    }

    if (swapchain)
    {
        if (FAILED(hr = ID3D10Device1_QueryInterface(*device, &IID_IDXGIDevice, (void **)&dxgi_device)))
        {
            ERR("Failed to get a dxgi device from the d3d10 device, returning %#x.\n", hr);
            goto cleanup;
        }

        hr = IDXGIDevice_GetAdapter(dxgi_device, &adapter);
        IDXGIDevice_Release(dxgi_device);
        if (FAILED(hr))
        {
            ERR("Failed to get the device adapter, returning %#x.\n", hr);
            goto cleanup;
        }

        hr = IDXGIAdapter_GetParent(adapter, &IID_IDXGIFactory, (void **)&factory);
        IDXGIAdapter_Release(adapter);
        if (FAILED(hr))
        {
            ERR("Failed to get the adapter factory, returning %#x.\n", hr);
            goto cleanup;
        }

        hr = IDXGIFactory_CreateSwapChain(factory, (IUnknown *)*device, swapchain_desc, swapchain);
        IDXGIFactory_Release(factory);
        if (FAILED(hr))
        {
            WARN("Failed to create a swapchain, returning %#x.\n", hr);
            goto cleanup;
        }

        TRACE("Created IDXGISwapChain %p.\n", *swapchain);
    }

    return S_OK;

cleanup:
    ID3D10Device1_Release(*device);
    *device = NULL;
    return hr;
}
Пример #12
0
static void test_color_brush(void)
{
    D2D1_MATRIX_3X2_F matrix, tmp_matrix;
    D2D1_BRUSH_PROPERTIES brush_desc;
    D2D1_COLOR_F color, tmp_color;
    ID2D1SolidColorBrush *brush;
    IDXGISwapChain *swapchain;
    ID2D1RenderTarget *rt;
    ID3D10Device1 *device;
    IDXGISurface *surface;
    D2D1_RECT_F rect;
    float opacity;
    HWND window;
    HRESULT hr;

    if (!(device = create_device()))
    {
        skip("Failed to create device, skipping tests.\n");
        return;
    }
    window = CreateWindowA("static", "d2d1_test", WS_OVERLAPPEDWINDOW | WS_VISIBLE,
            0, 0, 640, 480, NULL, NULL, NULL, NULL);
    swapchain = create_swapchain(device, window, TRUE);
    hr = IDXGISwapChain_GetBuffer(swapchain, 0, &IID_IDXGISurface, (void **)&surface);
    ok(SUCCEEDED(hr), "Failed to get buffer, hr %#x.\n", hr);
    rt = create_render_target(surface);
    ok(!!rt, "Failed to create render target.\n");

    ID2D1RenderTarget_SetDpi(rt, 192.0f, 48.0f);
    ID2D1RenderTarget_SetAntialiasMode(rt, D2D1_ANTIALIAS_MODE_ALIASED);

    set_color(&color, 0.0f, 0.0f, 0.0f, 0.0f);
    hr = ID2D1RenderTarget_CreateSolidColorBrush(rt, &color, NULL, &brush);
    ok(SUCCEEDED(hr), "Failed to create brush, hr %#x.\n", hr);
    opacity = ID2D1SolidColorBrush_GetOpacity(brush);
    ok(opacity == 1.0f, "Got unexpected opacity %.8e.\n", opacity);
    set_matrix_identity(&matrix);
    ID2D1SolidColorBrush_GetTransform(brush, &tmp_matrix);
    ok(!memcmp(&tmp_matrix, &matrix, sizeof(matrix)),
            "Got unexpected matrix {%.8e, %.8e, %.8e, %.8e, %.8e, %.8e}.\n",
            tmp_matrix._11, tmp_matrix._12, tmp_matrix._21,
            tmp_matrix._22, tmp_matrix._31, tmp_matrix._32);
    tmp_color = ID2D1SolidColorBrush_GetColor(brush);
    ok(!memcmp(&tmp_color, &color, sizeof(color)),
            "Got unexpected color {%.8e, %.8e, %.8e, %.8e}.\n",
            tmp_color.r, tmp_color.g, tmp_color.b, tmp_color.a);
    ID2D1SolidColorBrush_Release(brush);

    set_color(&color, 0.0f, 1.0f, 0.0f, 0.8f);
    brush_desc.opacity = 0.3f;
    set_matrix_identity(&matrix);
    scale_matrix(&matrix, 2.0f, 2.0f);
    brush_desc.transform = matrix;
    hr = ID2D1RenderTarget_CreateSolidColorBrush(rt, &color, &brush_desc, &brush);
    ok(SUCCEEDED(hr), "Failed to create brush, hr %#x.\n", hr);
    opacity = ID2D1SolidColorBrush_GetOpacity(brush);
    ok(opacity == 0.3f, "Got unexpected opacity %.8e.\n", opacity);
    ID2D1SolidColorBrush_GetTransform(brush, &tmp_matrix);
    ok(!memcmp(&tmp_matrix, &matrix, sizeof(matrix)),
            "Got unexpected matrix {%.8e, %.8e, %.8e, %.8e, %.8e, %.8e}.\n",
            tmp_matrix._11, tmp_matrix._12, tmp_matrix._21,
            tmp_matrix._22, tmp_matrix._31, tmp_matrix._32);
    tmp_color = ID2D1SolidColorBrush_GetColor(brush);
    ok(!memcmp(&tmp_color, &color, sizeof(color)),
            "Got unexpected color {%.8e, %.8e, %.8e, %.8e}.\n",
            tmp_color.r, tmp_color.g, tmp_color.b, tmp_color.a);

