Пример #1
0
/*
================
idStr::Icmpn
================
*/
int idStr::Icmpn( const char* s1, const char* s2, int n )
{
	int c1, c2, d;
	
	assert( n >= 0 );
	
	do
	{
		c1 = *s1++;
		c2 = *s2++;
		
		if( !n-- )
		{
			return 0;		// strings are equal until end point
		}
		
		d = c1 - c2;
		while( d )
		{
			if( c1 <= 'Z' && c1 >= 'A' )
			{
				d += ( 'a' - 'A' );
				if( !d )
				{
					break;
				}
			}
			if( c2 <= 'Z' && c2 >= 'A' )
			{
				d -= ( 'a' - 'A' );
				if( !d )
				{
					break;
				}
			}
			return ( INT32_SIGNBITNOTSET( d ) << 1 ) - 1;
		}
	}
	while( c1 );
	
	return 0;		// strings are equal
}
Пример #2
0
/*
============
idTraceModel::GetPolygonArea
============
*/
float idTraceModel::GetPolygonArea( int polyNum ) const {
	int i;
	idVec3 base, v1, v2, cross;
	float total;
	const traceModelPoly_t *poly;

	if ( polyNum < 0 || polyNum >= numPolys ) {
		return 0.0f;
	}
	poly = &polys[polyNum];
	total = 0.0f;
	base = verts[ edges[ abs(poly->edges[0]) ].v[ INT32_SIGNBITSET( poly->edges[0] ) ] ];
	for ( i = 0; i < poly->numEdges; i++ ) {
		v1 = verts[ edges[ abs(poly->edges[i]) ].v[ INT32_SIGNBITSET( poly->edges[i] ) ] ] - base;
		v2 = verts[ edges[ abs(poly->edges[i]) ].v[ INT32_SIGNBITNOTSET( poly->edges[i] ) ] ] - base;
		cross = v1.Cross( v2 );
		total += cross.Length();
	}
	return total * 0.5f;
}
Пример #3
0
/*
====================
idSurface_Polytope::SplitPolytope
====================
*/
int idSurface_Polytope::SplitPolytope( const idPlane &plane, const float epsilon, idSurface_Polytope **front, idSurface_Polytope **back ) const {
	int side, i, j, s, v0, v1, v2, edgeNum;
	idSurface *surface[2];
	idSurface_Polytope *polytopeSurfaces[2], *surf;
	int *onPlaneEdges[2];

	onPlaneEdges[0] = (int *) _alloca( indexes.Num() / 3 * sizeof( int ) );
	onPlaneEdges[1] = (int *) _alloca( indexes.Num() / 3 * sizeof( int ) );

	side = Split( plane, epsilon, &surface[0], &surface[1], onPlaneEdges[0], onPlaneEdges[1] );

	*front = polytopeSurfaces[0] = new (TAG_IDLIB_SURFACE) idSurface_Polytope;
	*back = polytopeSurfaces[1] = new (TAG_IDLIB_SURFACE) idSurface_Polytope;

	for ( s = 0; s < 2; s++ ) {
		if ( surface[s] ) {
			polytopeSurfaces[s] = new idSurface_Polytope( *surface[s] );
			delete surface[s];
			surface[s] = NULL;
		}
	}

	*front = polytopeSurfaces[0];
	*back = polytopeSurfaces[1];

	if ( side != SIDE_CROSS ) {
		return side;
	}

	// add triangles to close off the front and back polytope
	for ( s = 0; s < 2; s++ ) {

		surf = polytopeSurfaces[s];

		edgeNum = surf->edgeIndexes[onPlaneEdges[s][0]];
		v0 = surf->edges[abs(edgeNum)].verts[INT32_SIGNBITSET(edgeNum)];
		v1 = surf->edges[abs(edgeNum)].verts[INT32_SIGNBITNOTSET(edgeNum)];

