void SNDDXDeInit() { DWORD status=0; if (lpDSB2) { IDirectSoundBuffer8_GetStatus(lpDSB2, &status); if(status == DSBSTATUS_PLAYING) IDirectSoundBuffer8_Stop(lpDSB2); IDirectSoundBuffer8_Release(lpDSB2); lpDSB2 = NULL; } if (lpDSB) { IDirectSoundBuffer8_Release(lpDSB); lpDSB = NULL; } if (lpDS8) { IDirectSound8_Release(lpDS8); lpDS8 = NULL; } }
void PlayIt() { int count=0; DWORD dwStatus; if (!Playing) { for (count = 0; count < 3; count ++) { if (SndBuffer[count] == Buffer_Full) { Playing = TRUE; IDirectSoundBuffer8_Play(lpdsbuf, 0, 0, DSBPLAY_LOOPING ); return; } } } else { IDirectSoundBuffer8_GetStatus(lpdsbuf,&dwStatus); if ((dwStatus & DSBSTATUS_PLAYING) == 0) { IDirectSoundBuffer8_Play(lpdsbuf, 0, 0, DSBPLAY_LOOPING ); } } }
void SNDDXUpdateAudio(s16 *buffer, u32 num_samples) { LPVOID buffer1; LPVOID buffer2; DWORD buffer1_size, buffer2_size; DWORD status; IDirectSoundBuffer8_GetStatus(lpDSB2, &status); if (status & DSBSTATUS_BUFFERLOST) return; // fix me IDirectSoundBuffer8_Lock(lpDSB2, soundoffset, num_samples * sizeof(s16) * 2, &buffer1, &buffer1_size, &buffer2, &buffer2_size, 0); memcpy(buffer1, buffer, buffer1_size); if (buffer2) memcpy(buffer2, ((u8 *)buffer)+buffer1_size, buffer2_size); soundoffset += buffer1_size + buffer2_size; soundoffset %= soundbufsize; IDirectSoundBuffer8_Unlock(lpDSB2, buffer1, buffer1_size, buffer2, buffer2_size); }
static DWORD WINAPI gst_directsound_write_proc (LPVOID lpParameter) { GstRingBuffer * buf; GstDirectSoundRingBuffer * dsoundbuffer; HRESULT hr; DWORD dwStatus; LPVOID pLockedBuffer1 = NULL, pLockedBuffer2 = NULL; DWORD dwSizeBuffer1 = 0, dwSizeBuffer2 = 0; DWORD dwCurrentPlayCursor = 0; gint64 freeBufferSize = 0; guint8 * readptr = NULL; gint readseg = 0; guint len = 0; gint retries = 0; gboolean flushing = FALSE; gboolean should_run = TRUE; gboolean error = FALSE; buf = (GstRingBuffer *) lpParameter; dsoundbuffer = GST_DIRECTSOUND_RING_BUFFER (buf); do { GST_DSOUND_LOCK (dsoundbuffer); if (dsoundbuffer->flushing || !dsoundbuffer->pDSB8) { GST_DSOUND_UNLOCK (dsoundbuffer); goto complete; } GST_DSOUND_UNLOCK (dsoundbuffer); restore_buffer: /* get current buffer status */ GST_DSOUND_LOCK (dsoundbuffer); hr = IDirectSoundBuffer8_GetStatus (dsoundbuffer->pDSB8, &dwStatus); GST_DSOUND_UNLOCK (dsoundbuffer); if (dwStatus & DSBSTATUS_BUFFERLOST) { GST_DEBUG ("Buffer was lost, attempting to restore"); GST_DSOUND_LOCK (dsoundbuffer); hr = IDirectSoundBuffer8_Restore (dsoundbuffer->pDSB8); GST_DSOUND_UNLOCK (dsoundbuffer); /* restore may fail again, ensure we restore the * buffer before we continue */ if (FAILED(hr) && hr == DSERR_BUFFERLOST) { if (retries++ < MAX_LOST_RETRIES) { GST_DEBUG ("Unable to restore, trying again"); goto restore_buffer; } else { GST_ELEMENT_ERROR (dsoundbuffer->dsoundsink, RESOURCE, FAILED, ("%ls.", DXGetErrorDescription9W(hr)), ("gst_directsound_write_proc: IDirectSoundBuffer8_Restore, hr = %X", (unsigned int) hr)); goto complete; } } } /* get current play cursor and write cursor positions */ GST_DSOUND_LOCK (dsoundbuffer); hr = IDirectSoundBuffer8_GetCurrentPosition (dsoundbuffer->pDSB8, &dwCurrentPlayCursor, NULL); GST_DSOUND_UNLOCK (dsoundbuffer); if (G_UNLIKELY (FAILED(hr))) { /* try and reopen the default directsound device */ if (hr == DIRECTSOUND_ERROR_DEVICE_RECONFIGURED) { /* we have to wait a while for the sound device removal to actually * be processed before attempting to reopen the device. Yes, this sucks */ Sleep (2000); GST_DSOUND_LOCK (dsoundbuffer); IDirectSoundBuffer8_Release (dsoundbuffer->pDSB8); dsoundbuffer->pDSB8 = NULL; GST_DSOUND_UNLOCK (dsoundbuffer); if (gst_directsound_ring_buffer_close_device (buf) && gst_directsound_ring_buffer_open_device (buf) && gst_directsound_create_buffer (buf) ) { dsoundbuffer->buffer_write_offset = 0; goto restore_buffer; } } /* only trigger an error if we're not already in an error state */ if (FAILED(hr) && !error) { GST_ELEMENT_ERROR (dsoundbuffer->dsoundsink, RESOURCE, FAILED, ("%ls.", DXGetErrorDescription9W(hr)), ("gst_directsound_write_proc: IDirectSoundBuffer8_GetCurrentPosition, hr = %X", (unsigned int) hr)); error = TRUE; goto complete; } } GST_LOG ("Current Play Cursor: %u Current Write Offset: %d", (unsigned int) dwCurrentPlayCursor, dsoundbuffer->buffer_write_offset); /* calculate the free size of the circular buffer */ GST_DSOUND_LOCK (dsoundbuffer); if (dwCurrentPlayCursor <= dsoundbuffer->buffer_write_offset) freeBufferSize = dsoundbuffer->buffer_size - (dsoundbuffer->buffer_write_offset - dwCurrentPlayCursor); else freeBufferSize = dwCurrentPlayCursor - dsoundbuffer->buffer_write_offset; GST_DSOUND_UNLOCK (dsoundbuffer); if (!gst_ring_buffer_prepare_read (buf, &readseg, &readptr, &len)) goto complete; len -= dsoundbuffer->segoffset; GST_LOG ("Size of segment to write: %d Free buffer size: %lld", len, freeBufferSize); /* If we can't write this into directsound because we don't have enough * space, then start playback if we're currently paused. Then, sleep * for a little while to wait until space is available */ if (len >= freeBufferSize) { if (!(dwStatus & DSBSTATUS_PLAYING)) { GST_DSOUND_LOCK (dsoundbuffer); hr = IDirectSoundBuffer8_Play (dsoundbuffer->pDSB8, 0, 0, DSBPLAY_LOOPING); GST_DSOUND_UNLOCK (dsoundbuffer); if (FAILED(hr)) { GST_WARNING ("gst_directsound_write_proc: IDirectSoundBuffer8_Play, hr = %X", (unsigned int) hr); } } goto complete; } /* lock it */ GST_DSOUND_LOCK (dsoundbuffer); hr = IDirectSoundBuffer8_Lock (dsoundbuffer->pDSB8, dsoundbuffer->buffer_write_offset, len, &pLockedBuffer1, &dwSizeBuffer1, &pLockedBuffer2, &dwSizeBuffer2, 0L); /* copy chunks */ if (SUCCEEDED (hr)) { if (len <= dwSizeBuffer1) { memcpy (pLockedBuffer1, (LPBYTE) readptr + dsoundbuffer->segoffset, len); } else { memcpy (pLockedBuffer1, (LPBYTE) readptr + dsoundbuffer->segoffset, dwSizeBuffer1); memcpy (pLockedBuffer2, (LPBYTE) readptr + dsoundbuffer->segoffset + dwSizeBuffer1, len - dwSizeBuffer1); } IDirectSoundBuffer8_Unlock (dsoundbuffer->pDSB8, pLockedBuffer1, dwSizeBuffer1, pLockedBuffer2, dwSizeBuffer2); } else { GST_WARNING ("gst_directsound_write_proc: IDirectSoundBuffer8_Lock, hr = %X", (unsigned int) hr); } /* update tracking data */ dsoundbuffer->segoffset += dwSizeBuffer1 + (len - dwSizeBuffer1); dsoundbuffer->buffer_write_offset += dwSizeBuffer1 + (len - dwSizeBuffer1); dsoundbuffer->buffer_write_offset %= dsoundbuffer->buffer_size; GST_DSOUND_UNLOCK (dsoundbuffer); freeBufferSize -= dwSizeBuffer1 + (len - dwSizeBuffer1); GST_LOG ("DirectSound Buffer1 Data Size: %u DirectSound Buffer2 Data Size: %u", (unsigned int) dwSizeBuffer1, (unsigned int) dwSizeBuffer2); GST_LOG ("Free buffer size: %lld", freeBufferSize); /* check if we read a whole segment */ GST_DSOUND_LOCK (dsoundbuffer); if (dsoundbuffer->segoffset == dsoundbuffer->segsize) { GST_DSOUND_UNLOCK (dsoundbuffer); /* advance to next segment */ gst_ring_buffer_clear (buf, readseg); gst_ring_buffer_advance (buf, 1); GST_DSOUND_LOCK (dsoundbuffer); dsoundbuffer->segoffset = 0; } GST_DSOUND_UNLOCK (dsoundbuffer); complete: GST_DSOUND_LOCK (dsoundbuffer); should_run = dsoundbuffer->should_run; flushing = dsoundbuffer->flushing; retries = 0; GST_DSOUND_UNLOCK (dsoundbuffer); /* it's extremely important to sleep in without the lock! */ if (len >= freeBufferSize || flushing || error) Sleep (dsoundbuffer->min_sleep_time); } while(should_run); return 0; }