    ID2D1RenderTarget_BeginDraw(rt);

    set_color(&color, 0.0f, 0.0f, 1.0f, 1.0f);
    ID2D1RenderTarget_Clear(rt, &color);

    ID2D1SolidColorBrush_SetOpacity(brush, 1.0f);
    set_rect(&rect, 40.0f, 120.0f, 120.0f, 360.0f);
    ID2D1RenderTarget_FillRectangle(rt, &rect, (ID2D1Brush *)brush);

    set_matrix_identity(&matrix);
    scale_matrix(&matrix, 0.5f, 2.0f);
    translate_matrix(&matrix, 320.0f, 240.0f);
    rotate_matrix(&matrix, M_PI / 4.0f);
    ID2D1RenderTarget_SetTransform(rt, &matrix);
    set_color(&color, 1.0f, 0.0f, 0.0f, 0.625f);
    ID2D1SolidColorBrush_SetColor(brush, &color);
    ID2D1SolidColorBrush_SetOpacity(brush, 0.75f);
    set_rect(&rect, -80.0f, -60.0f, 80.0f, 60.0f);
    ID2D1RenderTarget_FillRectangle(rt, &rect, (ID2D1Brush *)brush);

    hr = ID2D1RenderTarget_EndDraw(rt, NULL, NULL);
    ok(SUCCEEDED(hr), "Failed to end draw, hr %#x.\n", hr);
    ok(compare_surface(surface, "6d1218fca5e21fb7e287b3a439d60dbc251f5ceb"), "Surface does not match.\n");

    ID2D1SolidColorBrush_Release(brush);
    ID2D1RenderTarget_Release(rt);
    IDXGISurface_Release(surface);
    IDXGISwapChain_Release(swapchain);
    ID3D10Device1_Release(device);
    DestroyWindow(window);
}
Пример #13
0
static void test_state_block(void)
{
    IDWriteRenderingParams *text_rendering_params1, *text_rendering_params2;
    D2D1_DRAWING_STATE_DESCRIPTION drawing_state;
    ID2D1DrawingStateBlock *state_block;
    IDWriteFactory *dwrite_factory;
    IDXGISwapChain *swapchain;
    ID2D1RenderTarget *rt;
    ID3D10Device1 *device;
    IDXGISurface *surface;
    ID2D1Factory *factory;
    ULONG refcount;
    HWND window;
    HRESULT hr;
    static const D2D1_MATRIX_3X2_F identity =
    {
        1.0f, 0.0f,
        0.0f, 1.0f,
        0.0f, 0.0f,
    };
    static const D2D1_MATRIX_3X2_F transform1 =
    {
        1.0f, 2.0f,
        3.0f, 4.0f,
        5.0f, 6.0f,
    };
    static const D2D1_MATRIX_3X2_F transform2 =
    {
        7.0f,  8.0f,
        9.0f,  10.0f,
        11.0f, 12.0f,
    };

    if (!(device = create_device()))
    {
        skip("Failed to create device, skipping tests.\n");
        return;
    }
    window = CreateWindowA("static", "d2d1_test", WS_OVERLAPPEDWINDOW | WS_VISIBLE,
            0, 0, 640, 480, NULL, NULL, NULL, NULL);
    swapchain = create_swapchain(device, window, TRUE);
    hr = IDXGISwapChain_GetBuffer(swapchain, 0, &IID_IDXGISurface, (void **)&surface);
    ok(SUCCEEDED(hr), "Failed to get buffer, hr %#x.\n", hr);
    rt = create_render_target(surface);
    ok(!!rt, "Failed to create render target.\n");
    ID2D1RenderTarget_GetFactory(rt, &factory);
    hr = DWriteCreateFactory(DWRITE_FACTORY_TYPE_SHARED, &IID_IDWriteFactory, (IUnknown **)&dwrite_factory);
    ok(SUCCEEDED(hr), "Failed to create dwrite factory, hr %#x.\n", hr);
    hr = IDWriteFactory_CreateRenderingParams(dwrite_factory, &text_rendering_params1);
    ok(SUCCEEDED(hr), "Failed to create dwrite rendering params, hr %#x.\n", hr);
    IDWriteFactory_Release(dwrite_factory);