		for ( i = 1; onPlaneEdges[s][i] >= 0; i++ ) {
			for ( j = i+1; onPlaneEdges[s][j] >= 0; j++ ) {
				edgeNum = surf->edgeIndexes[onPlaneEdges[s][j]];
				if ( v1 == surf->edges[abs(edgeNum)].verts[INT32_SIGNBITSET(edgeNum)] ) {
					v1 = surf->edges[abs(edgeNum)].verts[INT32_SIGNBITNOTSET(edgeNum)];
					SwapValues( onPlaneEdges[s][i], onPlaneEdges[s][j] );
					break;
				}
			}
		}

		for ( i = 2; onPlaneEdges[s][i] >= 0; i++ ) {
			edgeNum = surf->edgeIndexes[onPlaneEdges[s][i]];
			v1 = surf->edges[abs(edgeNum)].verts[INT32_SIGNBITNOTSET(edgeNum)];
			v2 = surf->edges[abs(edgeNum)].verts[INT32_SIGNBITSET(edgeNum)];
			surf->indexes.Append( v0 );
			surf->indexes.Append( v1 );
			surf->indexes.Append( v2 );
		}

		surf->GenerateEdgeIndexes();
	}

	return side;
}
/*
================
idCollisionModelManagerLocal::RotateTrmEdgeThroughPolygon
================
*/
void idCollisionModelManagerLocal::RotateTrmEdgeThroughPolygon( cm_traceWork_t *tw, cm_polygon_t *poly, cm_trmEdge_t *trmEdge ) {
	int i, j, edgeNum;
	float f1, f2, startTan, dir, tanHalfAngle;
	cm_edge_t *edge;
	cm_vertex_t *v1, *v2;
	idVec3 collisionPoint, collisionNormal, origin, epsDir;
	idPluecker epsPl;
	idBounds bounds;

	// if the trm is convex and the rotation axis intersects the trm
	if ( tw->isConvex && tw->axisIntersectsTrm ) {
		// if both points are behind the polygon the edge cannot collide within a 180 degrees rotation
		if ( tw->vertices[trmEdge->vertexNum[0]].polygonSide & tw->vertices[trmEdge->vertexNum[1]].polygonSide ) {
			return;
		}
	}

	// if the trace model edge rotation bounds do not intersect the polygon bounds
	if ( !trmEdge->rotationBounds.IntersectsBounds( poly->bounds ) ) {
		return;
	}

	// edge rotation bounds should cross polygon plane
	if ( trmEdge->rotationBounds.PlaneSide( poly->plane ) != SIDE_CROSS ) {
		return;
	}

	// check edges for a collision
	for ( i = 0; i < poly->numEdges; i++ ) {
		edgeNum = poly->edges[i];
		edge = tw->model->edges + abs(edgeNum);

		// if this edge is already checked
		if ( edge->checkcount == idCollisionModelManagerLocal::checkCount ) {
			continue;
		}

		// can never collide with internal edges
		if ( edge->internal ) {
			continue;
		}

		v1 = tw->model->vertices + edge->vertexNum[INT32_SIGNBITSET( edgeNum )];
		v2 = tw->model->vertices + edge->vertexNum[INT32_SIGNBITNOTSET( edgeNum )];

		// edge bounds
		for ( j = 0; j < 3; j++ ) {
			if ( v1->p[j] > v2->p[j] ) {
				bounds[0][j] = v2->p[j];
				bounds[1][j] = v1->p[j];
			}
			else {
				bounds[0][j] = v1->p[j];
				bounds[1][j] = v2->p[j];
			}
		}

		// if the trace model edge rotation bounds do not intersect the polygon edge bounds
		if ( !trmEdge->rotationBounds.IntersectsBounds( bounds ) ) {
			continue;
		}

		f1 = trmEdge->pl.PermutedInnerProduct( tw->polygonEdgePlueckerCache[i] );

		// pluecker coordinate for epsilon expanded edge
		epsDir = edge->normal * (CM_CLIP_EPSILON+CM_PL_RANGE_EPSILON);
		epsPl.FromLine( tw->model->vertices[edge->vertexNum[0]].p + epsDir,
						tw->model->vertices[edge->vertexNum[1]].p + epsDir );

		f2 = trmEdge->pl.PermutedInnerProduct( epsPl );

