Пример #1
0
static HRESULT STDMETHODCALLTYPE d2d_dc_render_target_BindDC(ID2D1DCRenderTarget *iface,
        const HDC hdc, const RECT *rect)
{
    struct d2d_dc_render_target *render_target = impl_from_ID2D1DCRenderTarget(iface);
    D2D1_BITMAP_PROPERTIES1 bitmap_desc;
    struct d2d_bitmap *bitmap_impl;
    IDXGISurface1 *dxgi_surface;
    ID2D1DeviceContext *context;
    ID3D10Resource *resource;
    D2D1_SIZE_U bitmap_size;
    ID2D1Bitmap *bitmap;
    HRESULT hr;

    TRACE("iface %p, hdc %p, rect %s.\n", iface, hdc, wine_dbgstr_rect(rect));

    if (!hdc)
        return E_INVALIDARG;

    /* Switch dxgi target to new surface. */
    ID2D1RenderTarget_QueryInterface(render_target->dxgi_target, &IID_ID2D1DeviceContext, (void **)&context);

    bitmap_size.width = rect->right - rect->left;
    bitmap_size.height = rect->bottom - rect->top;

    memset(&bitmap_desc, 0, sizeof(bitmap_desc));
    bitmap_desc.pixelFormat = render_target->pixel_format;
    bitmap_desc.bitmapOptions = D2D1_BITMAP_OPTIONS_TARGET | D2D1_BITMAP_OPTIONS_CANNOT_DRAW |
            D2D1_BITMAP_OPTIONS_GDI_COMPATIBLE;
    if (FAILED(hr = ID2D1DeviceContext_CreateBitmap(context, bitmap_size, NULL, 0, &bitmap_desc,
            (ID2D1Bitmap1 **)&bitmap)))
    {
        WARN("Failed to create target bitmap, hr %#x.\n", hr);
        ID2D1DeviceContext_Release(context);
        return hr;
    }

    bitmap_impl = unsafe_impl_from_ID2D1Bitmap(bitmap);
    ID3D10ShaderResourceView_GetResource(bitmap_impl->view, &resource);
    ID3D10Resource_QueryInterface(resource, &IID_IDXGISurface1, (void **)&dxgi_surface);
    ID3D10Resource_Release(resource);

    ID2D1DeviceContext_SetTarget(context, (ID2D1Image *)bitmap);
    ID2D1Bitmap_Release(bitmap);
    ID2D1DeviceContext_Release(context);

    if (render_target->dxgi_surface)
        IDXGISurface1_Release(render_target->dxgi_surface);
    render_target->dxgi_surface = dxgi_surface;

    render_target->hdc = hdc;
    render_target->dst_rect = *rect;

    return hr;
}
Пример #2
0
static HRESULT set_rtdesc_from_resource(D3D10_RENDER_TARGET_VIEW_DESC *desc, ID3D10Resource *resource)
{
    D3D10_RESOURCE_DIMENSION dimension;
    HRESULT hr;

    ID3D10Resource_GetType(resource, &dimension);

    switch(dimension)
    {
        case D3D10_RESOURCE_DIMENSION_TEXTURE1D:
        {
            ID3D10Texture1D *texture;
            D3D10_TEXTURE1D_DESC texture_desc;

            hr = ID3D10Resource_QueryInterface(resource, &IID_ID3D10Texture1D, (void **)&texture);
            if (FAILED(hr))
            {
                ERR("Resource of type TEXTURE1D doesn't implement ID3D10Texture1D?\n");
                return E_INVALIDARG;
            }

