Пример #1
0
HRESULT stateblock_init(IDirect3DStateBlock9Impl *stateblock, IDirect3DDevice9Impl *device,
        D3DSTATEBLOCKTYPE type, struct wined3d_stateblock *wined3d_stateblock)
{
    HRESULT hr;

    stateblock->lpVtbl = &Direct3DStateBlock9_Vtbl;
    stateblock->ref = 1;

    if (wined3d_stateblock)
    {
        stateblock->wined3d_stateblock = wined3d_stateblock;
    }
    else
    {
        wined3d_mutex_lock();
        hr = IWineD3DDevice_CreateStateBlock(device->WineD3DDevice,
                (WINED3DSTATEBLOCKTYPE)type, &stateblock->wined3d_stateblock);
        wined3d_mutex_unlock();
        if (FAILED(hr))
        {
            WARN("Failed to create wined3d stateblock, hr %#x.\n", hr);
            return hr;
        }
    }

    stateblock->parentDevice = (IDirect3DDevice9Ex *)device;
    IDirect3DDevice9Ex_AddRef(stateblock->parentDevice);

    return D3D_OK;
}
Пример #2
0
/* IDirect3DDevice9 IDirect3DStateBlock9 Methods follow: */
HRESULT WINAPI IDirect3DDevice9Impl_CreateStateBlock(LPDIRECT3DDEVICE9EX iface, D3DSTATEBLOCKTYPE Type, IDirect3DStateBlock9** ppStateBlock) {
   IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
   IDirect3DStateBlock9Impl* object;
   HRESULT hrc = D3D_OK;
   
   TRACE("(%p) Relay\n", This);

   if(Type != D3DSBT_ALL         && Type != D3DSBT_PIXELSTATE &&
      Type != D3DSBT_VERTEXSTATE                              ) {
       WARN("Unexpected stateblock type, returning D3DERR_INVALIDCALL\n");
       return D3DERR_INVALIDCALL;
   }
   
   object  = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IDirect3DStateBlock9Impl));
   if (NULL == object) return E_OUTOFMEMORY;
   object->lpVtbl = &Direct3DStateBlock9_Vtbl;
   object->ref = 1;
   
   EnterCriticalSection(&d3d9_cs);
   hrc = IWineD3DDevice_CreateStateBlock(This->WineD3DDevice, (WINED3DSTATEBLOCKTYPE)Type, &object->wineD3DStateBlock, (IUnknown*)object);
   LeaveCriticalSection(&d3d9_cs);
   if(hrc != D3D_OK){
       FIXME("(%p) Call to IWineD3DDevice_CreateStateBlock failed.\n", This);
       HeapFree(GetProcessHeap(), 0, object);
   } else {
        IUnknown_AddRef(iface);
        object->parentDevice = iface;
        *ppStateBlock = (IDirect3DStateBlock9*)object;
        TRACE("(%p) : Created stateblock %p\n", This, object);
   }
   TRACE("(%p) returning token (ptr to stateblock) of %p\n", This, object);
   return hrc;
}