Пример #1
0
/*
============
VID_CheckChanges

This function gets called once just before drawing each frame, and it's sole purpose in life
is to check to see if any of the video mode parameters have changed, and if they have to 
update the rendering DLL and/or video mode to match.
============
*/
void VID_CheckChanges (void)
{

	if ( vid_restart )
	{
		cl.force_refdef = true;		// can't use a paused refdef
		S_StopAllSounds();

		/*
		** refresh has changed
		*/
		vid_fullscreen->modified = true;
		cl.refresh_prepped = false;
		cls.disable_screen = true;

		VID_Shutdown();

		Com_Printf( "--------- [Loading Renderer] ---------\n" );

		vid_active = true;
		if ( R_Init( 0, 0 ) == -1 )
		{
			R_Shutdown();
			Com_Error (ERR_FATAL, "Couldn't initialize renderer!");
		}

		Com_Printf( "------------------------------------\n");

		vid_restart = false;
		cls.disable_screen = false;

		IN_Activate(false);
		IN_Activate(true);
	}
}
Пример #2
0
void AppActivate(BOOL fActive, BOOL minimize)
{
	Minimized = minimize;

	Key_ClearStates();

	// we don't want to act like we're active if we're minimized
	if (fActive && !Minimized)
		ActiveApp = true;
	else
		ActiveApp = false;

	// minimize/restore mouse-capture on demand
	if (!ActiveApp)
	{
		IN_Activate (false);
		CDAudio_Activate (false);
		S_Activate (false);

		if ( win_noalttab->value )
		{
			WIN_EnableAltTab();
		}
	}
	else
	{
		IN_Activate (true);
		CDAudio_Activate (true);
		S_Activate (true);
		if ( win_noalttab->value )
		{
			WIN_DisableAltTab();
		}
	}
}
Пример #3
0
void IN_Frame (void)
{
	if (!mouse_avail)
		return;

	if ( !cl.refresh_prepped || cls.key_dest == key_console || cls.key_dest == key_menu)
		IN_Activate(false);
	else
		IN_Activate(true);

}
Пример #4
0
/*
======================
Host_Map_f

handle a
map <servername>
command from the console.  Active clients are kicked off.
======================
*/
void Host_Map_f (void)
{
	int		i;
	char	name[MAX_QPATH], *p;

	if (Cmd_Argc() < 2)	//no map name given
	{
		if (cls.state == ca_dedicated)
		{
			if (sv.active)
				Con_Printf ("Current map: %s\n", sv.name);
			else
				Con_Printf ("Server not active\n");
		}
		else if (cls.state == ca_connected)
		{
			Con_Printf ("Current map: %s ( %s )\n", cl.levelname, cl.mapname);
		}
		else
		{
			Con_Printf ("map <levelname>: start a new server\n");
		}
		return;
	}

	if (cmd_source != src_command)
		return;

	cls.demonum = -1;		// stop demo loop in case this fails

	CL_Disconnect ();
	Host_ShutdownServer(false);

	if (cls.state != ca_dedicated)
		IN_Activate();
	key_dest = key_game;			// remove console or menu
	SCR_BeginLoadingPlaque ();

	svs.serverflags = 0;			// haven't completed an episode yet
	q_strlcpy (name, Cmd_Argv(1), sizeof(name));
	// remove (any) trailing ".bsp" from mapname -- S.A.
	p = strstr(name, ".bsp");
	if (p && p[4] == '\0')
		*p = '\0';
	SV_SpawnServer (name);
	if (!sv.active)
		return;

	if (cls.state != ca_dedicated)
	{
		memset (cls.spawnparms, 0, MAX_MAPSTRING);
		for (i = 2; i < Cmd_Argc(); i++)
		{
			q_strlcat (cls.spawnparms, Cmd_Argv(i), MAX_MAPSTRING);
			q_strlcat (cls.spawnparms, " ", MAX_MAPSTRING);
		}

		Cmd_ExecuteString ("connect local", src_command);
	}
}
Пример #5
0
/*
==================
Host_Changelevel_f

Goes to a new map, taking all clients along
==================
*/
void Host_Changelevel_f (void)
{
	char	level[MAX_QPATH];

	if (Cmd_Argc() != 2)
	{
		Con_Printf ("changelevel <levelname> : continue game on a new level\n");
		return;
	}
	if (!sv.active || cls.demoplayback)
	{
		Con_Printf ("Only the server may changelevel\n");
		return;
	}

	//johnfitz -- check for client having map before anything else
	q_snprintf (level, sizeof(level), "maps/%s.bsp", Cmd_Argv(1));
	if (!COM_FileExists(level, NULL))
		Host_Error ("cannot find map %s", level);
	//johnfitz

	if (cls.state != ca_dedicated)
		IN_Activate();	// -- S.A.
	key_dest = key_game;	// remove console or menu
	SV_SaveSpawnparms ();
	q_strlcpy (level, Cmd_Argv(1), sizeof(level));
	SV_SpawnServer (level);
	// also issue an error if spawn failed -- O.S.
	if (!sv.active)
		Host_Error ("cannot run map %s", level);
}
Пример #6
0
// new proc by S.A., called by alt-return key binding.
void	VID_Toggle (void)
{
	static qboolean vid_toggle_works = true;

	S_ClearBuffer ();

	if (!vid_toggle_works)
		goto vrestart;
	if (SDL_WM_ToggleFullScreen(draw_context) == 1)
	{
		Sbar_Changed ();	// Sbar seems to need refreshing

		modestate = draw_context->flags & SDL_FULLSCREEN ? MS_FULLSCREEN : MS_WINDOWED;

		VID_SyncCvars();

