Пример #1
0
void NormalUniformSpectrum
( ElementalMatrix<Complex<Real>>& APre, Int n, 
  Complex<Real> center, Real radius )
{
    EL_DEBUG_CSE
    typedef Complex<Real> C;

    DistMatrixWriteProxy<C,C,MC,MR> AProx( APre );
    auto& A = AProx.Get();

    const Grid& grid = A.Grid();
    A.Resize( n, n );

    // Form d and D
    vector<C> d( n );
    if( grid.Rank() == 0 )
        for( Int j=0; j<n; ++j )
            d[j] = SampleBall<C>( center, radius );
    mpi::Broadcast( d.data(), n, 0, grid.Comm() );
    Diagonal( A, d );

    // Apply a Haar matrix from both sides
    DistMatrix<C> Q(grid);
    DistMatrix<C,MD,STAR> t(grid);
    DistMatrix<Real,MD,STAR> s(grid);
    ImplicitHaar( Q, t, s, n );

    // Copy the result into the correct distribution
    qr::ApplyQ( LEFT, NORMAL, Q, t, s, A );
    qr::ApplyQ( RIGHT, ADJOINT, Q, t, s, A );
}
void HermitianUniformSpectrum
( Matrix<F>& A, Int n, Base<F> lower, Base<F> upper )
{
    DEBUG_ONLY(CallStackEntry cse("HermitianUniformSpectrum"))
    A.Resize( n, n );
    typedef Base<F> Real;
    const bool isComplex = IsComplex<F>::val;

    // Form d and D
    std::vector<F> d( n );
    for( Int j=0; j<n; ++j )
        d[j] = SampleUniform<Real>( lower, upper );
    Diagonal( A, d );

    // Apply a Haar matrix from both sides
    Matrix<F> Q, t;
    Matrix<Real> s;
    ImplicitHaar( Q, t, s, n );
    qr::ApplyQ( LEFT, NORMAL, Q, t, s, A );
    qr::ApplyQ( RIGHT, ADJOINT, Q, t, s, A );

    if( isComplex )
    {
        const Int height = A.Height();
        for( Int j=0; j<height; ++j )
            A.SetImagPart( j, j, Real(0) );
    }
}
void HermitianUniformSpectrum
( DistMatrix<F,U,V>& A, Int n, Base<F> lower, Base<F> upper )
{
    DEBUG_ONLY(CallStackEntry cse("HermitianUniformSpectrum"))
    A.Resize( n, n );
    const Grid& grid = A.Grid();
    typedef Base<F> Real;
    const bool isComplex = IsComplex<F>::val;
    const bool standardDist = ( U == MC && V == MR );

    // Form d and D
    std::vector<F> d( n );
    if( grid.Rank() == 0 )
        for( Int j=0; j<n; ++j )
            d[j] = SampleUniform<Real>( lower, upper );
    mpi::Broadcast( d.data(), n, 0, grid.Comm() );
    DistMatrix<F> ABackup( grid );
    ABackup.AlignWith( A );
    Diagonal( ABackup, d );

    // Apply a Haar matrix from both sides
    DistMatrix<F> Q(grid);
    DistMatrix<F,MD,STAR> t(grid);
    DistMatrix<Real,MD,STAR> s(grid);
    ImplicitHaar( Q, t, s, n );

    // Copy the result into the correct distribution
    qr::ApplyQ( LEFT, NORMAL, Q, t, s, ABackup );
    qr::ApplyQ( RIGHT, ADJOINT, Q, t, s, ABackup );
    A = ABackup;

    // Force the diagonal to be real-valued
    if( isComplex )
    {
        const Int localHeight = A.LocalHeight();
        const Int localWidth = A.LocalWidth();
        for( Int jLoc=0; jLoc<localWidth; ++jLoc )
        {
            const Int j = A.GlobalCol(jLoc);
            for( Int iLoc=0; iLoc<localHeight; ++iLoc )
            {
                const Int i = A.GlobalRow(iLoc);
                if( i == j )
                    A.SetLocalImagPart( iLoc, jLoc, Real(0) );
            }
        }
    }
}
Пример #4
0
void NormalUniformSpectrum
( Matrix<Complex<Real>>& A, Int n, Complex<Real> center, Real radius )
{
    EL_DEBUG_CSE
    typedef Complex<Real> C;
    A.Resize( n, n );

    // Form d and D
    vector<C> d( n );
    for( Int j=0; j<n; ++j )
        d[j] = SampleBall<C>( center, radius );
    Diagonal( A, d );

    // Apply a Haar matrix from both sides
    Matrix<C> Q, t;
    Matrix<Real> s;
    ImplicitHaar( Q, t, s, n );
    qr::ApplyQ( LEFT, NORMAL, Q, t, s, A );
    qr::ApplyQ( RIGHT, ADJOINT, Q, t, s, A );
}