    drawing_state.antialiasMode = ID2D1RenderTarget_GetAntialiasMode(rt);
    ok(drawing_state.antialiasMode == D2D1_ANTIALIAS_MODE_PER_PRIMITIVE,
            "Got unexpected antialias mode %#x.\n", drawing_state.antialiasMode);
    drawing_state.textAntialiasMode = ID2D1RenderTarget_GetTextAntialiasMode(rt);
    ok(drawing_state.textAntialiasMode == D2D1_TEXT_ANTIALIAS_MODE_DEFAULT,
            "Got unexpected text antialias mode %#x.\n", drawing_state.textAntialiasMode);
    ID2D1RenderTarget_GetTags(rt, &drawing_state.tag1, &drawing_state.tag2);
    ok(!drawing_state.tag1 && !drawing_state.tag2, "Got unexpected tags %08x%08x:%08x%08x.\n",
            (unsigned int)(drawing_state.tag1 >> 32), (unsigned int)(drawing_state.tag1),
            (unsigned int)(drawing_state.tag2 >> 32), (unsigned int)(drawing_state.tag2));
    ID2D1RenderTarget_GetTransform(rt, &drawing_state.transform);
    ok(!memcmp(&drawing_state.transform, &identity, sizeof(drawing_state.transform)),
            "Got unexpected matrix {%.8e, %.8e, %.8e, %.8e, %.8e, %.8e}.\n",
            drawing_state.transform._11, drawing_state.transform._12, drawing_state.transform._21,
            drawing_state.transform._22, drawing_state.transform._31, drawing_state.transform._32);
    ID2D1RenderTarget_GetTextRenderingParams(rt, &text_rendering_params2);
    ok(!text_rendering_params2, "Got unexpected text rendering params %p.\n", text_rendering_params2);

    hr = ID2D1Factory_CreateDrawingStateBlock(factory, NULL, NULL, &state_block);
    ok(SUCCEEDED(hr), "Failed to create drawing state block, hr %#x\n", hr);
    ID2D1DrawingStateBlock_GetDescription(state_block, &drawing_state);
    ok(drawing_state.antialiasMode == D2D1_ANTIALIAS_MODE_PER_PRIMITIVE,
            "Got unexpected antialias mode %#x.\n", drawing_state.antialiasMode);
    ok(drawing_state.textAntialiasMode == D2D1_TEXT_ANTIALIAS_MODE_DEFAULT,
            "Got unexpected text antialias mode %#x.\n", drawing_state.textAntialiasMode);
    ok(!drawing_state.tag1 && !drawing_state.tag2, "Got unexpected tags %08x%08x:%08x%08x.\n",
            (unsigned int)(drawing_state.tag1 >> 32), (unsigned int)(drawing_state.tag1),
            (unsigned int)(drawing_state.tag2 >> 32), (unsigned int)(drawing_state.tag2));
    ok(!memcmp(&drawing_state.transform, &identity, sizeof(drawing_state.transform)),
            "Got unexpected matrix {%.8e, %.8e, %.8e, %.8e, %.8e, %.8e}.\n",
            drawing_state.transform._11, drawing_state.transform._12, drawing_state.transform._21,
            drawing_state.transform._22, drawing_state.transform._31, drawing_state.transform._32);
    ID2D1DrawingStateBlock_GetTextRenderingParams(state_block, &text_rendering_params2);
    ok(!text_rendering_params2, "Got unexpected text rendering params %p.\n", text_rendering_params2);
    ID2D1DrawingStateBlock_Release(state_block);

    drawing_state.antialiasMode = D2D1_ANTIALIAS_MODE_ALIASED;
    drawing_state.textAntialiasMode = D2D1_TEXT_ANTIALIAS_MODE_ALIASED;
    drawing_state.tag1 = 0xdead;
    drawing_state.tag2 = 0xbeef;
    drawing_state.transform = transform1;
    hr = ID2D1Factory_CreateDrawingStateBlock(factory, &drawing_state, text_rendering_params1, &state_block);
    ok(SUCCEEDED(hr), "Failed to create drawing state block, hr %#x\n", hr);

    ID2D1DrawingStateBlock_GetDescription(state_block, &drawing_state);
    ok(drawing_state.antialiasMode == D2D1_ANTIALIAS_MODE_ALIASED,
            "Got unexpected antialias mode %#x.\n", drawing_state.antialiasMode);
    ok(drawing_state.textAntialiasMode == D2D1_TEXT_ANTIALIAS_MODE_ALIASED,
            "Got unexpected text antialias mode %#x.\n", drawing_state.textAntialiasMode);
    ok(drawing_state.tag1 == 0xdead && drawing_state.tag2 == 0xbeef, "Got unexpected tags %08x%08x:%08x%08x.\n",
            (unsigned int)(drawing_state.tag1 >> 32), (unsigned int)(drawing_state.tag1),
            (unsigned int)(drawing_state.tag2 >> 32), (unsigned int)(drawing_state.tag2));
    ok(!memcmp(&drawing_state.transform, &transform1, sizeof(drawing_state.transform)),
            "Got unexpected matrix {%.8e, %.8e, %.8e, %.8e, %.8e, %.8e}.\n",
            drawing_state.transform._11, drawing_state.transform._12, drawing_state.transform._21,
            drawing_state.transform._22, drawing_state.transform._31, drawing_state.transform._32);
    ID2D1DrawingStateBlock_GetTextRenderingParams(state_block, &text_rendering_params2);
    ok(text_rendering_params2 == text_rendering_params1, "Got unexpected text rendering params %p, expected %p.\n",
            text_rendering_params2, text_rendering_params1);
    IDWriteRenderingParams_Release(text_rendering_params2);