		// update mouse grab
		if (key_dest == key_console || key_dest == key_menu)
		{
			if (modestate == MS_WINDOWED)
				IN_Deactivate(true);
			else if (modestate == MS_FULLSCREEN)
				IN_Activate();
		}
	}
	else
	{
		vid_toggle_works = false;
		Con_DPrintf ("SDL_WM_ToggleFullScreen failed, attempting VID_Restart\n");
	vrestart:
		Cvar_SetQuick (&vid_fullscreen, draw_context-> flags & SDL_FULLSCREEN ? "0" : "1");
		Cbuf_AddText ("vid_restart\n");
	}
}
Пример #7
0
void IN_Init (void)
{
	textmode = Key_TextEntry();

	if (textmode)
		SDL_StartTextInput();
	else
		SDL_StopTextInput();

	if (safemode || COM_CheckParm("-nomouse"))
	{
		no_mouse = true;
		/* discard all mouse events when input is deactivated */
		IN_BeginIgnoringMouseEvents();
	}

	Cvar_RegisterVariable(&in_debugkeys);
	Cvar_RegisterVariable(&joy_sensitivity_yaw);
	Cvar_RegisterVariable(&joy_sensitivity_pitch);
	Cvar_RegisterVariable(&joy_deadzone);
	Cvar_RegisterVariable(&joy_deadzone_trigger);
	Cvar_RegisterVariable(&joy_invert);
	Cvar_RegisterVariable(&joy_exponent);
	Cvar_RegisterVariable(&joy_swapmovelook);
	Cvar_RegisterVariable(&joy_enable);

	IN_Activate();
	IN_StartupJoystick();
}
Пример #8
0
/*
* IN_Frame
*
* Called every frame, even if not generating commands
*/
void IN_Frame( void ) {
	extern cvar_t *vid_fullscreen;

	if( !mouseinitialized ) {
		return;
	}

	if( vid_fullscreen ) {
		if( !vid_fullscreen->integer || cl_parent_hwnd ) {
			extern cvar_t *in_grabinconsole;

			// if we have a parent window (say, a browser plugin window) and
			// the window is not focused, deactivate the input
			if( cl_parent_hwnd && !AppFocused ) {
				if( in_appactive ) {
					IN_Activate( false );
				}
			} else if( in_grabinconsole->integer || cls.key_dest != key_console ) {
				if( !in_appactive && ActiveApp ) {
					IN_Activate( true );
				}
			} else {
				if( in_appactive ) {
					IN_Activate( false );
				}
			}
		} else {
			if( !ActiveApp && in_appactive ) {
				IN_Activate( false );
			} else if( ActiveApp && !in_appactive ) {
				IN_Activate( true );
			}
		}
	}

	if( !in_mouse || !in_appactive ) {
		IN_DeactivateMouse();
		return;
	}

	IN_ActivateMouse();
}
Пример #9
0
void IN_Shutdown (void)
{
	if (!mouse_avail)
		return;

	IN_Activate(false);

	mouse_avail = false;

	Cmd_RemoveCommand ("+mlook");
	Cmd_RemoveCommand ("-mlook");
	Cmd_RemoveCommand ("force_centerview");
}
Пример #10
0
static void AppActivate( bool fActive, bool minimize ) {
	Minimized = minimize;

	common->DPrintf( "AppActivate: %i\n", fActive );

	Key_ClearStates();	// FIXME!!!

	// we don't want to act like we're active if we're minimized
	ActiveApp = fActive && !Minimized;

	// minimize/restore mouse-capture on demand
	IN_Activate( ActiveApp );
	CDAudio_Activate( ActiveApp );
	SNDDMA_Activate();
}
Пример #11
0
void IN_Frame( void )
{
	if( !input_inited )
		return;

	if( !mapped || ( ( x11display.features.wmStateFullscreen || !Cvar_Value( "vid_fullscreen" ) ) && ( !focus || ( ( cls.key_dest == key_console ) && !in_grabinconsole->integer ) ) ) )
	{
		if( input_active )
			IN_Activate( qfalse );
	}
	else
	{
		if( !input_active )
			IN_Activate( qtrue );
	}

	HandleEvents();

	if( input_active && in_dgamouse->modified )
	{
		uninstall_grabs();
		install_grabs();
	}
}
Пример #12
0
/*
===================
Key_SetDest
===================
*/
void Key_SetDest(keydest_t dest)
{
    int diff;

// if not connected, console or menu should be up
    if (cls.state < ca_active && !(dest & (KEY_MENU | KEY_CONSOLE))) {
        dest |= KEY_CONSOLE;
    }

    diff = cls.key_dest ^ dest;
    cls.key_dest = dest;

// activate or deactivate mouse
    if (diff & (KEY_CONSOLE | KEY_MENU)) {
        IN_Activate();
        CL_CheckForPause();
    }
}
Пример #13
0
/*
============
IN_Init
============
*/
void IN_Init( void ) {
    qboolean ret = qfalse;

#if USE_LIRC
    Lirc_Init();
#endif

    in_enable = Cvar_Get( "in_enable", "1", 0 );
    in_enable->changed = in_param_changed;
    if( !in_enable->integer ) {
        Com_Printf( "Mouse input disabled.\n" );
        return;
    }

#if USE_DINPUT
    in_direct = Cvar_Get( "in_direct", "1", 0 );
    if( in_direct->integer ) {
        DI_FillAPI( &input.api );
        ret = input.api.Init();
        if( !ret ) {
            Cvar_Set( "in_direct", "0" );
        }
    }
#endif
    if( !ret ) {
        VID_FillInputAPI( &input.api );
        ret = input.api.Init();
        if( !ret ) {
            Cvar_Set( "in_enable", "0" );
            return;
        }
    }

