bool Application::InitConsoleOnly() { InitContextBasics(); InitFileSystem(); LoadConfig(); if (!GetContext().IsInitializedNoGL()) throw "Failed to initialize app context."; return true; }
bool Application::InitSimple(const std::string &title) { InitContextBasics(); InitFileSystem(); LoadConfig(); if (!InitWindowAndOpenGL(title)) { GetContext().GetLogger()->log(LOG_ERROR, "Failed to initialize ApplicationWindow."); } if (!GetContext().IsInitialized()) throw "Failed to initialize app context."; return true; }
bool VismaRunnerApplication::Init() { instance = this; //if(!InitSimple("Voxel octree application")) //return false; glm::vec2 windowSize(1280, 768); #ifdef OCULUS_RENDER oculus = share(new OculusImpl()); oculus->InitOculus(); #endif if (!InitContextBasics() || !InitFileSystem() || !LoadConfig()) { return false; } srand(GetContext().GetTimer()->get_real_time()); //If we want to override some settings for window. auto & video_group = GetContext().GetApplicationSettingsManager()->GetGroup("video"); video_group.GetVar("window_width").Value(int(windowSize.x)); video_group.GetVar("window_height").Value(int(windowSize.y)); InitWindowAndOpenGL("The game app"); #ifdef OCULUS_RENDER oculus->InitOculusBuffers(); #endif GetContext().SetInputHandler(new InputHandler(GetContext().GetWindow())); GetContext().GetWindow()->SigKeyEvent().connect(sigc::mem_fun(this, &VismaRunnerApplication::OnKeyEvent)); GetContext().SetGUIEnvironment(new GUIEnvironment()); glEnable(GL_DEPTH_TEST); glEnable(GL_CULL_FACE); glCullFace(GL_BACK); glClearColor(0.5f, 0.5f, 0.75f, 0); auto fontRenderer = GetContext().GetGUIEnvironment()->GetFontRenderer(); fontRenderer->CreateFontFamily("voxeltext", 16, "res/gui/fonts/pixel.ttf"); fontRenderer->CreateFontFamily("voxeltext24", 24, "res/gui/fonts/pixel.ttf"); fontRenderer->CreateFontFamily("voxeltext48", 48, "res/gui/fonts/pixel.ttf"); fontRenderer->CreateFontFamily("scoremono32", 36, "res/gui/fonts/pixelmono.otf"); fontRenderer->CreateFontFamily("scoremono48", 48, "res/gui/fonts/pixelmono.otf"); soundManager = share(new SoundManager()); soundManager->AddSoundSource("res/sounds/music/level1.ogg", "BGM_Level1"); soundManager->AddSoundSource("res/sounds/music/level2.ogg", "BGM_Level2"); soundManager->AddSoundSource("res/sounds/music/level3.ogg", "BGM_Level3"); soundManager->AddSoundSource("res/sounds/music/level4.ogg", "BGM_Level4"); soundManager->AddSoundSource("res/sounds/music/level5.ogg", "BGM_Level5"); soundManager->AddSoundSource("res/sounds/music/level6.ogg", "BGM_Level6"); soundManager->AddSoundSource("res/sounds/music/level7.ogg", "BGM_Level7"); soundManager->AddSoundSource("res/sounds/music/level8.ogg", "BGM_Level8"); soundManager->AddSoundSource("res/sounds/misc/ready.ogg", "AnnouncerReady"); soundManager->AddSoundSource("res/sounds/misc/steady.ogg", "AnnouncerSteady"); soundManager->AddSoundSource("res/sounds/misc/go.ogg", "AnnouncerGo"); soundManager->AddSoundSource("res/sounds/jumps/SFX_Jump_17.wav", "SFX_Jump"); soundManager->AddSoundSource("res/sounds/explosions/SFX_Explosion_01.ogg", "SFX_Explosion1"); soundManager->AddSoundSource("res/sounds/explosions/SFX_Explosion_02.ogg", "SFX_Explosion2"); soundManager->AddSoundSource("res/sounds/explosions/SFX_Explosion_03.ogg", "SFX_Explosion3"); soundManager->AddToBGMList("BGM_Level1"); soundManager->AddToBGMList("BGM_Level2"); soundManager->AddToBGMList("BGM_Level3"); soundManager->AddToBGMList("BGM_Level4"); soundManager->AddToBGMList("BGM_Level5"); soundManager->AddToBGMList("BGM_Level6"); soundManager->AddToBGMList("BGM_Level7"); soundManager->AddToBGMList("BGM_Level8"); gameStateManager = share(new GameStateManager()); gameStateManager->RegisterState<MainGameState>("MainGameState"); gameStateManager->RegisterState<ScoreBoardMenuState>("ScoreBoardMenuState"); gameStateManager->SetStartingState("ScoreBoardMenuState"); scoreInfo = share(new ScoreBoardInfo()); return true; }