    ID2D1RenderTarget_RestoreDrawingState(rt, state_block);

    drawing_state.antialiasMode = ID2D1RenderTarget_GetAntialiasMode(rt);
    ok(drawing_state.antialiasMode == D2D1_ANTIALIAS_MODE_ALIASED,
            "Got unexpected antialias mode %#x.\n", drawing_state.antialiasMode);
    drawing_state.textAntialiasMode = ID2D1RenderTarget_GetTextAntialiasMode(rt);
    ok(drawing_state.textAntialiasMode == D2D1_TEXT_ANTIALIAS_MODE_ALIASED,
            "Got unexpected text antialias mode %#x.\n", drawing_state.textAntialiasMode);
    ID2D1RenderTarget_GetTags(rt, &drawing_state.tag1, &drawing_state.tag2);
    ok(drawing_state.tag1 == 0xdead && drawing_state.tag2 == 0xbeef, "Got unexpected tags %08x%08x:%08x%08x.\n",
            (unsigned int)(drawing_state.tag1 >> 32), (unsigned int)(drawing_state.tag1),
            (unsigned int)(drawing_state.tag2 >> 32), (unsigned int)(drawing_state.tag2));
    ID2D1RenderTarget_GetTransform(rt, &drawing_state.transform);
    ok(!memcmp(&drawing_state.transform, &transform1, sizeof(drawing_state.transform)),
            "Got unexpected matrix {%.8e, %.8e, %.8e, %.8e, %.8e, %.8e}.\n",
            drawing_state.transform._11, drawing_state.transform._12, drawing_state.transform._21,
            drawing_state.transform._22, drawing_state.transform._31, drawing_state.transform._32);
    ID2D1RenderTarget_GetTextRenderingParams(rt, &text_rendering_params2);
    ok(text_rendering_params2 == text_rendering_params1, "Got unexpected text rendering params %p, expected %p.\n",
            text_rendering_params2, text_rendering_params1);
    IDWriteRenderingParams_Release(text_rendering_params2);

    ID2D1RenderTarget_SetAntialiasMode(rt, D2D1_ANTIALIAS_MODE_PER_PRIMITIVE);
    ID2D1RenderTarget_SetTextAntialiasMode(rt, D2D1_TEXT_ANTIALIAS_MODE_GRAYSCALE);
    ID2D1RenderTarget_SetTags(rt, 1, 2);
    ID2D1RenderTarget_SetTransform(rt, &transform2);
    ID2D1RenderTarget_SetTextRenderingParams(rt, NULL);

    drawing_state.antialiasMode = ID2D1RenderTarget_GetAntialiasMode(rt);
    ok(drawing_state.antialiasMode == D2D1_ANTIALIAS_MODE_PER_PRIMITIVE,
            "Got unexpected antialias mode %#x.\n", drawing_state.antialiasMode);
    drawing_state.textAntialiasMode = ID2D1RenderTarget_GetTextAntialiasMode(rt);
    ok(drawing_state.textAntialiasMode == D2D1_TEXT_ANTIALIAS_MODE_GRAYSCALE,
            "Got unexpected text antialias mode %#x.\n", drawing_state.textAntialiasMode);
    ID2D1RenderTarget_GetTags(rt, &drawing_state.tag1, &drawing_state.tag2);
    ok(drawing_state.tag1 == 1 && drawing_state.tag2 == 2, "Got unexpected tags %08x%08x:%08x%08x.\n",
            (unsigned int)(drawing_state.tag1 >> 32), (unsigned int)(drawing_state.tag1),
            (unsigned int)(drawing_state.tag2 >> 32), (unsigned int)(drawing_state.tag2));
    ID2D1RenderTarget_GetTransform(rt, &drawing_state.transform);
    ok(!memcmp(&drawing_state.transform, &transform2, sizeof(drawing_state.transform)),
            "Got unexpected matrix {%.8e, %.8e, %.8e, %.8e, %.8e, %.8e}.\n",
            drawing_state.transform._11, drawing_state.transform._12, drawing_state.transform._21,
            drawing_state.transform._22, drawing_state.transform._31, drawing_state.transform._32);
    ID2D1RenderTarget_GetTextRenderingParams(rt, &text_rendering_params2);
    ok(!text_rendering_params2, "Got unexpected text rendering params %p.\n", text_rendering_params2);