#if USE_DINPUT
    in_direct->changed = in_param_changed;
#endif

    in_smart_grab = Cvar_Get( "in_smart_grab", "0", 0 );
    in_smart_grab->changed = in_smart_grab_changed;

    input.initialized = qtrue;

    IN_Activate();
}
Пример #14
0
void IN_Init (void)
{
	// mouse variables
	m_filter				= Cvar_Get ("m_filter",					"0",		0);
    in_mouse				= Cvar_Get ("in_mouse",					"1",		CVAR_ARCHIVE);

	// on-screen keyboard variables
	in_osk					= Cvar_Get ("in_osk",					"0",		CVAR_ARCHIVE);

	// Wii Remote look mode variables
	in_wlook				= Cvar_Get ("in_wlook",					"0",		CVAR_ARCHIVE);

	// Wii Remote variables
	in_wmote				= Cvar_Get ("in_wmote",					"1",		CVAR_ARCHIVE);
	in_wmotemovscale		= Cvar_Get ("in_wmotemovscale",			"3",		CVAR_ARCHIVE);
	in_wmotevangscale		= Cvar_Get ("in_wmotevangscale",		"3",		CVAR_ARCHIVE);
	in_wmotemovmin			= Cvar_Get ("in_wmotemovmin",			"4",		CVAR_ARCHIVE);

	// Gamecube controller variables
	in_gcpad				= Cvar_Get ("in_gcpad",					"1",		CVAR_ARCHIVE);
	in_gcpadmovscale		= Cvar_Get ("in_gcpadmovscale",			"3",		CVAR_ARCHIVE);
	in_gcpadmovmin			= Cvar_Get ("in_gcpadmovmin",			"0",		CVAR_ARCHIVE);

	// Classic controller variables
	in_clsct				= Cvar_Get ("in_clsct",					"1",		CVAR_ARCHIVE);
	in_clsctmovscale		= Cvar_Get ("in_clsctmovscale",			"9",		CVAR_ARCHIVE);
	in_clsctvangscale		= Cvar_Get ("in_clsctvangscale",		"9",		CVAR_ARCHIVE);
	in_clsctmovmin			= Cvar_Get ("in_clsctmovmin",			"0",		CVAR_ARCHIVE);

	// joystick variables
	in_joystick				= Cvar_Get ("in_joystick",				"0",		CVAR_ARCHIVE);

	Cmd_AddCommand ("+mlook", IN_MLookDown);
	Cmd_AddCommand ("-mlook", IN_MLookUp);

	IN_StartupMouse ();
	IN_StartupWmote ();
	IN_StartupGCPad ();
	IN_StartupClsCt ();

	IN_Activate(true);
}
Пример #15
0
void IN_Frame( void )
{
	qboolean m_active = qfalse;

	if( !input_inited )
		return;

	HandleEvents();

	if( focus ) {
		if( !Cvar_Value( "vid_fullscreen" ) && ( ( cls.key_dest == key_console ) && !in_grabinconsole->integer ) )
		{
			m_active = qfalse;
		}
		else
		{
			m_active = qtrue;
		}
	}

	IN_Activate( m_active );
}
Пример #16
0
/*
===================
VID_Restart -- johnfitz -- change video modes on the fly
===================
*/
static void VID_Restart (void)
{
	int width, height, bpp;
	qboolean fullscreen;

	if (vid_locked || !vid_changed)
		return;

	if (r_oculusrift.value) { // phoboslab
		R_ReleaseHMDRenderer();
	}

	width = (int)vid_width.value;
	height = (int)vid_height.value;
	bpp = (int)vid_bpp.value;
	fullscreen = vid_fullscreen.value ? true : false;

//
// validate new mode
//
	if (!VID_ValidMode (width, height, bpp, fullscreen))
	{
		Con_Printf ("%dx%dx%d %s is not a valid mode\n",
				width, height, bpp, fullscreen? "fullscreen" : "windowed");
		return;
	}

//
// set new mode
//
	VID_SetMode (width, height, bpp, fullscreen);

	GL_Init ();
	TexMgr_ReloadImages ();
	GL_SetupState ();

	//warpimages needs to be recalculated
	TexMgr_RecalcWarpImageSize ();

	//conwidth and conheight need to be recalculated
	vid.conwidth = (scr_conwidth.value > 0) ? (int)scr_conwidth.value : (scr_conscale.value > 0) ? (int)(vid.width/scr_conscale.value) : vid.width;
	vid.conwidth = CLAMP (320, vid.conwidth, vid.width);
	vid.conwidth &= 0xFFFFFFF8;
	vid.conheight = vid.conwidth * vid.height / vid.width;
//
// keep cvars in line with actual mode
//
	VID_SyncCvars();
//
// update mouse grab
//
	if (key_dest == key_console || key_dest == key_menu)
	{
		if (modestate == MS_WINDOWED)
			IN_Deactivate(true);
		else if (modestate == MS_FULLSCREEN)
			IN_Activate();
	}

	if (r_oculusrift.value) { // phoboslab
		R_InitHMDRenderer();
	}
}
Пример #17
0
/*
================
VID_MenuKey
================
*/
static void VID_MenuKey (int key)
{
	switch (key)
	{
	case K_ESCAPE:
		VID_SyncCvars (); //sync cvars before leaving menu. FIXME: there are other ways to leave menu
		S_LocalSound ("misc/menu1.wav");
		M_Menu_Options_f ();
		break;

	case K_UPARROW:
		S_LocalSound ("misc/menu1.wav");
		video_options_cursor--;
		if (video_options_cursor < 0)
			video_options_cursor = VIDEO_OPTIONS_ITEMS-1;
		break;

	case K_DOWNARROW:
		S_LocalSound ("misc/menu1.wav");
		video_options_cursor++;
		if (video_options_cursor >= VIDEO_OPTIONS_ITEMS)
			video_options_cursor = 0;
		break;