            ID3D10Texture1D_GetDesc(texture, &texture_desc);
            ID3D10Texture1D_Release(texture);

            desc->Format = texture_desc.Format;
            if (texture_desc.ArraySize == 1)
            {
                desc->ViewDimension = D3D10_RTV_DIMENSION_TEXTURE1D;
                desc->u.Texture1D.MipSlice = 0;
            }
            else
            {
                desc->ViewDimension = D3D10_RTV_DIMENSION_TEXTURE1DARRAY;
                desc->u.Texture1DArray.MipSlice = 0;
                desc->u.Texture1DArray.FirstArraySlice = 0;
                desc->u.Texture1DArray.ArraySize = 1;
            }

            return S_OK;
        }

        case D3D10_RESOURCE_DIMENSION_TEXTURE2D:
        {
            ID3D10Texture2D *texture;
            D3D10_TEXTURE2D_DESC texture_desc;

            hr = ID3D10Resource_QueryInterface(resource, &IID_ID3D10Texture2D, (void **)&texture);
            if (FAILED(hr))
            {
                ERR("Resource of type TEXTURE2D doesn't implement ID3D10Texture2D?\n");
                return E_INVALIDARG;
            }

            ID3D10Texture2D_GetDesc(texture, &texture_desc);
            ID3D10Texture2D_Release(texture);

            desc->Format = texture_desc.Format;
            if (texture_desc.ArraySize == 1)
            {
                if (texture_desc.SampleDesc.Count == 1)
                {
                    desc->ViewDimension = D3D10_RTV_DIMENSION_TEXTURE2D;
                    desc->u.Texture2D.MipSlice = 0;
                }
                else
                {
                    desc->ViewDimension = D3D10_RTV_DIMENSION_TEXTURE2DMS;
                }
            }
            else
            {
                if (texture_desc.SampleDesc.Count == 1)
                {
                    desc->ViewDimension = D3D10_RTV_DIMENSION_TEXTURE2DARRAY;
                    desc->u.Texture2DArray.MipSlice = 0;
                    desc->u.Texture2DArray.FirstArraySlice = 0;
                    desc->u.Texture2DArray.ArraySize = 1;
                }
                else
                {
                    desc->ViewDimension = D3D10_RTV_DIMENSION_TEXTURE2DMSARRAY;
                    desc->u.Texture2DMSArray.FirstArraySlice = 0;
                    desc->u.Texture2DMSArray.ArraySize = 1;
                }
            }

            return S_OK;
        }

        case D3D10_RESOURCE_DIMENSION_TEXTURE3D:
        {
            ID3D10Texture3D *texture;
            D3D10_TEXTURE3D_DESC texture_desc;

            hr = ID3D10Resource_QueryInterface(resource, &IID_ID3D10Texture3D, (void **)&texture);
            if (FAILED(hr))
            {
                ERR("Resource of type TEXTURE3D doesn't implement ID3D10Texture3D?\n");
                return E_INVALIDARG;
            }

            ID3D10Texture3D_GetDesc(texture, &texture_desc);
            ID3D10Texture3D_Release(texture);

            desc->Format = texture_desc.Format;
            desc->ViewDimension = D3D10_RTV_DIMENSION_TEXTURE3D;
            desc->u.Texture3D.MipSlice = 0;
            desc->u.Texture3D.FirstWSlice = 0;
            desc->u.Texture3D.WSize = 1;

            return S_OK;
        }

        default:
            FIXME("Unhandled resource dimension %#x.\n", dimension);
            return E_INVALIDARG;
    }
}
Пример #3
0
static HRESULT set_srdesc_from_resource(D3D10_SHADER_RESOURCE_VIEW_DESC *desc, ID3D10Resource *resource)
{
    D3D10_RESOURCE_DIMENSION dimension;

    ID3D10Resource_GetType(resource, &dimension);

    switch (dimension)
    {
        case D3D10_RESOURCE_DIMENSION_TEXTURE1D:
        {
            D3D10_TEXTURE1D_DESC texture_desc;
            ID3D10Texture1D *texture;

            if (FAILED(ID3D10Resource_QueryInterface(resource, &IID_ID3D10Texture1D, (void **)&texture)))
            {
                ERR("Resource of type TEXTURE1D doesn't implement ID3D10Texture1D.\n");
                return E_INVALIDARG;
            }