    ID2D1RenderTarget_SaveDrawingState(rt, state_block);

    ID2D1DrawingStateBlock_GetDescription(state_block, &drawing_state);
    ok(drawing_state.antialiasMode == D2D1_ANTIALIAS_MODE_PER_PRIMITIVE,
            "Got unexpected antialias mode %#x.\n", drawing_state.antialiasMode);
    ok(drawing_state.textAntialiasMode == D2D1_TEXT_ANTIALIAS_MODE_GRAYSCALE,
            "Got unexpected text antialias mode %#x.\n", drawing_state.textAntialiasMode);
    ok(drawing_state.tag1 == 1 && drawing_state.tag2 == 2, "Got unexpected tags %08x%08x:%08x%08x.\n",
            (unsigned int)(drawing_state.tag1 >> 32), (unsigned int)(drawing_state.tag1),
            (unsigned int)(drawing_state.tag2 >> 32), (unsigned int)(drawing_state.tag2));
    ok(!memcmp(&drawing_state.transform, &transform2, sizeof(drawing_state.transform)),
            "Got unexpected matrix {%.8e, %.8e, %.8e, %.8e, %.8e, %.8e}.\n",
            drawing_state.transform._11, drawing_state.transform._12, drawing_state.transform._21,
            drawing_state.transform._22, drawing_state.transform._31, drawing_state.transform._32);
    ID2D1DrawingStateBlock_GetTextRenderingParams(state_block, &text_rendering_params2);
    ok(!text_rendering_params2, "Got unexpected text rendering params %p.\n", text_rendering_params2);

    drawing_state.antialiasMode = D2D1_ANTIALIAS_MODE_ALIASED;
    drawing_state.textAntialiasMode = D2D1_TEXT_ANTIALIAS_MODE_CLEARTYPE;
    drawing_state.tag1 = 3;
    drawing_state.tag2 = 4;
    drawing_state.transform = transform1;
    ID2D1DrawingStateBlock_SetDescription(state_block, &drawing_state);
    ID2D1DrawingStateBlock_SetTextRenderingParams(state_block, text_rendering_params1);

    ID2D1DrawingStateBlock_GetDescription(state_block, &drawing_state);
    ok(drawing_state.antialiasMode == D2D1_ANTIALIAS_MODE_ALIASED,
            "Got unexpected antialias mode %#x.\n", drawing_state.antialiasMode);
    ok(drawing_state.textAntialiasMode == D2D1_TEXT_ANTIALIAS_MODE_CLEARTYPE,
            "Got unexpected text antialias mode %#x.\n", drawing_state.textAntialiasMode);
    ok(drawing_state.tag1 == 3 && drawing_state.tag2 == 4, "Got unexpected tags %08x%08x:%08x%08x.\n",
            (unsigned int)(drawing_state.tag1 >> 32), (unsigned int)(drawing_state.tag1),
            (unsigned int)(drawing_state.tag2 >> 32), (unsigned int)(drawing_state.tag2));
    ok(!memcmp(&drawing_state.transform, &transform1, sizeof(drawing_state.transform)),
            "Got unexpected matrix {%.8e, %.8e, %.8e, %.8e, %.8e, %.8e}.\n",
            drawing_state.transform._11, drawing_state.transform._12, drawing_state.transform._21,
            drawing_state.transform._22, drawing_state.transform._31, drawing_state.transform._32);
    ID2D1DrawingStateBlock_GetTextRenderingParams(state_block, &text_rendering_params2);
    ok(text_rendering_params2 == text_rendering_params1, "Got unexpected text rendering params %p, expected %p.\n",
            text_rendering_params2, text_rendering_params1);
    IDWriteRenderingParams_Release(text_rendering_params2);

    ID2D1DrawingStateBlock_Release(state_block);

    refcount = IDWriteRenderingParams_Release(text_rendering_params1);
    ok(!refcount, "Rendering params %u references left.\n", refcount);
    ID2D1Factory_Release(factory);
    ID2D1RenderTarget_Release(rt);
    IDXGISurface_Release(surface);
    IDXGISwapChain_Release(swapchain);
    ID3D10Device1_Release(device);
    DestroyWindow(window);
}
Пример #14
0
static void test_clip(void)
{
    IDXGISwapChain *swapchain;
    D2D1_MATRIX_3X2_F matrix;
    D2D1_SIZE_U pixel_size;
    ID2D1RenderTarget *rt;
    ID3D10Device1 *device;
    IDXGISurface *surface;
    D2D1_POINT_2F point;
    D2D1_COLOR_F color;
    float dpi_x, dpi_y;
    D2D1_RECT_F rect;
    D2D1_SIZE_F size;
    HWND window;
    HRESULT hr;
    static const D2D1_MATRIX_3X2_F identity =
    {
        1.0f, 0.0f,
        0.0f, 1.0f,
        0.0f, 0.0f,
    };

    if (!(device = create_device()))
    {
        skip("Failed to create device, skipping tests.\n");
        return;
    }
    window = CreateWindowA("static", "d2d1_test", WS_OVERLAPPEDWINDOW | WS_VISIBLE,
            0, 0, 640, 480, NULL, NULL, NULL, NULL);
    swapchain = create_swapchain(device, window, TRUE);
    hr = IDXGISwapChain_GetBuffer(swapchain, 0, &IID_IDXGISurface, (void **)&surface);
    ok(SUCCEEDED(hr), "Failed to get buffer, hr %#x.\n", hr);
    rt = create_render_target(surface);
    ok(!!rt, "Failed to create render target.\n");