	case K_LEFTARROW:
		S_LocalSound ("misc/menu3.wav");
		switch (video_options_cursor)
		{
		case VID_OPT_MODE:
			VID_Menu_ChooseNextMode (1);
			break;
		case VID_OPT_BPP:
			VID_Menu_ChooseNextBpp (1);
			break;
		case VID_OPT_FULLSCREEN:
			Cbuf_AddText ("toggle vid_fullscreen\n");
			break;
		case VID_OPT_VSYNC:
			Cbuf_AddText ("toggle vid_vsync\n"); // kristian
			break;
		default:
			break;
		}
		break;

	case K_RIGHTARROW:
		S_LocalSound ("misc/menu3.wav");
		switch (video_options_cursor)
		{
		case VID_OPT_MODE:
			VID_Menu_ChooseNextMode (-1);
			break;
		case VID_OPT_BPP:
			VID_Menu_ChooseNextBpp (-1);
			break;
		case VID_OPT_FULLSCREEN:
			Cbuf_AddText ("toggle vid_fullscreen\n");
			break;
		case VID_OPT_VSYNC:
			Cbuf_AddText ("toggle vid_vsync\n");
			break;
		default:
			break;
		}
		break;

	case K_ENTER:
		m_entersound = true;
		switch (video_options_cursor)
		{
		case VID_OPT_MODE:
			VID_Menu_ChooseNextMode (1);
			break;
		case VID_OPT_BPP:
			VID_Menu_ChooseNextBpp (1);
			break;
		case VID_OPT_FULLSCREEN:
			Cbuf_AddText ("toggle vid_fullscreen\n");
			break;
		case VID_OPT_VSYNC:
			Cbuf_AddText ("toggle vid_vsync\n");
			break;
		case VID_OPT_TEST:
			Cbuf_AddText ("vid_test\n");
			break;
		case VID_OPT_APPLY:
			Cbuf_AddText ("vid_restart\n");
			key_dest = key_game;
			m_state = m_none;
			IN_Activate();
			break;
		default:
			break;
		}
		break;

	default:
		break;
	}
}
Пример #18
0
static void in_smart_grab_changed( cvar_t *self ) {
    IN_Activate();
}
Пример #19
0
//	main window procedure
static LRESULT WINAPI MainWndProc( HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam ) {
	switch ( uMsg ) {
	case WM_CREATE:
		GMainWindow = hWnd;
		if ( r_fullscreen->integer ) {
			WIN_DisableAltTab();
		} else {
			WIN_EnableAltTab();
		}
		break;

	case WM_DESTROY:
		// let sound and input know about this?
		GMainWindow = NULL;
		if ( r_fullscreen->integer ) {
			WIN_EnableAltTab();
		}
		break;

	case WM_CLOSE:
		Cbuf_ExecuteText( EXEC_APPEND, "quit" );
		break;

	case WM_ACTIVATE:
		AppActivate( LOWORD( wParam ) != WA_INACTIVE, !!HIWORD( wParam ) );
		break;

	case WM_MOVE:
		if ( !r_fullscreen->integer ) {
			int xPos = ( short )LOWORD( lParam );	// horizontal position
			int yPos = ( short )HIWORD( lParam );	// vertical position

			RECT r;
			r.left   = 0;
			r.top    = 0;
			r.right  = 1;
			r.bottom = 1;

			int style = GetWindowLong( hWnd, GWL_STYLE );
			AdjustWindowRect( &r, style, FALSE );

			Cvar_SetValue( "vid_xpos", xPos + r.left );
			Cvar_SetValue( "vid_ypos", yPos + r.top );
			vid_xpos->modified = false;
			vid_ypos->modified = false;
			if ( ActiveApp ) {
				IN_Activate( true );
			}
		}
		break;

	case WM_SYSCOMMAND:
		if ( wParam == SC_SCREENSAVE ) {
			return 0;
		}
		break;

	case WM_SYSKEYDOWN:
		if ( wParam == 13 ) {
			if ( r_fullscreen ) {
				Cvar_SetValue( "r_fullscreen", !r_fullscreen->integer );
				Cbuf_AddText( "vid_restart\n" );
			}
			return 0;
		}
		// fall through
		break;

	case MM_MCINOTIFY:
		if ( CDAudio_MessageHandler( hWnd, uMsg, wParam, lParam ) == 0 ) {
			return 0;
		}
		break;
	}

	if ( IN_HandleInputMessage( uMsg, wParam, lParam ) ) {
		return 0;
	}

	return DefWindowProc( hWnd, uMsg, wParam, lParam );
}
Пример #20
0
/*
====================
MainWndProc

main window procedure
====================
*/
LONG WINAPI MainWndProc (
    HWND    hWnd,
    UINT    uMsg,
    WPARAM  wParam,
    LPARAM  lParam)
{
	LONG			lRet = 0;

	if ( uMsg == MSH_MOUSEWHEEL )
	{
		if ( ( ( int ) wParam ) > 0 )
		{
			Key_Event( K_MWHEELUP, true, sys_msg_time );
			Key_Event( K_MWHEELUP, false, sys_msg_time );
		}
		else
		{
			Key_Event( K_MWHEELDOWN, true, sys_msg_time );
			Key_Event( K_MWHEELDOWN, false, sys_msg_time );
		}
        return DefWindowProc (hWnd, uMsg, wParam, lParam);
	}

	switch (uMsg)
	{
	case WM_MOUSEWHEEL:
		/*
		** this chunk of code theoretically only works under NT4 and Win98
		** since this message doesn't exist under Win95
		*/
		if ( ( short ) HIWORD( wParam ) > 0 )
		{
			Key_Event( K_MWHEELUP, true, sys_msg_time );
			Key_Event( K_MWHEELUP, false, sys_msg_time );
		}
		else
		{
			Key_Event( K_MWHEELDOWN, true, sys_msg_time );
			Key_Event( K_MWHEELDOWN, false, sys_msg_time );
		}
		break;

	case WM_HOTKEY:
		return 0;

	case WM_CREATE:
		cl_hwnd = hWnd;