            ID3D10Texture1D_GetDesc(texture, &texture_desc);
            ID3D10Texture1D_Release(texture);

            desc->Format = texture_desc.Format;
            if (texture_desc.ArraySize == 1)
            {
                desc->ViewDimension = D3D10_SRV_DIMENSION_TEXTURE1D;
                desc->u.Texture1D.MostDetailedMip = 0;
                desc->u.Texture1D.MipLevels = texture_desc.MipLevels;
            }
            else
            {
                desc->ViewDimension = D3D10_SRV_DIMENSION_TEXTURE1DARRAY;
                desc->u.Texture1DArray.MostDetailedMip = 0;
                desc->u.Texture1DArray.MipLevels = texture_desc.MipLevels;
                desc->u.Texture1DArray.FirstArraySlice = 0;
                desc->u.Texture1DArray.ArraySize = texture_desc.ArraySize;
            }

            return S_OK;
        }

        case D3D10_RESOURCE_DIMENSION_TEXTURE2D:
        {
            D3D10_TEXTURE2D_DESC texture_desc;
            ID3D10Texture2D *texture;

            if (FAILED(ID3D10Resource_QueryInterface(resource, &IID_ID3D10Texture2D, (void **)&texture)))
            {
                ERR("Resource of type TEXTURE2D doesn't implement ID3D10Texture2D.\n");
                return E_INVALIDARG;
            }

            ID3D10Texture2D_GetDesc(texture, &texture_desc);
            ID3D10Texture2D_Release(texture);

            desc->Format = texture_desc.Format;
            if (texture_desc.ArraySize == 1)
            {
                if (texture_desc.SampleDesc.Count == 1)
                {
                    desc->ViewDimension = D3D10_SRV_DIMENSION_TEXTURE2D;
                    desc->u.Texture2D.MostDetailedMip = 0;
                    desc->u.Texture2D.MipLevels = texture_desc.MipLevels;
                }
                else
                {
                    desc->ViewDimension = D3D10_SRV_DIMENSION_TEXTURE2DMS;
                }
            }
            else
            {
                if (texture_desc.SampleDesc.Count == 1)
                {
                    desc->ViewDimension = D3D10_SRV_DIMENSION_TEXTURE2DARRAY;
                    desc->u.Texture2DArray.MostDetailedMip = 0;
                    desc->u.Texture2DArray.MipLevels = texture_desc.MipLevels;
                    desc->u.Texture2DArray.FirstArraySlice = 0;
                    desc->u.Texture2DArray.ArraySize = texture_desc.ArraySize;
                }
                else
                {
                    desc->ViewDimension = D3D10_SRV_DIMENSION_TEXTURE2DMSARRAY;
                    desc->u.Texture2DMSArray.FirstArraySlice = 0;
                    desc->u.Texture2DMSArray.ArraySize = texture_desc.ArraySize;
                }
            }

            return S_OK;
        }

        case D3D10_RESOURCE_DIMENSION_TEXTURE3D:
        {
            D3D10_TEXTURE3D_DESC texture_desc;
            ID3D10Texture3D *texture;

            if (FAILED(ID3D10Resource_QueryInterface(resource, &IID_ID3D10Texture3D, (void **)&texture)))
            {
                ERR("Resource of type TEXTURE3D doesn't implement ID3D10Texture3D.\n");
                return E_INVALIDARG;
            }

            ID3D10Texture3D_GetDesc(texture, &texture_desc);
            ID3D10Texture3D_Release(texture);

            desc->Format = texture_desc.Format;
            desc->ViewDimension = D3D10_SRV_DIMENSION_TEXTURE3D;
            desc->u.Texture3D.MostDetailedMip = 0;
            desc->u.Texture3D.MipLevels = texture_desc.MipLevels;

            return S_OK;
        }

        default:
            FIXME("Unhandled resource dimension %#x.\n", dimension);
        case D3D10_RESOURCE_DIMENSION_BUFFER:
            return E_INVALIDARG;
    }
}