    ID2D1RenderTarget_GetDpi(rt, &dpi_x, &dpi_y);
    ok(dpi_x == 96.0f, "Got unexpected dpi_x %.8e.\n", dpi_x);
    ok(dpi_y == 96.0f, "Got unexpected dpi_x %.8e.\n", dpi_y);
    size = ID2D1RenderTarget_GetSize(rt);
    ok(size.width == 640.0f, "Got unexpected width %.8e.\n", size.width);
    ok(size.height == 480.0f, "Got unexpected height %.8e.\n", size.height);
    pixel_size = ID2D1RenderTarget_GetPixelSize(rt);
    ok(pixel_size.width == 640, "Got unexpected width %u.\n", pixel_size.width);
    ok(pixel_size.height == 480, "Got unexpected height %u.\n", pixel_size.height);

    ID2D1RenderTarget_GetTransform(rt, &matrix);
    ok(!memcmp(&matrix, &identity, sizeof(matrix)),
            "Got unexpected matrix {%.8e, %.8e, %.8e, %.8e, %.8e, %.8e}.\n",
            matrix._11, matrix._12, matrix._21, matrix._22, matrix._31, matrix._32);

    ID2D1RenderTarget_BeginDraw(rt);

    set_color(&color, 1.0f, 1.0f, 0.0f, 1.0f);
    ID2D1RenderTarget_Clear(rt, &color);

    ID2D1RenderTarget_SetDpi(rt, 48.0f, 192.0f);
    ID2D1RenderTarget_GetDpi(rt, &dpi_x, &dpi_y);
    ok(dpi_x == 48.0f, "Got unexpected dpi_x %.8e.\n", dpi_x);
    ok(dpi_y == 192.0f, "Got unexpected dpi_x %.8e.\n", dpi_y);
    size = ID2D1RenderTarget_GetSize(rt);
    ok(size.width == 1280.0f, "Got unexpected width %.8e.\n", size.width);
    ok(size.height == 240.0f, "Got unexpected height %.8e.\n", size.height);
    pixel_size = ID2D1RenderTarget_GetPixelSize(rt);
    ok(pixel_size.width == 640, "Got unexpected width %u.\n", pixel_size.width);
    ok(pixel_size.height == 480, "Got unexpected height %u.\n", pixel_size.height);

    /* The effective clip rect is the intersection of all currently pushed
     * clip rects. Clip rects are in DIPs. */
    set_rect(&rect, 0.0f, 0.0f, 1280.0f, 80.0f);
    ID2D1RenderTarget_PushAxisAlignedClip(rt, &rect, D2D1_ANTIALIAS_MODE_ALIASED);
    set_rect(&rect, 0.0f, 0.0f, 426.0f, 240.0f);
    ID2D1RenderTarget_PushAxisAlignedClip(rt, &rect, D2D1_ANTIALIAS_MODE_ALIASED);

    set_color(&color, 0.0f, 1.0f, 0.0f, 1.0f);
    ID2D1RenderTarget_Clear(rt, &color);
    ID2D1RenderTarget_PopAxisAlignedClip(rt);
    ID2D1RenderTarget_PopAxisAlignedClip(rt);

    ID2D1RenderTarget_SetDpi(rt, 0.0f, 0.0f);
    ID2D1RenderTarget_GetDpi(rt, &dpi_x, &dpi_y);
    ok(dpi_x == 96.0f, "Got unexpected dpi_x %.8e.\n", dpi_x);
    ok(dpi_y == 96.0f, "Got unexpected dpi_y %.8e.\n", dpi_y);

    /* Transformations apply to clip rects, the effective clip rect is the
     * (axis-aligned) bounding box of the transformed clip rect. */
    set_point(&point, 320.0f, 240.0f);
    D2D1MakeRotateMatrix(30.0f, point, &matrix);
    ID2D1RenderTarget_SetTransform(rt, &matrix);
    set_rect(&rect, 215.0f, 208.0f, 425.0f, 272.0f);
    ID2D1RenderTarget_PushAxisAlignedClip(rt, &rect, D2D1_ANTIALIAS_MODE_ALIASED);
    set_color(&color, 1.0f, 1.0f, 1.0f, 1.0f);
    ID2D1RenderTarget_Clear(rt, &color);
    ID2D1RenderTarget_PopAxisAlignedClip(rt);