		// if the rotating edge is inbetween the polygon edge and the epsilon expanded edge
		if ( ( f1 < 0.0f && f2 > 0.0f ) || ( f1 > 0.0f && f2 < 0.0f ) ) {

			if ( !EdgeFurthestFromEdge( tw, trmEdge->plzaxis, v1->p, v2->p, startTan, dir ) ) {
				continue;
			}

			if ( dir <= 0.0f ) {
				// moving towards the polygon edge so stop immediately
				tanHalfAngle = 0.0f;
			}
			else if ( idMath::Fabs( startTan ) >= tw->maxTan ) {
				// never going to get beyond the start tangent during the current rotation
				continue;
			}
			else {
				// collide with the epsilon expanded edge
				if ( !RotateEdgeThroughEdge(tw, trmEdge->plzaxis, v1->p + epsDir, v2->p + epsDir, idMath::Fabs( startTan ), tanHalfAngle ) ) {
					tanHalfAngle = startTan;
				}
			}
		}
		else {
			// collide with the epsilon expanded edge
			epsDir = edge->normal * CM_CLIP_EPSILON;
			if ( !RotateEdgeThroughEdge(tw, trmEdge->plzaxis, v1->p + epsDir, v2->p + epsDir, 0.0f, tanHalfAngle ) ) {
				continue;
			}
		}

		if ( idMath::Fabs( tanHalfAngle ) >= tw->maxTan ) {
			continue;
		}

		// check if the collision is between the edge bounds
		if ( !CollisionBetweenEdgeBounds( tw, trmEdge->start, trmEdge->end, v1->p, v2->p,
												tanHalfAngle, collisionPoint, collisionNormal ) ) {
			continue;
		}

		// allow rotation if the rotation axis goes through the collisionPoint
		origin = tw->origin + tw->axis * ( tw->axis * ( collisionPoint - tw->origin ) );
		if ( ( collisionPoint - origin ).LengthSqr() < ROTATION_AXIS_EPSILON * ROTATION_AXIS_EPSILON ) {
			continue;
		}

		// fill in trace structure
		tw->maxTan = idMath::Fabs( tanHalfAngle );
		tw->trace.c.normal = collisionNormal;
		tw->trace.c.normal.Normalize();
		tw->trace.c.dist = tw->trace.c.normal * v1->p;
		// make sure the collision plane faces the trace model
		if ( (tw->trace.c.normal * trmEdge->start) - tw->trace.c.dist < 0 ) {
			tw->trace.c.normal = -tw->trace.c.normal;
			tw->trace.c.dist = -tw->trace.c.dist;
		}
		tw->trace.c.contents = poly->contents;
		tw->trace.c.material = poly->material;
		tw->trace.c.type = CONTACT_EDGE;
		tw->trace.c.modelFeature = edgeNum;
		tw->trace.c.trmFeature = trmEdge - tw->edges;
		tw->trace.c.point = collisionPoint;
		// if no collision can be closer
		if ( tw->maxTan == 0.0f ) {
			break;
		}
	}
}
Пример #5
0
/*
============
idTraceModel::SetupDodecahedron
============
*/
void idTraceModel::SetupDodecahedron( const idBounds &dodBounds ) {
	int i, e0, e1, e2, e3, v0, v1, v2, v3, v4;
	float s, d;
	idVec3 a, b, c;

	if ( type != TRM_DODECAHEDRON ) {
		InitDodecahedron();
	}

	a[0] = a[1] = a[2] = 0.5773502691896257f; // 1.0f / ( 3.0f ) ^ 0.5f;
	b[0] = b[1] = b[2] = 0.3568220897730899f; // ( ( 3.0f - ( 5.0f ) ^ 0.5f ) / 6.0f ) ^ 0.5f;
	c[0] = c[1] = c[2] = 0.9341723589627156f; // ( ( 3.0f + ( 5.0f ) ^ 0.5f ) / 6.0f ) ^ 0.5f;
	d = 0.5f / c[0];
	s = ( dodBounds[1][0] - dodBounds[0][0] ) * d;
	a[0] *= s;
	b[0] *= s;
	c[0] *= s;
	s = ( dodBounds[1][1] - dodBounds[0][1] ) * d;
	a[1] *= s;
	b[1] *= s;
	c[1] *= s;
	s = ( dodBounds[1][2] - dodBounds[0][2] ) * d;
	a[2] *= s;
	b[2] *= s;
	c[2] *= s;

	offset = ( dodBounds[0] + dodBounds[1] ) * 0.5f;