		MSH_MOUSEWHEEL = RegisterWindowMessage("MSWHEEL_ROLLMSG"); 
        return DefWindowProc (hWnd, uMsg, wParam, lParam);

	case WM_PAINT:
		SCR_DirtyScreen ();	// force entire screen to update next frame
        return DefWindowProc (hWnd, uMsg, wParam, lParam);

	case WM_DESTROY:
		// let sound and input know about this?
		cl_hwnd = NULL;
        return DefWindowProc (hWnd, uMsg, wParam, lParam);

	case WM_ACTIVATE:
		{
			int	fActive, fMinimized;

			// KJB: Watch this for problems in fullscreen modes with Alt-tabbing.
			fActive = LOWORD(wParam);
			fMinimized = (BOOL) HIWORD(wParam);

			AppActivate( fActive != WA_INACTIVE, fMinimized);

			if ( reflib_active )
				GLimp_AppActivate( !( fActive == WA_INACTIVE ) );
		}
        return DefWindowProc (hWnd, uMsg, wParam, lParam);

	case WM_MOVE:
		{
			int		xPos, yPos;
			RECT r;
			int		style;

			if (!vid_fullscreen->value)
			{
				xPos = (short) LOWORD(lParam);    // horizontal position 
				yPos = (short) HIWORD(lParam);    // vertical position 

				r.left   = 0;
				r.top    = 0;
				r.right  = 1;
				r.bottom = 1;

				style = GetWindowLong( hWnd, GWL_STYLE );
				AdjustWindowRect( &r, style, FALSE );

				Cvar_SetValue( "vid_xpos", xPos + r.left);
				Cvar_SetValue( "vid_ypos", yPos + r.top);
				vid_xpos->modified = false;
				vid_ypos->modified = false;
				if (ActiveApp)
					IN_Activate (true);
			}
		}
        return DefWindowProc (hWnd, uMsg, wParam, lParam);

// this is complicated because Win32 seems to pack multiple mouse events into
// one update sometimes, so we always check all states and look for events
	case WM_LBUTTONDOWN:
	case WM_LBUTTONUP:
	case WM_RBUTTONDOWN:
	case WM_RBUTTONUP:
	case WM_MBUTTONDOWN:
	case WM_MBUTTONUP:
#ifdef ENABLE_MOUSE4_MOUSE5 // mattx86: mouse4_mouse5
	case WM_XBUTTONDOWN:
	case WM_XBUTTONUP:
#endif
	case WM_MOUSEMOVE:
		{
			int	temp;

			temp = 0;

			if (wParam & MK_LBUTTON)
				temp |= 1;

			if (wParam & MK_RBUTTON)
				temp |= 2;

			if (wParam & MK_MBUTTON)
				temp |= 4;

#ifdef ENABLE_MOUSE4_MOUSE5 // mattx86: mouse4_mouse5
			if (wParam & MK_XBUTTON1)
				temp |= 8;

			if (wParam & MK_XBUTTON2)
				temp |= 16;
#endif

			IN_MouseEvent (temp);
		}
		break;

	case WM_SYSCOMMAND:
		if ( wParam == SC_SCREENSAVE )
			return 0;
        return DefWindowProc (hWnd, uMsg, wParam, lParam);
	case WM_SYSKEYDOWN:
		if ( wParam == 13 )
		{
			if ( vid_fullscreen )
			{
				Cvar_SetValue( "vid_fullscreen", !vid_fullscreen->value );
			}
			return 0;
		}
		// fall through
	case WM_KEYDOWN:
		Key_Event( MapKey( lParam ), true, sys_msg_time);
		break;

	case WM_SYSKEYUP:
	case WM_KEYUP:
		Key_Event( MapKey( lParam ), false, sys_msg_time);
		break;

	case MM_MCINOTIFY:
		{
			LONG CDAudio_MessageHandler(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam);
			lRet = CDAudio_MessageHandler (hWnd, uMsg, wParam, lParam);
		}
		break;

	default:	// pass all unhandled messages to DefWindowProc
        return DefWindowProc (hWnd, uMsg, wParam, lParam);
    }

    /* return 0 if handled message, 1 if not */
    return DefWindowProc( hWnd, uMsg, wParam, lParam );
}
Пример #21
0
/*
==================
CL_DeltaFrame

A valid frame has been parsed.
==================
*/
void CL_DeltaFrame(void)
{
    centity_t           *ent;
    entity_state_t      *state;
    int                 i, j;
    int                 framenum;

    // getting a valid frame message ends the connection process
    if (cls.state == ca_precached)
        set_active_state();

    // set server time
    framenum = cl.frame.number - cl.serverdelta;
    cl.servertime = framenum * CL_FRAMETIME;
#if USE_FPS
    cl.keyservertime = (framenum / cl.framediv) * BASE_FRAMETIME;
#endif

    // rebuild the list of solid entities for this frame
    cl.numSolidEntities = 0;

    // initialize position of the player's own entity from playerstate.
    // this is needed in situations when player entity is invisible, but
    // server sends an effect referencing it's origin (such as MZ_LOGIN, etc)
    ent = &cl_entities[cl.frame.clientNum + 1];
    Com_PlayerToEntityState(&cl.frame.ps, &ent->current);

    for (i = 0; i < cl.frame.numEntities; i++) {
        j = (cl.frame.firstEntity + i) & PARSE_ENTITIES_MASK;
        state = &cl.entityStates[j];