    /* Transformations are applied when pushing the clip rect, transformations
     * set afterwards have no effect on the current clip rect. This includes
     * SetDpi(). */
    ID2D1RenderTarget_SetTransform(rt, &identity);
    set_rect(&rect, 427.0f, 320.0f, 640.0f, 480.0f);
    ID2D1RenderTarget_PushAxisAlignedClip(rt, &rect, D2D1_ANTIALIAS_MODE_ALIASED);
    ID2D1RenderTarget_SetTransform(rt, &matrix);
    ID2D1RenderTarget_SetDpi(rt, 48.0f, 192.0f);
    set_color(&color, 1.0f, 0.0f, 0.0f, 1.0f);
    ID2D1RenderTarget_Clear(rt, &color);
    ID2D1RenderTarget_PopAxisAlignedClip(rt);

    hr = ID2D1RenderTarget_EndDraw(rt, NULL, NULL);
    ok(SUCCEEDED(hr), "Failed to end draw, hr %#x.\n", hr);
    ok(compare_surface(surface, "035a44d4198d6e422e9de6185b5b2c2bac5e33c9"), "Surface does not match.\n");

    ID2D1RenderTarget_Release(rt);
    IDXGISurface_Release(surface);
    IDXGISwapChain_Release(swapchain);
    ID3D10Device1_Release(device);
    DestroyWindow(window);
}
Пример #15
0
Файл: d2d1.c Проект: noruya/wine
static void test_bitmap_brush(void)
{
    D2D1_BITMAP_INTERPOLATION_MODE interpolation_mode;
    D2D1_MATRIX_3X2_F matrix, tmp_matrix;
    D2D1_BITMAP_PROPERTIES bitmap_desc;
    ID2D1Bitmap *bitmap, *tmp_bitmap;
    D2D1_RECT_F src_rect, dst_rect;
    D2D1_EXTEND_MODE extend_mode;
    IDXGISwapChain *swapchain;
    ID2D1BitmapBrush *brush;
    ID2D1RenderTarget *rt;
    ID3D10Device1 *device;
    IDXGISurface *surface;
    D2D1_COLOR_F color;
    D2D1_SIZE_U size;
    ULONG refcount;
    float opacity;
    HWND window;
    HRESULT hr;

    static const DWORD bitmap_data[] =
    {
        0xffff0000, 0xffffff00, 0xff00ff00, 0xff00ffff,
        0xff0000ff, 0xffff00ff, 0xff000000, 0xff7f7f7f,
        0xffffffff, 0xffffffff, 0xffffffff, 0xff000000,
        0xffffffff, 0xff000000, 0xff000000, 0xff000000,
    };

    if (!(device = create_device()))
    {
        skip("Failed to create device, skipping tests.\n");
        return;
    }
    window = CreateWindowA("static", "d2d1_test", WS_OVERLAPPEDWINDOW | WS_VISIBLE,
            0, 0, 640, 480, NULL, NULL, NULL, NULL);
    swapchain = create_swapchain(device, window, TRUE);
    hr = IDXGISwapChain_GetBuffer(swapchain, 0, &IID_IDXGISurface, (void **)&surface);
    ok(SUCCEEDED(hr), "Failed to get buffer, hr %#x.\n", hr);
    rt = create_render_target(surface);
    ok(!!rt, "Failed to create render target.\n");

    ID2D1RenderTarget_SetDpi(rt, 192.0f, 48.0f);
    ID2D1RenderTarget_SetAntialiasMode(rt, D2D1_ANTIALIAS_MODE_ALIASED);

    set_size_u(&size, 4, 4);
    bitmap_desc.pixelFormat.format = DXGI_FORMAT_B8G8R8A8_UNORM;
    bitmap_desc.pixelFormat.alphaMode = D2D1_ALPHA_MODE_IGNORE;
    bitmap_desc.dpiX = 96.0f;
    bitmap_desc.dpiY = 96.0f;
    hr = ID2D1RenderTarget_CreateBitmap(rt, size, bitmap_data, 4 * sizeof(*bitmap_data), &bitmap_desc, &bitmap);
    ok(SUCCEEDED(hr), "Failed to create bitmap, hr %#x.\n", hr);