	// set vertices
	verts[ 0].Set( offset.x + a[0], offset.y + a[1], offset.z + a[2] );
	verts[ 1].Set( offset.x + a[0], offset.y + a[1], offset.z - a[2] );
	verts[ 2].Set( offset.x + a[0], offset.y - a[1], offset.z + a[2] );
	verts[ 3].Set( offset.x + a[0], offset.y - a[1], offset.z - a[2] );
	verts[ 4].Set( offset.x - a[0], offset.y + a[1], offset.z + a[2] );
	verts[ 5].Set( offset.x - a[0], offset.y + a[1], offset.z - a[2] );
	verts[ 6].Set( offset.x - a[0], offset.y - a[1], offset.z + a[2] );
	verts[ 7].Set( offset.x - a[0], offset.y - a[1], offset.z - a[2] );
	verts[ 8].Set( offset.x + b[0], offset.y + c[1], offset.z        );
	verts[ 9].Set( offset.x - b[0], offset.y + c[1], offset.z        );
	verts[10].Set( offset.x + b[0], offset.y - c[1], offset.z        );
	verts[11].Set( offset.x - b[0], offset.y - c[1], offset.z        );
	verts[12].Set( offset.x + c[0], offset.y       , offset.z + b[2] );
	verts[13].Set( offset.x + c[0], offset.y       , offset.z - b[2] );
	verts[14].Set( offset.x - c[0], offset.y       , offset.z + b[2] );
	verts[15].Set( offset.x - c[0], offset.y       , offset.z - b[2] );
	verts[16].Set( offset.x       , offset.y + b[1], offset.z + c[2] );
	verts[17].Set( offset.x       , offset.y - b[1], offset.z + c[2] );
	verts[18].Set( offset.x       , offset.y + b[1], offset.z - c[2] );
	verts[19].Set( offset.x       , offset.y - b[1], offset.z - c[2] );

	// set polygons
	for ( i = 0; i < numPolys; i++ ) {
		e0 = polys[i].edges[0];
		e1 = polys[i].edges[1];
		e2 = polys[i].edges[2];
		e3 = polys[i].edges[3];
		v0 = edges[abs(e0)].v[INT32_SIGNBITSET(e0)];
		v1 = edges[abs(e0)].v[INT32_SIGNBITNOTSET(e0)];
		v2 = edges[abs(e1)].v[INT32_SIGNBITNOTSET(e1)];
		v3 = edges[abs(e2)].v[INT32_SIGNBITNOTSET(e2)];
		v4 = edges[abs(e3)].v[INT32_SIGNBITNOTSET(e3)];
		// polygon plane
		polys[i].normal = ( verts[v1] - verts[v0] ).Cross( verts[v2] - verts[v0] );
		polys[i].normal.Normalize();
		polys[i].dist = polys[i].normal * verts[v0];
		// polygon bounds
		polys[i].bounds[0] = polys[i].bounds[1] = verts[v0];
		polys[i].bounds.AddPoint( verts[v1] );
		polys[i].bounds.AddPoint( verts[v2] );
		polys[i].bounds.AddPoint( verts[v3] );
		polys[i].bounds.AddPoint( verts[v4] );
	}

	// trm bounds
	bounds = dodBounds;