        // set current and prev
        entity_update(state);

        // fire events
        entity_event(state->number);
    }

    if (cls.demo.recording && !cls.demo.paused && !cls.demo.seeking && CL_FRAMESYNC) {
        CL_EmitDemoFrame();
    }

    if (cls.demo.playback) {
        // this delta has nothing to do with local viewangles,
        // clear it to avoid interfering with demo freelook hack
        VectorClear(cl.frame.ps.pmove.delta_angles);
    }

    if (cl.oldframe.ps.pmove.pm_type != cl.frame.ps.pmove.pm_type) {
        IN_Activate();
    }

    player_update(&cl.oldframe, &cl.frame, 1);

#if USE_FPS
    if (CL_FRAMESYNC)
        player_update(&cl.oldkeyframe, &cl.keyframe, cl.framediv);
#endif

    CL_CheckPredictionError();

    SCR_SetCrosshairColor();
}
Пример #22
0
LONG WINAPI MainWndProc (
    HWND    hWnd,
    UINT    uMsg,
    WPARAM  wParam,
    LPARAM  lParam)
{
	LONG		lRet = 0;
	static qboolean newwindow = true;
	static qboolean minimized = false;

	if (uMsg == MSH_MOUSEWHEEL)
	{
		if (((int)wParam) > 0)
		{
			Key_Event(K_MWHEELUP, true, sys_msg_time);
			Key_Event(K_MWHEELUP, false, sys_msg_time);
		}
		else
		{
			Key_Event(K_MWHEELDOWN, true, sys_msg_time);
			Key_Event(K_MWHEELDOWN, false, sys_msg_time);
		}
        return DefWindowProc(hWnd, uMsg, wParam, lParam);
	}

	//Com_Printf("%x\n", uMsg);

	switch (uMsg)
	{
	case WM_MOUSEWHEEL:
		/*
		** this chunk of code theoretically only works under NT4 and Win98
		** since this message doesn't exist under Win95
		*/
		if ((short)HIWORD(wParam) > 0)
		{
			Key_Event(K_MWHEELUP, true, sys_msg_time);
			Key_Event(K_MWHEELUP, false, sys_msg_time);
		}
		else
		{
			Key_Event(K_MWHEELDOWN, true, sys_msg_time);
			Key_Event(K_MWHEELDOWN, false, sys_msg_time);
		}
		break;

	case WM_HOTKEY:
		return 0;

	case WM_CREATE:
		cl_hwnd = hWnd;
		newwindow = true;
		MSH_MOUSEWHEEL = RegisterWindowMessage("MSWHEEL_ROLLMSG"); 
        return DefWindowProc (hWnd, uMsg, wParam, lParam);

	case WM_PAINT:
		SCR_DirtyScreen();	// force entire screen to update next frame
        return DefWindowProc(hWnd, uMsg, wParam, lParam);

	case WM_DESTROY:
		// let sound and input know about this?
		cl_hwnd = NULL;
        return DefWindowProc(hWnd, uMsg, wParam, lParam);
/*
	case WM_KILLFOCUS: // jit - make sure mouse is deactivated if another window takes focus
		AppActivate(false, minimized, newwindow);

		if (reflib_active)
			re.AppActivate(false);

		return DefWindowProc(hWnd, uMsg, wParam, lParam);

	case WM_NCACTIVATE:
		AppActivate(wParam, minimized, newwindow);

		if (reflib_active)
			re.AppActivate(wParam);

		return DefWindowProc(hWnd, uMsg, wParam, lParam);
*/
	/*case WM_ACTIVATEAPP:
		AppActivate(wParam, minimized, newwindow);

		if (reflib_active)
			re.AppActivate(wParam);

		return DefWindowProc(hWnd, uMsg, wParam, lParam);*/
/* jit - disabled this because we run CheckActive() every frame because we aren't getting appropriate events when the game loses focus/foreground, sometimes.
	case WM_ACTIVATE:
		{
			int	fActive;
			qboolean active;
			HWND foregroundWindow = GetForegroundWindow();

			// KJB: Watch this for problems in fullscreen modes with Alt-tabbing.
			fActive = LOWORD(wParam);
			minimized = (BOOL)HIWORD(wParam); 
			active = (fActive != WA_INACTIVE);

			//if (foregroundWindow != hWnd)
			//	active = false;

			Com_Printf("\nForeground: %d hWnd: %d\n\n", foregroundWindow, hWnd);
			AppActivate(active, minimized, newwindow);

			if (reflib_active)
				re.AppActivate(active);

			newwindow = false;
			return DefWindowProc(hWnd, uMsg, wParam, lParam);
		}
/*
	case WM_WINDOWPOSCHANGED: // jit - handle another case of losing app focus
		{
			LPWINDOWPOS windowpos = (LPWINDOWPOS)lParam;

			if (windowpos->flags & 0x800) // SWP_STATECHANGED
			{
				HWND foregroundWindow = GetForegroundWindow();
				qboolean active = (foregroundWindow == hWnd);

				AppActivate(active, minimized, newwindow);

				if (reflib_active)
					re.AppActivate(active);
			}

			Com_Printf("\nWindowposchanged flags %x\n", windowpos->flags);
			return DefWindowProc(hWnd, uMsg, wParam, lParam);
		}
*/
	case WM_MOVE:
		{
			int		xPos, yPos;
			RECT	r;
			int		style;

			if (!vid_fullscreen->value)
			{
				xPos = (short)LOWORD(lParam);    // horizontal position 
				yPos = (short)HIWORD(lParam);    // vertical position 
				r.left   = 0;
				r.top    = 0;
				r.right  = 1;
				r.bottom = 1;
				style = GetWindowLong(hWnd, GWL_STYLE);
				AdjustWindowRect(&r, style, FALSE);
				Cvar_SetValue("vid_xpos", xPos + r.left);
				Cvar_SetValue("vid_ypos", yPos + r.top);
				vid_xpos->modified = false;
				vid_ypos->modified = false;
			}