    /* Creating a brush with a NULL bitmap crashes on Vista, but works fine on
     * Windows 7+. */
    hr = ID2D1RenderTarget_CreateBitmapBrush(rt, bitmap, NULL, NULL, &brush);
    ok(SUCCEEDED(hr), "Failed to create brush, hr %#x.\n", hr);
    ID2D1BitmapBrush_GetBitmap(brush, &tmp_bitmap);
    ok(tmp_bitmap == bitmap, "Got unexpected bitmap %p, expected %p.\n", tmp_bitmap, bitmap);
    ID2D1Bitmap_Release(tmp_bitmap);
    opacity = ID2D1BitmapBrush_GetOpacity(brush);
    ok(opacity == 1.0f, "Got unexpected opacity %.8e.\n", opacity);
    set_matrix_identity(&matrix);
    ID2D1BitmapBrush_GetTransform(brush, &tmp_matrix);
    ok(!memcmp(&tmp_matrix, &matrix, sizeof(matrix)),
            "Got unexpected matrix {%.8e, %.8e, %.8e, %.8e, %.8e, %.8e}.\n",
            tmp_matrix._11, tmp_matrix._12, tmp_matrix._21,
            tmp_matrix._22, tmp_matrix._31, tmp_matrix._32);
    extend_mode = ID2D1BitmapBrush_GetExtendModeX(brush);
    ok(extend_mode == D2D1_EXTEND_MODE_CLAMP, "Got unexpected extend mode %#x.\n", extend_mode);
    extend_mode = ID2D1BitmapBrush_GetExtendModeY(brush);
    ok(extend_mode == D2D1_EXTEND_MODE_CLAMP, "Got unexpected extend mode %#x.\n", extend_mode);
    interpolation_mode = ID2D1BitmapBrush_GetInterpolationMode(brush);
    ok(interpolation_mode == D2D1_BITMAP_INTERPOLATION_MODE_LINEAR,
            "Got unexpected interpolation mode %#x.\n", interpolation_mode);
    ID2D1BitmapBrush_Release(brush);

    hr = ID2D1RenderTarget_CreateBitmapBrush(rt, bitmap, NULL, NULL, &brush);
    ok(SUCCEEDED(hr), "Failed to create brush, hr %#x.\n", hr);
    set_matrix_identity(&matrix);
    translate_matrix(&matrix, 40.0f, 120.0f);
    scale_matrix(&matrix, 20.0f, 60.0f);
    ID2D1BitmapBrush_SetTransform(brush, &matrix);
    ID2D1BitmapBrush_SetInterpolationMode(brush, D2D1_BITMAP_INTERPOLATION_MODE_NEAREST_NEIGHBOR);

    ID2D1RenderTarget_BeginDraw(rt);

    set_color(&color, 0.0f, 0.0f, 1.0f, 1.0f);
    ID2D1RenderTarget_Clear(rt, &color);

    set_rect(&dst_rect, 40.0f, 120.0f, 120.0f, 360.0f);
    ID2D1RenderTarget_FillRectangle(rt, &dst_rect, (ID2D1Brush *)brush);

    set_matrix_identity(&matrix);
    scale_matrix(&matrix, 0.5f, 2.0f);
    translate_matrix(&matrix, 320.0f, 240.0f);
    rotate_matrix(&matrix, M_PI / 4.0f);
    ID2D1RenderTarget_SetTransform(rt, &matrix);
    set_matrix_identity(&matrix);
    translate_matrix(&matrix, -80.0f, -60.0f);
    scale_matrix(&matrix, 40.0f, 30.0f);
    ID2D1BitmapBrush_SetTransform(brush, &matrix);
    ID2D1BitmapBrush_SetOpacity(brush, 0.75f);
    set_rect(&dst_rect, -80.0f, -60.0f, 80.0f, 60.0f);
    ID2D1RenderTarget_FillRectangle(rt, &dst_rect, (ID2D1Brush *)brush);

    set_matrix_identity(&matrix);
    translate_matrix(&matrix, 200.0f, 120.0f);
    scale_matrix(&matrix, 20.0f, 60.0f);
    ID2D1RenderTarget_SetTransform(rt, &matrix);
    ID2D1RenderTarget_DrawBitmap(rt, bitmap, NULL, 0.25f,
            D2D1_BITMAP_INTERPOLATION_MODE_NEAREST_NEIGHBOR, NULL);
    set_rect(&dst_rect, -4.0f, 12.0f, -8.0f, 8.0f);
    ID2D1RenderTarget_DrawBitmap(rt, bitmap, &dst_rect, 0.75f,
            D2D1_BITMAP_INTERPOLATION_MODE_NEAREST_NEIGHBOR, NULL);
    set_rect(&dst_rect, 0.0f, 8.0f, 4.0f, 12.0f);
    set_rect(&src_rect, 2.0f, 1.0f, 4.0f, 3.0f);
    ID2D1RenderTarget_DrawBitmap(rt, bitmap, &dst_rect, 1.0f,
            D2D1_BITMAP_INTERPOLATION_MODE_NEAREST_NEIGHBOR, &src_rect);

    hr = ID2D1RenderTarget_EndDraw(rt, NULL, NULL);
    ok(SUCCEEDED(hr), "Failed to end draw, hr %#x.\n", hr);
    ok(compare_surface(surface, "393636185359a550d459e1e5f0e25411814f724c"), "Surface does not match.\n");

    ID2D1BitmapBrush_Release(brush);
    refcount = ID2D1Bitmap_Release(bitmap);
    ok(!refcount, "Bitmap has %u references left.\n", refcount);
    ID2D1RenderTarget_Release(rt);
    IDXGISurface_Release(surface);
    IDXGISwapChain_Release(swapchain);
    ID3D10Device1_Release(device);
    DestroyWindow(window);
}