	GenerateEdgeNormals();
}
/*
================
idAASBuild::GetFaceForPortal
================
*/
bool idAASBuild::GetFaceForPortal( idBrushBSPPortal* portal, int side, int* faceNum )
{
	int i, j, v1num;
	int numFaceEdges, faceEdges[MAX_POINTS_ON_WINDING];
	idWinding* w;
	aasFace_t face;
	
	if( portal->GetFaceNum() > 0 )
	{
		if( side )
		{
			*faceNum = -portal->GetFaceNum();
		}
		else
		{
			*faceNum = portal->GetFaceNum();
		}
		return true;
	}
	
	w = portal->GetWinding();
	// turn the winding into a sequence of edges
	numFaceEdges = 0;
	v1num = -1;		// first vertex unknown
	for( i = 0; i < w->GetNumPoints(); i++ )
	{
	
		GetEdge( ( *w )[i].ToVec3(), ( *w )[( i + 1 ) % w->GetNumPoints()].ToVec3(), &faceEdges[numFaceEdges], v1num );
		
		if( faceEdges[numFaceEdges] )
		{
			// last vertex of this edge is the first vertex of the next edge
			v1num = file->edges[abs( faceEdges[numFaceEdges] )].vertexNum[INT32_SIGNBITNOTSET( faceEdges[numFaceEdges] )];
			
			// this edge is valid so keep it
			numFaceEdges++;
		}
	}
	
	// should have at least 3 edges
	if( numFaceEdges < 3 )
	{
		return false;
	}
	
	// the polygon is invalid if some edge is found twice
	for( i = 0; i < numFaceEdges; i++ )
	{
		for( j = i + 1; j < numFaceEdges; j++ )
		{
			if( faceEdges[i] == faceEdges[j] || faceEdges[i] == -faceEdges[j] )
			{
				return false;
			}
		}
	}
	
	portal->SetFaceNum( file->faces.Num() );
	
	face.planeNum = file->planeList.FindPlane( portal->GetPlane(), AAS_PLANE_NORMAL_EPSILON, AAS_PLANE_DIST_EPSILON );
	face.flags = portal->GetFlags();
	face.areas[0] = face.areas[1] = 0;
	face.firstEdge = file->edgeIndex.Num();
	face.numEdges = numFaceEdges;
	for( i = 0; i < numFaceEdges; i++ )
	{
		file->edgeIndex.Append( faceEdges[i] );
	}
	if( side )
	{
		*faceNum = -file->faces.Num();
	}
	else
	{
		*faceNum = file->faces.Num();
	}
	file->faces.Append( face );
	
	return true;
}
Пример #7
0
/*
================
idStr::IcmpnPath
================
*/
int idStr::IcmpnPath( const char* s1, const char* s2, int n )
{
	int c1, c2, d;
	
#if 0
//#if !defined( ID_PC_WIN )
	idLib::common->Printf( "WARNING: IcmpPath used on a case-sensitive filesystem?\n" );
#endif
	
	assert( n >= 0 );
	
	do
	{
		c1 = *s1++;
		c2 = *s2++;
		
		if( !n-- )
		{
			return 0;		// strings are equal until end point
		}
		
		d = c1 - c2;
		while( d )
		{
			if( c1 <= 'Z' && c1 >= 'A' )
			{
				d += ( 'a' - 'A' );
				if( !d )
				{
					break;
				}
			}
			if( c1 == '\\' )
			{
				d += ( '/' - '\\' );
				if( !d )
				{
					break;
				}
			}
			if( c2 <= 'Z' && c2 >= 'A' )
			{
				d -= ( 'a' - 'A' );
				if( !d )
				{
					break;
				}
			}
			if( c2 == '\\' )
			{
				d -= ( '/' - '\\' );
				if( !d )
				{
					break;
				}
			}
			// make sure folders come first
			while( c1 )
			{
				if( c1 == '/' || c1 == '\\' )
				{
					break;
				}
				c1 = *s1++;
			}
			while( c2 )
			{
				if( c2 == '/' || c2 == '\\' )
				{
					break;
				}
				c2 = *s2++;
			}
			if( c1 && !c2 )
			{
				return -1;
			}
			else if( !c1 && c2 )
			{
				return 1;
			}
			// same folder depth so use the regular compare
			return ( INT32_SIGNBITNOTSET( d ) << 1 ) - 1;
		}
	}
	while( c1 );
	
	return 0;
}