			// jitmouse - force mouse to recenter properly
			if (ActiveApp)
				IN_Activate(true);
		}

        return DefWindowProc(hWnd, uMsg, wParam, lParam);

// this is complicated because Win32 seems to pack multiple mouse events into
// one update sometimes, so we always check all states and look for events
	case WM_LBUTTONDOWN:
	case WM_LBUTTONUP:
	case WM_RBUTTONDOWN:
	case WM_RBUTTONUP:
	case WM_MBUTTONDOWN:
	case WM_MBUTTONUP:
	case WM_MOUSEMOVE:
	case WM_XBUTTONDOWN: // jitmouse
	case WM_XBUTTONUP: // jitmouse
		{
			int	temp = 0;

			if (wParam & MK_LBUTTON)
				temp |= 1;

			if (wParam & MK_RBUTTON)
				temp |= 2;

			if (wParam & MK_MBUTTON)
				temp |= 4;

			// === jitmouse
			if (wParam & MK_XBUTTON1)
				temp |= 8;

			if (wParam & MK_XBUTTON2)
				temp |= 16;
			// ===

			IN_MouseEvent(temp);

			// ++ ARTHUR [9/04/03] - Mouse movement emulates keystroke
			Key_Event(K_MOUSEMOVE, true, sys_msg_time);
			// -- ARTHUR	
		}
		break;

	case WM_INPUT: // jitmouse
		if (m_rawinput->value && !(cls.key_dest == key_console || g_windowed && M_MenuActive())) // Don't accumulate in-game mouse input when at the console or menu
		{
			UINT dwSize = 40;
			static BYTE lpb[40];
			RAWINPUT *raw;
			GetRawInputData((HRAWINPUT)lParam, RID_INPUT, lpb, &dwSize, sizeof(RAWINPUTHEADER));
			raw = (RAWINPUT*)lpb;

			if (raw->header.dwType == RIM_TYPEMOUSE) 
			{
				extern int g_raw_mouse_x, g_raw_mouse_y;

				g_raw_mouse_x += raw->data.mouse.lLastX;
				g_raw_mouse_y += raw->data.mouse.lLastY;
			}
		}
		break;

	case WM_SYSCOMMAND:
		if (wParam == SC_SCREENSAVE)
			return 0;

        return DefWindowProc(hWnd, uMsg, wParam, lParam);

	case WM_SYSKEYDOWN:

		if (wParam == 13) // alt-enter toggles fullscreen
		{
			if (!win_noaltenter || !win_noaltenter->value) // jitkeyboard
			{
				if (vid_fullscreen)
					Cvar_SetValue("vid_fullscreen", !vid_fullscreen->value);

				return 0;
			}
		}

		// fall through

	case WM_KEYDOWN:
		Key_Event(Sys_MapKeyModified(wParam, lParam), true, sys_msg_time);
		break;

	case WM_SYSKEYUP:
	case WM_KEYUP:
		Key_Event(Sys_MapKeyModified(wParam, lParam), false, sys_msg_time);
		break;

	case WM_SIZE:
		if (lParam) // This is 0 when minimized?
		{
			M_RefreshMenu(); // jitmenu
			re.DrawResizeWindow(LOWORD(lParam), HIWORD(lParam));
			VID_NewWindow(LOWORD(lParam), HIWORD(lParam));
		}

		if (wParam == SIZE_MINIMIZED) // jit
			minimized = true;
		else
			minimized = false;
		break;

	case WM_CLOSE:
	case WM_QUIT:
		Com_Quit();
		break;

	case WM_APPCOMMAND:

	#ifdef OGG_SUPPORT
		if(ogg_started)
			switch(GET_APPCOMMAND_LPARAM(lParam))
			{
			case APPCOMMAND_MEDIA_PLAY_PAUSE:
				Cbuf_AddText("ogg_playpause\n");
				return 1;
			case APPCOMMAND_MEDIA_NEXTTRACK:
				Cbuf_AddText("ogg_play >\n");
				return 1;
			case APPCOMMAND_MEDIA_PREVIOUSTRACK:
				Cbuf_AddText("ogg_play <\n");
				return 1;
			case APPCOMMAND_MEDIA_STOP:
				Cbuf_AddText("ogg_stop\n");
				return 1;
			}
		break;
	#endif

	case MM_MCINOTIFY:
		{
			LONG CDAudio_MessageHandler(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam);
			lRet = CDAudio_MessageHandler(hWnd, uMsg, wParam, lParam);
		}
		break;

	default:	// pass all unhandled messages to DefWindowProc
        return DefWindowProc(hWnd, uMsg, wParam, lParam);
    }

	//CheckActive(hWnd);

    // return 0 if handled message, 1 if not
    return DefWindowProc(hWnd, uMsg, wParam, lParam);
}
Пример #23
0
/*
===================
Key_Event

Called by the system between frames for both key up and key down events
Should NOT be called during an interrupt!
===================
*/
void Key_Event(unsigned key, qboolean down, unsigned time)
{
    char    *kb;
    char    cmd[MAX_STRING_CHARS];

    if (key >= 256) {
        Com_Error(ERR_FATAL, "%s: bad key", __func__);
    }

    Com_DDDPrintf("%u: %c%s\n", time,
                  down ? '+' : '-', Key_KeynumToString(key));

    // hack for menu key binding
    if (key_wait_cb && down && !key_wait_cb(key_wait_arg, key)) {
        return;
    }

