Пример #1
0
void ff_ivi_inverse_slant_4x4(const int32_t *in, int16_t *out, uint32_t pitch, const uint8_t *flags)
{
    int     i;
    const int32_t *src;
    int32_t *dst;
    int     tmp[16];
    int     t0, t1, t2, t3, t4;

#define COMPENSATE(x) (x)
    src = in;
    dst = tmp;
    for (i = 0; i < 4; i++)
    {
        if (flags[i])
        {
            IVI_INV_SLANT4(src[0], src[4], src[8], src[12],
                           dst[0], dst[4], dst[8], dst[12],
                           t0, t1, t2, t3, t4);
        }
        else
            dst[0] = dst[4] = dst[8] = dst[12] = 0;

        src++;
        dst++;
    }
#undef COMPENSATE

#define COMPENSATE(x) ((x + 1)>>1)
    src = tmp;
    for (i = 0; i < 4; i++)
    {
        if (!src[0] && !src[1] && !src[2] && !src[3])
        {
            out[0] = out[1] = out[2] = out[3] = 0;
        }
        else
        {
            IVI_INV_SLANT4(src[0], src[1], src[2], src[3],
                           out[0], out[1], out[2], out[3],
                           t0, t1, t2, t3, t4);
        }
        src += 4;
        out += pitch;
    }
#undef COMPENSATE
}
Пример #2
0
void ff_ivi_row_slant4(const int32_t *in, int16_t *out, uint32_t pitch, const uint8_t *flags)
{
    int     i;
    int     t0, t1, t2, t3, t4;

#define COMPENSATE(x) (((x) + 1)>>1)
    for (i = 0; i < 4; i++) {
        if (!in[0] && !in[1] && !in[2] && !in[3]) {
            memset(out, 0, 4*sizeof(out[0]));
        } else {
            IVI_INV_SLANT4( in[0],  in[1],  in[2],  in[3],
                           out[0], out[1], out[2], out[3],
                           t0, t1, t2, t3, t4);
        }
        in  += 4;
        out += pitch;
    }
#undef COMPENSATE
}
Пример #3
0
void ff_ivi_col_slant4(const int32_t *in, int16_t *out, uint32_t pitch, const uint8_t *flags)
{
    int     i, row2;
    int     t0, t1, t2, t3, t4;

    row2 = pitch << 1;

#define COMPENSATE(x) (((x) + 1)>>1)
    for (i = 0; i < 4; i++) {
        if (flags[i]) {
            IVI_INV_SLANT4(in[0], in[4], in[8], in[12],
                           out[0], out[pitch], out[row2], out[row2 + pitch],
                           t0, t1, t2, t3, t4);
        } else {
            out[0] = out[pitch] = out[row2] = out[row2 + pitch] = 0;
        }

        in++;
        out++;
    }
#undef COMPENSATE
}