    // update key down and auto-repeat status
    if (down) {
        if (keydown[key] < 255)
            keydown[key]++;
    } else {
        keydown[key] = 0;
    }

    // console key is hardcoded, so the user can never unbind it
    if (!Key_IsDown(K_SHIFT) && (key == '`' || key == '~')) {
        if (keydown[key] == 1) {
            Con_ToggleConsole_f();
        }
        return;
    }

    // Alt+Enter is hardcoded for all systems
    if (Key_IsDown(K_ALT) && key == K_ENTER) {
        if (keydown[key] == 1) {
            VID_ToggleFullscreen();
        }
        return;
    }

    // menu key is hardcoded, so the user can never unbind it
    if (key == K_ESCAPE) {
        if (!down) {
            return;
        }

        if (cls.key_dest == KEY_GAME &&
            cl.frame.ps.stats[STAT_LAYOUTS] &&
            cls.demo.playback == qfalse) {
            if (keydown[key] == 2) {
                // force main menu if escape is held
                UI_OpenMenu(UIMENU_GAME);
            } else if (keydown[key] == 1) {
                // put away help computer / inventory
                CL_ClientCommand("putaway");
            }
            return;
        }

        // ignore autorepeats
        if (keydown[key] > 1) {
            return;
        }

        if (cls.key_dest & KEY_CONSOLE) {
            if (cls.state < ca_active && !(cls.key_dest & KEY_MENU)) {
                UI_OpenMenu(UIMENU_MAIN);
            } else {
                Con_Close(qtrue);
            }
        } else if (cls.key_dest & KEY_MENU) {
            UI_Keydown(key);
        } else if (cls.key_dest & KEY_MESSAGE) {
            Key_Message(key);
        } else if (cls.state == ca_active) {
            UI_OpenMenu(UIMENU_GAME);
        } else {
            UI_OpenMenu(UIMENU_MAIN);
        }
        return;
    }

    // track if any key is down for BUTTON_ANY
    if (down) {
        if (keydown[key] == 1)
            anykeydown++;
    } else {
        anykeydown--;
        if (anykeydown < 0)
            anykeydown = 0;
    }

    // hack for demo freelook in windowed mode
    if (cls.key_dest == KEY_GAME && cls.demo.playback && key == K_SHIFT && keydown[key] <= 1) {
        IN_Activate();
    }

//
// if not a consolekey, send to the interpreter no matter what mode is
//
    if ((cls.key_dest == KEY_GAME) ||
        ((cls.key_dest & KEY_CONSOLE) && !Q_IsBitSet(consolekeys, key)) ||
        ((cls.key_dest & KEY_MENU) && (key >= K_F1 && key <= K_F12)) ||
        (!down && Q_IsBitSet(buttondown, key))) {
//
// Key up events only generate commands if the game key binding is a button
// command (leading + sign). These will occur even in console mode, to keep the
// character from continuing an action started before a console switch. Button
// commands include the kenum as a parameter, so multiple downs can be matched
// with ups.
//
        if (!down) {
            kb = keybindings[key];
            if (kb && kb[0] == '+') {
                Q_snprintf(cmd, sizeof(cmd), "-%s %i %i\n",
                           kb + 1, key, time);
                Cbuf_AddText(&cmd_buffer, cmd);
            }
            Q_ClearBit(buttondown, key);
            return;
        }

        // ignore autorepeats
        if (keydown[key] > 1) {
            return;
        }

        // generate button up command when released
        Q_SetBit(buttondown, key);

        kb = keybindings[key];
        if (kb) {
            if (kb[0] == '+') {
                // button commands add keynum and time as a parm
                Q_snprintf(cmd, sizeof(cmd), "%s %i %i\n", kb, key, time);
                Cbuf_AddText(&cmd_buffer, cmd);
            } else {
                Cbuf_AddText(&cmd_buffer, kb);
                Cbuf_AddText(&cmd_buffer, "\n");
            }
        }
        return;
    }

    if (cls.key_dest == KEY_GAME)
        return;

    if (!down)
        return;     // other subsystems only care about key down events

    if (cls.key_dest & KEY_CONSOLE) {
        Key_Console(key);
    } else if (cls.key_dest & KEY_MENU) {
        UI_Keydown(key);
    } else if (cls.key_dest & KEY_MESSAGE) {
        Key_Message(key);
    }

    if (Key_IsDown(K_CTRL) || Key_IsDown(K_ALT)) {
        return;
    }

    switch (key) {
    case K_KP_SLASH:
        key = '/';
        break;
    case K_KP_MULTIPLY:
        key = '*';
        break;
    case K_KP_MINUS:
        key = '-';
        break;
    case K_KP_PLUS:
        key = '+';
        break;
    case K_KP_HOME:
        key = '7';
        break;
    case K_KP_UPARROW:
        key = '8';
        break;
    case K_KP_PGUP:
        key = '9';
        break;
    case K_KP_LEFTARROW:
        key = '4';
        break;
    case K_KP_5:
        key = '5';
        break;
    case K_KP_RIGHTARROW:
        key = '6';
        break;
    case K_KP_END:
        key = '1';
        break;
    case K_KP_DOWNARROW:
        key = '2';
        break;
    case K_KP_PGDN:
        key = '3';
        break;
    case K_KP_INS:
        key = '0';
        break;
    case K_KP_DEL:
        key = '.';
        break;
    }

    // if key is printable, generate char events
    if (key < 32 || key >= 127) {
        return;
    }

    if (Key_IsDown(K_SHIFT)) {
        key = keyshift[key];
    }

    if (cls.key_dest & KEY_CONSOLE) {
        Char_Console(key);
    } else if (cls.key_dest & KEY_MENU) {
        UI_CharEvent(key);
    } else if (cls.key_dest & KEY_MESSAGE) {
        Char_Message(key);
    }
}